I'm not the OP, so obviously not.Maverick827 wrote: »
Only the OP would say such a thing.
It was...there? I have always advocated buffing classes that need it. Why do you assume otherwise?NBs and Templars have been broken since Beta, where was your sympathy or solidarity?
I wouldn't say you were waiting patiently when so many of you are ejaculating over DK nerfs. That's obviously a sign of waiting impatiently.We have been kicking rocks on the edges of the ESO sandbox waiting patiently for class balance while Sorcs and DKs have been the OP FOTM for three months!
In my experience, nerfs always equal over-nerfs. If this keeps up, DKs will actually be the underpowered class. When that happens, do you want them to buff DKs, or to nerf Templars?I wish Zenimax had been pro-active in resolving class balance. Unfortunately it appears class balance will occur in the negative by nerfing.
Hopefully we will all soon have a level playing field.
The point was that it's not really an answer. I'm sick of people not being held accountable for their statements. So many people just come into threads, drop down unsubstantiated claims about certain things being overpowered, and then leave.Maverick827 wrote: »
Yes, that's my answer.
I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.Obviously you're a DK and when your class gets balanced, sure it hurts.
If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.The game was suffering in it's current state, if you don't see how this change benefits the whole game, then I'm just going to be wasting my time posting any further here.
Maverick827 wrote: »I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.
Now I play a melee Sorcorer, a build that must be focused around a high crit chance for various reasons. I'm so outspoken about the DK nerfs not because I used to play one, but because it speaks to a larger problem with the philosophy that Zenimax has towards class balance that is toxic to this game. This philosophy leads them to make hasty, narrow-sighted decisions with high collateral damage, like the recent ultimate generation on critical strikes nerf, which has nerfed my not-even-on-the-overpowered-radar melee Sorcorer.
All of the overpowered things you see DKs do essentially because of non-DK things; a good 75% of it is from the Magicka Furnace set bonus. Either they weren't able to unravel the (non) mystery of these overpowered "trial-soloing" DK builds, or they were able to and nerfed DKs regardless. Either way, that's something that I don't believe is healthy for the game.
If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.
what BETTER passive Sorc has that is class-specific? I don't see any.stevenpotter321b14_ESO wrote: »They can nerf dk's/sorcs till they are blue in the face, but it doesn't fix NBs/Temps. DKs/Sorcs have better skill selections, better passives, better synergies. Reducing the power of their abilities doesnt change the fact that the NB/temp still have no real options in this regard. They are just upsetting players without fixing the real problems.
Arsenic_Touch wrote: »Phantorang wrote: »An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.
That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.
Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.
Nailed it. Once again they do a broad change and the DKS start whining that they're being singled out, failing to realize that this will hurt other classes.
Wifeaggro13 wrote: »Honestly i have no problem with A DPs nerf to the DK's. the problem is people like you have screamed for nerfs of every single class ability of the DK.
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This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.If you hadn't seen the vid of a DK easily soloing VR12 content, then you should probably check it out. Something needed to be done. This shouldn't be feasible. I'm not saying it wasn't with other classes, but it was nowhere near the cakewalk DKs were pulling off.
And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.And if think you're peeved about your DK and Sorc taking hits from the nerf bat, spare a thought for us poor neglected NBs & Temps. Honestly you rolled the 2 classes in the best position in regards to balance. Life is good for you.
Nox_Aeterna wrote: »I will have to agree with this, DK were really really far ahead , .
MercyKilling wrote: »Nox_Aeterna wrote: »I will have to agree with this, DK were really really far ahead , .
The one problem I have with all this is:
If one class is rather far ahead, perhaps it is not because it is too strong, but the others are too weak.
Instead of always nerfing, perhaps buffing the other classes should be considered?
Note: This latest nerf likely doesn't affect me in the least, as my DK is not following any preset "build", nor am I following any "this is best so I use it" formula.
monkeymystic wrote: »DKs do 15% less damage by the Standard nerf alone.
Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.
All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.
With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.
And of course the DK tanks got hit hard with the magma nerf too, because someone exploited magma together with Spirit Siphon as destro/resto caster....
DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.
Keep in mind that balancing is good, but don't nerf a class too much until it has no roles left to do.
Another point is how this huge dps nerf will affect trying to get the best time score in Trials after the patch.
Lastly, trying to throw personal attacks against me because I'm informing how this affects Trial Speed Runs atm does not make you sound like a better or more mature person.
Maverick827 wrote: »This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.
Maverick827 wrote: »And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.
Maverick827 wrote: »This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.
No other class was able to solo VR12 content at that level, so I would say it has a lot to do with being a DK. Zenimax leaving the DK in it's current state would've been the stupid move.Maverick827 wrote: »And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.
If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.
Your right!
However, by nerfing Standard, Talons (and for some reason, ever since Talon nerf, it does not even work, 50% of the time it fails to activate), .
Spot on!yet as you can see, even as a Nightblade, ANYONE wearing a damn dress and wielding a stick is OP. And nothing is being done about it, in fact, its being forced as the only way.
monkeymystic wrote: »Just keep in mind that DKs that don't run around with destro/resto, doesn't have the DPS people talk about.
These nerfs hit hard on dks using other weapon types as well.
And like I said, DKs are terrible healers because the class lacks the utility for it, so they are left with tank or dps. Now they are getting nerfs left and right (like the Inhale nerf nobody understands?) to both tank and dps roles.
I'm simply saying don't continue to nerf this too far until DKs end up where NBs have been before the NB fixes. That is not balancing, that is breaking a class into pieces.
Lastly, trying to throw personal attacks against me does not make you sound like a better or more mature person.
If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.
It sounds like perhaps instead of nerfing individual classes, the disparity between light armor/staff builds and all the other armor/weapons should br addressed. For way too long now dk and sorc have been in a negative light with the community because of how powerful they are when synergized with light armor and staves. Any class that is light armor/staff will be stronger than its counterpart in any other combo. If nightblade and templar were all fixed and the other weapon and armor lines were fixed, most of the balancing would be done. But instead the devs are wasting time on individual class nerfs and creating more work for themselves. If you put the cartridge before the horse, you aren't going anywhere.
If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.
I had assumed instead that heavy armor and melee weapons were in the game for a reason. I came to tank. I thought to build a tank the way they usually work; with heavy armor, melee weapons, and health and stamina. I build my first main with the specific object of avoiding the frustration that comes from walkbacks and do-overs.
My specific problem is that I don't have the highly survivable character that I was trying to build. I can't aggro anything in VR content without an exit strategy, and I will get tired of this fairly quickly. At least I could reliably take down a spawn of three scattering enemies when my ultimate was up. I can't expect it to do that much now. I just don't have the damage to reliably take out all of them, or the toughness needed to track down each one while the others shoot at you from across the room.
If the PvE mobs were being dialed down to match these changes they'd be easier to take.
Phantorang wrote: »An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.
That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.
Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.