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DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

  • Maverick827
    Maverick827
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    Ragekniv wrote: »
    Loco_Mofo wrote: »
    Long overdue. Good work Zeni.

    Now fix the other classes.
    Why was it long overdue?

    Only the OP would say such a thing.
    I'm not the OP, so obviously not.
    NBs and Templars have been broken since Beta, where was your sympathy or solidarity?
    It was...there? I have always advocated buffing classes that need it. Why do you assume otherwise?
    We have been kicking rocks on the edges of the ESO sandbox waiting patiently for class balance while Sorcs and DKs have been the OP FOTM for three months!
    I wouldn't say you were waiting patiently when so many of you are ejaculating over DK nerfs. That's obviously a sign of waiting impatiently.
    I wish Zenimax had been pro-active in resolving class balance. Unfortunately it appears class balance will occur in the negative by nerfing.

    Hopefully we will all soon have a level playing field.
    In my experience, nerfs always equal over-nerfs. If this keeps up, DKs will actually be the underpowered class. When that happens, do you want them to buff DKs, or to nerf Templars?
    Loco_Mofo wrote: »
    Loco_Mofo wrote: »
    Loco_Mofo wrote: »
    Long overdue. Good work Zeni.

    Now fix the other classes.
    Why was it long overdue?

    Are you kidding?

    Have you been living under a rock?
    Is this your answer?

    Yes, that's my answer.
    The point was that it's not really an answer. I'm sick of people not being held accountable for their statements. So many people just come into threads, drop down unsubstantiated claims about certain things being overpowered, and then leave.
    Obviously you're a DK and when your class gets balanced, sure it hurts.
    I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.

    Now I play a melee Sorcorer, a build that must be focused around a high crit chance for various reasons. I'm so outspoken about the DK nerfs not because I used to play one, but because it speaks to a larger problem with the philosophy that Zenimax has towards class balance that is toxic to this game. This philosophy leads them to make hasty, narrow-sighted decisions with high collateral damage, like the recent ultimate generation on critical strikes nerf, which has nerfed my not-even-on-the-overpowered-radar melee Sorcorer.

    All of the overpowered things you see DKs do essentially because of non-DK things; a good 75% of it is from the Magicka Furnace set bonus. Either they weren't able to unravel the (non) mystery of these overpowered "trial-soloing" DK builds, or they were able to and nerfed DKs regardless. Either way, that's something that I don't believe is healthy for the game.
    The game was suffering in it's current state, if you don't see how this change benefits the whole game, then I'm just going to be wasting my time posting any further here.
    If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.
  • ErykGrimm
    ErykGrimm
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    I love how these pro nerf children have one argument. Waaah my class doesn't work waaaah those people are having fun. What you kids dont understand is, your class is not going to be any stronger or any more fun to play as a result of another class being nerfed. Instead you fools are so shortsighted that you only prolong your own misery while focusing on nerfing working classes. Not a single point that the pro buff side has made has been refuted. Grow up vindictive little brats. I expect better from this community.
  • Loco_Mofo
    Loco_Mofo
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    I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.

    Now I play a melee Sorcorer, a build that must be focused around a high crit chance for various reasons. I'm so outspoken about the DK nerfs not because I used to play one, but because it speaks to a larger problem with the philosophy that Zenimax has towards class balance that is toxic to this game. This philosophy leads them to make hasty, narrow-sighted decisions with high collateral damage, like the recent ultimate generation on critical strikes nerf, which has nerfed my not-even-on-the-overpowered-radar melee Sorcorer.

    All of the overpowered things you see DKs do essentially because of non-DK things; a good 75% of it is from the Magicka Furnace set bonus. Either they weren't able to unravel the (non) mystery of these overpowered "trial-soloing" DK builds, or they were able to and nerfed DKs regardless. Either way, that's something that I don't believe is healthy for the game.

    If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.

    I actually agree with you. Zenimax are showing how incompetent they are when it comes to balancing the game. As I stated before, I would've much rather they buffed the 2 weakest classes so they're on par with the DK & Sorc, but I'll take Zeni's band aid fix for now as the situation was getting out of hand. A lot of players were simply packing their bags and moving on. End game PvE is all about creating the most effective groups, leaving out half the player base that didn't already re-roll out of frustration.

    If you hadn't seen the vid of a DK easily soloing VR12 content, then you should probably check it out. Something needed to be done. This shouldn't be feasible. I'm not saying it wasn't with other classes, but it was nowhere near the cakewalk DKs were pulling off.

    IMO it would be best for Zeni to take the game offline for a few months and start over. Magicka is king in this game. This leads few if any viable stamina builds with everyone favoring light armor and staves. There's no band aid fix for this, so I don't know how Zeni are going to tackle it, but I can tell you it's not going to be pretty. If you're peeved about this little change to DKs, prepare yourself for a world of hurt in the future.

    And if think you're peeved about your DK and Sorc taking hits from the nerf bat, spare a thought for us poor neglected NBs & Temps. Honestly you rolled the 2 classes in the best position in regards to balance. Life is good for you.
  • makreth
    makreth
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    So DK's build was based on spamming ultis? And that is now nerfed? I guess you 'll have to play the game as it was supposed to be. Ultimate abilities shouldn't be close to being spammable, otherwise they would just be normal abilities with some cooldown on them.

    Obviously outperforming abilities have to be toned downed a bit. And this is the case here.
  • stevenpotter321b14_ESO
    They can nerf dk's/sorcs till they are blue in the face, but it doesn't fix NBs/Temps. DKs/Sorcs have better skill selections, better passives, better synergies. Reducing the power of their abilities doesnt change the fact that the NB/temp still have no real options in this regard. They are just upsetting players without fixing the real problems.
  • crislevin
    crislevin
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    They can nerf dk's/sorcs till they are blue in the face, but it doesn't fix NBs/Temps. DKs/Sorcs have better skill selections, better passives, better synergies. Reducing the power of their abilities doesnt change the fact that the NB/temp still have no real options in this regard. They are just upsetting players without fixing the real problems.
    what BETTER passive Sorc has that is class-specific? I don't see any.

    Bundling DK/Sorc together ignore the fact that DK is WAY OP.

  • dahl.lucas_ESO
    Don't worry guys! DK is still over powered! It's gonna be OK, I promise!
  • Apom
    Apom
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    DKS who whined about this nerf were noobs anyway using a class that had abilities to OP. These same people can be found playing CoD with aimbots. Lack of skill forces them to hunt for classes handicap their suckiness.

    This is in regards to dks who are complaining about the nerf. Hope you quit and never come back.
  • Worstluck
    Worstluck
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    Phantorang wrote: »
    An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.

    That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.

    Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.

    Nailed it. Once again they do a broad change and the DKS start whining that they're being singled out, failing to realize that this will hurt other classes.

    Exactly. Kind of like that thread with the title "DK Shield bash Nerf TOO MUCH!?!?!?" or whatever. Uhhh yeah, I'm pretty sure other classes use a shield too :D
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • vicNBitis
    vicNBitis
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    Honestly i have no problem with A DPs nerf to the DK's. the problem is people like you have screamed for nerfs of every single class ability of the DK.

    blah
    blah
    blah

    The difference is, WA, I have plenty of patience for ZOS to fix Nightblades. I have none when it comes to DKs. The reason is simple enough...I've played both. Maybe you should try diversifying a bit. DKs were a god damn embarrassment and never should have been in the game as is. Oooo, sorry, as-was.
  • Grim13
    Grim13
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    I'm a NB... and I'm finding it awfully hard to feel sorry for you.

    <snicker>


    <snicker>
  • Maverick827
    Maverick827
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    Loco_Mofo wrote: »
    If you hadn't seen the vid of a DK easily soloing VR12 content, then you should probably check it out. Something needed to be done. This shouldn't be feasible. I'm not saying it wasn't with other classes, but it was nowhere near the cakewalk DKs were pulling off.
    This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.
    And if think you're peeved about your DK and Sorc taking hits from the nerf bat, spare a thought for us poor neglected NBs & Temps. Honestly you rolled the 2 classes in the best position in regards to balance. Life is good for you.
    And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.
    Edited by Maverick827 on June 3, 2014 2:13AM
  • jelliedsoup
    jelliedsoup
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    I'm one who am hopeful that the changes will improve the game. Too many naysayers on here.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • MercyKilling
    MercyKilling
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    I will have to agree with this, DK were really really far ahead , .

    The one problem I have with all this is:

    If one class is rather far ahead, perhaps it is not because it is too strong, but the others are too weak.

    Instead of always nerfing, perhaps buffing the other classes should be considered?

    Note: This latest nerf likely doesn't affect me in the least, as my DK is not following any preset "build", nor am I following any "this is best so I use it" formula.

    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • jelliedsoup
    jelliedsoup
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    I will have to agree with this, DK were really really far ahead , .

    The one problem I have with all this is:

    If one class is rather far ahead, perhaps it is not because it is too strong, but the others are too weak.

    Instead of always nerfing, perhaps buffing the other classes should be considered?

    Note: This latest nerf likely doesn't affect me in the least, as my DK is not following any preset "build", nor am I following any "this is best so I use it" formula.

    Does it matter whether you buff others, or nerf a single one? I guess you're less likely to get complaints by buffing others, apart from if the buff is viewed as too OP.

    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Jopoder
    Jopoder
    I love how people say sorcs and DKs. Like sorc can compare to DK in being overpowered...
    Have both calses leveled enough to see that DK is like 2 times stronger.
  • NekOnOkO
    NekOnOkO
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    Should have nerfed more... or buff the "lesser" classes.
  • Bayezid
    Bayezid
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    DKs do 15% less damage by the Standard nerf alone.
    Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.


    All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.

    With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.

    And of course the DK tanks got hit hard with the magma nerf too, because someone exploited magma together with Spirit Siphon as destro/resto caster....


    DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.

    Keep in mind that balancing is good, but don't nerf a class too much until it has no roles left to do.

    Another point is how this huge dps nerf will affect trying to get the best time score in Trials after the patch.



    Lastly, trying to throw personal attacks against me because I'm informing how this affects Trial Speed Runs atm does not make you sound like a better or more mature person.

    Has this nerf already happened?
  • Loco_Mofo
    Loco_Mofo
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    This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.

    No other class was able to solo VR12 content at that level, so I would say it has a lot to do with being a DK. Zenimax leaving the DK in it's current state would've been the stupid move.
    And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.

    If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.
  • Bayezid
    Bayezid
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    Seriously though,why did they nerf Inhale? No DK ever uses it in PvP and rarely uses it in PvE due to the amount of magicka used!

    Most DK use Engulfing flames instead of Inhale.

    I agree they should have nerfed Standard of Might but the amount they are nerfing it by is a bit too far.

    I guess Zenimax is teaching me humility like a Templar.
    Edited by Bayezid on June 3, 2014 3:23AM
  • Quaesivi
    Quaesivi
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    So, once again DK bashing... Really people, it is getting old. Yes, I do main Dragonknight, and yes I've played Nightblades and Templars. No not sorcs, I do not like mages. As a Dragonknight, I still play with Heavy Armor, Dual Wield/Bow/One Hand+Shield, full stamina, no magicka, unlike most Dragonknights, I'm not wearing a dress nor wielding a stick.

    Problem here is that, if they actually nerfed Light Armor and Restoration/Destruction Staff, they would nerf both Sorcerers and Dragonknights "OPness", so to speak, considering all that ridiculousness I hear about 1k DPS, whereas I can't even pass 500 unless I burn through potions and get lucky crits.
    Nah I couldn't give a damn about Standard nor Magma Armor, hell I never even used Magma Armor during tanking, Standard only for helping my teammates rather than myself, again as tanking, since for DPS I'd rather use Flawless Dawnbreaker due to my reliance on weapon skills. Thank god blocking still works, which I assume, by there tanking nerfs, our shields will turn into paper soon.

    However, by nerfing Standard, Talons (and for some reason, ever since Talon nerf, it does not even work, 50% of the time it fails to activate), Magma Armor, and now people crying for Dragon Blood, if these keep happening, can we get 2 months of gametime added for the wasted time? or at least get an option to transfer all skills and the level of our character to another class of our choice (which I'd rather be playing Nightblade right now, only chose Dragonknight due to fiery goodness), because basically, you are screwing up every single viable little things DKs had who was stupid enough to think we could play melee. You guys are punishing melee enough, but all your nerfs are done according to the OPness of these said classes, yet as you can see, even as a Nightblade, ANYONE wearing a damn dress and wielding a stick is OP. And nothing is being done about it, in fact, its being forced as the only way.
  • Hiply
    Hiply
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    Until DKs and NB are Stam builds, Sorcs Magicka, and Templars a hybrid the thing is broken. Stam builds need to be viable, period, the end, fix it.
  • ErykGrimm
    ErykGrimm
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    Loco_Mofo wrote: »
    This is exactly what I was talking about. Those videos have very little to do with DKs. Mostly it's because Corrosive Armor fits a niche within the Reso Staff/Light Armor build. That doesn't mean that Corrosive Armor or DKs are overpowered, and this public perception that has pressured Zenimax into nerfing DKs so much is only slightly less stupid than Zenimax actually listening to it.

    No other class was able to solo VR12 content at that level, so I would say it has a lot to do with being a DK. Zenimax leaving the DK in it's current state would've been the stupid move.
    And this is another terrible mentality that people have. Not all DKs and Sorcs have it easy. There are many DK and Sorc builds that are less powerful than various Templar and NB builds. It's a complete cop out to say "well, at least you have it good" as if all DKs and Sorcs are running light armor/staff.

    If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.

    It sounds like perhaps instead of nerfing individual classes, the disparity between light armor/staff builds and all the other armor/weapons should br addressed. For way too long now dk and sorc have been in a negative light with the community because of how powerful they are when synergized with light armor and staves. Any class that is light armor/staff will be stronger than its counterpart in any other combo. If nightblade and templar were all fixed and the other weapon and armor lines were fixed, most of the balancing would be done. But instead the devs are wasting time on individual class nerfs and creating more work for themselves. If you put the cartridge before the horse, you aren't going anywhere.
  • Bayezid
    Bayezid
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    Aenthel wrote: »

    However, by nerfing Standard, Talons (and for some reason, ever since Talon nerf, it does not even work, 50% of the time it fails to activate), .
    Your right!

    After that infamous craglorn patch, my dark talons do not work or respond most of the time!

    What was the purpose of reducing the range of Dark Talons anyway? It won't help in decreasing the DPS of the DK class. (Which is what so many players seem to complain about)
    Aenthel wrote: »
    yet as you can see, even as a Nightblade, ANYONE wearing a damn dress and wielding a stick is OP. And nothing is being done about it, in fact, its being forced as the only way.
    Spot on!
    As a DK, i rarely wear heavy armor now coz i am more effective with light armor. I would love to see them nerf light armor (which will have the undesired effect of nerfing Templars and Sorcerors who rely on light armor)
    Edited by Bayezid on June 3, 2014 3:30AM
  • TheGrimaceOR
    TheGrimaceOR
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    Just keep in mind that DKs that don't run around with destro/resto, doesn't have the DPS people talk about.

    These nerfs hit hard on dks using other weapon types as well.

    And like I said, DKs are terrible healers because the class lacks the utility for it, so they are left with tank or dps. Now they are getting nerfs left and right (like the Inhale nerf nobody understands?) to both tank and dps roles.

    I'm simply saying don't continue to nerf this too far until DKs end up where NBs have been before the NB fixes. That is not balancing, that is breaking a class into pieces.

    Lastly, trying to throw personal attacks against me does not make you sound like a better or more mature person.

    Lol before the nightblade fixes....we had fixes? when the hell was that? They could nerf you down to only being able to use talons and a moldy loaf of bread and you would still be in a better boat than templars and NB's.
  • Heraclea
    Heraclea
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    Loco_Mofo wrote: »
    If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.

    I had assumed instead that heavy armor and melee weapons were in the game for a reason. I came to tank. I thought to build a tank the way they usually work; with heavy armor, melee weapons, and health and stamina. I build my first main with the specific object of avoiding the frustration that comes from walkbacks and do-overs.

    My specific problem is that I don't have the highly survivable character that I was trying to build. I can't aggro anything in VR content without an exit strategy, and I will get tired of this fairly quickly. At least I could reliably take down a spawn of three scattering enemies when my ultimate was up. I can't expect it to do that much now. I just don't have the damage to reliably take out all of them, or the toughness needed to track down each one while the others shoot at you from across the room.

    If the PvE mobs were being dialed down to match these changes they'd be easier to take.

    Hircine loves me, this I know,
    Your intestines told me so.


    Quæ tam fera immanisque natura? - Cicero
  • Loco_Mofo
    Loco_Mofo
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    ErykGrimm wrote: »
    It sounds like perhaps instead of nerfing individual classes, the disparity between light armor/staff builds and all the other armor/weapons should br addressed. For way too long now dk and sorc have been in a negative light with the community because of how powerful they are when synergized with light armor and staves. Any class that is light armor/staff will be stronger than its counterpart in any other combo. If nightblade and templar were all fixed and the other weapon and armor lines were fixed, most of the balancing would be done. But instead the devs are wasting time on individual class nerfs and creating more work for themselves. If you put the cartridge before the horse, you aren't going anywhere.

    This is what the majority have been craving. At this point, pretty much everyone realises that the game favors magicka builds, thus creating the light armor/staff movement. Stamina builds are fundamentally broken IMO, to fix this, they'd need to totally redo the whole system, but I can't see that happening. So we can expect more of these band aid fixes, but obviously they don't address the core of the problem.
  • Loco_Mofo
    Loco_Mofo
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    Heraclea wrote: »
    Loco_Mofo wrote: »
    If you're not running light armor/staff, then that's your decision, but clearly you're choosing not to use an optimal build. NBs & Temps are forced to use light armor/staff because it's our only option just to be viable, not optimal.

    I had assumed instead that heavy armor and melee weapons were in the game for a reason. I came to tank. I thought to build a tank the way they usually work; with heavy armor, melee weapons, and health and stamina. I build my first main with the specific object of avoiding the frustration that comes from walkbacks and do-overs.

    My specific problem is that I don't have the highly survivable character that I was trying to build. I can't aggro anything in VR content without an exit strategy, and I will get tired of this fairly quickly. At least I could reliably take down a spawn of three scattering enemies when my ultimate was up. I can't expect it to do that much now. I just don't have the damage to reliably take out all of them, or the toughness needed to track down each one while the others shoot at you from across the room.

    If the PvE mobs were being dialed down to match these changes they'd be easier to take.

    Yes unfortunately heavy armor is only good for looks at the mo since it's so easy to hit the armor cap in light/medium. Then when you factor in the light armor passives, there's really only one clear choice.

    Sword & board is still great for tanking though. The other melee weapons, yeah not so good...
  • bugulu
    bugulu
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    Until the general direction of fast trial clears steers towards a balanced setup (eg 3 spots for each class), it`s not balanced enough.
    Why should any class be more favorable to fill a trial spot than others?
    Monkey, you said your trials bring in 1-2 NB but 3-4 DK. That`s not balanced.
  • Narcith
    Narcith
    Soul Shriven
    Phantorang wrote: »
    An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.

    That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.

    Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.

    Logged in just to agree that the above statements nailed it.

    I don't want to play a game where my Avatar can solo group content with ease.. it should be a death sentence for a solo player and a challenge for groups. Otherwise where's the fun?

    You may as well go play a single player game with a Trainer enabled.
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