Lord_Eomer wrote: »Going away from faster mouse clikcing meta is a good decision,
I may come back play eso if these changes going to live server.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Light and Heavy attack changes currently on the PTS. After you have a chance to try out different combat scenarios, please answer the following questions and let us know what you think.
While we prefer you utilize /feedback in-game and will be prioritizing those reports, you’re welcome to also post in this thread if you’d prefer. Please keep all other discussion surrounding these changes to this other thread; we want to focus this thread on the questions being asked. Thank you!
- What type of content did you test these changes in? (Dungeons, Trials, Dueling, PvP, Battlegrounds, Target Dummy, etc)
- If PvE, what role did you test with, and what role do you mainly use on Live?
- Approximately how long did you test these changes?
- During your playtesting, did you notice that Light Attacks restore resources and that Heavy Attacks deal increased damage? If so, what was your experience with both or either of these attacks?
- Does the new paradigm of Light Attacking to restore resources while dealing low damage, and Heavy Attacking to deal high damage after a buildup, feel better or worse than what’s currently on the Live megaserver?
- When targets became Off Balance, what sort of attacks did you utilize against them, if any? Were you able to identify any potent effects that Off Balance enabled for you?
- How often did you run out of resources during your play session? Did recuperating them feel better or worse to what you are accustomed to on the Live servers?
- When playing our game, do you play at a Low (Under 100), Medium (100-200), or High (200+) Actions Per Minute? (Note this includes movement and other non-combat actions, not just ability presses). Do you ever feel penalized for playing as one of these with the new paradigm? Do you enjoy playing at your experienced APM?
Heavy attacks buff what ?
Heavy attack was nerfed with this changes ! No buff at ALL.
This update kills all good heavy attack builds - for LA builds it is not a big nerf - you just remore CP from light attacks damage and put all mag regen for example to magick damage - not a big changes.
Heavy attack builds = RIP with this update, becouse the main idea of a lot ofheavy attack vuilds was restore resources for hard expancive skills with it.
They remove AOE heavu attack damage from lightning stuff.
They just RIP heavy attacks - just believe me, i got 50+ on heavy attacks even when my moltan armaments did not work !!!
52k with it worked correct - i play Heavy attack builds for 2 years it was perfect - now they are RIP with this stupid update.
When new combat TEAM change some thing they RIP ALL.
Make some thing better = RIP
Fix = RIP
Optimization = RIP / Do not even work/https://youtu.be/JI32OoKt8uU
https://youtu.be/rwEO-7MtwO4
It is like example of how it is before PTS.
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It is not really hard to change all gear for me - and play the same, but:
For this year i will change gear for 4 time !!! It is RIP for not beta test game - i have not got unlimited money for changing gear each time ZOS - "fix some thing to unplayable".
I am already have not no reason to farm each 3 month for new gear update - it is not a game - it is not even stabile beta test !!!
If this update comes to life - it will be 4 rebolance for this year = buy buy the game, new combat team will RIP it with changes like that.
Rotations were tested on trial iron atronoch dummy and 6 mil skeleton dummy. So far, I have tested with stamblade and stam necro. I primarily DPS on live server, but I have fourteen characters created on my PC NA account, including a tank, healer, and mag and stam dps from all classes and 980+ CP earned. I transferred to PC from PS4, where I also have a full account with about 930+ CP earned.1. What type of content did you test these changes in? (Dungeons, Trials, Dueling, PvP, Battlegrounds, Target Dummy, etc)
If PvE, what role did you test with, and what role do you mainly use on Live?
I have tested the new changes about one hour on PTS so far.2. Approximately how long did you test these changes?
I most definitely noticed that light attacking restored resources. My stamina never dropped below 80-90% with my normal rotation on either character tested, even with new moon's 5% cost increase on my front bar with the nightblade. The dps drop was between 2-5k over the course of the test. I guess heavy attacks do more damage, but they are still too slow and result in a lower dps than light attack weaving (about 5k), and in addition the siphon will not activate coming directly off a heavy attack on the necro. I literally had to let my heavy attack complete, stop moving for a second, and then cast siphon just to get it to work. So not only is the damage not enough, its literally breaking ability weaving altogether.3. During your playtesting, did you notice that Light Attacks restore resources and that Heavy Attacks deal increased damage? If so, what was your experience with both or either of these attacks?
It feels worse. Much much worse. I cannot overstate how much worse this is. In addition, the changes don't make sense logically. Heavy attacking was slower and gave resources back because it puts you in a vulnerable position in both pve and pvp content, in order to capitalize on gaining resources back and taking advantage of off balance. It was a tool that veteran players had to learn when to use and when not to use. These changes do not really make heavy attacks noticeably better for a constant rotation, yet penalize you for using a light attack weaving rotation that we have spent years perfecting.2. Does the new paradigm of Light Attacking to restore resources while dealing low damage, and Heavy Attacking to deal high damage after a buildup, feel better or worse than what’s currently on the Live megaserver?
I was not able to notice any noticeable advantage the PTS changes to off balance provided over the live server. On live, when managing trial and dungeon mechanics in veteran content, you don't really have the time to be able to fully utilize this anyway, apart from maybe sneaking a heavy attack in when you see off balance active. Apart from getting tactician bonus in CP points, off balance is not something that can even be effectively utilized most of the time in PVE.5. When targets became Off Balance, what sort of attacks did you utilize against them, if any? Were you able to identify any potent effects that Off Balance enabled for you?
The only time resources got drained was when testing a fully bash weave rotation. Light attack rotation left stamina pools at 80-90% at all times, as did heavy attacks because resource drain was slowed due to slower skill use. Learning to maintain resource pools with light attack weaving was something that took years to master. It is already frustrating enough to queue for vet daily pledges as a tank to get two DPS that do nothing but light attack, and my tank with Leeching Plate, Ebon, and Lord Warden that might crack 8k DPS when Leeching procs on a big mob does close to half the group damage. These changes will not help new players who haven't put in time to learn core mechanics of the game, and it severely penalizes veteran players who have spent hundreds of hours in their house on their training dummies mastering their craft.6. How often did you run out of resources during your play session? Did recuperating them feel better or worse to what you are accustomed to on the Live servers?
I play at a high attack rate, definitely over 200 per minute, and yes, I enjoy playing at that rate. I've spent four years studying build guides, reading patch notes, practicing for hours on end on training dummies to sustain high action per minute rotations in PVE. I understand that metas change, I've had to adjust builds for patches and that's fine. That's not what this is.7. When playing our game, do you play at a Low (Under 100), Medium (100-200), or High (200+) Actions Per Minute? (Note this includes movement and other non-combat actions, not just ability presses). Do you ever feel penalized for playing as one of these with the new paradigm? Do you enjoy playing at your experienced APM?