I didn't even know there were blankets, much less that they were unbalanced.Blanket balancing. Nice.
DirtySouthWookie wrote: »craiglorn mobs are easier too
Agreed, in addition to the fact that a large population is still leveling up in 1-50. THEY HAVEN'T GOT THERE TO V+ YET.
And I'll be happy when the next TES game releases and all the button mashing, flower picking, have to go solo players leave so that we can have a real MMO.
This is one thing I have been wondering. Why would MMO people think that MMO based on ES would be the one that finally offers some good hard MMO.
You have to realize that everyone that has loved previous ES games from 10 year old to grand dad will be trying this out and suddenly it would be the perfect title to make some nice difficult game?
Same here. Haven't played the game in about 3 weeks and even then I would log in, do a few quests and quit due to frustration. Looking forward to the changes and who knows, I might re-sub if the changes make VR more funonlinegamer1 wrote: »born2beagator wrote: »Yep. The zones have to be easier because of the lack of people.
That wasn't why they were empty. And we are about to see just how wrong ZOS have been here. Do you really think the vet zones will be buzzing with activity next week? No because its was the content itself that out people off. Not the difficulty.
I, for one, will be taking my chars to the vet zones after this fix BECAUSE it was the difficulty that put me off. So, even though anecdotal, I am at least the exception that disproves your statement.
ferzalrwb17_ESO wrote: »I You can complete VR content with a bow and nothing in your ability bar now. Awesome!
This one thinks you erect the spine of exaggeration !
The reason their patch wording sounds vague and unconfident about fixes every time is twofold. 1. There is always some corner case issue that will still be broken for someone or all. 2. They get. Rap from players when their wording is more solid and some issue is found.
I don't think the VR zones should be generally challenging. I mean, there should be a balance. Combat dificulty is one thing, but for example quests should also provide other ways to challenge players, e.g. puzzles, decisions, etc. Challenging mobs should be mainly in dungeons and especially in group dungeons.
ZOS also promised to bring more content every 4-6 weeks and players should find new challenges there.
MeowGinger wrote: »ferzalrwb17_ESO wrote: »All you templars who quit the game because you couldn't biting-jabs-facetank 100% of content: please return. Your demands have been met.
Any reason you're picking on templars...?
VagabondAngel wrote: »I didn't even know there were blankets, much less that they were unbalanced.Blanket balancing. Nice.
You're doing it wrong, too.... a proper complaint here must end in the words "...or I'll cancel my sub" or "...or you will lose subs" to be worthy of attention, apparently.
What they really need to do is have each player fitted with an implant that reads individual desires direct from your brain when you log in and then loads the game according to your specific needs. Anything less and they run the risk of upsetting someone.
Come on ZOS, didn't you know you can please everybody? You're not trying hard enough.
This is, in fact, the only MMO that has held my attention for more than a couple of weeks (yes I play with equal enthusiasm in PvE and Cyrodiil, did some stuff solo and grouped for other stuff). According to popular opinion (??) that says more about my mental stability than it does about the game. Shame on me.
The reason their patch wording sounds vague and unconfident about fixes every time is twofold. 1. There is always some corner case issue that will still be broken for someone or all. 2. They get. Rap from players when their wording is more solid and some issue is found.
And I'll be happy when the next TES game releases and all the button mashing, flower picking, have to go solo players leave so that we can have a real MMO.
This is one thing I have been wondering. Why would MMO people think that MMO based on ES would be the one that finally offers some good hard MMO.
You have to realize that everyone that has loved previous ES games from 10 year old to grand dad will be trying this out and suddenly it would be the perfect title to make some nice difficult game?
I have not noticed anything in the change of mobs since patch. They seem just as tough to kill. They are still in groups 2-3. They hit just as hard. Soloing VR content will not be any better IMO unless more is changed.
I have not noticed anything in the change of mobs since patch. They seem just as tough to kill. They are still in groups 2-3. They hit just as hard. Soloing VR content will not be any better IMO unless more is changed.
Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50.
What does this actually mean? So they lowered the difficulty of VR 2 and VR 3 zones? I am just more confused now than before
They don't mean silver and gold huh, as those are more zones in total.
ferzalrwb17_ESO wrote: »MeowGinger wrote: »ferzalrwb17_ESO wrote: »All you templars who quit the game because you couldn't biting-jabs-facetank 100% of content: please return. Your demands have been met.
Any reason you're picking on templars...?
Just personal experience - something I noted a while ago. When I first made it to the VR zones the people I saw having the most trouble were Templars who seemed to be used to facetanking everything with biting-jabs spam. They would try and fail over and over and never change tactics.
This doesn't mean they were the only ones having those "problems" of course but they were the only ones I ever saw. I've never seen a DK or a NB have trouble in VR zones. A few sorcs (surprisingly perhaps) and a LOT of templars.
born2beagator wrote: »I don't feel like my life is threatened by an assassin beetle anymore. thank goodness