I haven't done one of these in years, they always ignore them... but they are fun to do.
1. Increased Resource Management (Stamina Recovery)
Buff: While in Werewolf form, your Stamina Recovery increases by X%.
Reason: Werewolves rely heavily on stamina for their abilities, and having a boost to stamina recovery would help them stay in the fight longer, especially during those drawn-out battles.
2. Improved Healing (Devour Rework)
Buff: Devour heals based on a percentage of your total health, not just enemy kills.
Reason: Devour could use a little extra love. Healing based on max health would make it much more reliable and useful, especially in longer fights where Werewolves need that extra bit of healing.
3. Enhanced Crowd Control Resistance
Buff: You gain Major Endurance or Resistance in Werewolf form, or perhaps a passive CC resistance.
Reason: Werewolves are often at the mercy of crowd control. This passive would make them more resilient in PvP, letting them move and attack freely without getting locked down.
4. Added Damage Reduction
Buff: Take X% less damage while in Werewolf form.
Reason: Right now, Werewolves don't have much to keep them from getting crushed in PvP. This would make them tougher to deal with and let them take more hits without feeling fragile.
5. Increased Armor Penetration
Buff: Werewolf abilities ignore X% of enemy armor.
Reason: This would give Werewolves a much-needed boost against heavily armored opponents, letting them hit harder and break through tough defenses, making them more effective in combat.
6. Reworked Hircine’s Rage
Buff: Hircine's Rage now applies Major Berserk AND Major Brutality for a limited time.
Reason: This would give Werewolves a consistent damage boost without having to wait for specific conditions. It makes Hircine’s Rage more reliable for damage output when transformed.
7. Specialized "Roar" Buff
Buff: Roar now applies Minor Maim to enemies, reducing their damage by X% for a short time.
Reason: Roar is kind of underused right now. Adding a debuff to enemies would give Werewolves some utility, letting them help control the battlefield while dishing out damage.
8. Damage Boost Against NPCs (PvE)
Buff: Increased damage to NPCs by X% while in Werewolf form (for PvE content).
Reason: In PvE, Werewolves tend to fall behind other classes. This would make them more viable in dungeons, world bosses, and other PvE content, giving them a boost in damage output against NPCs.
9. Ultimate Gain from Damage (PvP/PvE)
Buff: Gain X% of Ultimate per X amount of damage dealt while in Werewolf form.
Reason: Ultimate abilities are central to Werewolf power. This would make them generate Ultimate more consistently, allowing them to use their most powerful abilities more often in both PvP and PvE.
10. Behemoth Transformation (Ultimate)
Buff: Transform into a Behemoth for 200 Ultimate. Grants Major Berserk, Major Resolve, and new abilities like Crushing Roar, Behemoth’s Fury, and Gore.
Reason: A high-cost ultimate that lets Werewolves become massively powerful for a short time. They get damage and defense boosts, plus new abilities that can turn the tide of battle. A real game-changer for tough situations.
11. Enhanced Sprint (Predatory Sprint)
Buff: While in Werewolf form, gain an X% sprint speed increase for 10-15 seconds.
Reason: Mobility is huge in Cyrodiil and Battlegrounds. This would help Werewolves keep up with their group, close distances, and stay active in the fight, giving them the speed they need to stay competitive.
12. Scent of Prey (Sniff Passive)
Buff: While in Werewolf form, automatically detect invisible players within X meters. Reveals a brief red glow or icon indicating their location.
Reason: Stealthing players can be a pain in PvP. This would give Werewolves a unique advantage by allowing them to track and locate hidden enemies, making them more effective at dealing with stealthy foes.
13. Stamina Gain on Devour
Buff: When you Devour an enemy, in addition to healing, you also gain X amount of stamina based on your maximum stamina or damage dealt with your Werewolf abilities.
Reason: Stamina management can be tough for Werewolves in extended battles. Adding stamina recovery to Devour gives them better sustain, helping them stay in Werewolf form longer and utilize their abilities more freely.
Sometimes people on the forums overreact. That's normal for an MMO.
But calling others whinning children and then complaining that there isn't constructive critisim is equally exhausting.
You are looking at this the wrong way. The reason players complain about things is because they have a passion for ESO and love ESO. Therefor they post things that bother them and want to see changed or improved, only to better the game.
This may seem to be a negative thing, because those who are fine with things will be playing. But it is actually a good thing, as this feedback may improve the game for everyone. Which makes ESO better, may attract more players, and makes ESO grow.
Granted, with so many players we have so many different opinions and viewpoints, that these sometimes clash between players. But as long as we remain respectful, post feedback, and understand we all love ESO, it will be fine.
PS: Personally I love ESO, but that does not mean I think the game is perfect or can't be improved in many ways. So I often leave feedback, mostly with ideas to fix or change things, and with as many facts as I can.
PPS: This is also why I try to help with as many technical problems as possible, so those players will also be able to enjoy ESO.
darkriketz wrote: »You are looking at this the wrong way. The reason players complain about things is because they have a passion for ESO and love ESO. Therefor they post things that bother them and want to see changed or improved, only to better the game.
This may seem to be a negative thing, because those who are fine with things will be playing. But it is actually a good thing, as this feedback may improve the game for everyone. Which makes ESO better, may attract more players, and makes ESO grow.
Granted, with so many players we have so many different opinions and viewpoints, that these sometimes clash between players. But as long as we remain respectful, post feedback, and understand we all love ESO, it will be fine.
PS: Personally I love ESO, but that does not mean I think the game is perfect or can't be improved in many ways. So I often leave feedback, mostly with ideas to fix or change things, and with as many facts as I can.
PPS: This is also why I try to help with as many technical problems as possible, so those players will also be able to enjoy ESO.
[snip]
As I said, I also have wishes and complaints, but I explain them (again, daily rewards and the waw effect), I send as kind and constructive possible feedback when I feel the need to, I even bring useful information when I can (I recently answered to a thread regarding rewards in the Golden Pursuits with relevant screenshots).
Someone also said before you that since they pay for the game, they're entitled to complain. True.
[snip] I see way more posts about minor problems and complaints than posts thanking Bethesda for their good work and the amazing gaming experience they offered us (...for a price, yeah), for ten years now.
darkriketz wrote: »TESO works perfectly fine, it's beautiful, there's a whole world to explore, it's not buggy,