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Nightblade Update

  • Jaxom
    Jaxom
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    I only hear that when I first start playing. Usually after about 10 minutes, it seems to fade into the background and I dont notice anymore. The funniest thing is if I'm calling a horse, watching your skele do the whistle emote, but not hear anything.

    Cant whistle if you dont have lips!! pretty hilarious IMO.
  • Aoifesan
    Aoifesan
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    Jaxom wrote: »
    Razour wrote: »
    Worstluck wrote: »
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3

    Hmmm, yes, I kinda think of them as my dress and walking stick. :(

    Nothing the Skeleton costume cant fix!

    Except looking sexy / good. Skeletons are unnatural looking with zero Appeal.
  • Cody
    Cody
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    in my opinion, one of the reasons why people don't do so well, is c
    Blinks wrote: »
    Did it go something like this....

    "Greetings ____________



    Thank you for contacting The Elder Scrolls Online Team!



    While we do love to help, the in-game support team is best to contact when an in-game issue arises, like problematic bugs, quest issues, or needing to report another player.

    Cultivating a helpful and lively gameplay community is very important aspect of The Elder Scrolls Online. We would also appreciate if players could first ask each other whenever they have a question related to gameplay mechanics, and help out other players if they see a question being asked which they know the answer."


    So basically what they're saying is CBA to help you, go find out what the problem is by asking everyone else and resolve it on your own you minion!

    You guys made the game, just tell me the answer, its not difficult...
    Thanks for the support Zenimax GREAT HELP as always....Not
    I do ask players about gameplay. half the time I get someone telling me "google it" :(
    Edited by Cody on June 13, 2014 4:53PM
  • 88mister88b16_ESO
    i have an suggjestion regarding nightblade and one regarding all classes.
    1 is for nightblades cloack of darkness to prelong the invisibillity of this abillity slightly as its currently not viable when you use cloack of darkness and then following it up with a standard heavy bow attack animation.either prolong the invisibillity or add a attackspeed bonus when in stealth to the nightblade class.
    second suggestion pls fix weaponswap when in sprint mode,currently all classes cant swap weapon while sprinting.enable this and weaponswap will be more fluid.
  • Jaxom
    Jaxom
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    Aoifesan wrote: »
    Jaxom wrote: »
    Razour wrote: »
    Worstluck wrote: »
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3

    Hmmm, yes, I kinda think of them as my dress and walking stick. :(

    Nothing the Skeleton costume cant fix!

    Except looking sexy / good. Skeletons are unnatural looking with zero Appeal.

    I was half joking. :smile: I do use it something in PvP. It does surprisingly help me blend into keep walls during large assaults.
  • knudjmb14_ESO
    knudjmb14_ESO
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    My name is Wrench and I'm a Nightblade. I was told I would have company here.
  • knudjmb14_ESO
    knudjmb14_ESO
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    Targanwolf wrote: »
    This discussion brings up a VERY sore point with me.The level 20 main story quest CASTLE OF WORMS. I have a wood elf NB bow centric leather wearing main character.The final part of the quest puts you in a confined space with a multitude of attackers......AND REPEATS IT even after you survive the first wave. I tried it 4x at level 23 and failed.I tried it at level 31(all green armor and weapons,food buff,all equipment enchanted of some sort. Failed all 4 times.The main story continues to be blocked as well as some skill advancement. I'm going to try again at level 34 and I sure wish I didn't have to(talk about having to swallow bad tasting medicine). This instance is just poor design magnified by gimped NB ability's.

    Somehow the concept of fighting for that subscription renewal every month seems to have escaped some peoples understanding.They don't seem to understand that they are in the entertainment service business. That doesn't mean you blow in the wind to every consumer whim...but it does mean very fast removal of major obstacles to a paying customer enjoyment and encouraging them to pay you again next month.

    Just wait to see the final quest in Bangkorai - "To walk on far shores" or something like that - now that is a quest designed by someone that really hates nightblades

    I was doing this very quest this morning and I just gave up. I looked at all the mobs/trash ahead me, took a deep breath and logged off to play a different character. So depressing.
  • Grim13
    Grim13
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    My name is Wrench and I'm a Nightblade. I was told I would have company here.

    Welcome, Wrench... complimentary beverages (vodka included) are to the left...
  • Wolfaen
    Wolfaen
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    Grim13 wrote: »
    My name is Wrench and I'm a Nightblade. I was told I would have company here.

    Welcome, Wrench... complimentary beverages (vodka included) are to the left...

    Welcome and yes, liquor is to you left and you can join the loud and aggressive group in the bar over there. Or if you are looking for something different we have Prozac available in the room to your right as well as therapy sessions and cry groups. We tell our brothers, "every tear brings the Nightblade fix near.." It saddens me to say, but it seems to have the opposite effect..

    Enjoy your stay. We'll be here for awhile!
    Wolfaen Moltencloak | Imperial Dragon Knight
    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • Lyall84
    Lyall84
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    Targanwolf wrote: »
    This discussion brings up a VERY sore point with me.The level 20 main story quest CASTLE OF WORMS. I have a wood elf NB bow centric leather wearing main character.The final part of the quest puts you in a confined space with a multitude of attackers......AND REPEATS IT even after you survive the first wave. I tried it 4x at level 23 and failed.I tried it at level 31(all green armor and weapons,food buff,all equipment enchanted of some sort. Failed all 4 times.The main story continues to be blocked as well as some skill advancement. I'm going to try again at level 34 and I sure wish I didn't have to(talk about having to swallow bad tasting medicine). This instance is just poor design magnified by gimped NB ability's.

    Somehow the concept of fighting for that subscription renewal every month seems to have escaped some peoples understanding.They don't seem to understand that they are in the entertainment service business. That doesn't mean you blow in the wind to every consumer whim...but it does mean very fast removal of major obstacles to a paying customer enjoyment and encouraging them to pay you again next month.

    Just wait to see the final quest in Bangkorai - "To walk on far shores" or something like that - now that is a quest designed by someone that really hates nightblades

    I was doing this very quest this morning and I just gave up. I looked at all the mobs/trash ahead me, took a deep breath and logged off to play a different character. So depressing.

    I had to use power extraction and dawnbreaker (fighters guild ultimate) to beat that quest. Was a pain.
  • Hamfast
    Hamfast
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    Hello, My name is Hamfast, and I am a Nightblade...

    I have followed Sorc's into boss fights in hopes I could do enough damage to get credit...

    I have found 10 levels may not be enough of a boost to beat some mobs on Solo Quests

    I have followed this thread hoping to get news... but I am too pig headed to respec to a nightstick

    I know the Vodka is to the left, the Prozac is to the right, but I already take Prozac and can't drink so I will sit here in the middle, reading this thread, day dreaming of bygone days.
    Of all the things I have lost, I miss my mind the most...
  • Enesse
    Enesse
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    Any other changes on the invisibility skills being planned? From what I've seen and experienced, it costs a lot of magicka to become invisible for 3 seconds per use, when it's easily interrupted by AoE spells, being hit with DoT, detect potions or even 1 nearby enemy with the increasingly popular Mage Light skill.
    It's a very unique class defining ability, personally I think it should last longer than 3 seconds at max rank if it's so easily countered, especially on the PvP battlefield.

    Stamina builds are another huge thing. Nightblades are complimented by stamina, especially if they're using medium armor. All the class skills are magicka based though, and stamina builds are much more costly and usually don't put out as much as magicka builds.

    Before any buffs though, I think most of us just want our skills/passives to work properly.
    Edited by Enesse on June 13, 2014 11:21PM
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • bg22
    bg22
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    OkieDokie wrote: »
    Jeddahwe wrote: »
    Some are posting over at Tameriel Caster NB (Resto Staff) is one of the highest PvE DPS in the game from 12 man content!

    @Jeddahwe

    Could you link me that thread please?

    This is why I'm leavin... So sick of "caster this, caster that". Should just change the damn name to "Harry Potter and the book of Scrolls".

  • Lyall84
    Lyall84
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    Enesse wrote: »
    Any other changes on the invisibility skills being planned? From what I've seen and experienced, it costs a lot of magicka to become invisible for 4 seconds per use, when it's easily interrupted by AoE spells, being hit with DoT, detect potions or even 1 nearby enemy with the increasingly popular Mage Light skill.
    It's a very unique class defining ability, personally I think it should last longer than 4 seconds at max rank if it's so easily countered, especially on the PvP battlefield.

    Stamina builds are another huge thing. Nightblades are complimented by stamina, especially if they're using medium armor. All the class skills are magicka based though, and stamina builds are much more costly and usually don't put out as much as magicka builds.

    Before any buffs though, I think most of us just want our skills/passives to work properly.

    2.9 seconds...so not even 4 seconds. 4 seconds would be nice. Personally I think the 16% increase from passives is weak. I should be 1 & 2 seconds, not 8% & 16%. That way path skills are skill the same time etc, shades would take a 1 second hit, I think it would increase our short skills enough to make them useful but not impact our longer skills too much. But I agree, more than anything else, I just want our stuff to work the way it says it should.
  • Enesse
    Enesse
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    Lyall84 wrote: »
    Enesse wrote: »
    Any other changes on the invisibility skills being planned? From what I've seen and experienced, it costs a lot of magicka to become invisible for 4 seconds per use, when it's easily interrupted by AoE spells, being hit with DoT, detect potions or even 1 nearby enemy with the increasingly popular Mage Light skill.
    It's a very unique class defining ability, personally I think it should last longer than 4 seconds at max rank if it's so easily countered, especially on the PvP battlefield.

    Stamina builds are another huge thing. Nightblades are complimented by stamina, especially if they're using medium armor. All the class skills are magicka based though, and stamina builds are much more costly and usually don't put out as much as magicka builds.

    Before any buffs though, I think most of us just want our skills/passives to work properly.

    2.9 seconds...so not even 4 seconds. 4 seconds would be nice. Personally I think the 16% increase from passives is weak. I should be 1 & 2 seconds, not 8% & 16%. That way path skills are skill the same time etc, shades would take a 1 second hit, I think it would increase our short skills enough to make them useful but not impact our longer skills too much. But I agree, more than anything else, I just want our stuff to work the way it says it should.

    Oh, you're right..I don't know why I was thinking mine was 3.9 just now, I'll edit that. But yeah.
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • Baphomet
    Baphomet
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    Screenshot_20140613_202447_zps8e4769c2.png

    Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Phaade
    Phaade
    Greetings,

    I agree with the players that say you can still win on a NB - I solo 100% in PvP and it's true, against any class, but, if and when the tables are turned it's pretty damned tough to recover...to say the least...

    It's also true that NB's are being left behind (and laughed at) by the endgame community...that's a bit of a zinger...

    It's also true that the timetable is out of line with the severity and overall impact of these issues to the class (and how the class is perceived - which is worse than reality).

    And dang it, I thought Medium Armor was nerfed (actually learned something in this thread). Why did you do that ZOS!?!?!? o.O

    That said - thanks ZOS for the transparency and for the very small effort it took to inform us of your plans. Looking forward to an expedited timetable and a major effort in delivering on these promises.

    Good Hunting,

    Phaade

    VR11/PvP-R14 NB
    AD/A.Bow/Wabba

    VR12/PvP-R16 NightBlade
    AD - Wabba
  • GlassHalfFull
    GlassHalfFull
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    Worstluck wrote: »
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3

    Now I understand why my brand new Nightblade character wore light armor clothes and only found the restoration staff in the started prison area of Cold Harbor. I should have paid attention and kept it.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • Lyall84
    Lyall84
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    Baphomet wrote: »
    Screenshot_20140613_202447_zps8e4769c2.png

    Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?

    Ambush from stealth, so crit there. Surprise attack, guessing a shadowy disguise preempted that, so crit. Ultimate hit for 500...seems weak for an ultimate. Then our staple execute ability, that does 300% more with low hp. If he used disguise prior to that, it was a crit on top of it.

    Fairly impressive. There is two parts to this screen shot that are not mentioned. First, did he get a jump on you (I am guessing he did) and second, did he wear a dress and carry a stick? Or did he do this with a knife?

    I think the biggest fix, and thing that will stop most of our complaints, is fixing shadowy disguise and its other morph to actually be usefull mid combat and not break us out of stealth whenever we are affected with damage over time, or any debuff or hit by AoE or have our own dots tick damage. That and fixing our passives. For anyone wanting to melee regardless of class, wants stamina skills fixed.
    Edited by Lyall84 on June 14, 2014 12:06AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Baphomet wrote: »
    Screenshot_20140613_202447_zps8e4769c2.png

    Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?

    Mhm... now show me a DPS meter from a melee NB with some caster-comparable damage on a longer boss fight.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Jeddahwe
    Jeddahwe
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    Remove the animation canceling mechanic and balance the class accordingly!
  • Baphomet
    Baphomet
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    Mhm... now show me a DPS meter from a melee NB with some caster-comparable damage on a longer boss fight.

    I'll try when my nightblade reaches VR 12 - if you can show me a DK who can deal the same kind of single-target dps. The classes are designed to excel at different things, but some people are actually saying that they want this kind of single-target damage and be able to push 1000 sustained in PvE at the same time?

    Does that not occur illogical (and maybe a big selfish) to anyone?

    If that was to be the case, every class should be able to do it and then they need to completely overhaul all the classes.
    Ambush from stealth, so crit there. Surprise attack, guessing a shadowy disguise preempted that, so crit. Ultimate hit for 500...seems weak for an ultimate. Then our staple execute ability, that does 300% more with low hp. If he used disguise prior to that, it was a crit on top of it.

    Fairly impressive. There is two parts to this screen shot that are not mentioned. First, did he get a jump on you (I am guessing he did) and second, did he wear a dress and carry a stick? Or did he do this with a knife?

    I want to give this guy credit for a well staged ambush. My own nightblade isn't able to deal out quite as much damage yet but the fact it that it is possible. He was VR 8 and was a dual wielding, medium armor wearing nightblade. I wasn't marked but he probably popped a potion before he attacked.

    As for all the "broken" passives, the only ones I am sufferting from is that cripple and elemental wall break your stealth, magicka flood doesn't work and that hemorrhage don't seem to increase damage on crits. In big battles dark cloak/shadow disguise does seems to break stealth sometimes, but all classes have issues where their abilities don't go off or doesn't connect with the target in those scenarios.

    For further testing, refer to this video. It seems like a lot of the passives and abilities people keep complaining not to be working are indeed working:


    https://youtube.com/watch?v=I-mHd_Mvleo


    Edited by Baphomet on June 14, 2014 7:19AM
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Selodaoc
    Selodaoc
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    Burst, not sustained. Most likely your a a lower VR player. 500 dmg on ultimate is pathetic when meteor hits for around 1500
    some people are actually saying that they want this kind of single-target damage and be able to push 1000 sustained in PvE at the same time?
    Yes. Sorcs can burst as much with crystal shards and sustain better, from range. A melee character, that are more in risk of getting damaged, should have superior dmg.
    Edited by Selodaoc on June 14, 2014 8:48AM
  • Baphomet
    Baphomet
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    Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • tino.antoninieb17_ESO
    Lyall84 wrote: »
    OkieDokie wrote: »
    No need to be mad at me.

    Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.

    Not mad, more bewildered. Also, I never said or implied that class skills should be utility skills only. I said that weapon skills should be able to compete. Not to mention, if you look at Night Blade Skill trees:

    Assassin: 2 Attack Skills (Assassin's Blade, Teleport Strike), 3 Utility Skills (Blur, Mark Target, Haste)

    Shadow: 2 Attack Skills (Veiled Strike, Path of Darkness), 3 Utility Skills (Shadow Cloak, Aspect of Terror, Summon Shade)

    Siphoning: 3 Attack Skills (Strife, Cripple, Drain Power), 2 Utility Skills (Agony, Siphoning Strikes)

    So for Night Blades at least...most of our class skills (8 of 15) are utility skills.
    OkieDokie wrote: »
    If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.

    I understand that weapon skill damage is the same regardless of class, but also regardless of class, the weapon skill damage does not even come close to the class skill only build damage. I still do not understand why you are insisting that some how the people that want stamina builds are wanting class to be utility only, I assume I am speaking for most of us, we want to have the choice, not be forced down the path of cloth wearing only.
    OkieDokie wrote: »
    Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
    I'm sure you can find groups willing to go there just for fun or to give it a try.

    Twisting the play how you want? Not really. Let me ask you this, a month ago in PvP when everyone, their brother, mother and even extended relatives were running around in full medium armor for the stamina regen, and sword/board for the (most did not realize at the time bugged) insane bash damage, when if you wanted to be effective in PvP, you did not care about magicka or spells. Every fight was shield assault in for stun, and bash to death. Did you say to people to stop dreaming about casting spells? You are going to just get interrupt bash spammed to death? Or did you know in your mind that was wrong, and that the developers intended to have players actually use their class abilities or spells?

    Saying that the builds cannot be even and not even possible in a game like this is true, I agree with that statement. If you keep adding to one side, players find a way to exploit and make the scales tip the other way. So you end up chasing your tail nerfing one the buffing the other and vice versa. The thing is you are missing my point, that the balance should be a hell of a lot closer. It should not be so far lopsided in the favor of magicka over stamina. It should at least be close enough to make the choice linger in your head a little bit.
    OkieDokie wrote: »
    If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.

    To me it sounds like in the back of your mind, you also agree that the stamina builds should be closer, just that you have lost all faith that the balance will be restored. I am not looking for a perfect balance, I would at least like to see some effort towards that balance.

    Now your suggestion to better stamina management passives...I have an odd feeling that they will introduce something like that with the thieves guild skill line. I am guessing that the actives are going to be something like pick pocketing, maybe some toggle dodge thing, or some sort of stamina restoring ability, and a bunch of passives for stamina cost reductions to dodge, sneak, sprint.

    This entire stamina build thread may seem like it is out of place on the Night Blade Update thread, but with the upcoming change to the shadow passive, to give static stamina regeneration when a shadow ability is slotted (lets be real here, aside from Veiled Strike and its morphs, Shadow is a utility tree), it is going to make stamina weapon builds look a lot more viable for Night Blades in particular. Mainly because we will be the only class with a static 30% increase (unless they lower the number) to stamina regeneration. Couple that with Siphoning Attacks, we would have a stamina well that would be very hard to keep empty, especially in medium armor.

    I am stamina driven NB - dw , bow - redguard. I dont have problems with stamina . Actually i cant run out of stamina if i use siphoning attacks. Still i do just half of damage my dk ( equally equipped ) can do . Stamina is not an issue. Actually how stamina can be problem when we all say that stamina builds cant do close damage to magica builds. And they fix it by adding more stamina regen ???? Siphoning attacks are reducing our damage for like 10 % and still DK is doing double damage ! Obviously stamina regen is not problem. Problem is that stamina abilities doesn't do enough damage. That is partially connected with light attack canceling which is not nearly effective as with magic spells and with fact that magic builds can shoot over the block ( lot less dps uptime). Those changes are not addressing stamina/magic imbalance at all . They are increasing NB output in non selective way. Besides i havent heard ever that ZOS said - yes guys - we have problem with stamina/magic imbalance. That imbalance is not just NB issue- same thing u have with all other classes.
    One more thing - if we talk about NB's then for sure we have to separate PVP and PVE discussion. Namely in PVE NB's are much less powerful then in PVP. Expecting that we can have PVP/PVE balance with same NB efficiency without tweaking class skills is impossible. Regarding my NB i really dont see reason to touch it anymore till ZOS comes out with plan "fixing NB" and say - ok guys main idea regarding NB fixing is this ..... and we will be there within .... 2 months . I really dont see reason why to have high hopes when in 2 month from now maybe NB will be OP class but only if using magic build.
    Edited by tino.antoninieb17_ESO on June 14, 2014 9:24AM
  • captain_awesome
    captain_awesome
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    Aziz006 wrote: »
    For those who insist on using melee build:
    Max your magicka and spell damage before you max your stamina and slot flawless dawnbreaker. Ideally DW on both bars is good option. You will have better execute DPS than NB casters but not you will run out of magicka faster.

    Finally it is not high damage that makes caster have more DPS. It is all about animation cancelling and DoTs. Melee attack animation cancelling is kind of lame. Melee build also are not good at resource management.

    Or just quit ;)

    So youre saying magic based dps is based on animation canceling (CHEATING).
    And.
    Phyical dps cant really animation cancel so we should change to magic based dps... Or quit.

    Did you really just say that?
    Dominion FTW.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Baphomet wrote: »

    If that was to be the case, every class should be able to do it and then they need to completely overhaul all the classes.


    From what youve written I can agree with this part. Yes, they should do a full balance overhaul - starting with stamina / magica balance, weapon / spell balance and cloth / everything else balance. If they can manage to straighten out these underlying clusterfucks, then they can move to class balancing.

    But I dont have much hope for that. They couldnt even balance food / drink buffs.
    Edited by khele23eb17_ESO on June 14, 2014 2:53PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Selodaoc
    Selodaoc
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    Baphomet wrote: »
    Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?

    After nerf, no, it cant. Definatly not in PvP.

    Meteor almost always hit me for around 1300-1800 http://oi58.tinypic.com/2mgsj14.jpg
    Getting ultimate charges up in PvP as a NB is not easy either.

    Problem is, like i said, that other classes can do just as much burst, but much better sustained while not beeing in melee.
  • Eivar
    Eivar
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    Selodaoc wrote: »
    Baphomet wrote: »
    Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?

    After nerf, no, it cant. Definatly not in PvP.

    Meteor almost always hit me for around 1300-1800 http://oi58.tinypic.com/2mgsj14.jpg
    Getting ultimate charges up in PvP as a NB is not easy either.

    Problem is, like i said, that other classes can do just as much burst, but much better sustained while not beeing in melee.

    Actually if you use siphoning abilities and have soul harvest slotted you gain ult pretty fast, not to hard to slot soul harvest, and swap weapon bars to use another ult when you have enough.
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Baphomet wrote: »
    Screenshot_20140613_202447_zps8e4769c2.png

    Now can we drop all that nonsense about nightblades not dealing enough damage and agree that they just need their passives fixed?

    I shrugged off those saying NB can't do damage as internet warriors who do gain most of their knowledge from reading unverified complaint posts. The issues with NB has NEVER been about the lack of single target damage. It is about broken passives, broken abilities along with certain weak ones, lack of synergy in builds (to a lesser extent) and lack of AOE in an AOE grind game that is not friendly to a class largely engineered for single target melee damage.

    The issues mistakenly discussed by these forum warriors is that stamina builds are weak (this has NOTHING to do with NB) and that the game demands too much AOE grind which the class lacks unless playing a tank and/or staff build which is the cop out for every class anyway.

    Sad thing is though that death report is entirely class based abilities ... which means that player is likely the typical resto-staff user for the bonus damage it offers which, again, is the issue caused by Stamina abilities under performing.
    Edited by Tamanous on June 14, 2014 7:17PM
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