francesinhalover wrote: »Banner needed the arcanist class mastery Nerf.
francesinhalover wrote: »Banner needed the arcanist class mastery Nerf.
Outsise of that i agree, id rather we got small buffs/quality of life things.
If dmg is too high give vet bosses more dmg resistance. Or HP idk.
francesinhalover wrote: »Banner needed the arcanist class mastery Nerf.
Outsise of that i agree, id rather we got small buffs/quality of life things.
If dmg is too high give vet bosses more dmg resistance. Or HP idk.
DUTCH_REAPER wrote: »This game feels again like players get punished for optimizing.
ZOS needs to choose a path and stick with it instead of trying to please everyone. It's not possible.
Don't make the end game even more convoluted by somehow pivoting back to pure classes with passive bonuses or something silly. You chose to steer the game in this direction despite the obvious problems it would cause, so stick with it. Most clinging to pure classes don't play end game content anyway.
Again, all of the problems subclassing would cause were OBVIOUS, yet you proceeded anyway. Own the consequences.
With that said, I honestly don't understand how players who profess to be into trials can be okay with trial mechs being completely trivialized. I got into trials for the mechs and challenge. I don't want those things eliminated. I am happy they will become more relevant again.
TheMajority wrote: »agreed, so sick of the nerfs and the making the game worse for everybody. the average player needs to be able to perform too. the fact that these 3% of people can do stuff has nothing to do with the rest of your player base, think of your real customers not this top 3% who don't make up the wider player base PAYING this game
The set buffs actually mean damage is probably going up again, according to the spreadsheet people I know.
Beam arc was already irrelevant in the sweaty groups outside Ossein Cage. Everyone was using the dread build and pushing other fights so hard they're basically single target.
ragnarok6644b14_ESO wrote: »
Yes, you can have 200k or whatever dps. But content was cleared back when one-tenth of that was common.
Even after 20+ posts I have no clue what the OP is mad about.
Anyway, buffing and nerfing stuff is the base of balancing. When something overperforms - it gets nerfed. When something underperforms - it gets buffed. Play any online game out there and buffs and nerfs will be present. Nothing wrong with it. Quite the opposite - it's very much needed to achieve some sense of balance.
The problem with ESO is they want to keep EVERY. SINGLE. SET. THAT. EVER. CAME. OUT. RELEVANT. That's madness. There are so many sets out there it's impossible to balance them all out. Of course, this means there are going to be major overperformers and some that are just considered useless.
Then we have skills and passives. Subclassing unlocked a nightmarish number of combinations and interactions. There's no way ZOS could anticipate all the problems that would cause. They knew a *** was coming - they just couldn't know exact sources. So, "balancing" stuff now is to be expected and completely normal. (I do think ZOS has no idea of what balance is and how to achieve it. In my opinion, they don't give half a **** about it.)
To wrap things up - ESO is in a state of difficulty I can only describe as "easy" and "casual". You can run almost any of these hundreds of sets and still perform sufficiently enough to complete, let's say a Vet. DLC Dungeon. The minimal requirements are quite low and easy to achieve. Also, there's so many options that even if something gets changed, you can find something similar quite easily. Doing more DPS just means you clear things faster. However, the clear speed is sometimes so fast you completely skip mechanics of boss fights. This is very unhealthy for a game. One Tamriel wanted to make everything always relevant, but the insane power creep we have is destroying the relevance of some content. To address the power creep we need way more nerfs than ZOS is willing to make. And in this sense nerfing is actually balancing.
ragnarok6644b14_ESO wrote: »I promise that if they nerf your DPS so every boss fight takes 1 minute longer, you'll survive (though you might need an extra ten minutes per dungeon run).