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Still no responce from DEV's about this bug

icenstorm
icenstorm
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Crit bonus from pot(with crit bonus) still dropping off if a skill that applies crit bonus(while slotted) is only slotted on 1 bar
Example if you have flames of oblivion on one bar and use a pot then bar swap to second bar that doesnt have the crit bonus skill the crit bonus is lost even though pot(with crit bonus) is still active.
@ZOS_GinaBruno @Wrobel
  • Agency79
    Agency79
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    Yea, I can vouch for this. Makes using magelight kinda dicey.
  • STEVIL
    STEVIL
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    Also, fails on live as well.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Alcast
    Alcast
    Class Representative
    This bug has been around for over a year now and it is still not fixed. Not even sure the developers know about the bug
    https://youtu.be/U7lfELYlmSo

    @ZOS_GinaBruno do the devs know about the bug?
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  • icenstorm
    icenstorm
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    Pls dev's let us know that you have seen this???
  • icenstorm
    icenstorm
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  • Turelus
    Turelus
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    We really need that thread back which listed all known bugs reported by players. I think the player who made it left or just stopped maintaining it though.

    I have been considering doing one myself but am worried I won't be able to maintain it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    This is indeed a bug, and we're looking into it. Thanks, all!
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • InvitationNotFound
    InvitationNotFound
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    nice, only almost 20 days for a response. not bad at all...
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • STEVIL
    STEVIL
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    nice, only almost 20 days for a response. not bad at all...

    For this thread.
    For a bug thats ben around.
    For bugs with other threads too.

    The idea that its good for devs to spend time responding to every repeat thread of a bug that is know is.., incomprehensible.

    Rather hsve them spending time on fixing than this.

    But if, under say Player Helping Players the community were to create and maintain a FREQUENTLY SEEN BUGS thread that we could direct folks to instead of spawning multiple bar-swap-potion-buff threads and getting snarky when they dont ALL get an answer.,, that might be actually productive.

    But the more we make threads repetitive or unfocused or just tons of useless, hostility and noise vs sucint signal, the more we make it less likely they spend time on these threads.

    Imo.
    Ymmv.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • InvitationNotFound
    InvitationNotFound
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    STEVIL wrote: »
    The idea that its good for devs to spend time responding to every repeat thread of a bug that is know is.., incomprehensible.

    Rather hsve them spending time on fixing than this.
    Haven't seen that many dev responses yet. In general the responses are coming from something like a "Community Manager". Well, if they were developing and spending their time on that, it would explain a lot.
    STEVIL wrote: »
    But if, under say Player Helping Players the community were to create and maintain a FREQUENTLY SEEN BUGS thread that we could direct folks to instead of spawning multiple bar-swap-potion-buff threads and getting snarky when they dont ALL get an answer.,, that might be actually productive.
    Actually there were at least 2 threads collecting bugs and ZOS feedback. They both seem dead unfortunately. Besides that the community manager feedback was mediocre.

    STEVIL wrote: »
    But the more we make threads repetitive or unfocused or just tons of useless, hostility and noise vs sucint signal, the more we make it less likely they spend time on these threads.
    Well, i think those community manager, ZOS forum guys are payed to check the forums on a regular basis. I mean they sometimes are pretty good in deleting posts. So you think because of a title such as "Still no responce from DEV's about this bug" it took so long to respond? ;) Or is it that you don't like my criticism and think such criticism is the reason why they are doing a mediocre job (ignoring posts for a long time)?
    Or has it been posted like 20 times before and it's too difficult / time consuming to copy / paste: we're looking into it earlier?

    And btw. sometimes a little bit of hostility is more than appropriate. Let the hate flow through you. ;)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • klink012
    klink012
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    STEVIL wrote: »
    nice, only almost 20 days for a response. not bad at all...

    For this thread.
    For a bug thats ben around.
    For bugs with other threads too.

    The idea that its good for devs to spend time responding to every repeat thread of a bug that is know is.., incomprehensible.

    Rather hsve them spending time on fixing than this.

    But if, under say Player Helping Players the community were to create and maintain a FREQUENTLY SEEN BUGS thread that we could direct folks to instead of spawning multiple bar-swap-potion-buff threads and getting snarky when they dont ALL get an answer.,, that might be actually productive.

    But the more we make threads repetitive or unfocused or just tons of useless, hostility and noise vs sucint signal, the more we make it less likely they spend time on these threads.

    Imo.
    Ymmv.

    Have you saw the population of this game? Not many people play. Have you saw the sheer amount of new forum posts per day? How about the posts where someone actually tags a ZoS employee? Again, not many.

    If it took me 20 days to acknowledge my clients on something that is not working... I wouldn't have any clients. This exact reasoning is why bugs like this exist from beta / early release. It's 2 years later and people like you still cut them slack. Ummmm NO. This is not how the world works.
  • STEVIL
    STEVIL
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    klink012 wrote: »
    STEVIL wrote: »
    nice, only almost 20 days for a response. not bad at all...

    For this thread.
    For a bug thats ben around.
    For bugs with other threads too.

    The idea that its good for devs to spend time responding to every repeat thread of a bug that is know is.., incomprehensible.

    Rather hsve them spending time on fixing than this.

    But if, under say Player Helping Players the community were to create and maintain a FREQUENTLY SEEN BUGS thread that we could direct folks to instead of spawning multiple bar-swap-potion-buff threads and getting snarky when they dont ALL get an answer.,, that might be actually productive.

    But the more we make threads repetitive or unfocused or just tons of useless, hostility and noise vs sucint signal, the more we make it less likely they spend time on these threads.

    Imo.
    Ymmv.

    Have you saw the population of this game? Not many people play. Have you saw the sheer amount of new forum posts per day? How about the posts where someone actually tags a ZoS employee? Again, not many.

    If it took me 20 days to acknowledge my clients on something that is not working... I wouldn't have any clients. This exact reasoning is why bugs like this exist from beta / early release. It's 2 years later and people like you still cut them slack. Ummmm NO. This is not how the world works.

    Not many is meaningless.

    The closest to an objective reference point is cake day 1. At the moment of launch for a week lomg bonus which only benefited you for advancement if you played... it was standing room only in the three alliance launch points.

    I would not use the term "not many" based on that experience combined with my own play experience.

    As for slack, i am paying for a product i play " often" and i enjoy "a great deal" and for which my play experience is "almost always great" and i am definitely imo getting my "money's worth" out of. Its not slack i give them but praise and thanks.

    Ymmv.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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