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Upcoming Racial Balance Changes for Update 21

  • TheRealPotoroo
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    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • TheTraveler
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    I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:

    "Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "

    "Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)

    Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
    "Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.

    Let's see the races in TES 2, Daggerfall:

    "The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)

    "The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"

    "The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "

    "Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."

    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.

    Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).

    "The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."

    "The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."

    Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.
  • John_Falstaff
    John_Falstaff
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    @TheTraveler , I'm not sure how a few excerpts from old games' race descriptions override the lore that signals that khajiits (more so certain subspecies) have strong affinity for magic. And ZOS did state that new passives try to encompass the diversity of the race, makes it logical.

    Now I don't mind trading some stealth (and health regen) away for more sustain on stamina and magicka...
  • TheTraveler
    TheTraveler
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    @TheTraveler , I'm not sure how a few excerpts from old games' race descriptions override the lore that signals that khajiits (more so certain subspecies) have strong affinity for magic. And ZOS did state that new passives try to encompass the diversity of the race, makes it logical.

    Now I don't mind trading some stealth (and health regen) away for more sustain on stamina and magicka...

    Hmm, which lore are you referring to there? In which game was this lore introduced?

    (Btw, those excerpts are the description of the abilites and affinities that the specific races came with at character creation, for example +10 intelligence (magical affinity) -10 strength, +10 endurance/willpower and so forth, to specifically cause discrepancies in certain stats between the races so that, this being an RPG, (Role Playing Game), the player would have choices regarding the playstyle they wanted to use - for example to conquer the enemy using either predominantly magic, strength or stealth. )

    Make no mistake, I have a Khajiit stamblade myself, which I've been using for both PVP and PVE, and I must admit the only thing I might have found a bit shortcoming is precisely that she is a bit squishy unless I use my WW abilities. So personally, I'd like to hang on to every bit of health and stam that I can.

    What gets me is that these changes are basically showing a toffee to us gamers who have put a lot of thought and trouble into optimizing our various characters. A whole lot of that work, money, testing and research will be going out of the window if these changes go through. Not to mention that if you have been playing certain characters over the years, you kinda grow fond of them. I mean, if you had a Bosmer thief, you now have to change that into a Khajiit? A very different aesthetic, though both Bosmer and Khajiit excelled at stamina, so your gear and abilities on these toons are obviously currently geared towards stam abilities. (I have both a Bosmer and a Khajiit at the moment, but on different servers, so I have a stake in the changes to both)
    Edited by TheTraveler on January 25, 2019 9:42AM
  • John_Falstaff
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    @TheTraveler , look up on UESP, I think most sources refer "Mixed Unit Tactics" from Oblivion, Morrowind and Skyrim, lore has it that Alfiq, Dagi and Dagi-raht are spellcasters and that helped to win Five Years War against Valenwood. And by the way, Alfiq will be introduced in the upcoming Elsweyr chapter, even though as NPC, so that makes even more sense.

    Game mechanics, especially that of older games, might be over-simplified compared to lore. I absolutely don't feel it out of place to give khajiits - why, whole their life is connected to lunar cycle, isn't it magic - equal chances as both magicka and stamina. And mind, I do get attached too, I main (and RP) stamina khajiit DK, but I feel that such things as being (or not being) a good thief shouldn't be affected by racial stats in character sheets. If I want to play a knight archetype, I don't care about numbers in character sheet, I'm not playing a generic khajiit indistinguishable from all other mass of khajiits, I'm playing my own self. Similarly, if I were to play a bosmer thief, something like "pickpocketing chance" in character sheet (or lack of it) wouldn't spoil it for me. Hey, if I were to play a merchant redguard who doesn't know which end to hold a sword by, I'd spit on character sheet that says I'm skilled warrior, and would have kept playing whatever personality I feel with. ^^
  • RPGplayer13579
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    We'll also be granting one free race change, per account.
    Edited by ZOS_GinaBruno on January 16, 2019 7:41PM

    Can I have one free class change instead? So I can change the class of my Dunmer character from a Dragon Knight to a Nightblade. Due to the loss of the bonus to fire damage. Thank you @ZOS_GinaBruno.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • TheTraveler
    TheTraveler
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    @TheTraveler , look up on UESP, I think most sources refer "Mixed Unit Tactics" from Oblivion, Morrowind and Skyrim, lore has it that Alfiq, Dagi and Dagi-raht are spellcasters and that helped to win Five Years War against Valenwood. And by the way, Alfiq will be introduced in the upcoming Elsweyr chapter, even though as NPC, so that makes even more sense.

    Game mechanics, especially that of older games, might be over-simplified compared to lore. I absolutely don't feel it out of place to give khajiits - why, whole their life is connected to lunar cycle, isn't it magic - equal chances as both magicka and stamina. And mind, I do get attached too, I main (and RP) stamina khajiit DK, but I feel that such things as being (or not being) a good thief shouldn't be affected by racial stats in character sheets. If I want to play a knight archetype, I don't care about numbers in character sheet, I'm not playing a generic khajiit indistinguishable from all other mass of khajiits, I'm playing my own self. Similarly, if I were to play a bosmer thief, something like "pickpocketing chance" in character sheet (or lack of it) wouldn't spoil it for me. Hey, if I were to play a merchant redguard who doesn't know which end to hold a sword by, I'd spit on character sheet that says I'm skilled warrior, and would have kept playing whatever personality I feel with. ^^

    Thanks for that bit of lore, I will look it up. I'm wondering if that came out of the usually excellent books found in-game that I once took the time to read and found some very good stories in there. Sadly can't remember every detail, and some were a lot more interesting than others (On purpose, I suspect). And btw, while I'm saying such a lot of negative things about the race balancing team, I want to say that I found Murkmire absolutely wonderful and interesting from a lore/cultural/racial perspective, so kudo's to the team that developed such interesting Argonian cultural ideas.

    Ok, John, you say that you play as "yourself" but for a roleplaying game to be truly immersive, you also need to immerse yourself in the world, otherwise, why bother to build a fantasy world such as Tamriel? Some of the TES games had very good background stories, such as Morrowind and Oblivion and the worlds were well fleshed out so that one could become very immersed in the sense that the gameworld started to feel "real" to you.

    I realize you obviously can't immerse yourself as much in an MMO, but hey, it's still nice to keep and Elder Scroll game, even if it is an MMO, close to the actual tradition of the Elder Scroll games. And here I am talking about how one became used to each race was presented as far as their usual characteristics were concerned - I mean, there have always been some base differences, such as Altmer have always been good with magic whereas Khajiit have always been agile and Redguards have always been good warriors, and I do think one should at least stick to a semblance of that. After all, the player is free to choose his character's race, but admittedly, maybe ESO players aren't given as much background at character creation as we had with the SP games?
    Edited by TheTraveler on January 25, 2019 11:47AM
  • John_Falstaff
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    @TheTraveler , yup, it's in those in-game lorebooks, I've only seen that one myself in Morrowind but it's said to be present in all three - was an interesting read for me as well, though I never got to read every single one.

    As for immersive roleplaying... see, that's precisely my point. I firmly believe that the only thing that affects someone's immersion is their own imagination. If one needs numbers in character sheet to back up his story of a thief / warrior / mage / whatever - well that's poor man's roleplaying. That's the issue with racial passives in general: they kill individuality. I seriously encourage people to play more unique types than generic high elf mage or swordsman redguard or bosmer thief. Why let your character sheet tell you that you must be one of the average grey mass? Not every altmer should be good with magic, not every khajiit must be agile, not every redguard is a good warrior, and not every Canadian is a good hockey player (sorry, Canadians, don't mean any offence - I can say in consolation that you have one dreamboat of a prime minister). If I want to play a stealthy thief dunmer, I'll gulp down a potion or put on a set to sneak past a guard, and will keep imagining that I'm sneaky - and damn be the numbers in character sheet; so I was raised among thieves and not among mages - deal with it, it's my story.

    Bottom line is, racial passives mustn't affect roleplay - if imagination struggles to imagine a stealthy bosmer without stealth listed under 'K'->Racial, imagination's better up its game. I'd be happy without racials at all: they slap a brand on me - you can imagine me being grumpy playing a valiant khajiit knight and, according to character sheet, being for some reason skilled with pickpocketing. Where'd that come from? I never learned to pickpocket in my whole life, how is that honing my swordsmanship gives me more chances at cutting a purse. Makes no sense. So don't let racials stop you from immersing. You're not an average khajiit or bosmer; you're unique personality all of your own, your imagination will serve you better than a bunch of numbers.
  • TheTraveler
    TheTraveler
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    @John_Falstaff , I kinda hear what you're saying, - you don't like stereotypes, and I agree a little bit (well, I hate stereotyping in the real world, but this is a game), but I'm wondering why you would choose a Khajiit to be a knight but if that tickled your fancy, you could of course do that and simply not waste a skill point on the stealthy passive.

    But please don't deny the people who like the idea of a stealthy cat or Bosmer or who like to play according to the lore, to have race-characteristic passives. A role-playing game is pretty much about player choice, and that is quite clear in the class choices in this game.

    For example I like the idea of my warden as a DD beastmaster, and I'm less into the ice and healing on that toon, but there are still skills in those lines that I find useful. Like all other skill line passives in a game, nobody forces you to acquire your racial passives - but since it -is- a roleplaying game with diverse races, it is nice to have them to help build a unique character which you can do if you're purely into roleplaying, because there are so many choices classwise, racewise, appearance-wise and gear-wise. You CAN be a Khajit knight, in fact I did have a Khajiit templar whose base skill line was two-handed. (I respecced the toon to try and turn him into a tank, but decided DK's make the best tanks after all. :P Not tried a warden tank yet....)
    Edited by TheTraveler on January 25, 2019 12:29PM
  • John_Falstaff
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    @TheTraveler , well I like being khajiit and I like being a knight, I think that suits me and I can imagine myself as a part of great story - as many stories as I like. Why else? It's the only good reason to choose some race and some occupation. Not choosing it because my character sheet tells me I must be a sneaky thief? Why would I accept that brand on me.

    Well thing is, someone is invevitably going to be denied. I'm going to lose one passive and will still have to look at that "cutpurse" in my personal file. So how is denying me is better than denying someone else seeing the label 'stealthy' on their bosmer? Why can't I have a 'knight' in my knight khajiit's character sheet, because I'm minority or something? Once again, lore speaks averages, and we're playing unique personalities. Role-playing game is about playing a role we invent for ourselves, not the role that is stamped on us, we choose our story, not our passives. If I wanted to play a knight while having stamblade class? Sure I could, my imagination's the limit; so far hadn't any reason to complain about it.

    Again, point in case: you don't need passives to help you build an unique characters. You don't need anything except your imagination. The framework of class / gear / racial passives mustn't in any way affect your personal unique story. So you're an orc mage, have been brought up on Artaeum and studied magic there. Can't see a single reason why you may want to look at orc's passives to choose that role if you like it. Passives will tell you that average orc is a brawler - so what, you're not an average orc. Tamriel is chock full of cliche altmer mages, redguard swordsmen and so on and so forth. Choices of racial passives and class don't make your character; your imagination does.
  • Bladewizard
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    I also have not posted in a long time but have been playing this game long enough to have almost 1800 cp (between ps and xbone) and all three anniversary cakes on the bone. I subb on both platforms and have spent alot on this game, with housing crafting and all. That said I felt compelled to defend stealth on bosmers. If you take away my bosmers stealth I will prob still play for awhile but I will not pay another dime. My bosmer are some of my favorite of my 23 toons, yes I have way too much time on my hands, specifically because of their stealth. My main on both platforms is an bosmer assasination rogue. I am a solo pve player and my sneaky templars are some of the funnest toons I have. I do not want to change them to cats. I have a cat and sylvester is fun but is not the same. I also think you should give one race change token per imperial at least. The one race people actually paid real money for the passives and you are changing them after collecting, seems like digital slight of hand, do not see how that is much different then charging for one house then after you have my caps substituting one you feel is of equal value. Just my two cents anyhow.
  • marius_buys
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    Yes Race Changes are certainly going to mix things up but please dont exploit the situation. :)
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • grizzly375
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    Sherman has a good video on the changes too

    https://youtu.be/abp7mRe9CZk

    That's a great video and I appreciate the effort, but, I think testing on the precursor which dies with damn near one run through of a standard rotation doesn't give much information. Maybe it shows burst DPS capability, but it definitely isn't sufficient for sustain and long term damage assessment.

    I'd like to see something like that on a real test target so we can see if any race besides RG can really hold those numbers. If not, the need to weave in HAs will have a significant long-term effect on true DPS output.
  • EmilyEstelle
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    PLEASE RECONSIDER THE STEALTH CHANGES TO BOSMER.

    I very rarely can be bothered to post on forums, as I feel that generally anything I have to say will never be read by anybody making game development decisions, so why should I waste my time...

    However, as somebody who also loves the Bosmer because of their stealth (and does NOT want to play as a Khajiit...) I have to suggest: Keep them stealthy by: Maintain their reduced detection radius, and increase the movement speed while in sneak instead of after roll-dodge to make it different from the cat-folk. I understand wanting to make the passive different from Khajiit, but to do away with it entirely??? That is foolish.

    How many of the people suggesting and implementing these changes actually play ESO? Because if the people making game play decisions were made to spend a certain amount of time per month actually playing the game it would definitely show in the suggestions they made...
  • anadandy
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    How are khajiits and Bosmer a prime example? Literally all that has changed for Bosmer is they are able to spot sneaking people in PVP and can run faster after a dodge roll

    For sake of accuracy, that is not all that's changed for Bosmer.
    Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
    Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
    Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
    Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.

    Bosmer are also losing disease resistance and 10% damage bonus when in stealth. They are swapping stealth radius for stealth detection and gaining that movement buff.



  • StarOfElyon
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    I'm glad they're doing something about the toxic gank builds people keep creating.
  • EmilyEstelle
    EmilyEstelle
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    I'm glad they're doing something about the toxic gank builds people keep creating.

    They aren't, they are just making them change race into Khajiit.
  • John_Falstaff
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    I'm glad they're doing something about the toxic gank builds people keep creating.

    They aren't, they are just making them change race into Khajiit.

    Considering that everyone and their dog's running impenetrable in PvP, khajiit's going to be extremely weak there.
  • Cundu_Ertur
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    PLEASE RECONSIDER THE STEALTH CHANGES TO BOSMER.

    I very rarely can be bothered to post on forums, as I feel that generally anything I have to say will never be read by anybody making game development decisions, so why should I waste my time...

    However, as somebody who also loves the Bosmer because of their stealth (and does NOT want to play as a Khajiit...) I have to suggest: Keep them stealthy by: Maintain their reduced detection radius, and increase the movement speed while in sneak instead of after roll-dodge to make it different from the cat-folk. I understand wanting to make the passive different from Khajiit, but to do away with it entirely??? That is foolish.

    How many of the people suggesting and implementing these changes actually play ESO? Because if the people making game play decisions were made to spend a certain amount of time per month actually playing the game it would definitely show in the suggestions they made...
    Agree with the problem, don't agree with the solution. I think just adding the previous hiding bonus back to the new passive would fix the problem and be a balanced approach. Leave the movement in stealth alone, since that would reduce the value of certain armor sets and high level vampire passive.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Koronach
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    I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:

    "Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "

    "Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)

    Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
    "Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.

    Let's see the races in TES 2, Daggerfall:

    "The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)

    "The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"

    "The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "

    "Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."

    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.

    Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).

    "The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."

    "The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."

    Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.

    Well if going by that then Argonians should be Magic and Stamina not Tanks.
  • FineFeathered
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    Way too many page long quote things going on.

    Bretons: They were KNOWN for their resistance to magicka. It was awesome in ES IV. It was nerfed by half in Skyrim. And now you're nerfing it to the point that NORDS have better resistance to magicka than BRETONS? This is completely lore contrary. The change for Bretons should be what Nords is proposed to be, and the change to Nords is what Bretons are proposed to be (or not at all for Nords, as Bretons donn't have the other resistances at all)

    This is making Nords more lore-friendly to Breton-lore than Bretons are! And with necromancy, Bretons are known necromancy fighters. But not without that magicka resist.

    (so put that back) (please)
  • TheTraveler
    TheTraveler
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    Koronach wrote: »
    I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:

    "Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "

    "Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)

    Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
    "Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.

    Let's see the races in TES 2, Daggerfall:

    "The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)

    "The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"

    "The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "

    "Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."

    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.

    Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).

    "The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."

    "The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."

    Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.

    Well if going by that then Argonians should be Magic and Stamina not Tanks.

    But if you look at the passive bonuses they had, one of them was in health. I think they make good tanks because of the combination of health passive and healing. That ended up being kind of incidental, so they make both good healers and tanks, and why shouldn't they be magica tanks? Magica tank is also a thing...
  • NobleMatias
    NobleMatias
    ✭✭
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.

    Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes [edit].

    [edited for baiting]
    Edited by ZOS_RogerJ on January 25, 2019 8:50PM
  • Koronach
    Koronach
    ✭✭✭✭✭
    Koronach wrote: »
    I don't understand people who want races to be merely cosmetic. Since the inception of TES, the races have had different talents. And hey, check here how Bosmer and Kahjit were represented in the first TES game, Arena:

    "Bosmer hail from the province of Valenwood. They are a people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery. "

    "Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. " Interesting, nothing about stealth in the Kahjit description. (Although using common sense, real cats ARE stealthy, so it makes kind of sense that they would be stealthy)

    Interestingly, Argonians were adept at thievery/sleight of hand and *gasp* magic:
    "Argonians are a highly evolved race of reptilians, at home in the marsh-like environment from which they hail. Origins of the Argonians can be traced to their homeland, Black Marsh. They are known for their intelligence, agility and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand. " So definitely makes sense to have them as magica users and Kahjit as stamina users.

    Let's see the races in TES 2, Daggerfall:

    "The tall, golden-skinned High Elves are easily equal to the Bretons in sorcerous ability due to their high Intelligence, force of will, and agility. They are more susceptible to spells than the people of High Rock, but by their nature are more completely immune to paralysation." (So stun immunity in Altmer would have made sense)

    "The strange reptilian people of Black Marsh seem equally comfortable in the water - surely no other race of Tamriel can swim faster or longer than Argonians. An intelligent, quick-footed, and agile people, Argonians often train in magery and thievery"

    "The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves "

    "Highly intelligent and willful, the Bretons have a natural bond with the forces of magicka. Many great sorcerers have come out of High Rock, and even the humblest Breton can boast a high resistance to the destructive powers of magicka."

    "The dusky, fire-eyed Dark Elves of Morrowind are a strong, intelligent, and quick-footed people. They are legendary sorcerors and warriors, with a prowess with sword and bow rivalling that of the Redguards and Wood Elves." I guess they were always hybrids, so I have to concede that one, but a fire damage bonus can benefit both mag and stam users; stam users simply need to enchant their weapon with flame damage to benefit.

    Ok, here enters the seed for Khajit stealth ability : "Descended from the great cats of the desert, the Khajiit are an agile, intelligent, and hardy people. Some chose to decorate their faces in the style of their feline ancestors, and most all, given their inclination, make excellent thieves due to their Climbing abilities." (Not stealth yet, but climbing, though climbing wouldn't translate to the later games, hence stealth, of course).

    "The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors."

    "The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot."

    Taking into account that Bosmer, even more than Khajit, had an affinity for stealth from the very first game, I feel it would be a travesty to remove their talent for stealth from the game.

    Well if going by that then Argonians should be Magic and Stamina not Tanks.

    But if you look at the passive bonuses they had, one of them was in health. I think they make good tanks because of the combination of health passive and healing. That ended up being kind of incidental, so they make both good healers and tanks, and why shouldn't they be magica tanks? Magica tank is also a thing...

    I just feel Magic and Stam fit them more, the TG and DB are filled with them and the elite DB faction the Shadowscales. Tank just doesn't come to mind when I think of Argonians from all the TES games combined.
  • NobleMatias
    NobleMatias
    ✭✭
    anadandy wrote: »
    How are khajiits and Bosmer a prime example? Literally all that has changed for Bosmer is they are able to spot sneaking people in PVP and can run faster after a dodge roll

    For sake of accuracy, that is not all that's changed for Bosmer.
    Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
    Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
    Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
    Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.

    Bosmer are also losing disease resistance and 10% damage bonus when in stealth. They are swapping stealth radius for stealth detection and gaining that movement buff.



    [edit] Have you tested in the PTS the difference in damage and utility, probably not. Do some testing. I can tell just by looking at your tag pic that you love that Bosmer. Go test and I am certain you will still love that Bosmer.
    Edited by ZOS_RogerJ on January 25, 2019 8:56PM
  • NobleMatias
    NobleMatias
    ✭✭
    And about that damage bonus in stealth. Who has that bonus now...... no one. [edit]

    [edited for baiting]
    Edited by ZOS_RogerJ on January 25, 2019 8:57PM
  • EmilyEstelle
    EmilyEstelle
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    Well, mine was just a suggestion, and if a movement speed in stealth was smallish, and stacked with the gear/vampire effect it wouldn't negate the value of those perks/set effects it would enhance them. (as long as they can't stealth around faster than a horse.... ah, the good old days...) Or, keep the stealth, reduce the cost, and just leave it at that. Point is, Bosmer are meant to be stealthy, I'm sure they can come up with something better than doing away with it all together. Saying something is a bad idea without offering some sort of idea in return isn't very productive.
  • Cundu_Ertur
    Cundu_Ertur
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    ✭✭
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.

    Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.

    Please for the love of God stop trying to dismiss other people's opinions because they have the temerity to not agree with your perfect all-knowing wisdom. (note, the description of your wisdom is sarcastic icymi)

    The fact is, that despite saying "so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives," the devs in actually completely removed stealth bonus from the Bosmer entirely. The statement of the intent and the result do not match. We are completely within our rights to point this out. We are also within our rights to point out the substantial lore that says that Wood Elves are adept at stealth. We are within our rights to point out how this lore, and our experience with other games, informed our choices regarding this race and how we choose to play it. You do NOT get to dictate to us how we choose to play, how we choose to feel, or how we choose to express our deep dissatisfaction with the change as it currently stands.

    Yes, we got some significant benefit from this change, as do the Khajiit. That's not the issue. The issue is that we are losing something that is core to how many people see the Bosmer as a race. It is like telling Redguards that they are no longer masters of weapons but magic instead.
    Edited by Cundu_Ertur on January 25, 2019 8:18PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • ZOS_RogerJ
    ZOS_RogerJ
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    Just a friendly reminder to keep the thread on-topic, constructive and civil. While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and it's community as a whole.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • NobleMatias
    NobleMatias
    ✭✭
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.

    Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.

    Please for the love of God stop trying to dismiss other people's opinions because they have the temerity to not agree with your perfect all-knowing wisdom. (note, the description of your wisdom is sarcastic icymi)

    The fact is, that despite saying "so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives," the devs in actually completely removed stealth bonus from the Bosmer entirely. The statement of the intent and the result do not match. We are completely within our rights to point this out. We are also within our rights to point out the substantial lore that says that Wood Elves are adept at stealth. We are within our rights to point out how this lore, and our experience with other games, informed our choices regarding this race and how we choose to play it. You do NOT get to dictate to us how we choose to play, how we choose to feel, or how we choose to express our deep dissatisfaction with the change as it currently stands.

    Yes, we got some significant benefit from this change, as do the Khajiit. That's not the issue. The issue is that we are losing something that is core to how many people see the Bosmer as a race. It is like telling Redguards that they are no longer masters of weapons but magic instead.

    I will be an constructive as possible because it seems I am hurting some persons feelings.

    In the case of a Bosmer and a Khajiit. What has replaced the stealth damage a and sneak potential? Bosmer now are able to roll dodge and gain a 20% boost to speed, I can imagine them playing with their victims regarding certain sets, and are able to spot enemies at 3m the cost of a 3m sneak. Khajiit on the other hand have always been the sneakiest In every Elder Scrolls entry, hence why they still have their sneaky style. Neither have the damage bonus as before, and both are based on lore. Bosmer being that they turn into ravenous hunting beasts if you mess with their forest, and khajit for being master thief's with a whole back story and Daedric Items to back it up.

    I would trade 3m of stealth for a 20% speed boost any day. I know majority who love the changes are not on the forums voicing frustrations when simply should not be as big a deal, so peeps should be calm. Now it would be warranted if people of which I will not mention, can back the statements with proof, data, and statistics, this will make me and many others take what is said more seriously. I have shown these. The Bosmer race will still be viable in a sneaky role and honestly be able to roll out of danger and pop into sneak mode with a 20% speed boost. This enables a quick getaway.

    I am trying to show everyone that the team at ZOS have really number crunched on the races while providing unique buffs, and they are indeed balanced. Every race is now viable. But of course tweaking would not hurt for the sake of diversity. I could name a ton of lore related reasons to tweak the races.
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