I'm waiting for a Community Manager to post the usual "We have a fix scheduled for next patch..." comment.
I'm waiting for a Community Manager to post the usual "We have a fix scheduled for next patch..." comment.
Dont forget "it would be in this patch but we didnt have time to properly test it". So they will test this awesome solutions for another week to deliver us another pill of dissapointment.
IF they respond at all, its been going for so many weeks might aswell go back to pretending that this topic and whole issue doesnt exist...
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
ZOS_GinaBruno wrote: »Hey guys, just letting you all know that we do see your replies about the ongoing queuing issues, and we're working on a larger, more detailed post explaining what our next steps are. Expect to see this in the next couple days.
They don't seem to understand that a ready-check queuing system cannot AND WILL NEVER work. They're wasting time.
The probability of getting 12 people to perpetually ready check doesn't make logical sense. Look:
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
(several hours later)
MATCH - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes
Now i want you to imaging that their background, all those "no's" are getting replaced with other people, and it keeps all the "yes's" together for that one ready-check iteration. (or worse, it just jumbles everyone back in some master pool or queued players)
Only here's the problem. Those are NOT individual no's. Those are no's that are segmented and partitioned into groups of 3 people, groups of 4 people. So now they need to throw out that entire chunk of yes' that go along with the single no.
Okay now for that one iteration, it needs to now find a replacement group for the exact amount of people. But its much easier to fill that void with three individual people, rather than a group of three.
So if you're in a group... its harder to fill those spaces. It's like a nightmare game of Tetris.
Every wonder why solo queuing goes so fast? Its because you're one individual replacing/filling the final holes in a pre-matched group that's looking for those final replacements to start the Battleground.
They don't seem to understand that a ready-check queuing system cannot AND WILL NEVER work. They're wasting time.
The probability of getting 12 people to perpetually ready check doesn't make logical sense. Look:
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
FAILED - yes, yes, yes, no, yes, yes, yes, yes, yes, no, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, no
FAILED - yes, yes, no, yes, yes, no, no, yes, yes, yes, yes, yes
FAILED - yes, yes, yes, yes, yes, yes, yes, yes, no, yes, yes, yes
(several hours later)
MATCH - yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes
Now i want you to imaging that their background, all those "no's" are getting replaced with other people, and it keeps all the "yes's" together for that one ready-check iteration. (or worse, it just jumbles everyone back in some master pool or queued players)
Only here's the problem. Those are NOT individual no's. Those are no's that are segmented and partitioned into groups of 3 people, groups of 4 people. So now they need to throw out that entire chunk of yes' that go along with the single no.
Okay now for that one iteration, it needs to now find a replacement group for the exact amount of people. But its much easier to fill that void with three individual people, rather than a group of three.
So if you're in a group... its harder to fill those spaces. It's like a nightmare game of Tetris.
Every wonder why solo queuing goes so fast? Its because you're one individual replacing/filling the final holes in a pre-matched group that's looking for those final replacements to start the Battleground.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus