MashmalloMan wrote: »Still needs to be 20% or above to exceed generic sets like Advancing Yokeda if you ask me. I'm sure a parser can prove any number of generic meta sets can do better, even if you're going all in on frost, which noticeably tanks your DPS in the 1st place.
I'll never understand why their spreadsheets don't account for this. Why do niche, focussed sets perform worse even when you build for them? If you can't use them on a niche setup, then why would a general build use them either? They literally have no place in the game.What's even more confusing is how empty you feel when you attempt to make these sets work. For example, someone may say to themselves "well, I'm okay to lose 10% of my DPS because I get to role play the theme I'm going for by using this set". I know this happens, because I used to make the same sacrifices before I realized it was poointless.
- Ritualist is bad for a pet tamer (Grave Lord + Animal Companions + Daedric Summoning).
- Xanmeer Spellweaver is bad for an Elementalist (Storm Calling + Aedric Flame + Winters Embrace).
- All the "ws damage for x element abilities" sets have been dead for 8+ years.
Frostbite for example has no visual indicator that it does anything different from Advancing Yokeda, so even from a roleplay perspective, they feel virtually the same. Had it been a situation like a Stam Sorc using Storm Fist, then maybe I'd understand... But these sets I've listed are all just stat multipliers, they do nothing for role play beyond making you weaker, so they fail on multiple fronts.
Finally, a set like AY buffs your healing, all of the element focused sets do nothing for that regard unless they happen to have a "heal based on damage done" effect like DK's Flame Claw. All the more reason that these should be more powerful, the visual appeal being your element focussed playstyle hits harder than any other set combo you could use. That, I would understand.
Jordan_Black wrote: »twisttop138 wrote: »Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
This exactly. So many members of my social guild have been able to start raiding on a level more than normal that multiple vet trials teaching run nights had to be established and a prog team. Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi.
I saw a recent rich Lambert interview quoted on the forums that was quite illuminating on this. He kinda misses the meta and says if you don't like it you don't need to run it. I think that misses the mark and disregards the experience of high end players that have to run what's best for the team. To be clear I'm not one of those guys, I'm learning hard mode trials but still run an arc plar DK to get the best damage possible for my team.
But I think that ZOS has had many chances to bring arc in line with other classes and have not. They seem to have done their best to get around it with easy things like class mastery. I think the lack of changes speaks loudly. If many many people are having a good time with it and then some of us are not, they will probably side with the many.
To be clear, while it doesn't bother me to see beams and I don't mind running it, I have fun with the class (the spending time raiding with my friends is what's important to me) I would not be upset if things are brought in line. Let's maybe try to get to the place where everyone enjoys things and can choose to run what they want in any content. I think though that, with the way things have been going, the argument should be to buff up instead of nerf cause it doesn't look like that's on the table for awhile.
" Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi."
I love this. Oakensoul was wonderful for this reason. But a) why does it need to look like a space ship lazer, and b) why does it not only need to be floor raising but also ceiling raising? Surely ZOS has someone on staff who can figure out the mathematics for this to work right, to not have every single trial be SPACE LAZER MANIA
mdjessup4906 wrote: »Anyone can do normal dungeons. And I mean anyone. I avoided them far too long myself for fear of letting group down but its misplaced fr.
No gear? Craft the below. Many will do it for free if your new or poor.
Dps: Orders wrath+anything damage related + druid head and shoulders just to fill the spot. All stam/mag, all divines trait, 5 medium 1 light, 1 heavy to level.
Healer same as dps, just go all magic and use resto staff and healing skills.
Tank: 5 pc heavy armor, sword and shield front, ice staff back, in any sets thst looks useful to a group, or just pure survival if your really unsure. All health enchant, reinforced big pieces, divines small ones. Use food and attributes to give yourself 30-40k health.
In q your likely to get a burn group anyway so enjoy the carry and free loot. But being at least thet much geared will let 4 inexperienced players complete without too much trouble.
Anyone can do a normal dungeon but here is the gear, the DPS, Healer, Tank needs and you can use elite pots to double or triple your stats. Just take the ride, let the group carry you, they'll kick you but that won't matter?
This is all so much non-sense. Stop with the excuses.
SilverBride wrote: »It's still happening to me, too.
have you tried this?
https://forums.elderscrollsonline.com/en-gb/discussion/680787/launcher-issues-click-here-for-zip-files#latest
frogthroat wrote: »In this particular conversation OP was talking about vet pledge from yesterday. I would assume Dread Cellar because the base games you can finish naked. And I assume they were not doing a nuke tactic because they were a PUG, so high dps can even be bad when you all of a sudden have a million ads after you.
Meta has its place. In a highly optimised group doing the most difficult content, trying to get the most difficult achievements, yes, optimise. Use meta and meta only. Have 130k dps limits minimum. Maybe even higher if you want to get to the top of rankings.
But in other content, demanding meta is a bit overkill. In the 75% example, I really wouldn't care. Unless skipping some annoying mechanic is needing 5k extra dps, it really doesn't matter that much. Yes, high dps is slightly faster but what do you really gain?
Let's throw some random numbers together. Let's say there's 2 dungeon dd's. One has meta and does 100k dps. Another has off-meta and does 75k dps. (For ease of calculations, % -> dps.) The boss has 10M health. No ads, tank keeps the boss all the time so dd's can simply parse.
They are done in 10,000,000 / (100,000 + 75,000) seconds. As in, 57 seconds.
Now, if both would do 100k dps, then the time spent on that boss would drop to... *drum roll* ...50 seconds.
If your schedule is so tight that these 7 seconds matter, what are you doing playing a video game?!
(If the dps would be 140k and 105k (75% of 140) then the difference between these against two 140k players would be in the same scenario 40s and 36s, respectively. Yay! Saved 4 seconds!)
You lose more by missing a mechanic. Or even just deconstructing between pulls to get more inventory space.
Players don't need skill styles. Companions, which we don't need at all, certainly don't need skill styles too.
How about ZOS focus on things that matter instead? Performance, combat and game play should be the first priority. With bug fixes and QoL improvements next most important.