What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.
Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.
Just out of curiosity, is being able to block while Feared working as intended?
We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!