I will log in one day, be it tomorrow or next week, OR NEXT YEAR and the problem will be fixed.
ZOS_JessicaFolsom wrote: »Thanks for working on it. I know it can't get fixed overnight.
Sadly they broke it overnight, they should be able to fix it overnight. Rescind the patch.
ZOS_JessicaFolsom wrote: »[*] Magicka Flood: This ability is reportedly not fixed as noted.
Ever since the hotfix I get complete stoppage. My game freezes for like 2 to 5 seconds. Anyone else get that?
Kalanar Highwatch wrote: »ZOS_JessicaFolsom wrote: »[*] Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
Did you mean to say something like "It's a bug to be able to use this to pull enemies into areas they otherwise shouldn't be able to access (gates)"? We've always been able to pull people off of keep walls (and onto for that matter).
You are big making joke yourself no?lykan_spike wrote: »We should have updates on the hour every hour. Awful support from such a big company, just like many others.
quakedawg_ESO wrote: »Well, that was an update and it didn't include the word 'Monday'
ZOS_JessicaFolsom wrote: »quakedawg_ESO wrote: »Well, that was an update and it didn't include the word 'Monday'
Sorry, Quake. We know that wasn't the update you were looking for. We don't have any new updates for the FPS/memory leak issue. We're still working on fixes for both; it is looking like the soonest we'll be able to push fixes will be Monday.
can we get an update for :
-TargetX, TargetY, TargetH = GetMapPlayerPosition('reticleover') doesn't return target X,Y is this a bug or intentionally removed?
- IsUnitDead('reticleover') , completely broken dead units return nothing, unless transformed into a werewolf??
- GetDisplayName(), whats happening with this, is it comming monday? like an update as MANY ppl have modified/fixed thier saves and now are loggin new data and will half to fix again...