Hi folks, just wanted to make sure you saw our follow-up post about this issue that we posted a few days ago:
Thank you all very much for the replies and detailed information. It's helped immensely, and we're getting closer to pinpointing the cause of the lag and unresponsiveness in Cyrodiil that many of you have reported.
After further investigation, and as some of you surmised, we now believe this is an issue with client-to-server communication responsiveness during high volume combat situations. We would love more feedback on what specific abilities/actions stop working when this happens, and which continue working. For example, does chat still work? Mounting? Weapon swapping? Projectiles? Self-target abilities? Any details you can provide will help us better track down this specific issue and make improvements.