EinionYrthb16_ESO wrote: »Arsenic_Touch wrote: »ZoS and their affinity for the vague and uninformitive. /sighPatchnotes wrote:Silent Village: Fixed an issue where the bears associated with this quest would not follow you after they were bound.
My problem is that I couldn't get the bloody things to aggro on me at all, couldn't bind them without "weakening" them and they'd just stand there looking vacant and doing nowt.
ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
onlinegamer1 wrote: »Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
ZOS_GinaBruno wrote: »Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Hlaren_shortsheath wrote: »Implemented a fix that will marginally reduce the server lag while in Cyrodiil.
ok, this is what was done to help the fps in cryodiil?
seriously?
definition of marginally:
1. Of, relating to, located at, or constituting a margin, a border, or an edge: the marginal strip of beach; a marginal issue that had no bearing on the election results.
2. Being adjacent geographically: states marginal to Canada.
3. Written or printed in the margin of a book: marginal notes.
4. Barely within a lower standard or limit of quality: marginal writing ability; eked out a marginal existence.
5. Economics
a. Having to do with enterprises that produce goods or are capable of producing goods at a rate that barely covers production costs.
um .... wow, ok then ....
onlinegamer1 wrote: »ferzalrwb17_ESO wrote: »The wording there tells me they've done exactly nothing about the FPS issue which they identified in other areas as a memory leak.
This is a kiss of death for PvP. What a shame. I had an absolute blast in PvP in this game. I can't see it recovering the numbers from here.
This is false, it was never identified as a memory leak, and it absolutely could not be a memory leak, because the only way to clear a memory leak is to restart the client, but you could reset your FPS with a simple character logout/login, which does not restart the client. So, that ruled out memory leak 2 weeks ago.
It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
fredthementenrb18_ESO wrote: »"small performance improvements that may result in better FPS for some"
https://youtube.com/watch?v=_O1hM-k3aUY
ZOS_GinaBruno wrote: »
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
Arsenic_Touch wrote: »onlinegamer1 wrote: »ferzalrwb17_ESO wrote: »The wording there tells me they've done exactly nothing about the FPS issue which they identified in other areas as a memory leak.
This is a kiss of death for PvP. What a shame. I had an absolute blast in PvP in this game. I can't see it recovering the numbers from here.
This is false, it was never identified as a memory leak, and it absolutely could not be a memory leak, because the only way to clear a memory leak is to restart the client, but you could reset your FPS with a simple character logout/login, which does not restart the client. So, that ruled out memory leak 2 weeks ago.
http://forums.elderscrollsonline.com/discussion/comment/1071080
Do I see the words memory leak? hm, must be imagining it. Swing and a miss.
ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
This has to do with server side lag, nothing to do with the 1.2 fps issue. Idk if you guys have noticed, but they fixed server lag in Cyrodiil.Hlaren_shortsheath wrote: »Implemented a fix that will marginally reduce the server lag while in Cyrodiil.
ok, this is what was done to help the fps in cryodiil?
seriously?
definition of marginally:
1. Of, relating to, located at, or constituting a margin, a border, or an edge: the marginal strip of beach; a marginal issue that had no bearing on the election results.
2. Being adjacent geographically: states marginal to Canada.
3. Written or printed in the margin of a book: marginal notes.
4. Barely within a lower standard or limit of quality: marginal writing ability; eked out a marginal existence.
5. Economics
a. Having to do with enterprises that produce goods or are capable of producing goods at a rate that barely covers production costs.
um .... wow, ok then ....
onlinegamer1 wrote: »ferzalrwb17_ESO wrote: »The wording there tells me they've done exactly nothing about the FPS issue which they identified in other areas as a memory leak.
This is a kiss of death for PvP. What a shame. I had an absolute blast in PvP in this game. I can't see it recovering the numbers from here.
This is false, it was never identified as a memory leak, and it absolutely could not be a memory leak, because the only way to clear a memory leak is to restart the client, but you could reset your FPS with a simple character logout/login, which does not restart the client. So, that ruled out memory leak 2 weeks ago.
Fairydragon3 wrote: »So Only the 2nd and 3rd VR zone were made easier.....funny cuz I made past those areas almost a month ago, and honestly the areas don't get actually hard until about VR4. I'm half way through the 5th VRzone right now
ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
At least now a lot of the nah-sayers can't complain about group VR being ruined. Actually sounds like Zeni got something right. (still waiting for feedback from the NA server as to 'IF' its all good though !
onlinegamer1 wrote: »
This is false. It was identified as a memory leak in a thread by ZOS reps.
Perhaps they were wrong but that's what we were told. They identified (paraphrasing) "a memory leak and a handful of issues" that were causing the FPS problems.
So still no way to solo to level cap, VR12.ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
born2beagator wrote: »Killing stuff in Alik'r, there is definitely a difference
Arsenic_Touch wrote: »onlinegamer1 wrote: »
This is false. It was identified as a memory leak in a thread by ZOS reps.
Perhaps they were wrong but that's what we were told. They identified (paraphrasing) "a memory leak and a handful of issues" that were causing the FPS problems.
Shh, this guy clearly fancies himself the arbiter of these forums. He clearly knows more than the ZoS representatives and the numerous players reporting the memory leak.