Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff, due to lack of funds.
Game dead.
Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
I think you may have misunderstood me. The point I was trying to make is that in an environment (as described by Arundo, in the post I was quoting) where there's a range of different levels of challenges, players will up their gameplay at a pace that suits them rather than being instantly put off and quit.
And im a bit annoyed that noone @ZOS is giving some sort of comment on this. Maybe its intended then tell me so I can move on. If not intended tell me aswell so I can stick around. I dont mind waiting if it needs fixing.
But these topics have been on the forums for weeks now. No news from ZOS..
midnight_tea wrote: »Sorry guys, I can agree that VR levels are difficult, but overall they're not THAT difficult.
I'm a casual gamer, a complete MMO newbie and I have VR12 sorc (not theorycrafted or anything) that reached the rank predominantly thanks to questing and exploration.
And I solo'd 95% of solo content.
Yes, it can be frustrating, but usually a change of tactics or a swap of few skills in ability bar was enough to pass majority of obstacles...
ers101284b14_ESO wrote: »I like not being able to face roll everything. I like that I can kill a mob then get owned by the next one. Helps me keep thinking of tactics to beat the enemies. I have died more in this mmo than any other, but after finishing fights I feel accomplished. ( I get frustrated sometimes and have to walk away then go back to the fight later )
@Hilgara
So instead of enjoying the game as we want we have to follow a certain playstyle to get further with leveling ?
I get that you have to research your gear and build and play the cookiecutter builds for raiding and hardcore grouping but for simple leveling ? Thats just wrong.
Listen to your own argument. You are saying you want a game that requires no thought to level. One that you can just throw any combination of abilities together then faceroll the quests. No, that is the one thing this game should never do, scale the difficulty to the least skilled or laziest players in the game because those are the only ones complaining about difficulty. If ZoS dumb this game down any more they will lose the silent majority.
You sir are an elitist prick.
The silent majority isnt the elitist group but the casuals who leave for other better balanced games.
Agreed. I am far from a casual player and have quit other MMOs because I find no challenge, however I'm at the point where I feel angry and frustrated every time I log on because the difficulty is too high. When you only have 1 difficulty for your game then you can't set that difficulty to one of it's highest settings without alienating a large number of your player base. I enjoy a challenging content but it needs to be in optional areas of the game such as dungeons and raids not leveling.And im a bit annoyed that noone @ZOS is giving some sort of comment on this. Maybe its intended then tell me so I can move on. If not intended tell me aswell so I can stick around. I dont mind waiting if it needs fixing.
But these topics have been on the forums for weeks now. No news from ZOS..
martinhpb16_ESO wrote: »This is an issue that keeps coming up on these forums again and again. If it isn't the biggest make or break issue this game has, it's certainly up there. There are people deserting because of it. I also acknowledge that there are some players seem to like this difficulty (I can't fathom why) but it's really about time ZoS addressed it. Either saying they intend to keep things this level of difficulty or they're going to make it more accessible for average players and tone it down. They know that this is an issue but keep sitting on the fence by alluding to upcoming changes to VR but mention nothing about the difficulty level. I just can't see this working on consoles the way it is now. It's about time ZOS gave us some feedback.
So you don't want any challenge just faceroll everything?
@martinhpb16_ESO, if by faceroll you mean do I find having to spec dress and stick and approaching every single trash fight as something that needs utmost concentration tedious, then yes just like loads of other people I want to faceroll everything. Let's be honest, I might as well just tell you that I want to faceroll it, because unless I tell you "Oh no! I was wrong to think there's anything wrong with the level of VR difficulty. You're completely correct", you aren't going to accept that I want to do anything other than faceroll everything. That opinion of yours is so implicit in your ever so eloquently-worded question.
No offense intended, but it's pretty well known that the Sorc (especially using either of the two staves) is the easiest class to lvl with. And that is also part of the problem. People are feeling forced to resign themselves to switching to cloth builds with staffs even though that isn't how they want to play because right now It's the least stressful build to navigate VR with.
And Stressful shouldn't even be a word used to describe purchased content. But it is.
I simply don't agree. This is not a hard game - in fact they don't make hard MMOs anymore. Tweak your build, get more skills to be flexible in more encounters, or practice....
I don't know what to say thats helpful, but it certainly isn't a hard game.
Just posting again to say I highly disagree with the folks saying Veteran content shouldn't be challenging, or that challenging stuff should -only- be in group/dungeon type scenarios.
There is nothing wrong with having solo challenging content, or challenging content out in the open world. The problem comes in when you are essentially forcing folks to level through the challenging bit. I want Veteran levels to stay as they were prior to the Craglorn patch.. at that difficulty most seemed to be able to get through them okay.
What they should do though is add different ways to level. Basically I don't want what I find fun (and really one of the things that attracted me to the game) taken away just because there are people who don't find it fun. I like that there's a game where I can play solo when I feel like it and still run into challenging scenarios. I like that I die, and that fights take some time.. that I spend time looking at the layout of enemies to pick and choose which fights I want to go through to get to my goal.
I don't see why that stuff has to be taken out or reduced so the majority can do it, and would very much rather something new be added. They could even change the way VR levels are done so that trials and all that are available at level 50, and VR levels are just kind of an added bonus instead of being the true level cap.
Like I said when I want a challenge I make my own. I just completed both guild lines at level 31. Why? Because I could. Would I expect them to make it mandatory for some arbitrary "challenge"? No.
Like I said when I want a challenge I make my own. I just completed both guild lines at level 31. Why? Because I could. Would I expect them to make it mandatory for some arbitrary "challenge"? No.
Excellent idea: For those who want harder gameplay, attack mobs ten levels higher than you - then post your video gaming skilllz on yoootooob.
Just posting again to say I highly disagree with the folks saying Veteran content shouldn't be challenging, or that challenging stuff should -only- be in group/dungeon type scenarios.
There is nothing wrong with having solo challenging content, or challenging content out in the open world. The problem comes in when you are essentially forcing folks to level through the challenging bit. I want Veteran levels to stay as they were prior to the Craglorn patch.. at that difficulty most seemed to be able to get through them okay.
What they should do though is add different ways to level. Basically I don't want what I find fun (and really one of the things that attracted me to the game) taken away just because there are people who don't find it fun. I like that there's a game where I can play solo when I feel like it and still run into challenging scenarios. I like that I die, and that fights take some time.. that I spend time looking at the layout of enemies to pick and choose which fights I want to go through to get to my goal.
I don't see why that stuff has to be taken out or reduced so the majority can do it, and would very much rather something new be added. They could even change the way VR levels are done so that trials and all that are available at level 50, and VR levels are just kind of an added bonus instead of being the true level cap.
yes but with a modicum of imagination you can make easy content more challenging for yourself.. you could equip items a few levells lower. try it with what you know is a sub-optimal build etc etc .. even do it in your pants. you could even make videos of how uber you are on youtube...
but if the content is too hard how do you change it? except for be forced to re-roll an op class or a cookie cutter build.
thats what gets my goat about folk who want to protect things being hard , they dont really want it hard cos they could do that all by themselves using methods i just suggested... but they dont, the same folk who say they want it tough are the same folk who will do anything to make things easier if they can.. they will flock to the latest OP build and use any weapon armour combo that bumps up their power by a few % ..... then utterly fail to understand why not everyone wants to do the same......
what they really want is to know they are playing the utter maximum effieciency build they can and still have some challenge left... however that means things are left too hard for anyone not using their class/weapon/builds.
indytims_ESO wrote: »Actually, I personally think the game is far too -easy-, overall. Sure, there are some exception fights/encounters, but seriously, at least pre-VR, the game is WAY too easy.
When you have people logging into a new game and max leveling in -days-, to me that screams the game is simply too easy. Growth should be more gradual, reaching the endgame in a matter of a few days offers no real challenge.
Crafting - while interesting to a point - is entirely too easy. I made it to Provisioning 50 in a matter of a couple hours, and if I can do it, any monkey with a keyboard can. Being max in a crafting skill means nothing, really, except that you don't have to track down a crafter to make your own stuff.
Society is so focused on 'instant gratification' anymore, which is disappointing in my book.
Some fights in the 1-50 portion of the game have been difficult and aggravating. But I've stuck with it because I like the overall ES universe — the exploration, the lore and even most of the fights.
Now, though, I've reached Mannimarco in the main storyline and ... well, suffice to say, he's horribly powerful. The battle is rated at level 40, but I'm higher than that, and I'm lucky if I can get him down to 25 percent of his health before he simply outlasts me.
I'm going to try some different approaches, but I've done that several times already with no change to the outcome (defeat). I've got maybe three or four more up my sleeve, but after that, well, heck, I don't know what I'll do. Pointless to keep a sub in a situation like that.