ZOS_JessicaFolsom wrote: »We're working on improvements and fixes to sneak that should help. The issue where your own DoTs break you out of stealth is not intended. There is also an issue with Evasion breaking prematurely. The Evasion bug is being fixed in 1.2.0 fixed in v.1.2.0, which is on the PTS right now. The DoT bug is one we're still working on, and will be fixed as soon as possible.
Your own DoTs are not the only thing that break you out of stealth. For example, whenever I am fighting a NPC that dual wields, and they use the sparks or w/e the debuff is that gives me a 15% chance to miss, that debuff does not do any damage, but causes me to break out of invisibility when I use Shadowy Disguise after a half second. So with the debuff on me, I can spam through my magicka bar until it is dry and not go invisible for long enough to avoid a single hit.
There are several other issues with the Shadowy Disguise and its counterpart morph, in PvP for example. If I am in melee range, players just have to swing in my general direction or AoE or whatever, and it knocks us out of invisibility. This ability is the only thing close to a "OH SH**!" button that night blades have sole access to. Templars and Sorcerers have a 30% damage shield they can throw up that lasts for 8 seconds I believe, and Dragon Knights have a 30% heal. Those are huge sources of relief when they are about to die. Night Blades get a 2.5 (2.9 with passives) second invisibility that can be prematurely ended.
My suggestion, make the invisibility last for the full 2.9 seconds unless another ability is triggered. Not saying make us immune to the damage of DoTs or AoE or anything overpowered. I am saying that for the whopping 420 magicka we have to spend each time we cast that, we should stay invisible for the full 2.9 seconds unless we cast another ability. Make it so the only thing that can negate that invisibly is another Night Blade with Piercing Mark.
Mentioning the Marks, be it Mark Target, Piercing Mark, or Reaper's Mark...this ability should only be visible to the caster, not the target or anyone else. Nothing throws up a bigger flag of "YOU ARE ABOUT TO BE ASSASSINATED" than a huge black and red beam of death sprouting from your feet. Every time I try and mark someone to kill them, first thing they do is sit there and hold down block. Making any surprise attack I may try useless. The only real use I get out of this ability is against NPCs or from ranged during mass PvP battles when people are too busy dodging siege to notice the mark.
One last stone I would like to throw before I stop ranting. Siphoning Strikes/Attacks and Leeching Strikes. There was a note about fixing the tool tip on Siphoning Attacks, that is good and all, but that was not what the entire thread that was responded to was complaining about. The complaint is that Leeching strikes only restores 2.4% per attack instead of the 4% that is advertised. Another more personal issue I have with that entire ability and it's morphs is that it is based on attack, vs rate. What I mean, is that anyone that does anything other than dual wield with this ability is gimped. Someone that is dual wield with daggers can probably get 3 hits off in 2 seconds, while some one that is using a two handed weapon is only getting off maybe 2 hits in that same 2 seconds.
Instead of basic attacks restoring 4% Magicka/Stamina every strike, it should increase Magicka/Stamina regeneration by 100% or whatever for 3 seconds (I am guessing 100% because at VR10, and no magicka points, I have 1200 or so magicka. With dual wield at 3 strikes every 2 seconds that is 12% of my base magicka, or roughly 140 magicka regeneration every 2 seconds. My magicka regeneration is 84 with 3 set warlock, so doubling that would actually be a nerf for dual wield, but an increase for two handed). For part two of the ability, instead of 10% chance on light/heavy attacks to restore 15% Magicka/Stamina, it should be once very X seconds light/heavy attacks restore 15% Magicka/Stamina. Tweak the X seconds as required to make the ability balanced. Then Siphoning Attacks morph, adds all attacks to the regeneration and restoration proc. Leeching Strikes morph, adds health regeneration (it should also had health restoration to the once every X seconds but currently does not). That would make the ability useful to fast attackers, and slower two handed attackers, not to mention the morph choices a harder choice to make.
My 2 cents. Sorry for the ranting wall of text.
Imo for Leeching Strikes they'd be better off scaling the heal off the weapon speed, ie faster weapons heal less, big ones more, so it would even out to the same across the weapons.
That is overly complex and still impossible to balance. The skill simply needs a higher % and a time limited proc every 1-2 seconds. It matters not what hits the target and how often as you only are returned a certain amount over time.
Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.
If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.
While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.
Bottom line, Magicka builds and Stamina builds, need to be balanced to the point where it should be a hard choice if you want to use Assassins Blade or Reverse Slash. It should not be a hands down decision for the magicka using ability every time.
Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.
No need to be mad at me.
Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.
If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.
Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
I'm sure you can find groups willing to go there just for fun or to give it a try.Bottom line, Magicka builds and Stamina builds, need to be balanced to the point where it should be a hard choice if you want to use Assassins Blade or Reverse Slash. It should not be a hands down decision for the magicka using ability every time.
If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.
No need to be mad at me.
Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
I'm sure you can find groups willing to go there just for fun or to give it a try.
If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.
Darkonflare15 wrote: »
Regardless of what you say they still need to increase stamina damage for weapons.
Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.
No need to be mad at me.
Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.
If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.
Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this.
You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
I'm sure you can find groups willing to go there just for fun or to give it a try.
So lets have a few bets here, How long do you think it will be until Zenimax fix passives, skills etc on the NightBlade.
I'm guessing 1-3 months
I gave up at this point, seeing what's coming next...So lets have a few bets here, How long do you think it will be until Zenimax fix passives, skills etc on the NightBlade.
I'm guessing 1-3 months
What statement? That 3 players in his guild reroll NB after the nerfs? I'll wait for them to reach VR12 and go back to trial again before concluding anything. They might go back to their previous class really quick... But I'll be happy to see that someone managed to made NB as competitive as the other class and I really mean it, because there is also a lot clueless whining in this thread (yes me tooStill wondering what do you all have to say about Tripwyr's statement.
At least they told you what abilities aren't working ATM so you can make your build accordingly.
[Moderator Note: Edited per our rules on Flaming]
That would be Great. I'm still trying to figure out which ability also heals the player when the tooltip only mention "allies"...At least they told you what abilities aren't working ATM so you can make your build accordingly.
[Moderator Note: Edited per our rules on Flaming]
This is the NB Support Group thread...
"Hi, my name is _____, and I'm a Nightblade..."
Sorry to hear it mate. What does ZO support said to you?The unresponsive client thing has gotten so bad in the last two patches, I'm glad I'm walking away from the game.
Hmmm... I'll try... Nothing?
Hi, my name is Razour, and I'm a Nightblade.
redferne.requiemneb18_ESO wrote: »