Except some of the classes do need a full rebalance, nothing that was said was wrong. A lot of it is fundamentally broken, and none of which has to do with DK. Sorcerer can't go toe to toe with a DK without procs to carry them because they don't have a defensive bar outside of shields. Shields are cool and good, but not…
Actually siege equipment works wonders inside buildings and hallways if you know what you're doing. Oil works wonders on any tight space and fire ballistas set up on the second flag in case of frontal breach or on the side in case of postern. Try it. We have pulled countless 3-6 vs 30+ successful defenses with clever…
I'm sorry you had to live these awful experiences, @Kity. One shouldn't have to be on offline mode to be able to enjoy the game. In many years playing PvP on and off I've been contacted by enemy players a few times. Curiously, most of these involved helpful comments on my build and in one case (which to this day I can't…
Here's the way you have to look at it, and I think a lot of people misunderstand this. No cp is far more balanced than cp pvp, in general. You cannot deal good damage, be tanky, and have great sustain in no cp. You really have to pick two. In cp, not only is so much given to you by way of sustain and mitigation, but the…
compelling reasons in the past were that ball groups ran them and they made it so no one can heal, now ball groups are untouchable because of their heals, it became a damage shield meta because people couldn't heal as well. PUGs rarely use more than 2 hots anyways. you've since added CP that allows us to do additional…
I mean, not be a jerk, but it's a little egotistical to say something is not working for you so THEREFOR it is broken. There's definitely some scenarios where going first is a benefit. There's other scenarios where going second is a benefit. Learning how to adapt to what your opponent picks and change what patrons you pick…
I think the problem is, with the way content is scaling at the moment, there isn't too much of a progression ladder, especially for dungeons, but it is also noticeable for trials as well. I feel confident that I could take a team into Vet craglorn trials and get a clear if they were paying attention, even if it were their…
Power creep is the solution to that problem. Players that are not absolute top tier may be a year or two behind in content, but they are still progressing through all of the difficult things as they are able. Players that were struggling with Sunspire 3 years ago are now working on Dreadsail Reef, while those that were…
Dear ZOS, please review these procs. I’m sure there’s going to be a lot of “hurr durr if these bother you then you’re a zergling” No, 2 of these things proc on GUARDS. Playing solo = No chance whatsoever against ball groups stacking. Playing with even one other person or anywhere near NPCs = You are at a huge risk of…
Is everyone forgetting that daytime lasts ~4.5 hours, and nighttime lasts ~1 hour? Balancing around day/night cycles is unsupportable in this game. I may find time to run around for 6+ hours in a session, but not all will. Best travel skill in the game? Not anymore. Best ultimate? It's great, I'll give you that, but I run…