I pretty much like the idea of the patch and hope his becomes life. Right now the LA weaving mechanic is so much meta that everything else is considers trash. this opens up more tactical options than just button mashing.
From a PvP standpoint, there are multiple viable heavy attack builds, just because you don't know about them doesn't mean they aren't strong. One of the best players I've ever seen runs a corrosive heavy attack build and it is scary and giving him a 31% buff will let him run around DW heavy attacking people for 8.5k. I'm just afraid that his build will become the meta and eso combat will devolve into "Hold Mouse1 Simulator". Won't be much of a skill gap then I suppose, but maybe thats what they're going for, i'm not sure.
T3hasiangod wrote: »You shouldn't be balancing the game around the inexperienced players.
I pretty much like the idea of the patch and hope his becomes life. Right now the LA weaving mechanic is so much meta that everything else is considers trash. this opens up more tactical options than just button mashing.
And the changes on PTS change nothing about that. It's just that on live LA weaving gives you damage directly. With PTS setup it will still give you huge advantage through increased sustain. And players who can weave will have no problems leveraging additional 400 stam/mag recovery into damage.[/quote
This is 100% false because at one time in combat are you spamming 3 light attacks without a skill in-between them.. You must've miss read because its not 3 light attack weaves its landing 3 consective light attacks. Which is the dumbest thing ive ever heard who is wasting global cooldowns spamming 3 light attacks. This proposal is absurd. If it goes through they will lose every veteran player left they haven't already lost and hell that might be their goal.. No one anyone that plays this game at a remotely high level would think this garbage is a good idea. Its just a way to save bad players that are to lazy to learn a simple game mechanic.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We know reading about these potential changes and ideas is a little overwhelming, but the entire point of having it on the PTS right now is to have you test and give feedback. The point of this thread is for us to gather feedback after you've tried it out - not to have discussions about it. If you'd like to discuss what's on the PTS, please do so here: https://forums.elderscrollsonline.com/en/discussion/517547
If discussions, non-constructive feedback or bashing continue in this thread, we're going to close it and only accept feedback in-game through /feedback on the PTS. This is your final warning. Thank you.
i think the problem is that you guys have a very long history of ignoring peoples feedback on pts so it causes people to be very frustrated and lash out like this.
If you listened and communicated better i don't think there would be this level of frustration. So, yes, people need to clean up their act but you guys need to do better to. It is a team effort.
That's fair, and is a big reason why we're having this off-cycle test. We've never done this before, but it's in an effort to get early feedback on something we're thinking about that may or may not even make it into the game. When we're normally on PTS, things are already close to final, but for something like this we have time to make adjustments. That's why we're stressing the importance of feedback here. We've been having internal playtests and feedback as well, so we're trying to collect it from all sources.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Light and Heavy attack changes currently on the PTS. After you have a chance to try out different combat scenarios, please answer the following questions and let us know what you think.
While we prefer you utilize /feedback in-game and will be prioritizing those reports, you’re welcome to also post in this thread if you’d prefer. Please keep all other discussion surrounding these changes to this other thread; we want to focus this thread on the questions being asked. Thank you!
- What type of content did you test these changes in? (Dungeons, Trials, Dueling, PvP, Battlegrounds, Target Dummy, etc)
- If PvE, what role did you test with, and what role do you mainly use on Live?
- Approximately how long did you test these changes?
- During your playtesting, did you notice that Light Attacks restore resources and that Heavy Attacks deal increased damage? If so, what was your experience with both or either of these attacks?
- Does the new paradigm of Light Attacking to restore resources while dealing low damage, and Heavy Attacking to deal high damage after a buildup, feel better or worse than what’s currently on the Live megaserver?
- When targets became Off Balance, what sort of attacks did you utilize against them, if any? Were you able to identify any potent effects that Off Balance enabled for you?
- How often did you run out of resources during your play session? Did recuperating them feel better or worse to what you are accustomed to on the Live servers?
- When playing our game, do you play at a Low (Under 100), Medium (100-200), or High (200+) Actions Per Minute? (Note this includes movement and other non-combat actions, not just ability presses). Do you ever feel penalized for playing as one of these with the new paradigm? Do you enjoy playing at your experienced APM?
Madhatten512 wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We know reading about these potential changes and ideas is a little overwhelming, but the entire point of having it on the PTS right now is to have you test and give feedback. The point of this thread is for us to gather feedback after you've tried it out - not to have discussions about it. If you'd like to discuss what's on the PTS, please do so here: https://forums.elderscrollsonline.com/en/discussion/517547
If discussions, non-constructive feedback or bashing continue in this thread, we're going to close it and only accept feedback in-game through /feedback on the PTS. This is your final warning. Thank you.
i think the problem is that you guys have a very long history of ignoring peoples feedback on pts so it causes people to be very frustrated and lash out like this.
If you listened and communicated better i don't think there would be this level of frustration. So, yes, people need to clean up their act but you guys need to do better to. It is a team effort.
That's fair, and is a big reason why we're having this off-cycle test. We've never done this before, but it's in an effort to get early feedback on something we're thinking about that may or may not even make it into the game. When we're normally on PTS, things are already close to final, but for something like this we have time to make adjustments. That's why we're stressing the importance of feedback here. We've been having internal playtests and feedback as well, so we're trying to collect it from all sources.
Why is this change even needed. Its another situation where your ignoring massive in game problems to do changes no one is asking for. I look at the forums a lot not once have a seen a post complaining that light attack weaving is to OP please nerf. The game is in shambles right now. On live you can barley cast skills. You can't reliable break free. There are tons of actual issues, but you do a special pts cycle over a really bad idea that breaks what makes the combat great. You said it yourself the speed of combat in this game is what sets it apart. The combat team has already chipped away at that with ult cast times and many other small changes patch after patch, but this will kill it. The combat that kept people playing this game through all the issues and lag will be dead. You can't just up and change the core mechanics of a 6 year old game because its to hard for the very bottom tier player. Please don't let them ruin what is left of ESO.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Light and Heavy attack changes currently on the PTS. After you have a chance to try out different combat scenarios, please answer the following questions and let us know what you think.
While we prefer you utilize /feedback in-game and will be prioritizing those reports, you’re welcome to also post in this thread if you’d prefer. Please keep all other discussion surrounding these changes to this other thread; we want to focus this thread on the questions being asked. Thank you!
- When targets became Off Balance, what sort of attacks did you utilize against them, if any? Were you able to identify any potent effects that Off Balance enabled for you?
ZOS_GinaBruno wrote: »but the entire point of having it on the PTS right now is to have you test and give feedback.
ZOS_GinaBruno wrote: »If discussions, non-constructive feedback or bashing continue in this thread, we're going to close it and only accept feedback in-game through /feedback on the PTS. This is your final warning. Thank you.