tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.
To make this thread actually about werewolf feedback again:
I'm not sure if the fix to the black werewolf texture took place, as the fur still looks like it has brown tips, but I would need @Erickson9610 to confirm properly.
Animation wise, I appreciate the update to the two-legged running animation! It looks much better, less goofy. The arms were lowered and the body was leaned forward a bit, and I think this improved it a lot. Claw Fury also feels a bit better, the animation quicker. I haven't noticed other changes yet, at least nothing major, but these two stood out to me and I wanted to mention them as a THANK YOU to the devs for revisiting especially the run animation.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?

I don't have the heart to tell you all how human waste is handled in games set in the medieval age.
ZOS, I would like to personally thank you for continuing to develop Vengeance and not give up on bringing some much-needed change(s) to Cyrodiil PvP in this game. Cyrodiil PvP in and of itself is not friendly to the casual gamer, it's easy to see, as well as all the challenges facing regular Cyrodiil gameplay, including things like ball groups, emp exploiting, PvP Guilds being noninclusive and people dying so extremely fast with strong builds, I mean like it doesn't even matter. Something had to give and Vengeance is part of this. It is a natural response to how bad things have been in Cyrodiil for the last several years. That said, please know that many of us enjoy Vengeance, we like having alternatives, Vengeance is something that brings everyone on a more level, more equitable playing field and does not implicitly favor a few people who themselves are guilty of repeatedly running exploitive gameplay, using sets like RoA and Winterborn, among others, and in my opinion are abusive towards their fellow gamers. We're all there to have fun not talk about real world stuff and not be fed humble pie cause 5 to 15 people want to play a role and abuse people's time for hours.
You cannot have results like this, again, for years and not have some kind of equal and opposite effect to try and balance things. It's good to think of other people once in a while and many of the exploiters in Cyrodiil only care about themselves, especially in the Guilds. To them the rest of us are invisible, which I don't know how many of you has been in a war or been in the military but that is not how it works. So anyways, I respectfully disagree with @SneaK, I wish Vengeance a successful test and look forward to whatever we can use to make Cyrodiil a classier, more respectable and equitable place for PvPers to spend their hard-earned time and money. Some have had their way for so long and they just, don't want to give it up and have to work hard, to actually learn how to fight in PvP without a machine-proc or group mechanic playing for them, which places them on a more level PvP experience along with the rest of us. Rather than 2 factions on an entire server dying to (1) Emp or a Ball Group for hours. This is immoral, it is a display of the worst type of behavior we've seen before in other now-dead games and those games are dead for good reason. It is my sincere hope that ESO never ends up like them.