Zos need to make mechanic in dungeon/trial were you cant use aoe damage.
If you use them is a wipe for group.
Only use mono target damage.
Fatecarver is op because is AOE,Beam,Channelled Skill,dealt damage every 0.3s and buffed by crux...
They won't change anything, they have no idea how their game works :'D
I mean, it's the same people who wanted you to do 5 weekly endeavours in a month, they can't do the math
Narvuntien wrote: »What is going on with this? Why can't they nerf Arcanist???
I get that it is nice that you can deal damage without light attacks, great for new players, but my god it's too strong for experienced players.
Reginald_leBlem wrote: »Why can't we, oh I don't know, buff other class skills instead? Why must we nerf?
Reginald_leBlem wrote: »Why can't we, oh I don't know, buff other class skills instead? Why must we nerf?
I think if you nerf the popular easy to play build that casual players will notice.
And what difference would it make if ZOS nerf Fatecarver to the (small) population of players already completing all trial hard mode and trifectas? I think there will always be a meta raid group build. The meta groups will quickly change to the "new" meta build which works best for that trial. And then what? Should ZOS nerf the "new" meta build? Seems a lot like "Whack-A-Mole" game to me. I do not think we should encourage ZOS to play "Whack-A-Mole" with balance changes to ESO.
Narvuntien wrote: »What is going on with this? Why can't they nerf Arcanist???
I get that it is nice that you can deal damage without light attacks, great for new players, but my god it's too strong for experienced players.
Narvuntien wrote: »What is going on with this? Why can't they nerf Arcanist???
I get that it is nice that you can deal damage without light attacks, great for new players, but my god it's too strong for experienced players.
I mean another option is: DON'T USE IT! Be the change you want to see in the World.
Zos need to make mechanic in dungeon/trial were you cant use aoe damage.
If you use them is a wipe for group.
Only use mono target damage.
Fatecarver is op because is AOE,Beam,Channelled Skill,dealt damage every 0.3s and buffed by crux...
Narvuntien wrote: »What is going on with this? Why can't they nerf Arcanist???
I get that it is nice that you can deal damage without light attacks, great for new players, but my god it's too strong for experienced players.
I mean another option is: DON'T USE IT! Be the change you want to see in the World.
Chilly-McFreeze wrote: »[
You are correct by saying there will always be a meta option.
However, you fail to see that the meta usually isn't miles ahead of the next best option nor the easiest to perform.
With beam you have both.
Chilly-McFreeze wrote: »[
You are correct by saying there will always be a meta option.
However, you fail to see that the meta usually isn't miles ahead of the next best option nor the easiest to perform.
With beam you have both.
My limited experience on PS/NA with prog groups is that you are pointed to a build that they expect you to use, and they check your DPS. You don't get to pick your build if you want to be in the prog. And you don't get to join if you cannot perform - you need to hit the DPS number. What does "miles ahead" and "easiest to perform" matter to a Veteran Hard Mode/Trifecta prog group? Nerfing Fatecarver does not change the fact that you will be told which build to use and which DPS number you need to exceed if you want to be a member of the group.
tomofhyrule wrote: »My much less limited experience with prog groups on PCNA is that there are several different types of raid leads:
- The ones who are at the tippy top scorepushing world records
- The ones who are very good and trust their players
- The ones who think they are very good and don't trust their players
- The ones who are not being sweaty about it