Nothing the Skeleton costume cant fix!
I do ask players about gameplay. half the time I get someone telling me "google it"Did it go something like this....
"Greetings ____________
Thank you for contacting The Elder Scrolls Online Team!
While we do love to help, the in-game support team is best to contact when an in-game issue arises, like problematic bugs, quest issues, or needing to report another player.
Cultivating a helpful and lively gameplay community is very important aspect of The Elder Scrolls Online. We would also appreciate if players could first ask each other whenever they have a question related to gameplay mechanics, and help out other players if they see a question being asked which they know the answer."
So basically what they're saying is CBA to help you, go find out what the problem is by asking everyone else and resolve it on your own you minion!
You guys made the game, just tell me the answer, its not difficult...
Thanks for the support Zenimax GREAT HELP as always....Not
Nothing the Skeleton costume cant fix!
Except looking sexy / good. Skeletons are unnatural looking with zero Appeal.
tsvetan.dimitrov76cub18_ESO wrote: »Targanwolf wrote: »This discussion brings up a VERY sore point with me.The level 20 main story quest CASTLE OF WORMS. I have a wood elf NB bow centric leather wearing main character.The final part of the quest puts you in a confined space with a multitude of attackers......AND REPEATS IT even after you survive the first wave. I tried it 4x at level 23 and failed.I tried it at level 31(all green armor and weapons,food buff,all equipment enchanted of some sort. Failed all 4 times.The main story continues to be blocked as well as some skill advancement. I'm going to try again at level 34 and I sure wish I didn't have to(talk about having to swallow bad tasting medicine). This instance is just poor design magnified by gimped NB ability's.
Somehow the concept of fighting for that subscription renewal every month seems to have escaped some peoples understanding.They don't seem to understand that they are in the entertainment service business. That doesn't mean you blow in the wind to every consumer whim...but it does mean very fast removal of major obstacles to a paying customer enjoyment and encouraging them to pay you again next month.
Just wait to see the final quest in Bangkorai - "To walk on far shores" or something like that - now that is a quest designed by someone that really hates nightblades
knudjmb14_ESO wrote: »My name is Wrench and I'm a Nightblade. I was told I would have company here.
knudjmb14_ESO wrote: »My name is Wrench and I'm a Nightblade. I was told I would have company here.
Welcome, Wrench... complimentary beverages (vodka included) are to the left...
knudjmb14_ESO wrote: »tsvetan.dimitrov76cub18_ESO wrote: »Targanwolf wrote: »This discussion brings up a VERY sore point with me.The level 20 main story quest CASTLE OF WORMS. I have a wood elf NB bow centric leather wearing main character.The final part of the quest puts you in a confined space with a multitude of attackers......AND REPEATS IT even after you survive the first wave. I tried it 4x at level 23 and failed.I tried it at level 31(all green armor and weapons,food buff,all equipment enchanted of some sort. Failed all 4 times.The main story continues to be blocked as well as some skill advancement. I'm going to try again at level 34 and I sure wish I didn't have to(talk about having to swallow bad tasting medicine). This instance is just poor design magnified by gimped NB ability's.
Somehow the concept of fighting for that subscription renewal every month seems to have escaped some peoples understanding.They don't seem to understand that they are in the entertainment service business. That doesn't mean you blow in the wind to every consumer whim...but it does mean very fast removal of major obstacles to a paying customer enjoyment and encouraging them to pay you again next month.
Just wait to see the final quest in Bangkorai - "To walk on far shores" or something like that - now that is a quest designed by someone that really hates nightblades
I was doing this very quest this morning and I just gave up. I looked at all the mobs/trash ahead me, took a deep breath and logged off to play a different character. So depressing.
Any other changes on the invisibility skills being planned? From what I've seen and experienced, it costs a lot of magicka to become invisible for 4 seconds per use, when it's easily interrupted by AoE spells, being hit with DoT, detect potions or even 1 nearby enemy with the increasingly popular Mage Light skill.
It's a very unique class defining ability, personally I think it should last longer than 4 seconds at max rank if it's so easily countered, especially on the PvP battlefield.
Stamina builds are another huge thing. Nightblades are complimented by stamina, especially if they're using medium armor. All the class skills are magicka based though, and stamina builds are much more costly and usually don't put out as much as magicka builds.
Before any buffs though, I think most of us just want our skills/passives to work properly.
Any other changes on the invisibility skills being planned? From what I've seen and experienced, it costs a lot of magicka to become invisible for 4 seconds per use, when it's easily interrupted by AoE spells, being hit with DoT, detect potions or even 1 nearby enemy with the increasingly popular Mage Light skill.
It's a very unique class defining ability, personally I think it should last longer than 4 seconds at max rank if it's so easily countered, especially on the PvP battlefield.
Stamina builds are another huge thing. Nightblades are complimented by stamina, especially if they're using medium armor. All the class skills are magicka based though, and stamina builds are much more costly and usually don't put out as much as magicka builds.
Before any buffs though, I think most of us just want our skills/passives to work properly.
2.9 seconds...so not even 4 seconds. 4 seconds would be nice. Personally I think the 16% increase from passives is weak. I should be 1 & 2 seconds, not 8% & 16%. That way path skills are skill the same time etc, shades would take a 1 second hit, I think it would increase our short skills enough to make them useful but not impact our longer skills too much. But I agree, more than anything else, I just want our stuff to work the way it says it should.
Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?
Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?
Mhm... now show me a DPS meter from a melee NB with some caster-comparable damage on a longer boss fight.
Ambush from stealth, so crit there. Surprise attack, guessing a shadowy disguise preempted that, so crit. Ultimate hit for 500...seems weak for an ultimate. Then our staple execute ability, that does 300% more with low hp. If he used disguise prior to that, it was a crit on top of it.
Fairly impressive. There is two parts to this screen shot that are not mentioned. First, did he get a jump on you (I am guessing he did) and second, did he wear a dress and carry a stick? Or did he do this with a knife?
Yes. Sorcs can burst as much with crystal shards and sustain better, from range. A melee character, that are more in risk of getting damaged, should have superior dmg.some people are actually saying that they want this kind of single-target damage and be able to push 1000 sustained in PvE at the same time?
No need to be mad at me.
Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
Not mad, more bewildered. Also, I never said or implied that class skills should be utility skills only. I said that weapon skills should be able to compete. Not to mention, if you look at Night Blade Skill trees:
Assassin: 2 Attack Skills (Assassin's Blade, Teleport Strike), 3 Utility Skills (Blur, Mark Target, Haste)
Shadow: 2 Attack Skills (Veiled Strike, Path of Darkness), 3 Utility Skills (Shadow Cloak, Aspect of Terror, Summon Shade)
Siphoning: 3 Attack Skills (Strife, Cripple, Drain Power), 2 Utility Skills (Agony, Siphoning Strikes)
So for Night Blades at least...most of our class skills (8 of 15) are utility skills.If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
I understand that weapon skill damage is the same regardless of class, but also regardless of class, the weapon skill damage does not even come close to the class skill only build damage. I still do not understand why you are insisting that some how the people that want stamina builds are wanting class to be utility only, I assume I am speaking for most of us, we want to have the choice, not be forced down the path of cloth wearing only.Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
I'm sure you can find groups willing to go there just for fun or to give it a try.
Twisting the play how you want? Not really. Let me ask you this, a month ago in PvP when everyone, their brother, mother and even extended relatives were running around in full medium armor for the stamina regen, and sword/board for the (most did not realize at the time bugged) insane bash damage, when if you wanted to be effective in PvP, you did not care about magicka or spells. Every fight was shield assault in for stun, and bash to death. Did you say to people to stop dreaming about casting spells? You are going to just get interrupt bash spammed to death? Or did you know in your mind that was wrong, and that the developers intended to have players actually use their class abilities or spells?
Saying that the builds cannot be even and not even possible in a game like this is true, I agree with that statement. If you keep adding to one side, players find a way to exploit and make the scales tip the other way. So you end up chasing your tail nerfing one the buffing the other and vice versa. The thing is you are missing my point, that the balance should be a hell of a lot closer. It should not be so far lopsided in the favor of magicka over stamina. It should at least be close enough to make the choice linger in your head a little bit.If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.
To me it sounds like in the back of your mind, you also agree that the stamina builds should be closer, just that you have lost all faith that the balance will be restored. I am not looking for a perfect balance, I would at least like to see some effort towards that balance.
Now your suggestion to better stamina management passives...I have an odd feeling that they will introduce something like that with the thieves guild skill line. I am guessing that the actives are going to be something like pick pocketing, maybe some toggle dodge thing, or some sort of stamina restoring ability, and a bunch of passives for stamina cost reductions to dodge, sneak, sprint.
This entire stamina build thread may seem like it is out of place on the Night Blade Update thread, but with the upcoming change to the shadow passive, to give static stamina regeneration when a shadow ability is slotted (lets be real here, aside from Veiled Strike and its morphs, Shadow is a utility tree), it is going to make stamina weapon builds look a lot more viable for Night Blades in particular. Mainly because we will be the only class with a static 30% increase (unless they lower the number) to stamina regeneration. Couple that with Siphoning Attacks, we would have a stamina well that would be very hard to keep empty, especially in medium armor.
For those who insist on using melee build:
Max your magicka and spell damage before you max your stamina and slot flawless dawnbreaker. Ideally DW on both bars is good option. You will have better execute DPS than NB casters but not you will run out of magicka faster.
Finally it is not high damage that makes caster have more DPS. It is all about animation cancelling and DoTs. Melee attack animation cancelling is kind of lame. Melee build also are not good at resource management.
Or just quit
If that was to be the case, every class should be able to do it and then they need to completely overhaul all the classes.
Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?
Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?
After nerf, no, it cant. Definatly not in PvP.
Meteor almost always hit me for around 1300-1800 http://oi58.tinypic.com/2mgsj14.jpg
Getting ultimate charges up in PvP as a NB is not easy either.
Problem is, like i said, that other classes can do just as much burst, but much better sustained while not beeing in melee.
Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?