Are you sharing the bash-cc bug with the combat team too? I suspect multiple issues are conflated. The steps to reproduce are listed here: https://forums.elderscrollsonline.com/en/discussion/663596/cc-break-and-bash-big-issue
I can confirm that I've been perma CC'd by mender guards in the past and had an unbreakable bubble.
ZOS_JessicaFolsom wrote: »Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.
Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.
Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment
yes, there is a bug and everybody who plays PvP knows about it - sometimes you can't break free of the stun at all. Nothing works. This is not me being rooted (where I can do stuff with my character just in place), this is me breaking free and game ignoring it making me just a marble statue for DK to power lash (power lash a spammable hits harder than ulti btw, but that's of course completely balanced right?).
Buffing DK to the point of godhood and leaving all other refreshes for next year is a spit in face of playerbase. Don't be surprised that players are leaving en masse.
gammelscroll wrote: »When are you going to fix that buggy fossilize? That you cant CC break or nothing.
Iam so tired of DKs. Not only are they most OP class, but they also have broken CC you cant even break free
ZOS_JessicaFolsom wrote: »Are you sharing the bash-cc bug with the combat team too? I suspect multiple issues are conflated. The steps to reproduce are listed here: https://forums.elderscrollsonline.com/en/discussion/663596/cc-break-and-bash-big-issue
I can confirm that I've been perma CC'd by mender guards in the past and had an unbreakable bubble.
Yes, I've shared that alongside the ones mentioned in this thread. We have a bug in for a core issue that we believe is resulting on all of them (issues not being able to CC break as expected after being CCed.)
No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.

No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize to people 'leaving' or 'staying'.
SaffronCitrusflower wrote: »gammelscroll wrote: »When are you going to fix that buggy fossilize? That you cant CC break or nothing.
Iam so tired of DKs. Not only are they most OP class, but they also have broken CC you cant even break free
Doesn't the skill description for fossilize say it's not dodgeable? You can use slippery in your CP and other ways to avoid fossilize, but it's supposed to be harder to avoid.
No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize to people 'leaving' or 'staying'.
I can't speak for everyone but me and my friends left. I rejoined after years hiatus. Prior, I think last I played was Arcanist release. Got it to 20, got bored and quit. I've been a Werewolf player since the first infected NPCs spawned and we only had 2 buttons. I came back this time because of the rework. Absolutely loved it. I then got my old Werewolf guildie to rejoin and a few others followed. We were going to run around as a pack. One of my friends, she never cared for ESO, did enjoy Werewolf and even bought a big house expecting to stay awhile. However, I uninstalled the game the moment the PTS changes made it live and they followed suit.
Werewolf is the most underutilized concept in gaming. It's a very unique offering in ESO and they continue to neuter it every chance it gets a little hope despite it being a meme far more than not in all of ESO's lifetime. I lost the energy to complain about ESO looooong ago. Now I have a "the devs get it or they don't" attitude. I thought maybe the team was fresh and finally understood but nah same old same old.
Much respect to you though for keeping up the good fight on these forums.
No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize to people 'leaving' or 'staying'.
I can't speak for everyone but me and my friends left. I rejoined after years hiatus. Prior, I think last I played was Arcanist release. Got it to 20, got bored and quit. I've been a Werewolf player since the first infected NPCs spawned and we only had 2 buttons. I came back this time because of the rework. Absolutely loved it. I then got my old Werewolf guildie to rejoin and a few others followed. We were going to run around as a pack. One of my friends, she never cared for ESO, did enjoy Werewolf and even bought a big house expecting to stay awhile. However, I uninstalled the game the moment the PTS changes made it live and they followed suit.
Werewolf is the most underutilized concept in gaming. It's a very unique offering in ESO and they continue to neuter it every chance it gets a little hope despite it being a meme far more than not in all of ESO's lifetime. I lost the energy to complain about ESO looooong ago. Now I have a "the devs get it or they don't" attitude. I thought maybe the team was fresh and finally understood but nah same old same old.
Much respect to you though for keeping up the good fight on these forums.
Rofl bro is mad they fixed the godmode issue of WW in PvP and that he can no longer run around with his other WW mates while being unkillable. If you enjoy the current live version of WW then youre not being honest with yourself at how dumb and overpowered it is. Nothing comes remotely near it. So if you and your handful of entitled friends that want to run around as if they are having Godmode in PvP quit cos of this, so be it. Far more people have quit cos of the state of Sorc WW right now and they will return once U51 is live.
Rofl bro is mad they fixed the godmode issue of WW in PvP and that he can no longer run around with his other WW mates while being unkillable. If you enjoy the current live version of WW then youre not being honest with yourself at how dumb and overpowered it is. Nothing comes remotely near it. So if you and your handful of entitled friends that want to run around as if they are having Godmode in PvP quit cos of this, so be it. Far more people have quit cos of the state of Sorc WW right now and they will return once U51 is live.
The problem with ESO over the years (besides the devs ignoring most feedback) is this community has long since been in denial about how "skillful" this game is. Sorry to bust your bubble, but the skill check in ESO is on the lower end within the genre. You spam your buttons and hope the enemy makes a multitude of mistakes or their build isn't optimized or else you stalemate. The TTK is anywhere between 10 seconds to infinity. It's the largest complaint by any new player watching ESO PvP on stream and the running joke to all the vet PvPers that refuse to return to play it. This game hasn't been in its prime and skillful since the introduction of CP and proc sets. Every change since has placed ESO further into the dirt. Try your higher than thou L33T bro nonsense somewhere else..
Sorry for the spam.. forgot how to edit post. Maybe a mod can delete the first
gammelscroll wrote: »Good part is ; good players will find away to still play ww, and bad players dont.



gammelscroll wrote: »
Rofl bro is mad they fixed the godmode issue of WW in PvP and that he can no longer run around with his other WW mates while being unkillable. If you enjoy the current live version of WW then youre not being honest with yourself at how dumb and overpowered it is. Nothing comes remotely near it. So if you and your handful of entitled friends that want to run around as if they are having Godmode in PvP quit cos of this, so be it. Far more people have quit cos of the state of Sorc WW right now and they will return once U51 is live.
The problem with ESO over the years (besides the devs ignoring most feedback) is this community has long since been in denial about how "skillful" this game is. Sorry to bust your bubble, but the skill check in ESO is on the lower end within the genre. You spam your buttons and hope the enemy makes a multitude of mistakes or their build isn't optimized or else you stalemate. The TTK is anywhere between 10 seconds to infinity. It's the largest complaint by any new player watching ESO PvP on stream and the running joke to all the vet PvPers that refuse to return to play it. This game hasn't been in its prime and skillful since the introduction of CP and proc sets. Every change since has placed ESO further into the dirt. Try your higher than thou L33T bro nonsense somewhere else..
Sorry for the spam.. forgot how to edit post. Maybe a mod can delete the first
Indeed. Game is no skills any.more. its just meta build and class that makes you win. Play DK and WW and win.
One guy on stream complained that he would quit game if ww nerf went live. Cause with how OP ww was, he was finally good in PvP, and could compete.
That tells you little about how no skilled this game is.
Good part is ; good players will find away to still play ww, and bad players dont.
gammelscroll wrote: »Good part is ; good players will find away to still play ww, and bad players dont.
I'll make this my last reply then you guys can have at it. This is my attempt at making my stance clear.
The problem with the quoted part is, good players have always found a way to make it "work" but it never stopped it from being a meme spec. It has always been stuffing a square peg in a round hole. The following screenshots are of me cleaning up a1v3 I clipped 11 years ago (and most of the vid is me turning wolf). At no point, 11 years ago, were people talking about how great or good WW was compared to OG Dawnbreaker spam or OG NB's ult. (Not posting the clip. Don't care to promote a dead YT channel). And yea, old garbage PC and recording software at the time... so not the cleanest screenshots.
Regardless, that's why this forum's age old "good player vs bad player" mentality hurts the game just as much as the devs ignoring feedback. A rare few forum goers are capable of stepping back and objectively looking at the balance of the game. The ONLY thing the small community of diehard Werewolf players want (not FOTM rerollers) is to be balanced as it fits with the rest of the game. Don't like all that WW sustain? Then nerf sustain across board and force everyone to manage stats again. But don't claim we're a burst class and that's why we need nerfs.. because even that logic doesn't track when you look at DK and Sorc.
Werewolf isn't Vampire where you can slap it onto nearly any build just for the luls. It's a dedicated playstyle you have to commit all resources into. It's practically its own class. However, unlike the other classes it's far more shackled and hindered by the Dev's good grace. However many sets/skills/gameplay features other classes can try to make a bad patch work, we have comically less choice. It's ridiculous and only diehard Templar players come close to understanding the frustration.
If you don't actually play werewolf and care to bother to learn why it's frustrating to make work, that's cool. You don't have to. My primary gripe is that the devs clearly don't play it and they don't bother to listen to those that do and are offering objective feedback. At best, werewolf needed a scalpel adjustment that took one thing and gave something else. Instead, ZOS decided to go the blunt force trauma method as usual because of one build. Every oppressive aspect of the WW rework wasn't even because of werewolf on its own.
No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize (in other words, affecting DK) to people 'staying' OR 'leaving' without substantive proof.
Bushido2513 wrote: »No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize (in other words, affecting DK) to people 'staying' OR 'leaving' without substantive proof.
Truth is that people don't really ever leave the game for the most part, they just stop playing for a while.
People will say oh I'm leaving the game but they don't delete characters or anything so they can always come back.
In reality people just take breaks and play when and if the game gets good again

Bushido2513 wrote: »No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
TLDR- 'Steam Charts', 'time of year', 'xyz' reason:
For the record, I think the game is probably fine regardless but to say 'no one is leaving' or that you can somehow ascertain that is a stretch.
Please don't try and equate them actually correcting a bug with CCs such as fossilize (in other words, affecting DK) to people 'staying' OR 'leaving' without substantive proof.
Truth is that people don't really ever leave the game for the most part, they just stop playing for a while.
People will say oh I'm leaving the game but they don't delete characters or anything so they can always come back.
In reality people just take breaks and play when and if the game gets good again
albertberku wrote: »What do you all talk about? You all do the same discussions in every thread. Just leave it where it is at. This is a thread about fossilize and CCs. And it is not even a discussion about these abilities itself. We are discovering if there is a bug ongoing about CCs and especially Fossilize.
ZOS_JessicaFolsom wrote: »Are you sharing the bash-cc bug with the combat team too? I suspect multiple issues are conflated. The steps to reproduce are listed here: https://forums.elderscrollsonline.com/en/discussion/663596/cc-break-and-bash-big-issue
I can confirm that I've been perma CC'd by mender guards in the past and had an unbreakable bubble.
Yes, I've shared that alongside the ones mentioned in this thread. We have a bug in for a core issue that we believe is resulting on all of them (issues not being able to CC break as expected after being CCed.)
No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.


albertberku wrote: »What do you all talk about? You all do the same discussions in every thread. Just leave it where it is at. This is a thread about fossilize and CCs. And it is not even a discussion about these abilities itself. We are discovering if there is a bug ongoing about CCs and especially Fossilize.
This bug has been acknowledged and a bug fix is presumably now a WIP (so the main and primary goal of this thread has indeed been accomplished):ZOS_JessicaFolsom wrote: »Are you sharing the bash-cc bug with the combat team too? I suspect multiple issues are conflated. The steps to reproduce are listed here: https://forums.elderscrollsonline.com/en/discussion/663596/cc-break-and-bash-big-issue
I can confirm that I've been perma CC'd by mender guards in the past and had an unbreakable bubble.
Yes, I've shared that alongside the ones mentioned in this thread. We have a bug in for a core issue that we believe is resulting on all of them (issues not being able to CC break as expected after being CCed.)
And that particular conversation started with someone who does similar things to many threads:No one’s leaving the game tho, if anything there’s lots of new players, nice try tho. They just need to speed up the class reworks.
More context (screenshot snippets):
Yes, I understand a reply like this is in ‘bad taste’ but I really do believe context matters.