U50 Feedback Thread for Combat Refresh: Werewolf

  • Decimus
    Decimus
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    hoangdz wrote: »
    xylena wrote: »
    Last PTS you said DK was broken. It's not. It's clearly the new standard

    I hope you understand that when all classes have been reworked, we are back straight to square one like with 1.0 classes. The only difference is that powercreep has gone through the roof. Builds are now dishing out 8k+ DPS and tanking 7k-8k DPS like a joke, with stats that has never existed in the game.

    You know what this does? It's only going to separate the gap between casual players and sweaty ones even more. If ZOS wanted to give power to pure classes build, they should have done with class masteries and call it a day, We'd never end up in this predicament if they followed this path instead of reworking a class one at a time.

    You'd also wind up with an outdated combat system with many unutilized terrible abilities, dated VFX and generally unappealing combat system for the wider MMORPG audience.

    Class (and weapon) reworks have to happen and it's a big reason why ESO has been receiving a lot of positive attention lately from people tuning in from other MMORPGs.

    Obviously you cannot do all of them at once... or redesign things into mediocricity, who'd be hyped about that?
  • xylena
    xylena
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    hoangdz wrote: »
    with stats that have never existed in the game

    separate the gap between casual players and sweaty ones even more
    Agreed. The underlying problem is stat inflation, not any specific class.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Arunei
    Arunei
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    Obviously I can't force anyone to migrate over to it, but I put up a thread for the whole "WW OP pls nerf" 'conversation'.

    https://forums.elderscrollsonline.com/en/discussion/691541/ww-is-too-op-debate-from-ww-feedback-thread
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Darkness734
    Darkness734
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    werewolf is not OP at all. it needs access to weapon passives. everyone complaining is just impatient because every class is going to get this same treatment. Also for those of you who don't main werewolf All of your complaints are invalid, you just dont want another obstacle to overcome.
  • Alchimiste1
    Alchimiste1
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    I’ll be testing ww on pts later (on different classes)
    Edited by Alchimiste1 on 21 April 2026 22:40
  • dark_hunterxmg
    dark_hunterxmg
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    Decimus wrote: »
    Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken

    One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.

    You are correct with this statement. I hope those calling for nerfs will be more specific about what exactly they think problem is.
  • Darkness734
    Darkness734
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    again people need to accept that during this year and refresh of each class. everything will be unbalanced and there will be a huge influx of whatever class is currently buffed. By the end of the year each class will be roughly the same in performance people just need to be patient and accept this inevitability. its a growing pain but theres literally no way to keep every class on par with each other when they are being refreshed one by one.

    yes werewolves being buffed will be annoying for those who dont main it, all the way up till they refresh YOUR class then you'll be silent and us werewolf mains STILL wont call for your nerfs.

    let the werewolves have their time, everyone knows they need it.. and Devs please give us weapon passives, its a double standard not to and will allow for some wiggle room with builds.
    Edited by Darkness734 on 21 April 2026 05:47
  • Vercingetorix
    Vercingetorix
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    Anyone else bothered by the fact that the direwolves of the Pack Leader don’t always match the chosen fur color of the player?

    Devs, can we please have the option to make the direwolves match the player’s fur color if a skill style is selected?
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Wuuffyy
    Wuuffyy
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    Anyone else bothered by the fact that the direwolves of the Pack Leader don’t always match the chosen fur color of the player?

    Devs, can we please have the option to make the direwolves match the player’s fur color if a skill style is selected?

    I personally would love this idea. It was the first thing I thought about after selecting the packleader morph again. The dire wolves had their time and place and were cool for the longest but just seem so stylistically out of place for me after the rework. Just them dying with my chosen colour would be enough that I'd be happy for sure.
    Edited by Wuuffyy on 21 April 2026 04:49
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Ataskir
    Ataskir
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    Wuuffyy wrote: »
    The dire wolves had their time and place and were cool for the longest but just seem so stylistically out of place for me after the rework. Just them dying with my chosen colour would be enough that I'd be happy for sure.

    I want it the other way around, I need that maned wolf inspired fur color for my werebeast.

    Speaking of the dire wolves, I do wish they’d be active outside beastform. The slotted ultimate still doesn’t give that much of a bonus, and having the wolves around at all times would be fun.

  • hoangdz
    hoangdz
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    Decimus wrote: »
    Ah, that's a different one - funny someone decided to screenshot that because there's nothing incorrect there. I do have #1s in every competitive leaderboard in this game, care to see the screenshots?

    That's not me "proclaiming" anything, just stating facts to someone disrespectful... facts that clearly bother some people :D


    Nothing elitist about that, everyone's opinions matter and that has always been my stance - MMORPGs can't cater to only tryhards and still be successful.

    Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke. People screenshotted you because you memed yourself with those whispers. It's funny that you remember exactly what it was. That is also why I don't proclaim myself to be #1 at anything in an elf game. It's simply not a competitive game, at all. But even then, PvP itself is competitive, so I understand your sentiment. Heck, I have been running a bunch of ganker setups to gank the same sweaty try hards.
    Decimus wrote: »
    So you're telling me people can go on PTS right now and go duel less experienced players/people on bad builds and post some big DPS numbers? No way.

    Yes, people can go on PTS right now and duel less experienced players on bad builds and post some big DPS numbers. But you said this:
    Decimus wrote: »
    One can go duel people naked and still win, doesn't really say much about the build or whether something is op or not.

    Please go duel people naked and post big DPS numbers for everyone to see. Or better yet, don't make an overly exaggerated comment to support your claim lol.
    Decimus wrote: »
    The "server diss" is only a response to the... let's just call it "circular glazing" of certain NA players here, as if you're the only ones whose opinions matter.

    You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.
    Decimus wrote: »
    No offense but from what I've seen/read... you have not reached any "cap". If you want to talk mechanics, go record a double speed jump with heavy weave inbetween, or record a duel with "Weave Delays" addon on screen, you'll see how "skill capped" you are after all.

    Lol first of all, all my weaves are delayed by default due to playing with 300 ping:

    0mr29w7ned9x.png

    Even casting abilities require me to slow myself down so they actually get registered by the server.

    Second of all, "double speed jump with heavy weave in between" is one of the most flashy but useless "mechanics" I've ever heard. It serves nothing in a duel or a real fight. With my ping, it's not even reliable to do most of the time. Here's an actual class specific mechanic that can be reliably used in a real fight:

    https://youtu.be/0za22Ur3P5k

    I changed direction mid Streak to get to the 2nd floor of an inner keep to escape a zerg. You can't do this with normal Streak as you would fall down. I'm sure you already knew about this mechanic, but not many do. This is something that's actually useful in a real fight.
    Decimus wrote: »
    Complacency is the enemy of progress, one can always improve as long as you're trying to find ways to improve.

    I have spent north of 70 million gold testing multiple builds to improve my stamsorc, but like I said, there is a cap to everything. A DK can run the most unoptimized setup and still have the damage to kill a fully specced out stamsorc. That's a ZOS issue, not the player's.

    Also. improvement =/= practicality. I don't care about mechanics that are flashy but impractical in usage.
    Decimus wrote: »
    Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken.

    One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.

    We have also shown you that a WW without class masteries are also doing 6k+ HPS and 6k+ DPS at 40k HP with 33% missing WD. Some of these classes need class masteries to be able to pull off this kind of DPS. How is this not a WW problem?

    If you want to be specific, it's the sustain and healing. WW's sustain is too easy, and the burst heal from Rip and Tear needs to be toned down.
    Decimus wrote: »
    Also, I highly doubt I'm the "only experienced PvPer" providing this feedback - I've seen a lot of people write pretty much what I just wrote... but I guess unless they have an established reputation they must automatically be bad at the game etc etc.

    This kind of dismissive statement is once again the exact elitism that's very off-putting.

    You aren't the only experienced PvPer providing feedback. BUT at the same time, nearly all of them aren't defending WW.




    Edited by hoangdz on 21 April 2026 07:46
  • hoangdz
    hoangdz
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    Decimus wrote: »
    hoangdz wrote: »
    xylena wrote: »
    Last PTS you said DK was broken. It's not. It's clearly the new standard

    I hope you understand that when all classes have been reworked, we are back straight to square one like with 1.0 classes. The only difference is that powercreep has gone through the roof. Builds are now dishing out 8k+ DPS and tanking 7k-8k DPS like a joke, with stats that has never existed in the game.

    You know what this does? It's only going to separate the gap between casual players and sweaty ones even more. If ZOS wanted to give power to pure classes build, they should have done with class masteries and call it a day, We'd never end up in this predicament if they followed this path instead of reworking a class one at a time.

    You'd also wind up with an outdated combat system with many unutilized terrible abilities, dated VFX and generally unappealing combat system for the wider MMORPG audience.

    Class (and weapon) reworks have to happen and it's a big reason why ESO has been receiving a lot of positive attention lately from people tuning in from other MMORPGs.

    Obviously you cannot do all of them at once... or redesign things into mediocricity, who'd be hyped about that?

    You say the reworks drew a lot of positive attention, but do we have any actual data to support that? On the live server, I spent 3 weeks playing Cyrodiil every night and have seen the same names in Cyrodiil since the patch rework. Some people came back to try the new DK, but some people also left because they didn't like how DK dominated the meta.

    The reworks are needed, but at the same time, could also be achieved without messing up balance every patch. The class mastery passives are clearly working to make pure class on par with or better than subclassed builds (if balanced properly). ZOS should have rolled that one out first last patch, then work on the VFXs and unused abilities first, then the whole class.
  • xylena
    xylena
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    hoangdz wrote: »
    Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke.
    So what does mean something in this game then?

    My favorite metric? Don't ask who is good. Ask who is hated the most.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • dark_hunterxmg
    dark_hunterxmg
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    Why are we acting like HP has something to do with damage?
  • xylena
    xylena
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    Why are we acting like HP has something to do with damage?
    I think they mean how there is less and less a tradeoff between stacking max hp and doing high damage. I've seen 8k dps from duel DKs as far back as 2023 but those were 30k hp with little defensive investment, now people do that with 40k hp and still have room for armor buffs. This isn't a DK or WW issue though, this is general stat inflation powercreep.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Decimus
    Decimus
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    Oh boy, here we go again...
    hoangdz wrote: »
    Decimus wrote: »
    Ah, that's a different one - funny someone decided to screenshot that because there's nothing incorrect there. I do have #1s in every competitive leaderboard in this game, care to see the screenshots?

    That's not me "proclaiming" anything, just stating facts to someone disrespectful... facts that clearly bother some people :D


    Nothing elitist about that, everyone's opinions matter and that has always been my stance - MMORPGs can't cater to only tryhards and still be successful.

    Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke. People screenshotted you because you memed yourself with those whispers. It's funny that you remember exactly what it was. That is also why I don't proclaim myself to be #1 at anything in an elf game. It's simply not a competitive game, at all. But even then, PvP itself is competitive, so I understand your sentiment. Heck, I have been running a bunch of ganker setups to gank the same sweaty try hards.

    What if I told you that some leaderboards, *specifically the ones I mentioned*, in fact are competitive? ToT leaderboards functions the way BG one should: you win/lose points relative to your opponent's points. I.e. there is an actual MMR system with 1000+ people (you can see this total number with an addon) each month at the top rank that enables the leaderboard climb.

    Similarly the leaderboard for Infinite Archive shows who got the furthest in there, not who played it the most or anything like that.

    In order to make BGs "competitive" you need an addon to track your performance and then compete against other people using the addon. Not perfect, but beats having nothing.

    None of this has anything to do with werewolf by the way, you should make some separate thread discussing Decimus merits, that'd be amazing content for me.
    hoangdz wrote: »
    Decimus wrote: »
    So you're telling me people can go on PTS right now and go duel less experienced players/people on bad builds and post some big DPS numbers? No way.

    Yes, people can go on PTS right now and duel less experienced players on bad builds and post some big DPS numbers. But you said this:
    Decimus wrote: »
    One can go duel people naked and still win, doesn't really say much about the build or whether something is op or not.

    Please go duel people naked and post big DPS numbers for everyone to see. Or better yet, don't make an overly exaggerated comment to support your claim lol.

    Those are two separate statements, I don't know why you're combining them like they were Lego or something.
    hoangdz wrote: »
    Decimus wrote: »
    The "server diss" is only a response to the... let's just call it "circular glazing" of certain NA players here, as if you're the only ones whose opinions matter.

    You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.

    Look, I'm not going to offend anyone who hasn't offended me so I'm going to refrain from commenting on this. The only thing I'll say is that based on what I've seen, reality isn't as rosy as you paint it - the people involved can comment on this if they wish - or not.

    By the way, pretty much all the stronger EU ball groups are currently on a hiatus as well.
    hoangdz wrote: »
    Decimus wrote: »
    No offense but from what I've seen/read... you have not reached any "cap". If you want to talk mechanics, go record a double speed jump with heavy weave inbetween, or record a duel with "Weave Delays" addon on screen, you'll see how "skill capped" you are after all.

    Lol first of all, all my weaves are delayed by default due to playing with 300 ping:

    0mr29w7ned9x.png

    Even casting abilities require me to slow myself down so they actually get registered by the server.


    Second of all, "double speed jump with heavy weave in between" is one of the most flashy but useless "mechanics" I've ever heard. It serves nothing in a duel or a real fight. With my ping, it's not even reliable to do most of the time. Here's an actual class specific mechanic that can be reliably used in a real fight:

    https://youtu.be/0za22Ur3P5k

    I changed direction mid Streak to get to the 2nd floor of an inner keep to escape a zerg. You can't do this with normal Streak as you would fall down. I'm sure you already knew about this mechanic, but not many do. This is something that's actually useful in a real fight.
    Decimus wrote: »
    Complacency is the enemy of progress, one can always improve as long as you're trying to find ways to improve.

    I have spent north of 70 million gold testing multiple builds to improve my stamsorc, but like I said, there is a cap to everything. A DK can run the most unoptimized setup and still have the damage to kill a fully specced out stamsorc. That's a ZOS issue, not the player's.

    Also. improvement =/= practicality. I don't care about mechanics that are flashy but impractical in usage.

    I can kill DKs just fine on my mSorc with zero subclassing, idk what to tell you. Some of these fights are on my "How to Counter Dragonknights" video.

    Also you wouldn't even need to streak half the time in those keep fights if you knew the speed jump tech - far from impractical. It has saved me many times from certain death in the platform map in BGs for example, cba to go through VODs but I'm sure anyone who watches my streams can vouch for that.

    But as I said, complacency is the enemy of progress - if you've already decided in your mind you know everything and can't improve and that everything new is trivial or impractical... then you simply won't improve.
    hoangdz wrote: »
    Decimus wrote: »
    Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken.

    One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.

    We have also shown you that a WW without class masteries are also doing 6k+ HPS and 6k+ DPS at 40k HP with 33% missing WD. Some of these classes need class masteries to be able to pull off this kind of DPS. How is this not a WW problem?

    If you want to be specific, it's the sustain and healing. WW's sustain is too easy, and the burst heal from Rip and Tear needs to be toned down.

    See, that's better.

    I get 6-7k HPS on Live with the reworked DK and 3-4k DPS typically on a burst build - I don't see those werewolf numbers as particularly problematic when it involves werewolf being able to parse in melee range (your healing falls off heavily when kited, unless dodging/burst healing with Conservation of Power).

    But yes, Rip and Tear heal should be a bit more restricted and the reason you're seeing infinite sustain even when kiting the werewolf is Conservation of Power.

    You can actually pressure a non-sorc werewolf's sustain by kiting them or dodging a lot since they lose the 800 stamina burst heal and are forced to spam roll+burst heal (still 4k+ Magicka) to survive, as there's no heal over time stack like you'd normally have.

    And this is fine, but I would make Rip and Tear heal only work in execute range or if Rampage is active to not force this kiting approach 24/7 when fighting werewolves.

    Rest of the werewolf toolkit is absolutely fine.
    hoangdz wrote: »
    Decimus wrote: »
    Also, I highly doubt I'm the "only experienced PvPer" providing this feedback - I've seen a lot of people write pretty much what I just wrote... but I guess unless they have an established reputation they must automatically be bad at the game etc etc.

    This kind of dismissive statement is once again the exact elitism that's very off-putting.

    You aren't the only experienced PvPer providing feedback. BUT at the same time, nearly all of them aren't defending WW.

    I see a lot of people defending werewolf, judging by reactions majority even. Are they not "experienced PvPers" suddenly because their opinion doesn't align with yours?
    Edited by Decimus on 21 April 2026 13:21
  • hoangdz
    hoangdz
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    xylena wrote: »
    hoangdz wrote: »
    Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke.
    So what does mean something in this game then?

    My favorite metric? Don't ask who is good. Ask who is hated the most.

    Let me clarify, I don’t think the PVP leaderboards are competitive. I used to do BG competitively back when 4v4v4 was a thing. I actually cared about it and made multiple threads suggesting for a better MMR system and leaderboards. That was 4 years ago.

    Even with the current 4v4 system, I don’t think the leaderboard is competitive enough because of these reasons:

    1) Leaderboard system based on total medals earned. I made a thread asking for a system where you lose medals for a loss and gain medals for a win. IIRC, that still isn’t a thing yet. A leaderboard where you can’t lose medals is not a good leaderboard, at all

    2) Healer dependence. A team with just 1 competent dedicated healer has a significantly better chance of winning a fight than a team without.

    3) Build dependence. This game rewards build outplays way too much. When I played BG competitively, the team stacking the most procs while being as tanky as possible generally won more fights. In today’s meta, it would be stacking several meta specs (Animal/Assassination/X or pure DKs).

    These 3 reasons are why I don’t think the BG leaderboard is that competitive. In Cyrodiil, it’s not that much different either. I’ve gotten emp several times and it literally comes down to whoever no-lifes the game more during the first 24hours when a campaign resets, then snowball effect takes over.
  • coop500
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    With all this whining, I wouldn't blame the devs for a second if they never touched werewolf ever again after nerfing them into the ground to shut up the masses.
    Will it make me sad? Yes, very very sad. But holy hell, page 14 and we're STILL ON THIS CRAP.
    Edited by coop500 on 21 April 2026 16:29
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Wuuffyy
    Wuuffyy
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    coop500 wrote: »
    With all this whining, I wouldn't blame the devs for a second if they never touched werewolf ever again after nerfing them into the ground to shut up the masses.
    Will it make me sad? Yes, very very sad. But holy hell, page 14 and we're STILL ON THIS CRAP.

    Was hoping we would respectfully move this to the thread on the general forum page as all the substance is there. I mean it’s the same ol’ agenda-based claim slinging anything but evidence and saying #trustmebro. So unfortunate we are trying to base werewolf balance off of uncontrolled 1v1s, let alone in this dmg/sustain era.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Ataskir
    Ataskir
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    coop500 wrote: »
    But holy hell, page 14 and we're STILL ON THIS CRAP.

    They must have some crazy tunnel vision to not realize how crazy they’re being with this. Like, a fellow here made a thread for them to debate in, but instead of migrating there they continue to flood this feedback channel with talks that are barely even relevant to werewolf at all.

    It’s just werewolf guys, not everyone wants to play them out of principle. Doesn’t fit their characters, or maybe they just dislike em, but either way unlike DK you’re not going to see a billion werewolves dominating Cyro. Can’t even place down siege!

    And even less will take advantage of these over tuned setups that should be taken down a peg. From what I’ve seen, some masteries like conservation of energy are pretty cracked with WW, so that’s where you make targeted changes like disabling its effect while transformed. Much healthier option than to just ban all masteries from WW outright.

    Sustain might also need to be tweaked, since yeah it’s pretty effortless to be practically immortal with how much gnash gives you. In return though, I expect some sort of snare immunity cause by Hircine do we need that…
  • xylena
    xylena
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    hoangdz wrote: »
    Let me clarify
    I don't disagree on leaderboards, so what does mean something to you?

    You don't need a high score to be the most hated player. Or the biggest threat on the field.

    I think it's appropriate that the 12' tall rage beast be a huge threat. WW players will be under a lot of focus fire, and I'm not so sure their kit scales very well 1vX, unlike Sorc or DK.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • coop500
    coop500
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    Ataskir wrote: »
    coop500 wrote: »
    But holy hell, page 14 and we're STILL ON THIS CRAP.

    They must have some crazy tunnel vision to not realize how crazy they’re being with this. Like, a fellow here made a thread for them to debate in, but instead of migrating there they continue to flood this feedback channel with talks that are barely even relevant to werewolf at all.

    It’s just werewolf guys, not everyone wants to play them out of principle. Doesn’t fit their characters, or maybe they just dislike em, but either way unlike DK you’re not going to see a billion werewolves dominating Cyro. Can’t even place down siege!

    And even less will take advantage of these over tuned setups that should be taken down a peg. From what I’ve seen, some masteries like conservation of energy are pretty cracked with WW, so that’s where you make targeted changes like disabling its effect while transformed. Much healthier option than to just ban all masteries from WW outright.

    Sustain might also need to be tweaked, since yeah it’s pretty effortless to be practically immortal with how much gnash gives you. In return though, I expect some sort of snare immunity cause by Hircine do we need that…

    IMO the best way to fix sustain (alongside the suggested disabling the cracked sorc passives, but not all) is to make werewolf skills cost the resource you have the highest max in.

    They did this super cheap werewolf skill thing to make it viable for magicka builds, but with the abilities all having a very magic feel to them, I'd be fine with it just taking an arcanist approach with it costing whatever is higher (and the heal being whatever is lower) and of course increase the cost of these things.

    If they did that, I think it'd be the most fair.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Wuuffyy
    Wuuffyy
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    coop500 wrote: »
    Ataskir wrote: »
    coop500 wrote: »
    But holy hell, page 14 and we're STILL ON THIS CRAP.

    They must have some crazy tunnel vision to not realize how crazy they’re being with this. Like, a fellow here made a thread for them to debate in, but instead of migrating there they continue to flood this feedback channel with talks that are barely even relevant to werewolf at all.

    It’s just werewolf guys, not everyone wants to play them out of principle. Doesn’t fit their characters, or maybe they just dislike em, but either way unlike DK you’re not going to see a billion werewolves dominating Cyro. Can’t even place down siege!

    And even less will take advantage of these over tuned setups that should be taken down a peg. From what I’ve seen, some masteries like conservation of energy are pretty cracked with WW, so that’s where you make targeted changes like disabling its effect while transformed. Much healthier option than to just ban all masteries from WW outright.

    Sustain might also need to be tweaked, since yeah it’s pretty effortless to be practically immortal with how much gnash gives you. In return though, I expect some sort of snare immunity cause by Hircine do we need that…

    IMO the best way to fix sustain (alongside the suggested disabling the cracked sorc passives, but not all) is to make werewolf skills cost the resource you have the highest max in.

    They did this super cheap werewolf skill thing to make it viable for magicka builds, but with the abilities all having a very magic feel to them, I'd be fine with it just taking an arcanist approach with it costing whatever is higher (and the heal being whatever is lower) and of course increase the cost of these things.

    If they did that, I think it'd be the most fair.

    I think you’re doing more harm than good here yourself. Multiple people have stated that they are shifting to a high sustain/high damage era for this game. If this is true- which does indeed seem to be both the case with reworked DK, class masteries, and most-likely upcoming reworked classes too by contrast-

    then werewolf will need to be in a high-sustain state of its own to remain competitive. You or anyone else are welcome to debate whether or not they should be placing us in this era elsewhere BUT the core concept remains a consideration never-the-less.

    To me, werewolf feels INCREDIBLY physical outside of the howl/call to Hircine and is a nice, fresh breath of air in comparison to the half mag/half stam mix of other ‘classes’ with some morphs of skills essentially only changing the resource type and a few auxiliary effects.

    Regarding Magicka, nothing changed sustain-wise there in-kit aside from your ability to pivot dedication from stam/sustain to mag/sustain elsewhere. 🐺
    Edited by Wuuffyy on 21 April 2026 22:07
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • coop500
    coop500
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    To make this thread actually about werewolf feedback again:

    I'm not sure if the fix to the black werewolf texture took place, as the fur still looks like it has brown tips, but I would need @Erickson9610 to confirm properly.

    Animation wise, I appreciate the update to the two-legged running animation! It looks much better, less goofy. The arms were lowered and the body was leaned forward a bit, and I think this improved it a lot. Claw Fury also feels a bit better, the animation quicker. I haven't noticed other changes yet, at least nothing major, but these two stood out to me and I wanted to mention them as a THANK YOU to the devs for revisiting especially the run animation.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Xarico
    Xarico
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    Fully agree with coop500's comments on the two-legged running animation, it was greatly improved! I was actively avoiding its prior version but enjoy the updated one. The forward lean and the new arm position set up a very fluid visual transition to the four-legged fast run/sprint animation and back.

    Also, the Slaughter synergy prompt seems to appear and trigger much more reliably than before. The patch notes don't mention any changes to it, so maybe the difference is due to terrain or other factors? (It was finicky in overland Greenshade and Bangkorai, but is very responsive in Hew's Bane overland today).
  • React
    React
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    ✭✭✭✭✭
    .
    hoangdz wrote: »

    You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.

    I'm not sure why I'm being name dropped here, I've not said or done anything to imply I'm "farming" EU players. Would prefer to be left out of whatever this conversation has devolved into.
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Wuuffyy
    Wuuffyy
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    React wrote: »
    .
    hoangdz wrote: »

    You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.

    I'm not sure why I'm being name dropped here, I've not said or done anything to imply I'm "farming" EU players. Would prefer to be left out of whatever this conversation has devolved into.

    @React my top 1% lord-king- just let me know if you want me to maul him on my werewolf toon and I will.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Chrlynsch
    Chrlynsch
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    ✭✭
    Wuuffyy wrote: »
    ZhuJiuyin wrote: »
    I'd like to correct my previous statement: Due to the poor Chinese translation of the Worgen's skills, I misunderstood some skill effects and mechanics.

    After retranslating and understanding the skill effects and mechanics myself, I found that the new Worgen doesn't necessarily need to rely on sets like Eye of the Grasp to gain ultimate points to maintain Worgen form, but it does need to accumulate Fury as quickly as possible to gain Rampage status. The advantage of this is that the Worgen can wear two damage sets, which increases its DPS by at least 10%.

    I believe the new Worgen will have a chance to be included in HM Trials in PvE, as it can provide the team with Minor Courage, Feeding Frenzy (6% damage buff), and Major Courage, and can deal approximately 120K damage. Furthermore, due to Ferocious Roar's own synergy, the Worgen can use Roar of Alkosh. Therefore, even if the new Worgen's DPS isn't top-tier, its excellent support capabilities make it a viable option for teams to bring a Worgen to provide buffs.

    Moreover, if you use Claw Fur, you only need to press 4+1 buttons to reach 120K, which is very easy to operate.

    DPS Werewolf
    sw7b7ycpzyzi.png
    vcn3w8qbd9qz.png


    Support Werewolf
    2ft5hhs711bi.png
    in2915s0yjzh.png

    Thank you for this! Good to know there is a little more oomph. Once again using 'claw fury' and it's nice that the parses are close but still under the mark of the 150k or so of beam parse right now. (adding context for others here, hence response).

    Additionally, have you considered the limitations with 'claw fury' being melee in certain content? Sure a dummy is still and doesn't throw mechs, but especially on the older trials you have both mechs and consistent movement (which can easily take you out of range) to contend to.

    *Worgen haha

    Was able to pull 153k dps on iron using pure dk wolf. That's still missing on some weapon damage the bugged weapon damage passive should be able to push about 158k if that gets fixed.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Vulkunne
    Vulkunne
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    xylena wrote: »
    hoangdz wrote: »
    Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke.
    So what does mean something in this game then?

    My favorite metric? Don't ask who is good. Ask who is hated the most.

    That's an interesting way to look at things. I remember back in the day it was the ones who had the best fundamental knowledge of the game who were the greatest and people respected them for that. These days you have I wanna say alot of seemingly exploitive gameplay, with things like RoA, Ball Groups, Emp, proc sets, so yeah people getting denied the honor of a fairer fight does lead to alot of hate. Now, the hate has always been there, make no mistake, it's the respect that's left.

    That's just like saying, if I goto Cyrodiil and hop into WW form, I've basically done myself a great disservice and surely death is not far off. What with the previous limitations for WW, yet to see how some of that will change. Its my hope maybe some of these changes will get people on the same page again. Otherwise, when losing consistently to these cheesy attacks, same names, doing this every night, I don't hate the person, but I hate what they do.

    Same goes with how some Guilds act in Cyrodiil, how some people so willingly walk the line, they really violating TOS, will cry foul but walk the line to get at others. Hating how some things are has been the only real option for far too long with this game. I sincerely hope some room is made for respectable people to once again put things back in check. Otherwise, none of these changes really matter as long as people can get around them so easily on demand.

    You could have sharks with lasers, WW's with tasers, and everyone just dies in like 2 seconds anyways. Might as well consider adding other redundant characters to this game, such as Star Wars Battledroids, as they all fall over at the slightest use of force, much like characters in Cyrodiil regardless of how balance changes try to fix things like with DK and WW. There's still more work to be done on the application of power itself, though having WW hopefully as a competitor again would be good.
    Edited by Vulkunne on 22 April 2026 02:51
    Today Victory is mine. Long live the Empire.
  • Vulkunne
    Vulkunne
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    coop500 wrote: »
    To make this thread actually about werewolf feedback again:

    I'm not sure if the fix to the black werewolf texture took place, as the fur still looks like it has brown tips, but I would need @Erickson9610 to confirm properly.

    Animation wise, I appreciate the update to the two-legged running animation! It looks much better, less goofy. The arms were lowered and the body was leaned forward a bit, and I think this improved it a lot. Claw Fury also feels a bit better, the animation quicker. I haven't noticed other changes yet, at least nothing major, but these two stood out to me and I wanted to mention them as a THANK YOU to the devs for revisiting especially the run animation.

    I just wanted to say thank you for everyone else testing and trying to help the devs get WW in the best way possible to be successful and improve on the previous issues. Still don't care for the colorful highlights on the skins, makes em look cartoonish, blurry and less business like. One thing I liked about the Berserker Wolf was the tone of the critter as well as the alternative skills. Probably won't be using WW anymore because of this fact alone. Same reason I don't use banner.

    It's a complete mystery to me why put all this work into something and ruin it with adding cartoonish decals and in some instances, over the top effects. It just ensures some of us will never use it. The good thing about ESO was it was like a more mature MMO. Less WOW stuff, if I wanted WOW, well then, I'd be there. I mean if I really wanted alot of visual effects then I'd just go watch Avatar or something.
    Edited by Vulkunne on 22 April 2026 02:42
    Today Victory is mine. Long live the Empire.
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