HandofBane wrote: »This isn't surprising. Customer Service call centers are way overstaffed to provide for all the launch issues and massive influx of new subscribers at the start. That many people aren't needed once the population stabilizes and there is only a steady flow of new sign-ups and issues.
As someone who worked at a call center many years ago... You always over-hired when there was an expected spike in calls. Better to be prepared to handle the volume rather than get caught short and have to spend a week training and playing catch up.
While this may hold true under some circumstances, I want you (well everyone) to think back over the past two months. How many times have we had threads pop up where people used the ingame "call me back" option to sort out issues that ended up posting here because they had not received such a call back for several hours, if not multiple days? The only way they got any kind of support was a moderator here seeing their post and filing a separate ticket/flag to get someone to contact the player directly then?
If they had such an overabundance of staff that they needed to send everyone home after only showing up for half an hour, that kind of return time on tickets to get issues resolved should not exist in the first place. Yet it did, we have threads that can be dug up with minimal effort to prove so.
traigusb14_ESO2 wrote: »Dunno, they seem to be hiring a lot of people...
http://jobs.zenimax.com/search
Second column, right side, check only the Zenimax offices... hit search.
traigusb14_ESO2 wrote: »Dunno, they seem to be hiring a lot of people...
http://jobs.zenimax.com/search
Second column, right side, check only the Zenimax offices... hit search.
Temporary or not, there's still a respect to be had for these workers. Three weeks then let go is ludicrous and grossly unprofessional. Was it wrong to let them go? No - It was wrong to hire them in the first place. There's not a trace of regard here for these people's lives, families, etc. People are not like Peons where you can just group select them and execute them by pressing "delete" when they have no more use. I don't know a single person who would have taken this job knowing they would only be there for a few weeks. This whole situation is ethically messed up.
The whole "this means the end of the game" stuff I disagree with. You didn't post that, of course. We really don't know what it "means" though, aside from Zeni wanted to save money. Whether that's because the workers were hired to support something that ended up getting delayed, or Zeni is short on funds, or customer support isn't as busy as it has been.. we don't know.
The whole "this means the end of the game" stuff I disagree with. You didn't post that, of course. We really don't know what it "means" though, aside from Zeni wanted to save money. Whether that's because the workers were hired to support something that ended up getting delayed, or Zeni is short on funds, or customer support isn't as busy as it has been.. we don't know.
Logical deduction however leads one down the obvious path that the company is not meeting goals/expectations. 3 weeks into employment and hundreds of people are let go. If they were indeed customer service that is more telling than letting programmers go. It says to me that they are not concerned with what issues the player base is having and that could very well be due to goals/expectations drastically changing or the realization that the game is not going to recover the negative press and word of mouth out about it now.
Temporary or not, there's still a respect to be had for these workers. Three weeks then let go is ludicrous and grossly unprofessional. Was it wrong to let them go? No - It was wrong to hire them in the first place. There's not a trace of regard here for these people's lives, families, etc. People are not like Peons where you can just group select them and execute them by pressing "delete" when they have no more use. I don't know a single person who would have taken this job knowing they would only be there for a few weeks. This whole situation is ethically messed up.
That I can definitely agree with. This type of thing actually happens far to often, especially with call centers and temp help. Some sort of notice definitely should have been had, sadly when you're dealing with NDA and releases (such as console stuff).. a lot of times there's little to no warning. They let people off the same time announcements go public so as to avoid leaks in information. It's very much so a crappy way to treat people.
The whole "this means the end of the game" stuff I disagree with. You didn't post that, of course. We really don't know what it "means" though, aside from Zeni wanted to save money. Whether that's because the workers were hired to support something that ended up getting delayed, or Zeni is short on funds, or customer support isn't as busy as it has been.. we don't know.
Ragnar_Lodbrok wrote: »Wifeaggro13 wrote: »Swtor did the same thing . Ironicaly in ireland as well. Belfast i believe. Roghly 6weeks post launch. Not a good sign.if we see them retract promised content it will be a sure sign s F2p hybrid model in the cash shop is coming and the milk factory has begun just like the hutt expan being taken away from subs and offered as dlc
Same with TSW, customer service were first canned.
Are people in this thread just ignoring the fact that TEMPORARYS were let go. When ZoS starts laying off SALARIED employess you can start doomsaying.
michaelpatrickjonesnub18_ESO wrote: »It's a garbage game. What did you expect...
Need more firings. But higher up.
Garbage enough you are still here 2+ months after launch eh?
Are people in this thread just ignoring the fact that TEMPORARYS were let go. When ZoS starts laying off SALARIED employess you can start doomsaying.
But it said that they were let go before the contract was up. So, they didnt keep their side of the contract. Sounds a bit to hard to be true cuz dont they have the right to sue them for breaking the contract?
Temps, interns, and contractors get no respect, and typically no benefits. You know what to expect going in as a temporary worker. For every instance where a temp is let go early, there is one that stays twice the duration of their contract, and some even get hired in. Win some, you lose some. Don't like it? Find a permanent job.Temporary or not, there's still a respect to be had for these workers. Three weeks then let go is ludicrous and grossly unprofessional. Was it wrong to let them go? No - It was wrong to hire them in the first place. There's not a trace of regard here for these people's lives, families, etc. People are not like Peons where you can just group select them and execute them by pressing "delete" when they have no more use. I don't know a single person who would have taken this job knowing they would only be there for a few weeks. This whole situation is ethically messed up.
Are people in this thread just ignoring the fact that TEMPORARYS were let go. When ZoS starts laying off SALARIED employess you can start doomsaying.
But it said that they were let go before the contract was up. So, they didnt keep their side of the contract. Sounds a bit to hard to be true cuz dont they have the right to sue them for breaking the contract?
Are people in this thread just ignoring the fact that TEMPORARYS were let go. When ZoS starts laying off SALARIED employess you can start doomsaying.
But it said that they were let go before the contract was up. So, they didnt keep their side of the contract. Sounds a bit to hard to be true cuz dont they have the right to sue them for breaking the contract?
Its the same names posting the same doom and gloom. At this point I'm honestly starting to question their motives. Games always have a rush at the start followed by a steep initial burn rate. They have temp employees for the same reason that shops have them at Xmas.
cjmarsh725b14_ESO wrote: »The article says:
One employee told this newspaper that he was hired in March with around 200 other workers on six month contracts, but has now been let go.
'In April, the company said it wanted 200 more workers. They went through a week of training, worked for two weeks and were let go. These would have been people taken in on two to six-week contracts.'
So which is it? 6 months or 6 weeks?
Yeah, to me it looks like one guy got fired and went to the local paper. I think I'm gonna wait for more info before passing judgement on this one.Its the same names posting the same doom and gloom. At this point I'm honestly starting to question their motives. Games always have a rush at the start followed by a steep initial burn rate. They have temp employees for the same reason that shops have them at Xmas.cjmarsh725b14_ESO wrote: »The article says:
One employee told this newspaper that he was hired in March with around 200 other workers on six month contracts, but has now been let go.
'In April, the company said it wanted 200 more workers. They went through a week of training, worked for two weeks and were let go. These would have been people taken in on two to six-week contracts.'
So which is it? 6 months or 6 weeks?
The whole article is filled with inconsistencies, which is one reason I dont even care that some TEMPS were let go from a company.
Ragnar_Lodbrok wrote: »Wifeaggro13 wrote: »Swtor did the same thing . Ironicaly in ireland as well. Belfast i believe. Roghly 6weeks post launch. Not a good sign.if we see them retract promised content it will be a sure sign s F2p hybrid model in the cash shop is coming and the milk factory has begun just like the hutt expan being taken away from subs and offered as dlc
Same with TSW, customer service were first canned.
As a counter-example though, Blizzard let a TON of customer service people go a few years ago, and WOW didn't go F2P.
So let me get this straight:
Zos plans ahead and trains a bunch of temp people for initial release just in case they get swamped or are needed. They then aren't needed, for whatever reason, and are let go. A bunch of scrub, temp jobs mind you.
Ker.Rakb16_ESO wrote: »Do you really think that ZO didn't know about the console delay until May? If the team responsible for the console port is even remotely well managed, they would have known about missing their deadline (by 6+ months, no less) at least a couple of months in advance.
There would have been no reason to hire CS reps for the console release in April unless there was some serious mismanagement behind the scenes.