ZOS_GinaBruno wrote: »Bone Pirate’s Tatters: Fixed an issue where the Max Stamina from this Item Set’s 5-piece bonus was not increasing your damage done with Stamina abilities.
While it´s appreciated that you fix werewolf abilities, I still wonder where the fix to their light attack scaling is? Werewolfs currently do 40% less damage with their light attacks on PTS compared to live (While all other setups and classes do more damage with their light and heavy attacks), when they should have an increased damage by 10-30%.
Will a fix come with next week´s PTS notes? @ZOS_GinaBruno
While it´s appreciated that you fix werewolf abilities, I still wonder where the fix to their light attack scaling is? Werewolfs currently do 40% less damage with their light attacks on PTS compared to live (While all other setups and classes do more damage with their light and heavy attacks), when they should have an increased damage by 10-30%.
Will a fix come with next week´s PTS notes? @ZOS_GinaBruno
Still no class balancing, I'm getting sick of this... Only two more weeks to go on the pts, I don't care about new content if the base content isn't updated! This will be the major update for half a year again and you don't put any effort into maintaining your base game...
Good, Bloodthirsty deserved that nerf... I'm just glad i didnt use it on any build i published, because I kinda knew it needed a nerf I mean its uselss until execute, but it should be in line with the rest still, because executes are the hardest phases in a trial fight and having higher damage there is advantageous in many scenarios.
Good stuff overall, the mend wounds toggle is an interesting change!
ZOS_GinaBruno wrote: »Nightblade
- Siphoning
- Debilitate (Cripple morph): Fixed an issue where the damage over time effect from this morph could not be placed on the same enemy from different Nightblade casters.
Meat for the Masses: Reduced the amount of meat required for this quest to 25.
Reeking of Foul Play: You now only need to rescue two groups of prisoners, and the events will respawn faster.
Scholarly Savage: Reduced the page count required to complete the secondary condition to 10.
Valkysas154 wrote: »It's been confirmed no balance changes for update 18
2ed post
https://forums.elderscrollsonline.com/en/discussion/411276/combat-changes-5-7-18/p1
My feels. It's like I can't find an MMO that looks like I want to play it and also has the singular most important aspect down-pat.To have 8 of one class in a single trial says something is WRONG. I dont understand why its so hard to balance classes in this game. Juzt seems like alot of laziness these days in games. MMOs specifically.
The main thing that needed tweaking in this game is classes and sets. Everything else honestly could be fixed over time.