Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Arsenic_Touch wrote: »ZoS and their affinity for the vague and uninformitive. /sigh
I'm worried. They mention a fix that *may* improve frame rate in Cyrodiil, but clearly don't assume it's a permanent fix it that it will work for everyone. And I don't see anything about the issues breaking PvE such as delays in rendering architecture, NPCs and mobs, frequent loading screens, and skill lag.
Fixed an issue where some visual effects and abilities were reducing your game’s performance
Implemented a fix that will marginally reduce the server lag while in Cyrodiil.
Arsenic_Touch wrote: »ZoS and their affinity for the vague and uninformitive. /sigh
Patchnotes wrote:Silent Village: Fixed an issue where the bears associated with this quest would not follow you after they were bound.
We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50.
Implemented a fix that will marginally reduce the server lag while in Cyrodiil.
ferzalrwb17_ESO wrote: »The wording there tells me they've done exactly nothing about the FPS issue which they identified in other areas as a memory leak.
This is a kiss of death for PvP. What a shame. I had an absolute blast in PvP in this game. I can't see it recovering the numbers from here.
onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
EinionYrthb16_ESO wrote: »Arsenic_Touch wrote: »ZoS and their affinity for the vague and uninformitive. /sighPatchnotes wrote:Silent Village: Fixed an issue where the bears associated with this quest would not follow you after they were bound.
My problem is that I couldn't get the bloody things to aggro on me at all, couldn't bind them without "weakening" them and they'd just stand there looking vacant and doing nowt.
ourico_patoneb18_ESO wrote: »This patch only interests me about de fps bug, iam waiting to read your NA players about it because i play on EU server...
ps: also the next patches iam only interested in fps fix (until pvp is playable again)