Comparing No CP to vengeance is comparing apples to the rock of Gibraltar. Vengeance is a totally different, templated version and will remain that way. There will never be the same gear sets or toon building that live has in any iteration of vengeance. It's a totally different game mode played on the same map as live.
What ZOS is saying about vengeance and what they're doing are not aligning. They're saying vengeance is just a test, but everything they're doing is acting like vengeance will be the future of Cyrodiil PvP.
I understand there is a steep learning curve to be competitive in PvP. But those who want to PvP put in the time and effort and eventually get it figured out. Those who give up after getting rolled a few times will never figure it out because they give up too easily.
MincMincMinc wrote: »If they really test them alongside each other, thats finally the first representative Vengeance test. If there is only one campaign of course everyone would be in that one campaign, with the choice given we will see how popular Vengeance actually is among those who regulary play PvP.
Well the vengeance 4 test 2nd week overlapping with live will show what is preferred GH or vengeance. Since it is the 2nd week hopefully enough event people will leave and give better data on which is preferred. Will GH survive if all the pugs decide to stay in vengeance? Who knows, at that point GH probably just becomes a 12v12v12 bg match of ball groups with 1vX players sitting around bored with nothing to do.....which is basically what live is most nights.
Regardless of preference or not vengeance development would still be needed for performance data, zos needs it as a tool to turn on and off systems. Ideally vengeance is only used to develop new systems one at a time and then implemented into live pvp. For instance they already reworked the unmorphed skill code, once you finish making morphs you could replace the bloated poorly coded live skills.
You think vengeance is taking place to pinpoint performance issues so they can apply what they've learned to fix live cyrodiil? Why haven't we seen any performance improvements on live then?
Vengeance is a test within itself. It's testing what they have to do to roll out vengeance on a permanent basis.
WaywardArgonian wrote: »WaywardArgonian wrote: »Siege damage is already ridiculously powerful.
Too bad it’s not powerful at all against ball groups, lol.
Yeah it is. A big enough siege defense at the right time can prevent almost any ballgroup from entering a keep. Nearly every wipe of a ballgroup that doesn't involve another ballgroup happens with the crucial aid of siege damage.
People just seem to expect to hit a ballgroup with one coldfire and get frustrated when it doesn't immediately wipe them.