if hurricane could remove snares, that would help out stam sorcs tremendously as we are supposed to be THE mobile class. What this would do is remove us from relying on 2h for snare removal and would allow us for more build variety. The cost ofc would make us have to lose the dps we could have gained for leaving hurricane on longer but the snare removal would be a nice trade off
Ya are we not gonna address that magicka sorcs are being excluded from end game content,?
Yeah. Most progression guilds demand absurd DPS parses nowadays (minimum 40-45k), which can be achieved by magblades and... that's it. Yes, there's the odd youtuber using 3M dummy, Lover stone, Zaan (!!!) and other cheese tricks that can achieve that damage, but that's an exercise of futility, no real guild lets you use cheese tricks in real content.
Marshall1289 wrote: »if hurricane could remove snares, that would help out stam sorcs tremendously as we are supposed to be THE mobile class. What this would do is remove us from relying on 2h for snare removal and would allow us for more build variety. The cost ofc would make us have to lose the dps we could have gained for leaving hurricane on longer but the snare removal would be a nice trade off
Love this idea, I think it's pretty balanced and would stop pigeon holing our builds 1 direction. The snare removal could be very weak but it would help.Ya are we not gonna address that magicka sorcs are being excluded from end game content,?
Yeah. Most progression guilds demand absurd DPS parses nowadays (minimum 40-45k), which can be achieved by magblades and... that's it. Yes, there's the odd youtuber using 3M dummy, Lover stone, Zaan (!!!) and other cheese tricks that can achieve that damage, but that's an exercise of futility, no real guild lets you use cheese tricks in real content.
IDK what your talking about I can break 40k without poisons as a stam sorc with relequen/veiled herritance/stormfist and thats with roughly only 8k self buffed penetration. Obviously this is melee though and relequen is temperamental trying to keep up so it's a bit of a disadvantage, but 40k+ isn't only for magblades.
^ that's an optimistic list, but I'm with you.
And i agree that the Bottom line on this cage / frag situation tho is this will put Sorcs WORSE than they were previous two patches and that was a bad place.
Pigeon holed meta etc etc.
Reads like Blast will get a Proc chance. So that means its like Frag was just about 20% less damage and 20% less empower.... Of they do that Frag needs a big buff. So then we have high damage Proc or stun Proc as we all miss a different element of <2017 Frag.
Surely no one can think Sorcs from Dragonbones needed a Nerf lol
^ that's an optimistic list, but I'm with you.
And i agree that the Bottom line on this cage / frag situation tho is this will put Sorcs WORSE than they were previous two patches and that was a bad place.
Pigeon holed meta etc etc.
Reads like Blast will get a Proc chance. So that means its like Frag was just about 20% less damage and 20% less empower.... Of they do that Frag needs a big buff. So then we have high damage Proc or stun Proc as we all miss a different element of <2017 Frag.
Surely no one can think Sorcs from Dragonbones needed a Nerf lol
The problem with buffing a non CCing frags at this current point is Rune Cage.
I think most decent MagSorcs are in agreeance that we'd gladly get rid of the ridiculous ranged unblockable/undodgeable CC that guarantees our burst to land for compensation on actually landing said combo outside of Rune Cage. We don't want the class to be an easy to play class, but what we do want is to be rewarded for executing our burst well.
Only issue I see with the removal of the current form of rune cage is our inability to deal with permablockers/dodgers. Curse is the only real pressure we can put on these players without RC. A good player won't let a frag land in a 1v1 (at least this used to be the case, they currently don't do enough damage or CC so being hitting by a frag isn't very punishing). And when you eliminate portions of our burst, you eliminate the entire threat of burst, period.
But by getting to choose between high damage or a CC I could adapt and make builds that take advantage of either. Currently we just have neither, which kills diversity. Which is also why every MagSorc runs the EXACT same setup, and tries to kill players the exact same way. It's rather depressing.
I can't heavy attack a stamblade without mines down or I risk dying and the only reliable skill I have to touch a dodge rolling character is curse which hits for like 6k in PVP.....
What a stupid nerf... how do we handle dodge rolling addicts now?
ruikkarikun wrote: »So questions for developers.
Are you enjoying to killing sorc?
Do you like to nerf without giviing any alternatives?
Do you know difference between "nerf it to the ground" and "change"?
Dawnbreaker.
Does damage? Check
Stuns? Check
Undodgeable? Check
With the added bonus of stuff not normally associated with the sorc toolkit - dot and un-telegraphed..
If I was still playing magsorc, I'd be running dawnbreaker for my CC+big bursts.
Sad state of affairs though, that on a ranged mag class, I end up choosing a melee stam-based ulti for my main burst and CC....
So, all what this pompous "Sorcerer Feedback Thread" has achieved is to have a NB representative come here and tell how good they'll handle class balance. Well, actually they did. Patch notes seem written by and for NBs.
NO improvement whatsoever.
Only and exclusively nerfs.
NO fix, NO suggestion listened to, even the most minor suggestions ignored.
So, why have we wasted 12 pages to write down our "pain points" and suggestions for?
Chilly-McFreeze wrote: »So, all what this pompous "Sorcerer Feedback Thread" has achieved is to have a NB representative come here and tell how good they'll handle class balance. Well, actually they did. Patch notes seem written by and for NBs.
NO improvement whatsoever.
Only and exclusively nerfs.
NO fix, NO suggestion listened to, even the most minor suggestions ignored.
So, why have we wasted 12 pages to write down our "pain points" and suggestions for?
I'm really really eager to see what they come up with next cycle. If I had to guess it's something like:
-introducing major/minor shield system -> as compensation streak cost increase reduced to 40%
-Dots applied prior to shielding damage health instead of shields
-Shields scale worse with max resources
-Implosion moved to Dragonknights -> as compensation elder dragon switched to sorcs
-Lightning Splash dmg and Energyzed passive nerfed by 20%
-Mage's Fury working like other executes but with the same lower threshold as before
-Curse blockable and surpressed by cloak
-Dark Deal/Conversion locks you into place
-Surge procs only from direct damage crits
Anything else I forgot in the nerf-sorc-train? And that's just some of the *** I read during this PTS cycle.
And as it wasn't crystal clear to me before, now that rune cage is nerfed and magsorcs are shoved down the pvp ladder a bit, the outcries about stamsorcs started right after the patch hit live. If there is one thing I can count on, it's that this community will never be satisfied with the nerf damage they caused.
Chilly-McFreeze wrote: »I can't heavy attack a stamblade without mines down or I risk dying and the only reliable skill I have to touch a dodge rolling character is curse which hits for like 6k in PVP.....
What a stupid nerf... how do we handle dodge rolling addicts now?
jUsT uSe StReAk !!11!
No, seriously. I'm okay with RC becomming dodgeable (it needs a tone down) but under two conditions:
A ) RC will be worse than in Dragonbones, add something in return to compensate, like a small debuff (not like Sorcs have too much debuffs already) or a DoT
B ) fixing and buffing streak. 1.5s stun doesn't open up an offensive window even if the enemy can't break free. The animation/travel time and that you face in the opposing direction makes it hard to use this stun to set up a combo, the opponent can even be out of stam and it won't help for anything but interrupting their combo.
You forgot about overload - and sustain - there needs to be sustain nerfs too - cus of all the tears around 'infinite sustain' - prolly make the lich proc only active while on that bar..?
And a new easy-to-get oblivion proc set with great stats - maybe its time for it to be a monster set so they can run sloads/shieldbreaker/infused oblivion AND an oblivion monster set.