And can we finally get a word from the devs if the current off-balance behavior is intended(refreshing off-balance with woe so immunity does not get applied after the normal 5sec off-balance) . As long as we don't know it testing something is pointless.
@ZOS_GinaBruno
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
DjMuscleboy02 wrote: »Still can't hide helmet.
Was the Tiara from the mid year mayhem event removed? I had it on one of my characters and now it's showing the ugly helmet I'm forced to wear since hide helmet isn't working.
@DjMuscleboy02 In these notes they mentioned moving it from hats to facial accessory (or something like that). So I imagine that made it unequip...
I also think it makes more sense under hats but *shrug*
Next week!When EU characters will be copied to PTS?
@ZOS_GinaBruno
That's a bug that we're working on fixing.And can we finally get a word from the devs if the current off-balance behavior is intended(refreshing off-balance with woe so immunity does not get applied after the normal 5sec off-balance) . As long as we don't know it testing something is pointless.
@ZOS_GinaBruno
The radius change is probably because the last PTS patch removed aoe caps, and this is a pretty devastating ult. I expect we'll see more radius tweaking next week.TotallyNotVos wrote: »"Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters."
I don't understand, stam is already beating Magicka across the board in trash. Why not just reduce eye of the storm and leave rage alone?
victoriana-blue wrote: »The radius change is probably because the last PTS patch removed aoe caps, and this is a pretty devastating ult. I expect we'll see more radius tweaking next week.TotallyNotVos wrote: »"Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters."
I don't understand, stam is already beating Magicka across the board in trash. Why not just reduce eye of the storm and leave rage alone?
TotallyNotVos wrote: »"Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters."
I don't understand, stam is already beating Magicka across the board in trash. Why not just reduce eye of the storm and leave rage alone?
I would eat my pants if someday in the patch notes i would read this:
"Introducing some major Fixes and Improvement to Cyrodiil reducing the Latency Issues in prime time significantly while also increasing the Player Limit to 350 per Alliance."
Man this would be a mark in ESO history. Everybody would cry for happyness and soooo many players would come back and bring new players.
@Zeni: Don´t let me dream, make it happen
Its really sad how Cyro performance has fallen. On launch it was 600 players per alliance, torchbugs and other animals were still alive and it worked like that:
https://www.youtube.com/watch?v=64bBvOKxnVE
Now, barely 100 players per side, most animals killed off and its still insane lagfest ;/
Make Cyrodill great again!
Destruction Staff
Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.
I would eat my pants if someday in the patch notes i would read this:
"Introducing some major Fixes and Improvement to Cyrodiil reducing the Latency Issues in prime time significantly while also increasing the Player Limit to 350 per Alliance."
Man this would be a mark in ESO history. Everybody would cry for happyness and soooo many players would come back and bring new players.
@Zeni: Don´t let me dream, make it happen
Its really sad how Cyro performance has fallen. On launch it was 600 players per alliance, torchbugs and other animals were still alive and it worked like that:
https://www.youtube.com/watch?v=64bBvOKxnVE
Now, barely 100 players per side, most animals killed off and its still insane lagfest ;/
Make Cyrodill great again!
ZOS_GinaBruno wrote: »Next week!When EU characters will be copied to PTS?
@ZOS_GinaBrunoThat's a bug that we're working on fixing.And can we finally get a word from the devs if the current off-balance behavior is intended(refreshing off-balance with woe so immunity does not get applied after the normal 5sec off-balance) . As long as we don't know it testing something is pointless.
@ZOS_GinaBruno
ZOS_GinaBruno wrote: »Next week!When EU characters will be copied to PTS?
@ZOS_GinaBrunoThat's a bug that we're working on fixing.And can we finally get a word from the devs if the current off-balance behavior is intended(refreshing off-balance with woe so immunity does not get applied after the normal 5sec off-balance) . As long as we don't know it testing something is pointless.
@ZOS_GinaBruno
If it's a bug that is to be fixed, then you really need to reconsider your offbalance changes, especially ridiculously long cooldown. Otherwise playing magDK in PvE will be a pain cause its sustain is the worst of all.
tamrielwinner wrote: »the destro ult nerf is unwarranted
Can we expect any news on a more detailed combat balance update?
ZOS_GinaBruno wrote: »
The Elder Scrolls Online v3.3.1 mainly includes some fixes for combat abilities, the Outfit System, homes and furnishings, and Cyrodiil. You can expect to see combat balance changes in next week’s PTS incremental patch as we’re still going through PTS feedback. The size of this incremental is approximately 168MB.
ZOS_GinaBruno wrote: »Next week!When EU characters will be copied to PTS?
@ZOS_GinaBrunoThat's a bug that we're working on fixing.And can we finally get a word from the devs if the current off-balance behavior is intended(refreshing off-balance with woe so immunity does not get applied after the normal 5sec off-balance) . As long as we don't know it testing something is pointless.
@ZOS_GinaBruno
If it's a bug that is to be fixed, then you really need to reconsider your offbalance changes, especially ridiculously long cooldown. Otherwise playing magDK in PvE will be a pain cause its sustain is the worst of all.
As it stands rn, I’m pretty sure Mag DK (finally) is viable again in a raid. Also a Mag Sorc will be needed to maintain Offbalance.
If the bug is fixed Mag DK is again dead, taking with them Magicka Sorcs and Magicka Wardens (which were already horrible). All you’ll see is Stam DPS and Mag NBs. Maybe Magplar too but idk how they’re doing on PTS - can’t speak for them.
ZOS_GinaBruno wrote: »0507/uploads/editor/od/khd897t7gpyk.png[/img]
Furnishings
- The Imperial Fountain of the Bay can now be activated, and will have small streams of water pouring from its spouts while active.