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DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

  • YourNameHere
    YourNameHere
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    Glad to hear! Hopefully we get more balancing in the game.

    This is the norm. People get used to something, exploit it, shove it in people's faces, then when the developer of a game realizes balancing needs to be done (yes BALANCING not NERFING), those who exploited and facerolled over everything cry and whine and stomp their feet.

    Hopefully Zen looks to raise the other classes fixing those things which are broken.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • kirnmalidus
    kirnmalidus
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    Phantorang wrote: »
    I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.

    The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.

    But what if some decent class abilities were stamina based instead of magicka?

    [Mind Blown]

    There is a still a problem with that, it takes stamina to block, dodge, sprint, break CC, etc. So unless there is an entire different resource outside of stamina to do those things then stamina based builds will always be inferior to magicka builds.

    Yeah, I know. I was mostly joking. You can see my thoughts on this issue here: http://forums.elderscrollsonline.com/discussion/comment/938090/#Comment_938090
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Tankqull
    Tankqull
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    I will have to agree with this, DK were really really far ahead , .

    The one problem I have with all this is:

    If one class is rather far ahead, perhaps it is not because it is too strong, but the others are too weak.

    Instead of always nerfing, perhaps buffing the other classes should be considered?

    Note: This latest nerf likely doesn't affect me in the least, as my DK is not following any preset "build", nor am I following any "this is best so I use it" formula.
    well i do absolutly see your point but if you set pve as a measurement for class efficiency beeing able to easily handle single VR content we currently have situation where DKs are far above that line sorcs somewhere in between nb slightly below that line and templars a bit further below that line (even though the last two can handle solo pve if using the correct skills = no diversity left for them) made a small picture as illustration:
    6wdii7cd.jpg
    DK/NB are more effected by the ultimate reduction then sorcs and especially templars as DK/NB do have powerfull ultimates while templars are garbage even after standart nerf nova is a poor version of it (<50% as effective) costing 50% more ulti...
    so ZOS does have to handle this situation and simply buffing everybody to DK lvls doesent help here as it would trivialize PvE.
    and buffing pve aswell would take alot of more man power and time than nerfing DK´s and sorcs to values needet to doe pve and bring NBs and templars up in line.

    a complete different aspect is the disparity within the weapon lines and needed to be fixed in its own way(here i compleatly agree thath your attempt of equalizing from the bottom to the top should be used) as there are no stamina version of equilibrium in the fighter guild, no stamina replenish by "force siphon" as skill examples and the complete lack of stamina itemization like warlock or magicka furnance versions for stamina... wich leads to stamina builds lacking severly in sustaining their dmg.
    Edited by Tankqull on June 3, 2014 3:28PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • kirnmalidus
    kirnmalidus
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    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • yodased
    yodased
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    I heal as a DK every day and have never had a complaint. Come join a raid with me and see for yourself lol.

    Noone wants a DK healer? Why not lol we rule
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Shaun98ca2
    Shaun98ca2
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    I already see people shouting for tanks and tanks saying too bad weve been nerfed too much in zone now, as a tank I agree, weve been destroyed as a viable style.

    REALLY....This sounds petty to me. How have tanks been destroyed. Reach soft cap for armor, apply a taunt, apply some survivability your a tank.

    Did they take away your tank? Did they take away your soft cap? Did they take away your survivability?

    People just need to learn to play the game. This mean not exploiting every single little thing you can. NOT using OP broken build. Maybe play the game the way its intended. CANT figure out how its intended try using a little common sense.

    Tanks do low damage and have high survival. If you were playing any other way you were doing it wrong.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    kieso wrote: »
    Erock25 wrote: »
    It is fairly easy to go to my posting history and finding one instance of me reveling in today's DK nerf ..... so please do so. I'll wait.

    I'm just going to believe him without looking.
    You're the enemy.

    Hey everyone!
    This guy is the enemy!
    Get 'em!

    Rawr! /manpile

    Manpile oh god count me in!
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    [Moderator Note: Edited per our rules on Flaming]

    I simply stated the fact that the DK dps build that all dks use (because its the build that makes dk dps good) is nerfed really hard in endgame PVE and PVP.

    Atleast I had something constructive to inform, as this affects all PvE raids doing trials in a big way with the huge nerf to damage.

    It's weird that they haven't banned you yet for all your rude and childish personal attacks in your posts, which violates the rules and helps nothing.

    At least your friends are loyal to you giving you agrees. I wish the lol button was a down vote. That way people could guffaw at such horrendously silly posts. Please DK damage needed a nerf and a large one.. If you think otherwise you do not care for the health of this game. To be leaps and bounds over the top of all other dps and think that it is intended shows something of you. While we appreciate your personal opinions of ,my class should not be nerfed anymore I need to continue facerolling all content, the grown ups are looking to keep this game balanced and fun for all classes not just DKs.

    So I have this to say to you. Grow up Peter Pan this isn't Neverland.
    Edited by Luvsfuzzybunnies on June 3, 2014 3:49PM
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • ErykGrimm
    ErykGrimm
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    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
  • Tankqull
    Tankqull
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    as i have a DK and a templar alot more of nerfage has to be done to DKs to bring them on the same miserable lvl... ;)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    all the narrow minded non DK are happy.

    Learn to look beyond you nose please.

    Only the stupid destro/resto builds diserved a nerf... not the whole *** class...

    an other zenistyle "fix" (that they should have forsee during beta if it was THAT monstruous...) while all the other major class issues are still rampant.


    Gues I'll log a last time today only to check if they REALLY fixed Cyrodiil's lag.

    Almost sure of the answer thou =(


    I think this just highlights the problem that whoever they gave beta privs to severely abused their circumstances and did not effectively test their game. Or they monstrously botched their game between beta and release. Seeing as they are opening up the test environments to the general public I would hypothesize it was the former rather than the latter. Onto your summation that just because you don't use the overpowered abilities or exploit they shouldn't fix the things that are wrong I don't know how to let you see past your own nose.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • ErykGrimm
    ErykGrimm
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    as i have a DK and a templar alot more of nerfage has to be done to DKs to bring them on the same miserable lvl... ;)

    I have been playing 3 of the 4 classes since November of last year. You didn't answer either of my questions. If people are concerned about trivializing pve content, npcs are a thousand times easier to modify than player classes.
  • crislevin
    crislevin
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    crislevin wrote: »
    Loco_Mofo wrote: »
    Uviryth wrote: »
    Everyone who thinks this nerf is a good thing, please let your brain checked out.

    The solution would be not to nerf the DK but t buff the other three to a similar level.

    Brilliant! Lets buff everyone to the level where we can all solo craglorn. Can't believe no one thought of that, you're a genius.

    Sorc and NB can solo Craglorn bosses too... there are videos available...

    you dont really believe ZOS making decisions based on a video or two, do you?

    there are numerous hard data available, including which class dominate leaderboard, doing what quest, alone or group, etc.

    And you believe that ZoS actually research and analyse such data in the aim to improve the game?!
    I admire your faith in ZoS! Keep on - we need believers! ;-)

    it doesn' take a genius to see, oh wow, 8 out 10 leader board are DKs, standard of might count for 80% of damage out put of all classes, half of players is playing DKs.

    say, how smart do they need to be to see that?
  • drackonir
    drackonir
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    I rolled DK as my main character simply to play a class I like: Heavy armoured melee class. So first I was enjoying dual wield, when it got harder i used sword and board and I managed to complete all content up to Vet
    And up to this point I was not looking for any build on internet, I wasn't even aware that some people were abusing game mechanics as I was using balanced class using stamina based and magika based skills (no i wasn't using shield bash all the way through). I felt even quite competitive during Vet dungeons and quite ok in PvP but without big AP farming which I accepted as I wanted to play my play-style.

    After Craglorn was released things has changed to me. To be competitive and ready to do trials I found that I have to play caster like based class, but hey, I wanted to play melee class! If I wanted to play caster I had rolled sorcerer at the very beginning and levelled it throughout the game!

    So what is my point? My point is that this issue will not be solved by nerfing one thing or another. because of the end game content I am forced to play only one viable style what makes the whole system broken to me. And what is more, a lot of the enjoyment from the game is lost now to me :/
    "Even Gods dislike the absolute, for it stinks of something larger than themselves."
    Sotha Sil
  • crislevin
    crislevin
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    btw, standard of might still does 2.5k damage to each enemy over 17 sec, reduce damage received by 19%, increase damage output by 19%.

    Exactly how is it not OP even after the change?
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    bg22 wrote: »
    Now... I'll share the advice the every single DK was giving prior to the talons nerf.

    Write this down because it was very helpful when you gave it to us just a few weeks ago.

    L2P!

    Boom! Now the circle is complete.

    Carry on.

    First and foremost if I might profess my love to you this day.

    Funny how all the other classes suddenly didn't suck nearly as bad when a few DK abilities were slightly lowered in power level. Man a bunch of people learned to play today and a lot of DKs forgot how to pretty crazy. Even though their dps is still higher than all the other classes they are still not able to just completely dominate all others now. Weird and they said no one else knew how to play their classes but now they are dying. Can anyone figure out why? Probably cause they never actually learned to play their class just relied on 2 buttons. What a shame.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    No does not fix the other classes but actually requires you to have the group for the group content you could previously solo. Maybe you overlooked that part, but I'm not certain of that you tell me.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • crislevin
    crislevin
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    No does not fix the other classes but actually requires you to have the group for the group content you could previously solo. Maybe you overlooked that part, but I'm not certain of that you tell me.

    agreed, if somebody wants to call "not-able-to-solo-craglorn-trials" somehow a "struggle", I say, go struggle more.
    Edited by crislevin on June 3, 2014 4:28PM
  • kirnmalidus
    kirnmalidus
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    All I said is you aren't getting any sympathy from us here.

    As many have pointed out, the ultimate/critical gain nerf hit all classes, not just DKs. With my build for a Nightblade (high crit chance->lots of crits->generate ultimate that is NBs only really effective AoE CC…) yesterday's nerf crippled an already gimped character. I may need to take a break from playing until this crap is sorted at this point.

    And the DKs who know what they are doing aren't miserable from this so-called nerf of their class. This nerf did nothing to decrease the OPness of Light Armor & Staff builds, which are the really balance issue.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • FunkyBudda
    FunkyBudda
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    all the narrow minded non DK are happy.

    Learn to look beyond you nose please.

    Only the stupid destro/resto builds diserved a nerf... not the whole *** class...

    an other zenistyle "fix" (that they should have forsee during beta if it was THAT monstruous...) while all the other major class issues are still rampant.


    Gues I'll log a last time today only to check if they REALLY fixed Cyrodiil's lag.

    Almost sure of the answer thou =(

    then riddle me this, how would YOU go about nerf the destro / restro build for DK specifically, without affecting the other classes? DK's class skills further enhance all possible armor / weapon combination compare to other classes, you need to stop lying to yourself and other players.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    bg22 wrote: »
    @Luvsfuzzybunnies‌

    Ikr? I've patiently awaited to say what I said. And oh how glorious it felt.

    Strange how only the very best players in the game were DKs, isn't it?

    A wise man once said "you can spray paint a turd, gold. But once the paint wears off, it's still just a turd".

    We should be friends I have an empty garage we can do Karate in. Just saying
    Edited by Luvsfuzzybunnies on June 3, 2014 4:37PM
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Mortosk
    Mortosk
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    DKs do 15% less damage by the Standard nerf alone.
    Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.


    All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.

    With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.

    And of course the DK tanks got hit hard with the magma nerf too, because someone exploited magma together with Spirit Siphon as destro/resto caster....


    DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.

    Keep in mind that balancing is good, but don't nerf a class too much until it has no roles left to do.

    Another point is how this huge dps nerf will affect trying to get the best time score in Trials after the patch.



    Lastly, trying to throw personal attacks against me because I'm informing how this affects Trial Speed Runs atm does not make you sound like a better or more mature person.

    Cry me a river. Try walking in a melee DPS templar's shoes for a day. If you can stand it for that long. So it takes you 16 minutes to complete the trials now instead of 10.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Phantorang
    Phantorang
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    1.1.3 Patch Notes
    Dragonknight

    Fixed an issue that caused 80% of players to level/play Dragonknights

    Sort of:-)

    Sorry that Dk's got the nerfbat up their **autocensored**, would have prefer to see other classes buffed a little.


    I agree with your first paragraph, if you would add 19% sorcs :p

    But I am not sorry the DK had to be Nerfed, the alternative, to buff the NB/Templar up to DK/Sorc would be the definitive murder of all grouping in this game, as everyone would be a one man army.

    Still, we got a long way to go, the DKs need to be nerfed alot more, one of the nerfs hit the other classes too, ultimate gain isnt something exclusive to the DK. They should have increased the ultimate cost for DK abilities in question only, not a nerf for everyone.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    Ragekniv wrote: »
    Loco_Mofo wrote: »
    Long overdue. Good work Zeni.

    Now fix the other classes.
    Why was it long overdue?

    Only the OP would say such a thing.
    I'm not the OP, so obviously not.
    NBs and Templars have been broken since Beta, where was your sympathy or solidarity?
    It was...there? I have always advocated buffing classes that need it. Why do you assume otherwise?
    We have been kicking rocks on the edges of the ESO sandbox waiting patiently for class balance while Sorcs and DKs have been the OP FOTM for three months!
    I wouldn't say you were waiting patiently when so many of you are ejaculating over DK nerfs. That's obviously a sign of waiting impatiently.
    I wish Zenimax had been pro-active in resolving class balance. Unfortunately it appears class balance will occur in the negative by nerfing.

    Hopefully we will all soon have a level playing field.
    In my experience, nerfs always equal over-nerfs. If this keeps up, DKs will actually be the underpowered class. When that happens, do you want them to buff DKs, or to nerf Templars?
    Loco_Mofo wrote: »
    Loco_Mofo wrote: »
    Loco_Mofo wrote: »
    Long overdue. Good work Zeni.

    Now fix the other classes.
    Why was it long overdue?

    Are you kidding?

    Have you been living under a rock?
    Is this your answer?

    Yes, that's my answer.
    The point was that it's not really an answer. I'm sick of people not being held accountable for their statements. So many people just come into threads, drop down unsubstantiated claims about certain things being overpowered, and then leave.
    Obviously you're a DK and when your class gets balanced, sure it hurts.
    I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.

    Now I play a melee Sorcorer, a build that must be focused around a high crit chance for various reasons. I'm so outspoken about the DK nerfs not because I used to play one, but because it speaks to a larger problem with the philosophy that Zenimax has towards class balance that is toxic to this game. This philosophy leads them to make hasty, narrow-sighted decisions with high collateral damage, like the recent ultimate generation on critical strikes nerf, which has nerfed my not-even-on-the-overpowered-radar melee Sorcorer.

    All of the overpowered things you see DKs do essentially because of non-DK things; a good 75% of it is from the Magicka Furnace set bonus. Either they weren't able to unravel the (non) mystery of these overpowered "trial-soloing" DK builds, or they were able to and nerfed DKs regardless. Either way, that's something that I don't believe is healthy for the game.
    The game was suffering in it's current state, if you don't see how this change benefits the whole game, then I'm just going to be wasting my time posting any further here.
    If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.

    First of all, you should know better than to put your life in anyone elses hands, much less an MMO company ;)

    Even though thats an extremely good advice, I have more stuff to say too:

    Like your claim that the Magica Furnace set bonus was 75% of the reason DKs are overpowered, that would mean DKs are still overpowered, which they are, just not because of the Magicka Furnace set (When hit by melee dmg, 10% max magicka regen max. every 5 sec).

    Thats like saying the Magicka Furnace is being used by DKs only, because if used by Templar it would mean an insane boost of power, which is false.

    All I see is QQs for a class on stereoids, you will get over it, think of it as a cold turkey, you are in for alot more though, so better get ready ;)
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Wifeaggro13
    Wifeaggro13
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    vicNBitis wrote: »
    Honestly i have no problem with A DPs nerf to the DK's. the problem is people like you have screamed for nerfs of every single class ability of the DK.

    blah
    blah
    blah

    The difference is, WA, I have plenty of patience for ZOS to fix Nightblades. I have none when it comes to DKs. The reason is simple enough...I've played both. Maybe you should try diversifying a bit. DKs were a god damn embarrassment and never should have been in the game as is. Oooo, sorry, as-was.

    Please o powerful DK if your so knowledgeable please post your tanking load out for VR end game dungeons. and some of your epic strats for lets say spider boss in DC or EH. Craglorn i wont even ask as i know you have never even set foot in a trial
  • ErykGrimm
    ErykGrimm
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    ErykGrimm wrote: »
    Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.

    You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.

    Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?

    All I said is you aren't getting any sympathy from us here.

    As many have pointed out, the ultimate/critical gain nerf hit all classes, not just DKs. With my build for a Nightblade (high crit chance->lots of crits->generate ultimate that is NBs only really effective AoE CC…) yesterday's nerf crippled an already gimped character. I may need to take a break from playing until this crap is sorted at this point.

    And the DKs who know what they are doing aren't miserable from this so-called nerf of their class. This nerf did nothing to decrease the OPness of Light Armor & Staff builds, which are the really balance issue.

    The only class I have not played is sorc. My dragon knight is heavy armor and sword and shield/ 2h. The whole point I have been trying to make, Is that before individual classes have their skills nerfed (talons, banner, magma armor, biting jabs etc etc) the broken classes need to be fixed. As well as the disparity between light armor staff builds and everything else. Those issues transcend into unbalancing the whole game. Any balance found now, will have to be re-established after classes, armor and weapon lines get fixed. It doesn't make sense to force the devs into doing the same work twice.
  • Ranrach
    Ranrach
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    Shaun98ca2 wrote: »
    I already see people shouting for tanks and tanks saying too bad weve been nerfed too much in zone now, as a tank I agree, weve been destroyed as a viable style.

    REALLY....This sounds petty to me. How have tanks been destroyed. Reach soft cap for armor, apply a taunt, apply some survivability your a tank.

    Did they take away your tank? Did they take away your soft cap? Did they take away your survivability?

    People just need to learn to play the game. This mean not exploiting every single little thing you can. NOT using OP broken build. Maybe play the game the way its intended. CANT figure out how its intended try using a little common sense.

    Tanks do low damage and have high survival. If you were playing any other way you were doing it wrong.

    Kinda funny.
    Zenimax: "You will need the trinity force to complete dungeons" and "play who you want to be"
    Reality: "Create a meta build and f*ck the trinity force" and "create a meta build and be like everyone else"

    Makes total sense.
  • Ranrach
    Ranrach
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    Bad development is shown when a the amount of nerfs is higher than the amount of buffs.
  • Wifeaggro13
    Wifeaggro13
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    bugulu wrote: »
    Until the general direction of fast trial clears steers towards a balanced setup (eg 3 spots for each class), it`s not balanced enough.
    Why should any class be more favorable to fill a trial spot than others?
    Monkey, you said your trials bring in 1-2 NB but 3-4 DK. That`s not balanced.
    I 100% agree but they nerfed DPS and utility. waht the dk needed was a dps nerf. not utility.
  • Phantorang
    Phantorang
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    Bayezid wrote: »
    As a DK, i rarely wear heavy armor now coz i am more effective with light armor. I would love to see them nerf light armor (which will have the undesired effect of nerfing Templars and Sorcerors who rely on light armor)

    QQ, you got nerfed a little bit, not enough by far, and now you want revenge?

    its not enough they already nerfed ultimate? You need them to nerf Templar/NB even more, thats the way you want to cope with this....

    Makes me sick.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
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