tino.antoninieb17_ESO wrote: »
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Siphoning attacks are reducing our damage for like 10 % and still DK is doing double damage !
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Actually if you use siphoning abilities and have soul harvest slotted you gain ult pretty fast, not to hard to slot soul harvest, and swap weapon bars to use another ult when you have enough.
tino.antoninieb17_ESO wrote: »No need to be mad at me.
Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
Not mad, more bewildered. Also, I never said or implied that class skills should be utility skills only. I said that weapon skills should be able to compete. Not to mention, if you look at Night Blade Skill trees:
Assassin: 2 Attack Skills (Assassin's Blade, Teleport Strike), 3 Utility Skills (Blur, Mark Target, Haste)
Shadow: 2 Attack Skills (Veiled Strike, Path of Darkness), 3 Utility Skills (Shadow Cloak, Aspect of Terror, Summon Shade)
Siphoning: 3 Attack Skills (Strife, Cripple, Drain Power), 2 Utility Skills (Agony, Siphoning Strikes)
So for Night Blades at least...most of our class skills (8 of 15) are utility skills.If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
I understand that weapon skill damage is the same regardless of class, but also regardless of class, the weapon skill damage does not even come close to the class skill only build damage. I still do not understand why you are insisting that some how the people that want stamina builds are wanting class to be utility only, I assume I am speaking for most of us, we want to have the choice, not be forced down the path of cloth wearing only.Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
I'm sure you can find groups willing to go there just for fun or to give it a try.
Twisting the play how you want? Not really. Let me ask you this, a month ago in PvP when everyone, their brother, mother and even extended relatives were running around in full medium armor for the stamina regen, and sword/board for the (most did not realize at the time bugged) insane bash damage, when if you wanted to be effective in PvP, you did not care about magicka or spells. Every fight was shield assault in for stun, and bash to death. Did you say to people to stop dreaming about casting spells? You are going to just get interrupt bash spammed to death? Or did you know in your mind that was wrong, and that the developers intended to have players actually use their class abilities or spells?
Saying that the builds cannot be even and not even possible in a game like this is true, I agree with that statement. If you keep adding to one side, players find a way to exploit and make the scales tip the other way. So you end up chasing your tail nerfing one the buffing the other and vice versa. The thing is you are missing my point, that the balance should be a hell of a lot closer. It should not be so far lopsided in the favor of magicka over stamina. It should at least be close enough to make the choice linger in your head a little bit.If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.
To me it sounds like in the back of your mind, you also agree that the stamina builds should be closer, just that you have lost all faith that the balance will be restored. I am not looking for a perfect balance, I would at least like to see some effort towards that balance.
Now your suggestion to better stamina management passives...I have an odd feeling that they will introduce something like that with the thieves guild skill line. I am guessing that the actives are going to be something like pick pocketing, maybe some toggle dodge thing, or some sort of stamina restoring ability, and a bunch of passives for stamina cost reductions to dodge, sneak, sprint.
This entire stamina build thread may seem like it is out of place on the Night Blade Update thread, but with the upcoming change to the shadow passive, to give static stamina regeneration when a shadow ability is slotted (lets be real here, aside from Veiled Strike and its morphs, Shadow is a utility tree), it is going to make stamina weapon builds look a lot more viable for Night Blades in particular. Mainly because we will be the only class with a static 30% increase (unless they lower the number) to stamina regeneration. Couple that with Siphoning Attacks, we would have a stamina well that would be very hard to keep empty, especially in medium armor.
I am stamina driven NB - dw , bow - redguard. I dont have problems with stamina . Actually i cant run out of stamina if i use siphoning attacks. Still i do just half of damage my dk ( equally equipped ) can do . Stamina is not an issue. Actually how stamina can be problem when we all say that stamina builds cant do close damage to magica builds. And they fix it by adding more stamina regen ???? Siphoning attacks are reducing our damage for like 10 % and still DK is doing double damage ! Obviously stamina regen is not problem. Problem is that stamina abilities doesn't do enough damage. That is partially connected with light attack canceling which is not nearly effective as with magic spells and with fact that magic builds can shoot over the block ( lot less dps uptime). Those changes are not addressing stamina/magic imbalance at all . They are increasing NB output in non selective way. Besides i havent heard ever that ZOS said - yes guys - we have problem with stamina/magic imbalance. That imbalance is not just NB issue- same thing u have with all other classes.
One more thing - if we talk about NB's then for sure we have to separate PVP and PVE discussion. Namely in PVE NB's are much less powerful then in PVP. Expecting that we can have PVP/PVE balance with same NB efficiency without tweaking class skills is impossible. Regarding my NB i really dont see reason to touch it anymore till ZOS comes out with plan "fixing NB" and say - ok guys main idea regarding NB fixing is this ..... and we will be there within .... 2 months . I really dont see reason why to have high hopes when in 2 month from now maybe NB will be OP class but only if using magic build.
Soul strike can easily crit for 1200 damage. His probably wasn't fully charged. On the other hand, meteor doesn't deal 1500 damage to any one target and soul strike only costs a fraction of meteor to cast. And nightblades can get meteor, too. So what's the problem?
After nerf, no, it cant. Definatly not in PvP.
Meteor almost always hit me for around 1300-1800 http://oi58.tinypic.com/2mgsj14.jpg
Getting ultimate charges up in PvP as a NB is not easy either.
Problem is, like i said, that other classes can do just as much burst, but much better sustained while not beeing in melee.
I shrugged off those saying NB can't do damage as internet warriors who do gain most of their knowledge from reading unverified complaint posts. The issues with NB has NEVER been about the lack of single target damage. It is about broken passives, broken abilities along with certain weak ones, lack of synergy in builds (to a lesser extent) and lack of AOE in an AOE grind game that is not friendly to a class largely engineered for single target melee damage.
The issues mistakenly discussed by these forum warriors is that stamina builds are weak (this has NOTHING to do with NB) and that the game demands too much AOE grind which the class lacks unless playing a tank and/or staff build which is the cop out for every class anyway.
Sad thing is though that death report is entirely class based abilities ... which means that player is likely the typical resto-staff user for the bonus damage it offers which, again, is the issue caused by Stamina abilities under performing.
khele23eb17_ESO wrote: »The issues mistakenly discussed by these forum warriors is that stamina builds are weak (this has NOTHING to do with NB) and that the game demands too much AOE grind which the class lacks unless playing a tank and/or staff build which is the cop out for every class anyway.
Sad thing is though that death report is entirely class based abilities ... which means that player is likely the typical resto-staff user for the bonus damage it offers which, again, is the issue caused by Stamina abilities under performing.
Why does noone ever acknowledge the existance of magicka melee builds? Really, its as if theres nothing in between caster staff dot builds and stamina weapon builds...
khele23eb17_ESO wrote: »The issues mistakenly discussed by these forum warriors is that stamina builds are weak (this has NOTHING to do with NB) and that the game demands too much AOE grind which the class lacks unless playing a tank and/or staff build which is the cop out for every class anyway.
Sad thing is though that death report is entirely class based abilities ... which means that player is likely the typical resto-staff user for the bonus damage it offers which, again, is the issue caused by Stamina abilities under performing.
Why does noone ever acknowledge the existance of magicka melee builds? Really, its as if theres nothing in between caster staff dot builds and stamina weapon builds...
khele23eb17_ESO wrote: »Why does noone ever acknowledge the existance of magicka melee builds? Really, its as if theres nothing in between caster staff dot builds and stamina weapon builds...
khele23eb17_ESO wrote: »Why does noone ever acknowledge the existance of magicka melee builds? Really, its as if theres nothing in between caster staff dot builds and stamina weapon builds...
Melee Magicka ST builds is just as crap as Melee Stamina ST builds.
People seem to think its only a problem with magicka vs stamina. Its not.
Melee in general is very lackluster, be it stamina or magicka.
captain_awesome wrote: »For those who insist on using melee build:
Max your magicka and spell damage before you max your stamina and slot flawless dawnbreaker. Ideally DW on both bars is good option. You will have better execute DPS than NB casters but not you will run out of magicka faster.
Finally it is not high damage that makes caster have more DPS. It is all about animation cancelling and DoTs. Melee attack animation cancelling is kind of lame. Melee build also are not good at resource management.
Or just quit
So youre saying magic based dps is based on animation canceling (CHEATING).
And.
Phyical dps cant really animation cancel so we should change to magic based dps... Or quit.
Did you really just say that?
Veiled strike hits harder than strife but why the hell no one uses it on trials or somewhere else you need high DPS?
Veiled strike hits harder than strife but why the hell no one uses it on trials or somewhere else you need high DPS?
Range, you might build a lot of ultimate with funnel and it uses the same critical rate of the rest of your rotation.
For normal kills or those 'mini bosses' in dungeons, it is a different story.
ps: animation cancel is not cheating.
Agree, the stamina build damage is more of the issue than the resource itself
But that 30% stamina regeneration will help us be able to dodge, break CC and still have the stamina to attack.
Also I agree with the thought that they should fix the bugs before trying to balance. otherwise when they do fix the bugs, they may have tweaked the balance too far the wrong way to compensate for the bug.
khele23eb17_ESO wrote: »
Targanwolf wrote: »The skill MARK TARGET is still broken.It does NOT reduce targets armor protection.
Targanwolf wrote: »The skill MARK TARGET is still broken.It does NOT reduce targets armor protection.
Its not supposed to reduce armor, it does ignore armor.
How can you say its not working?
Targanwolf wrote: »The skill MARK TARGET is still broken.It does NOT reduce targets armor protection.
Its not supposed to reduce armor, it does ignore armor.
How can you say its not working?
Because there is no change to your damage before and after using it?
There is however a marked increase in the damage mobs do to you when you use it so the debuff on you works.
As such the only proper use of this ability is mob hits 25% apply. Then Killer's blade/Impale to death.