Never got a response to this over the last couple weeks but is there any game on Xbox/PS that has user created names just for that game?
I always feel that it would cause issues with user reporting on consoles.
JarekReanimated wrote: »They said during their reddit AMA the other day that Live requires gamertags to be shown. They had no option because those are rules set forth by Microsoft. What sucks is that PSN also have to put up with it because ZOS probably can't be bothered to write separate code for PSN.
For those wondering, you don't need to use PSN names with online games on Playstation, there have been a few games such as MGO2 which didn't even make it possible to see someones actual PSN name unless they gave it to you. All you could see was their metal gear online name.
Here are some highlights, and what they said specifically about the issue.
Gamer ID Instead Of Character Name
This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
JarekReanimated wrote: »They said during their reddit AMA the other day that Live requires gamertags to be shown. They had no option because those are rules set forth by Microsoft. What sucks is that PSN also have to put up with it because ZOS probably can't be bothered to write separate code for PSN.
For those wondering, you don't need to use PSN names with online games on Playstation, there have been a few games such as MGO2 which didn't even make it possible to see someones actual PSN name unless they gave it to you. All you could see was their metal gear online name.
Here are some highlights, and what they said specifically about the issue.
Gamer ID Instead Of Character Name
This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
JarekReanimated wrote: »They said during their reddit AMA the other day that Live requires gamertags to be shown. They had no option because those are rules set forth by Microsoft. What sucks is that PSN also have to put up with it because ZOS probably can't be bothered to write separate code for PSN.
For those wondering, you don't need to use PSN names with online games on Playstation, there have been a few games such as MGO2 which didn't even make it possible to see someones actual PSN name unless they gave it to you. All you could see was their metal gear online name.
Here are some highlights, and what they said specifically about the issue.
Gamer ID Instead Of Character Name
This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
NewBlacksmurf wrote: »Keep it simple. I want to know who I'm playing with on console which is why I play on console.
If I want to be confused I'll go back to PC
THIS^^^Averya_Teira wrote: »
Except this is bull**** because Neverwinter uses character names and not Xbox ID...
NewBlacksmurf wrote: »The thing that's silly is that a character can be named the gamertag based on the naming rules so all of this back n forth doesn't resolve the issue.
The issue is that some of you want to force a role play only naming limitation.
It's not the gamertag that's the issue.
Korah_Eaglecry wrote: »
And some of you wish to force vulgar names down our throats.
FancyTuna8 wrote: »Slightly tangential to gamertags, could you please make it easier to invite someone to your game by giving us the option to look at our friends list and just invite them. The only thing I can seem to easily do with friends is send them mail in the game. I know if we are in chat party together it is easy to invite, but why not something on the social link so that we can quickly invite friends we can see online (who we know play eso.)
@EQBallzz It does show character names on PC on the nameplates, which is primarily what this is about.Even PC doesn't show character names without addons. You get the stupid account @name instead. Considering consoles have to contend with console accounts on top of that and the fact that there are no addons for console I wouldn't hold my breath that this is changing.
Even PC doesn't show character names without addons. You get the stupid account @name instead. Considering consoles have to contend with console accounts on top of that and the fact that there are no addons for console I wouldn't hold my breath that this is changing.
CaptainBallSac wrote: »I Like the current system, easily recognizable btwn characters under same account.
NewBlacksmurf wrote: »The thing that's silly is that a character can be named the gamertag based on the naming rules so all of this back n forth doesn't resolve the issue.
The issue is that some of you want to force a role play only naming limitation.
It's not the gamertag that's the issue.
Why do you hate allowing others to have options so much ? How would it hurt you if they allowed others to see character names instead ?
What is it about a certain , very small , minority of players who don't want to be given options like this or others ?
It just seems odd and illogical to me to prefer no options vs options.
.... You do realize that you voted for not having an option either, right? You voted to always see character names only.
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