We dont wanna go back to the one-man-army era of ESO when the DK's were dpsing tanking and healing nubs at the dungeon do we? Diversity has limits lol
We dont wanna go back to the one-man-army era of ESO when the DK's were dpsing tanking and healing nubs at the dungeon do we? Diversity has limits lol
Felt good to know, others do some more DPS bc i used a set which helps them
If you like supporting others do better dps choose a support role like tank or healer.
Damage dealers are ment to do damage,healers and tank for support.
We dont wanna go back to the one-man-army era of ESO when the DK's were dpsing tanking and healing nubs at the dungeon do we? Diversity has limits lol
[Edited to remove quote]
[snip]
Theres three scenarios, one being that all use regular traits, so the group damage will remain constant until execute and then increase due to the normal execute mechanics. Second is that all use full bloodthirsty. In this case, you own DPS will decline due to the shorter execute phase, but the group dps is the HIGHEST because the boss dies faster overall.
Doesn't make sense to you? I can imagine. Last scenario is that only you use three bloodthirsty. In this case, your own DPS is higher, but the group will still be lower than a full group of bloodthirsty becasue the boss dies slower than before. Your thought of diminishing returns is true to a sense, but bloodthirsty still shortens the fight, which in turns leads to higher group dps. Let me show you a calculation that is accurate and applicable to a trial scenario, because we tested it in a group scenario on a centurion dummy:
I'll let you figure it out yourself, if you think about it a second you should be able to get it.
TL;DR: Bloodthirsty was stronger than arcane or robust even if the full group used it and still will be best for damage IN MANY SCENARIOS, especially in fights where the execute is the hardest part of a trial and you want it to end fast.
Dont try and tell me that I should shut up, because this is how you get yourself burned fast. @JinMori
@WrathOfInnos , could also be interesting for you to see
EDIT: Corrected a minor error with group and own damage.
[Edited to remove quote]
[snip]
Theres three scenarios, one being that all use regular traits, so the group damage will remain constant until execute and then increase due to the normal execute mechanics. Second is that all use full bloodthirsty. In this case, you own DPS will decline due to the shorter execute phase, but the group dps is the HIGHEST because the boss dies faster overall.
Doesn't make sense to you? I can imagine. Last scenario is that only you use three bloodthirsty. In this case, your own DPS is higher, but the group will still be lower than a full group of bloodthirsty becasue the boss dies slower than before. Your thought of diminishing returns is true to a sense, but bloodthirsty still shortens the fight, which in turns leads to higher group dps. Let me show you a calculation that is accurate and applicable to a trial scenario, because we tested it in a group scenario on a centurion dummy:
I'll let you figure it out yourself, if you think about it a second you should be able to get it.
TL;DR: Bloodthirsty was stronger than arcane or robust even if the full group used it and still will be best for damage IN MANY SCENARIOS, especially in fights where the execute is the hardest part of a trial and you want it to end fast.
Dont try and tell me that I should shut up, because this is how you get yourself burned fast. @JinMori
@WrathOfInnos , could also be interesting for you to see
EDIT: Corrected a minor error with group and own damage.
All right, you did some calculation and they seem to be in favor of bloodthirsty but not by a huge margin, still i give you credit for doing it, but now it's weaker then robust/arcane, and even so, even if you have a full group with bloodthirsty, you still have to take in account that due to lower damage pre execute, you have more chances of dying pre execute just because you are not doing as much damage, and more time = more chances for a fail, sure, when you get to execute the boss will drop like a fly, but is it really worth it? You will also lose self heal, and sustain, so i think the slight dps increase was justified.
Second, i didn't delete my post, zos did, just to clarify some thing, i don't take my words back even if wrong, for the sake of consistency, zos might say it was an insult, i don't think it was, a bit rude, maybe, an offense, no.
[Edited to remove quote]
[snip]
Theres three scenarios, one being that all use regular traits, so the group damage will remain constant until execute and then increase due to the normal execute mechanics. Second is that all use full bloodthirsty. In this case, you own DPS will decline due to the shorter execute phase, but the group dps is the HIGHEST because the boss dies faster overall.
Doesn't make sense to you? I can imagine. Last scenario is that only you use three bloodthirsty. In this case, your own DPS is higher, but the group will still be lower than a full group of bloodthirsty becasue the boss dies slower than before. Your thought of diminishing returns is true to a sense, but bloodthirsty still shortens the fight, which in turns leads to higher group dps. Let me show you a calculation that is accurate and applicable to a trial scenario, because we tested it in a group scenario on a centurion dummy:
I'll let you figure it out yourself, if you think about it a second you should be able to get it.
TL;DR: Bloodthirsty was stronger than arcane or robust even if the full group used it and still will be best for damage IN MANY SCENARIOS, especially in fights where the execute is the hardest part of a trial and you want it to end fast.
Dont try and tell me that I should shut up, because this is how you get yourself burned fast. @JinMori
@WrathOfInnos , could also be interesting for you to see
EDIT: Corrected a minor error with group and own damage.
All right, you did some calculation and they seem to be in favor of bloodthirsty but not by a huge margin, still i give you credit for doing it, but now it's weaker then robust/arcane, and even so, even if you have a full group with bloodthirsty, you still have to take in account that due to lower damage pre execute, you have more chances of dying pre execute just because you are not doing as much damage, and more time = more chances for a fail, sure, when you get to execute the boss will drop like a fly, but is it really worth it? You will also lose self heal, and sustain, so i think the slight dps increase was justified.
Second, i didn't delete my post, zos did, just to clarify some thing, i don't take my words back even if wrong, for the sake of consistency, zos might say it was an insult, i don't think it was, a bit rude, maybe, an offense, no.
I never said that the magnitude of the nerf was 100% justified, but the trait was overperforming, nothing to argue there. Due to the arguments you made it should be a bit stronger on raw damage, but I'd see it more as 12-13% instead of 15%...
The 10% make it about 0.5% better In damage than robust/arcane, so with 12% it can be like 1.5-2% at least.
Maybe you should reconsider your interpretation of statements that offend people, because zos deleted your post for a reason.
Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
rosendoichinoveb17_ESO wrote: »We dont wanna go back to the one-man-army era of ESO when the DK's were dpsing tanking and healing nubs at the dungeon do we? Diversity has limits lol
You just described an Off-tank in vAS+2, also don't forget resurrecting, applying concussion, interrupting, and buffing group flame damage in addition to providing Ebon buff, alkosh, and crusher enchant.
We also need Bloodthirsty trait buffed to 15% as 10 was an overnerf. Noone wants to see everyone running infused with no diversity on DDs.
Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
its still going to be absurd in pvp even if its perhpas not as worth it in pve anymore.
30% increase on execute damage in pvp with mage wrath? please sorcs are going to have a field day...
templars and nightblades as well tbh.
Well, bloodthirst is now useless, it is OVERNERFED, a 15% damage increase would be balanced from my perspective. Please reconsider this change @ZOS_GinaBruno
its still going to be absurd in pvp even if its perhpas not as worth it in pve anymore.
30% increase on execute damage in pvp with mage wrath? please sorcs are going to have a field day...
templars and nightblades as well tbh.
If a sorc loads 3 bloodthirsty on pvp it will be a great thing for you simply because he will obliterate his dps and his shields plus he will never reach you in execute range with such low damage,assuming ofc that you know how to counter them.
Nightblades are not fine,their execute ability needs to be tuned down as its outrageously overtuned.
I wont even talk about death stroke and its morphs.
A forum whiner would say they have the best sustain nerf them, but id say make everyone sustain as good as nightblades do.
Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
Integral1900 wrote: »So now tanks have to go pvp to get triune in order to be able to use it in pve content.... I can’t just pvp for it because playing against other humans sets of my chronic anxiety, which in turn sets of my doctor... I can’t buy the trait material because unlike drops players have to choose to buy it, so basicaly I will have to buy the jewelry, which given its rarity will likely cost quarter of a million gold a shot and break it down to get the stone out of it... sometimes I feel like I’m banging my head on a wall.........
Actually, scratch that... I buy one hugely expensive junk ring for research, then all I need it to run a decade of pledges to get the transmute stones to do nine items of jewelry... yay.................
Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
I know about what i'm writing and what I've experienced. You don't have to be unpleasant and contemptuous if you don't agree with me.
And don't make false statements.
Shooting star : 7k
flam reach : 3k
and another ability at 3k (9k health left)
and then suddenly dead right after with 9k implosion. Only from one player.
I have 22k health. And it's not the first time that happen to me in pvp.
Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
Either way Implosion needs to be reworked/removed. That sort of Bantha poodoo doesn't belong in this game. I remember fighting a really good sorc and it was a fun fight but then implosion proced and ended that fun. And I was like "oh damn this guy is a good pla- are you kidding me!!!!"
Konstant_Tel_Necris wrote: »There is graphical issue with memento from Collector Edition of Summerset, edges of VFX cut by alpha channel stacking, and textures pretty low res.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
I know about what i'm writing and what I've experienced. You don't have to be unpleasant and contemptuous if you don't agree with me.
And don't make false statements.
Shooting star : 7k
flam reach : 3k
and another ability at 3k (9k health left)
and then suddenly dead right after with 9k implosion. Only from one player.
I have 22k health. And it's not the first time that happen to me in pvp.
You're the one who made false statements.
Implosions only triggers at below 15% health and you posted this clearly false piece of stupid:
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Still nothing about implosion? This passive is supposed to finisher passive, not nuking you at 40% health or proc just when a sorc is nearby without attacking you.
It can't "nuke you at 40% health" since it starts when you are under 15% only.
It's something else getting you below 15% or your heal coming in to bring you from below 15% to 40% as implosion also triggers the same instant.
It also requires shock or physical damage to be done to you from the sorcerer. So they literally are attacking you. Maybe you shouldn't stand in Boundless Storms or Hurricane's AoE or Wall of Elements or should purge DoTs from yourself.
If you don't know what actually killed you then don't post.
I know about what i'm writing and what I've experienced. You don't have to be unpleasant and contemptuous if you don't agree with me.
And don't make false statements.
Shooting star : 7k
flam reach : 3k
and another ability at 3k (9k health left)
and then suddenly dead right after with 9k implosion. Only from one player.
I have 22k health. And it's not the first time that happen to me in pvp.
You're the one who made false statements.
Implosions only triggers at below 15% health and you posted this clearly false piece of stupid:
Well. Come back when you will have some real arguments, except telling me how stupid I am.
But don't put the blame on me if you cant accept the numbers that I had.
ZOS_GinaBruno wrote: »[*]Jorvuld’s Guidance: This item set no longer displays its visual effect every time you weapon swap into it.
Oh god. I provided the numbers that I got yesterday in my death recap. (Thankfully I have a very good memory and wrote here what I've seen). Yes no screenshot. I understand this bother you. But get over it seriously.
Should I make the calcul for you show you it procced at 40%?
This passive is bugged. It trigger before 15%.