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Battlegrounds still broken

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @ZOS_GinaBruno

    Thank you for the update. Is there also work being done to improve the match quality? like insuring that it is actually 4x4x4? Also will these queuing issues help back-fill games? Also you have stated that there will be separate queues in which the lvl 50s and below will be in one queue and everyone else at cp in another, any time frame as to when this will work?

    To answer your questions, yes, yes, yes, and yes. Expect to see these changes in the next incremental patches for all platforms - 7/10 for PC and mid-July for console (we're about to enter first party certification so we don't have an exact date yet).
    Edited by ZOS_GinaBruno on June 30, 2017 2:45PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • AhPook_Is_Here
    AhPook_Is_Here
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    I mean am I reading that wrong? Am I going insane? QUIT LOOKING AT THE MESSAGES. REMOVE THE READY CHECK. AND LET US PLAY.

    They need to fix their internal messaging, what you see is just a symptom of that. The ready check is a good idea, and it should work fine once their messaging is fixed. the alternative is you go afk to do one of a million things after being bored waiting 3 min in a queue to come back to a 20 min deserter de-buff and then come to the forums and post about how angry you are that the ready check was removed. Better to make an argument to have a smaller window to click ready in, allowing someone to take a missed spot faster.
    “Whatever.”
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  • Sophieous
    Sophieous
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    So we are to expect nothing from Monday's patch? @ZOS_GinaBruno
    EU | PC

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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Sophieous wrote: »
    So we are to expect nothing from Monday's patch? @ZOS_GinaBruno

    There are no patches scheduled for next week.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • SwaminoNowlino
    SwaminoNowlino
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    I mean am I reading that wrong? Am I going insane? QUIT LOOKING AT THE MESSAGES. REMOVE THE READY CHECK. AND LET US PLAY.

    They need to fix their internal messaging, what you see is just a symptom of that. The ready check is a good idea, and it should work fine once their messaging is fixed. the alternative is you go afk to do one of a million things after being bored waiting 3 min in a queue to come back to a 20 min deserter de-buff and then come to the forums and post about how angry you are that the ready check was removed. Better to make an argument to have a smaller window to click ready in, allowing someone to take a missed spot faster.

    This is simply incorrect at almost every level. You're alleging that the messaging is the problem and if its fixed then the queue will fix? No. You get an error message or an exception message when something doesn't fully execute as designed. This is coding 101. In this example, when the group fails to form, the code provides a message as to why. The problem isn't the message, the problem is the group failing to form.

    And I don't disagree with the base logic you state about the need for the ready check. But its currently the thing breaking the system. Until its fixed, they should remove it. At that point, if you queue for a battleground, you are agreeing to be ready. If you're not, then that is on you and you get the debuff. I don't like it either, but better to let people access the content they paid for than not.

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  • BigES
    BigES
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    @ZOS_GinaBruno

    I also had difficulty reading your post. Can you clarify the points below for me, please?

    I'll number them so its easy for you to reply.
    One of the main issues we have been working on is when you could be placed back into the queue after accepting a Ready Check without any messaging as to why, and you would then have this happen repeatedly. This issue only surfaces when there are a significant number of players in the queue. We plan to publish the fix for this in the next incremental patch for PC/Mac and console.

    1. So if someone declines the ready-check (or misses it), is your system currently dumping ALL players that were matched together back into a master pool of queued players? (e.g. if there's a ton of people online and the pool of queued players is massive, the queue times are massive). If you get dumped back into this master pool of queued players, do you go to the end of the queue line?
    There’s a similar issue where you will receive the “Forming Group” message but instead of being ported to a Battleground, you are placed back into the queue with no indication as to why. The fix for this issue will also be included in the next incremental patch for PC/Mac and console.

    2. This just simply a bug that is compounding the problem, right? What's causing this? Is this where its trying to put people in active Battleground matches that aren't full, and failing?
    In addition to these fixes, we are actively working on fixes for a number of other issues. This includes situations where you receive an “Instance Full” error message stating when attempting to queue for a dungeon, or receiving a message that someone declined an invite even if they have accepted it. We have fixes for both issues that we’re currently testing.

    Gina - I'm having A LOT of difficulty understanding why you guys don't just use the old grouping tool. With your old tool, once you queue'd it automatically put you in the dungeon after 60 seconds (or in this case - it would physically put in you a Battleground). Let's say someone drops, or leave the group. At that point, it should automatically search for a replacement from the main pool of queued players. Once the Battleground is full (4v4v4 players physically IN the Battleground), a timer starts to begin the event.

    Why can't the Battlegrounds themselves serve as the lobby? Just port everyone there, fill the event up, then start it.


  • ChunkyCat
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    It's always reassuring to see that my lack of faith in humanity is well founded.

    Some people just can't be reasoned with.

    @ZOS_GinaBruno, thanks for the update.
  • McCracken79
    McCracken79
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    Yoohoo4411 wrote: »
    It's always reassuring to see that my lack of faith in humanity is well founded.

    Some people just can't be reasoned with.

    @ZOS_GinaBruno, thanks for the update.

    Yes, some people are going a bit too far with their posts but they have a point here. All they are doing is trying to polish a turd, hey it may become shiny but guess what... its still a piece of crap that stinks!
  • Eisenhovver
    Eisenhovver
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    @ZOS_GinaBruno
    Your response and clarifications are much appreciated.
    I am very much hoping that this next 'fix' will actually address the issues. I think you will understand that people are getting rather frustrated with the promised 'fixes' either not working or in some cases causing more/worse issues.
    An intellectual is someone who takes more words than necessary to tell more than he knows. -Dwight D. Eisenhower
  • KingJ
    KingJ
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    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.
  • BraidasNM
    BraidasNM
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    Buy Morrowind for BG's, 4th patch attempt a month plus after launch will hopefully make BG's playable....nothing to be done for it at this point but i hope you guys realize how bad that sounds.

    Not to mention the lack of a matchmaking system, soloq, or anything else commonplace with BG's.
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  • Gravord
    Gravord
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    BraidasNM wrote: »
    Buy Morrowind for BG's, 4th patch attempt a month plus after launch will hopefully make BG's playable....nothing to be done for it at this point but i hope you guys realize how bad that sounds.

    Not to mention the lack of a matchmaking system, soloq, or anything else commonplace with BG's.

    4th? Youve missed half :)
    And even if it finally be fixed some day then the real problems start to be more visible - lowbies matched with lvl 50, proc set overload, eye of fire crap taking affecting half map, sorc op-ness in capture the flag modes and ton more.
    Edited by Gravord on June 30, 2017 4:51PM
  • Arcana
    Arcana
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    @ZOS_GinaBruno

    Thank you for the update. I play on console. Will the mid july update actually be playtested for functionality or are we waiting here on a fix that is just going to create more unforeseen issues as you have stated happen? Can we expect that ZOS will actually know BGs will actually work here or are we going to be waiting a month for the new issue breaking BGs to be fixed?

    I'm just afraid we're running on a hamster wheel here.

    thanks
  • bunnytrix
    bunnytrix
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    Sadly, it is quite obvious that the Battlegrounds grouping tool is never going to be fixed. Just like the normal grouping tool is never going to be fixed.
    All we are ever going to get is "we're working on a fix for the next incremental..or the one after that...or the one after that....."
    Always a bunch of words and no action.

    It's time to scrap it altogether and build a new functional grouping tool from scratch, with competent people who know how to do it. There's plenty of other MMOs with flawless grouping tools that could give them a few tips.
  • Skoomah
    Skoomah
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    The queue system issues has turned off so many of my hardcore pvp friends that we've stopped playing BG's.

    And only having 1 CP cyrodiil campaign has made the queues average 70+ or a 45-60 min wait every night I want to play. We can't even queue for bgs while we fight in cyrodiil because it's so painful to try to get back into cyrodiil.

    I was hoping to get into quality small group fights with BGs but instead I'm stuck in cyrodiil where it's a constant Zerg fest. It takes 30+ mins to get into a BG. What am I supppsed to do while I wait? PVE? No ty
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.
    Edited by ZOS_GinaBruno on June 30, 2017 6:19PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • BllyDnsr
    BllyDnsr
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins, impacting all the other teams.

    Perhaps, @ZOS_GinaBruno , have a separate option that you can select to say that you don't need ready check? Because, imo, if you queue up for something like a Cyrodiil campaign or Battlegrounds or a dungeon, then you should be ready to jump in there when that queue is up. We don't have a "ready check" for Cyrodiil when we're queued and sure don't think we need one. You have xx amount of seconds, then you're kicked out of the queue and have to start over... that's how Battlegrounds should be.
    Guildmaster of Obsidian Covenant.
  • timb16_ESO85
    timb16_ESO85
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    BllyDnsr wrote: »
    You have xx amount of seconds, then you're kicked out of the queue and have to start over... that's how Battlegrounds should be.

    Isn't that the ready check? you have xx seconds, if you're not ready, you're kicked from the queue. If this was removed, the forum would become a large amount of outrage from people being put in half completed groups (currently also happening with unbalanced teams in battlegrounds). I would much rather have to click ready (and prefer the queue system remembering this for a few minutes) and end up with a complete group, than being teleported in and having to wait while the other people slowly enter due to others canceling the teleport/leaving immediately.

  • Autolycus
    Autolycus
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    Normally I champion for the more relaxed, casual players in ESO, despite my progressive nature. However, if we're going to stick to a queue system for BGs, it should not be subordinated to random "busy work" that any particular individual may seek to fill the time. As soon as someone enters into a game system that involves other players, a utilitarian approach is more appropriate. One person who decides they weren't actually ready does so to the detriment of all others involved. That person should not be allowed to dictate whether or not others get into a group.

    Ready-checks should be done away with in favor of a delayed forced teleport. If you want someone to be able to finish looting a chest, they can do that in a 10-15s window. If that person is fighting a boss, then tough stuff man! Either you want to do BGs, or you want to fight the boss. I get not wanting to disrupt content for people, especially if the queue takes awhile, but frankly I don't think the wait time on these things will be very long at all with a properly-functioning matchmaking system.
    Edited by Autolycus on June 30, 2017 6:33PM
  • BigES
    BigES
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    Gina -

    1. People are FREQUENTLY missing the Ready Checks because the prompt to Ready Check does not appear when someone is in combat, dueling, zoning to a wayshrine, etc. What is the development team doing to solve this seemingly unsolvable issue.

    2. What happens to the other 1-3 people in your group if you decline or miss a Ready Check? Is your entire group thrown back into queue?

    3. What happens to the other 8-11 people you are matched with when 1 of the 12 people decline a Ready Check? Is the entire match worth of people (all 12) thrown back into queue?


    Please answer my questions. We're trying to help you!

  • MopeyHat
    MopeyHat
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    Autolycus wrote: »
    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    Normally I champion for the more relaxed, casual players in ESO, despite my progressive nature. However, if we're going to stick to a queue system for BGs, it should not be subordinated to random "busy work" that any particular individual may seek to fill the time. As soon as someone enters into a game system that involves other players, a utilitarian approach is more appropriate. One person who decides they weren't actually ready does so to the detriment of all others involved. That person should not be allowed to dictate whether or not others get into a group.

    Ready-checks should be done away with in favor of a delayed forced teleport. If you want someone to be able to finish looting a chest, they can do that in a 10-15s window. If that person is fighting a boss, then tough stuff man! Either you want to do BGs, or you want to fight the boss. I get not wanting to disrupt content for people, especially if the queue takes awhile, but frankly I don't think the wait time on these things will be very long at all with a properly-functioning matchmaking system.

    Why are people still asking them to axe the ready check? You want inactive players in BGs and dungeons???

    It's broken, no arguing that, but at least I can keep queuing while doing other things instead of getting stuck in a dungeon with afk tank or on a BG team with a couple inactives.
  • Sigtric
    Sigtric
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    I think if you hit the QUEUE button to go to BG, that's enough of a ready check. If you don't want to be taken away from something else don't queue.

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  • KingJ
    KingJ
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.
    @ZOS_GinaBruno but you realized by doing that you have forced the other 11 people from competing a BG match at all.The Ready check is one of the biggest issues keeping people out of match since IRS so easily troll able.If you removed it more people would get into BG easier and sooner.If you qued up for a BG you shouldn't do anything else and be ready to be ported it.The whole point of BG was for quick in and out combat but the ready check is adding a unneeded barrier that keep people out.
  • DDemon
    DDemon
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    If you really must insist on this ready check, just make it so that if no action is taken client side it just assumes you are ready?

    I mean, it makes no difference to me, as I use that cool plugin that keeps pressing ready for me, otherwise I'd end up with RSI from pressing F...
  • Blobsky
    Blobsky
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    To be fair, it probably is better to simply remove it - In the end, if somebody is queuing for Battlegrounds, it is clear they want a game (quickly) as they are choosing to do it. If they don't, then they can just not queue until they are ready
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  • BigES
    BigES
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    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    The only positive thing the Ready Check does it give an easy way for people to leave queue, without having to open the menu and hit "leave queue". That's literally it.

    The MASSIVE negative is that in the process of accommodating that minority of 1 person (that's doesn't even want to be in queue anyways), you guys are penalizing the majority 11/12 people that accepted the Ready Check.

    1 indecisive person should not just be allow to sit in queue and hit decline, decline, decline repeatedly until it is the 100% optimal moment for them to enter a Battleground.

    You are catering to the wrong people, and over-complicating your queuing system and making your coding life hell for no reason.

    If someone is forced into Battlegrounds (or a dungeon) that forgot they were in queue and got distracted or involved with something else, then just let them leave manually, and give that active or newly created Battlegrounds priority and fill it with players from the active queue.

  • Iyas
    Iyas
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    queued for 1 1/2 hour with a 3 man grp without any bg popup.
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  • Autolycus
    Autolycus
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    MopeyHat wrote: »
    Autolycus wrote: »
    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    Normally I champion for the more relaxed, casual players in ESO, despite my progressive nature. However, if we're going to stick to a queue system for BGs, it should not be subordinated to random "busy work" that any particular individual may seek to fill the time. As soon as someone enters into a game system that involves other players, a utilitarian approach is more appropriate. One person who decides they weren't actually ready does so to the detriment of all others involved. That person should not be allowed to dictate whether or not others get into a group.

    Ready-checks should be done away with in favor of a delayed forced teleport. If you want someone to be able to finish looting a chest, they can do that in a 10-15s window. If that person is fighting a boss, then tough stuff man! Either you want to do BGs, or you want to fight the boss. I get not wanting to disrupt content for people, especially if the queue takes awhile, but frankly I don't think the wait time on these things will be very long at all with a properly-functioning matchmaking system.

    Why are people still asking them to axe the ready check? You want inactive players in BGs and dungeons???

    It's broken, no arguing that, but at least I can keep queuing while doing other things instead of getting stuck in a dungeon with afk tank or on a BG team with a couple inactives.

    Yes, but to understand why you have to take it a step further. BGs are a widely anticipated/desirable content. There are enough people trying to get into these to have short wait times in a properly-functioning matchmaking system. BGs already have a game system in place to kick inactives quickly after the match starts, and again with a properly-functioning matchmaking system, those spots will be quickly filled as well.

    It's not and won't be the same as getting into a dungeon with inactives. And compared to a dungeon, the match will still go on and will finish with or without them. And yeah, maybe it's not a great match because they will need to be replaced part-way through. Worst case in this situation, you have a bad match and move on. You and everyone else still got to participate in the entire BG match however, unlike in dungeons where an MIA player may stop you from progressing.
  • Mayorz
    Mayorz
    ✭✭✭
    I'm sorry but what? something thats clearly messing up battlegrounds wont be removed because someone cant finish his quest? then dont q for battlegrounds in the first place if you're going to do a quest. its your own fault if you q battlegrounds and decide you wana quest .

    Keep this up and you wont have any players left to even fix battlegrounds for lol
    Edited by Mayorz on June 30, 2017 8:24PM
  • Sophieous
    Sophieous
    ✭✭✭✭
    KingJ wrote: »
    @ZOS_GinaBruno Is it possible can you explain why we need a ready check?Can you remove the ready check that should greatly improve people issue of getting into BG.

    We implemented a Ready Check to give players an out in case they simply aren't ready to be ported to a Battleground. If you're in the middle of completing a quest for example, or looting a Treasure Chest, or killing a boss - you may not be ready to be taken away from that activity as soon as a Battleground is ready to begin. By declining the Ready Check, you're essentially telling our system that it should find someone else to replace you and you don't want to be ported yet. Not having this means someone could suddenly be taken away from something they were in the middle of doing, which could also lead to players immediately leaving as soon as a Battleground begins to return to their prior activity, impacting all the other teams.


    Edit: Made a small clarification.

    Then don't queue.

    How can it get simpler than that?

    You know no one wants the ready check, everyone is BEGGING YOU to remove it for a week to at least TEST IT, not even permanently implement it and all you do is punish the 99% cus you care about the 1%.

    If I queue for a bg or a dungeon it's my responsibility and my fault if i dont finish what im doing before it ports me in.
    You used to have it like that for two years and it was fine.

    So what you are saying is, your ready check code is bugged but you are willing to ignore the 99% that is ready to port it, for the 1% that might not have the chance to? Am i reading correctly???????????
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