I know you think you are being clever... but, you don't realize that 90+% of your players are casual.
ZOS knows this very well. Did you play in 2014? This game was originally designed for all kinds of gamers, but mainly core and hardcore gamers. This is because development began in 2007.
However, after a failed launch, they pivoted to the ultra-casual skyrim fan. That is why 99.99% of the game is so trivial. This is why Matt stressed for years ESO is not a traditional MMO, but instead an Online RPG. The most expensive content -- voice acted quests included with chapters -- were designed to be played as a single player game. Because that's how the vast majority of ESO players play.
This game is SO MUCH MORE CASUAL than you seem to recognize. It is so casual the average player couldn't care less about even oakensoul or any balance change. The kind of casual you refer to is the casual enthusiast that plays somewhat like an MMO.
With all that said, this is a transitional period for ESO. Chapters are, at least for now, gone and they have expressed a desire to make the game more challenging again. They seem to recognize the enthusiast audience would prefer a greater challenge and may be pivoting in that direction. Only they know for certain.
They tried the Heavy Attack paradigm and it resulted in TERRIBLE gameplay. So after they introduced the beam meta via the Arcanist. It is between normal light attack weave gameplay and hold lmb 1 bar gameplay. They seem to want all 3 to be viable for different kinds of players. They have positioned beam builds for the casual end game player.
Said that getting rewarded with the artwork of someone whose employment was very recently terminated so unceremoniously, with no warning, no consultation, no communication, nothing, is leaving me... well, conflicted.
HackTheMinotaur wrote: »Also, all class Ultimate generating passives (other than Catalyst) are now dead skills for Oakensoul builds. This does not work IMO.