NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
John_Falstaff wrote: »@TheTraveler , I'm not sure how a few excerpts from old games' race descriptions override the lore that signals that khajiits (more so certain subspecies) have strong affinity for magic. And ZOS did state that new passives try to encompass the diversity of the race, makes it logical.
Now I don't mind trading some stealth (and health regen) away for more sustain on stamina and magicka...
John_Falstaff wrote: »@TheTraveler , look up on UESP, I think most sources refer "Mixed Unit Tactics" from Oblivion, Morrowind and Skyrim, lore has it that Alfiq, Dagi and Dagi-raht are spellcasters and that helped to win Five Years War against Valenwood. And by the way, Alfiq will be introduced in the upcoming Elsweyr chapter, even though as NPC, so that makes even more sense.
Game mechanics, especially that of older games, might be over-simplified compared to lore. I absolutely don't feel it out of place to give khajiits - why, whole their life is connected to lunar cycle, isn't it magic - equal chances as both magicka and stamina. And mind, I do get attached too, I main (and RP) stamina khajiit DK, but I feel that such things as being (or not being) a good thief shouldn't be affected by racial stats in character sheets. If I want to play a knight archetype, I don't care about numbers in character sheet, I'm not playing a generic khajiit indistinguishable from all other mass of khajiits, I'm playing my own self. Similarly, if I were to play a bosmer thief, something like "pickpocketing chance" in character sheet (or lack of it) wouldn't spoil it for me. Hey, if I were to play a merchant redguard who doesn't know which end to hold a sword by, I'd spit on character sheet that says I'm skilled warrior, and would have kept playing whatever personality I feel with. ^^
StarOfElyon wrote: »
NobleMatias wrote: »How are khajiits and Bosmer a prime example? Literally all that has changed for Bosmer is they are able to spot sneaking people in PVP and can run faster after a dodge roll
Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
StarOfElyon wrote: »I'm glad they're doing something about the toxic gank builds people keep creating.
EmilyEstelle wrote: »StarOfElyon wrote: »I'm glad they're doing something about the toxic gank builds people keep creating.
They aren't, they are just making them change race into Khajiit.
Agree with the problem, don't agree with the solution. I think just adding the previous hiding bonus back to the new passive would fix the problem and be a balanced approach. Leave the movement in stealth alone, since that would reduce the value of certain armor sets and high level vampire passive.EmilyEstelle wrote: »PLEASE RECONSIDER THE STEALTH CHANGES TO BOSMER.
I very rarely can be bothered to post on forums, as I feel that generally anything I have to say will never be read by anybody making game development decisions, so why should I waste my time...
However, as somebody who also loves the Bosmer because of their stealth (and does NOT want to play as a Khajiit...) I have to suggest: Keep them stealthy by: Maintain their reduced detection radius, and increase the movement speed while in sneak instead of after roll-dodge to make it different from the cat-folk. I understand wanting to make the passive different from Khajiit, but to do away with it entirely??? That is foolish.
How many of the people suggesting and implementing these changes actually play ESO? Because if the people making game play decisions were made to spend a certain amount of time per month actually playing the game it would definitely show in the suggestions they made...
TheTraveler wrote: »I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:
"Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "
"Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)
Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
"Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.
Let's see the races in TES 2, Daggerfall:
"The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)
"The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"
"The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "
"Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."
"The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.
Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).
"The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."
"The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."
Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.
TheTraveler wrote: »I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:
"Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "
"Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)
Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
"Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.
Let's see the races in TES 2, Daggerfall:
"The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)
"The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"
"The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "
"Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."
"The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.
Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).
"The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."
"The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."
Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.
Well if going by that then Argonians should be Magic and Stamina not Tanks.
TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
TheTraveler wrote: »TheTraveler wrote: »I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:
"Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "
"Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)
Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
"Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.
Let's see the races in TES 2, Daggerfall:
"The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)
"The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"
"The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "
"Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."
"The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.
Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).
"The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."
"The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."
Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.
Well if going by that then Argonians should be Magic and Stamina not Tanks.
But if you look at the passive bonuses they had, one of them was in health. I think they make good tanks because of the combination of health passive and healing. That ended up being kind of incidental, so they make both good healers and tanks, and why shouldn't they be magica tanks? Magica tank is also a thing...
NobleMatias wrote: »How are khajiits and Bosmer a prime example? Literally all that has changed for Bosmer is they are able to spot sneaking people in PVP and can run faster after a dodge roll
For sake of accuracy, that is not all that's changed for Bosmer.Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
Bosmer are also losing disease resistance and 10% damage bonus when in stealth. They are swapping stealth radius for stealth detection and gaining that movement buff.
NobleMatias wrote: »TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.
Cundu_Ertur wrote: »NobleMatias wrote: »TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.
Please for the love of God stop trying to dismiss other people's opinions because they have the temerity to not agree with your perfect all-knowing wisdom. (note, the description of your wisdom is sarcastic icymi)
The fact is, that despite saying "so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives," the devs in actually completely removed stealth bonus from the Bosmer entirely. The statement of the intent and the result do not match. We are completely within our rights to point this out. We are also within our rights to point out the substantial lore that says that Wood Elves are adept at stealth. We are within our rights to point out how this lore, and our experience with other games, informed our choices regarding this race and how we choose to play it. You do NOT get to dictate to us how we choose to play, how we choose to feel, or how we choose to express our deep dissatisfaction with the change as it currently stands.
Yes, we got some significant benefit from this change, as do the Khajiit. That's not the issue. The issue is that we are losing something that is core to how many people see the Bosmer as a race. It is like telling Redguards that they are no longer masters of weapons but magic instead.