flguy147ub17_ESO wrote: »kirnmalidus wrote: »Phantorang wrote: »I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.
The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.
But what if some decent class abilities were stamina based instead of magicka?
[Mind Blown]
There is a still a problem with that, it takes stamina to block, dodge, sprint, break CC, etc. So unless there is an entire different resource outside of stamina to do those things then stamina based builds will always be inferior to magicka builds.
well i do absolutly see your point but if you set pve as a measurement for class efficiency beeing able to easily handle single VR content we currently have situation where DKs are far above that line sorcs somewhere in between nb slightly below that line and templars a bit further below that line (even though the last two can handle solo pve if using the correct skills = no diversity left for them) made a small picture as illustration:MercyKilling wrote: »Nox_Aeterna wrote: »I will have to agree with this, DK were really really far ahead , .
The one problem I have with all this is:
If one class is rather far ahead, perhaps it is not because it is too strong, but the others are too weak.
Instead of always nerfing, perhaps buffing the other classes should be considered?
Note: This latest nerf likely doesn't affect me in the least, as my DK is not following any preset "build", nor am I following any "this is best so I use it" formula.

Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
Ragnar_Lodbrok wrote: »I already see people shouting for tanks and tanks saying too bad weve been nerfed too much in zone now, as a tank I agree, weve been destroyed as a viable style.
GrimCyclone wrote: »
Rawr! /manpile
monkeymystic wrote: »NerfEverything wrote: »[Moderator Note: Edited per our rules on Flaming]
I simply stated the fact that the DK dps build that all dks use (because its the build that makes dk dps good) is nerfed really hard in endgame PVE and PVP.
Atleast I had something constructive to inform, as this affects all PvE raids doing trials in a big way with the huge nerf to damage.
It's weird that they haven't banned you yet for all your rude and childish personal attacks in your posts, which violates the rules and helps nothing.
kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
renaud.moyneb16_ESO wrote: »all the narrow minded non DK are happy.
Learn to look beyond you nose please.
Only the stupid destro/resto builds diserved a nerf... not the whole *** class...
an other zenistyle "fix" (that they should have forsee during beta if it was THAT monstruous...) while all the other major class issues are still rampant.
Gues I'll log a last time today only to check if they REALLY fixed Cyrodiil's lag.
Almost sure of the answer thou =(
tankqullb16_ESO wrote: »kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
as i have a DK and a templar alot more of nerfage has to be done to DKs to bring them on the same miserable lvl...
piotreb17_ESO4 wrote: »piotreb17_ESO4 wrote: »Everyone who thinks this nerf is a good thing, please let your brain checked out.
The solution would be not to nerf the DK but t buff the other three to a similar level.
Brilliant! Lets buff everyone to the level where we can all solo craglorn. Can't believe no one thought of that, you're a genius.
Sorc and NB can solo Craglorn bosses too... there are videos available...
you dont really believe ZOS making decisions based on a video or two, do you?
there are numerous hard data available, including which class dominate leaderboard, doing what quest, alone or group, etc.
And you believe that ZoS actually research and analyse such data in the aim to improve the game?!
I admire your faith in ZoS! Keep on - we need believers! ;-)
Now... I'll share the advice the every single DK was giving prior to the talons nerf.
Write this down because it was very helpful when you gave it to us just a few weeks ago.
L2P!
Boom! Now the circle is complete.
Carry on.
kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
Luvsfuzzybunnies wrote: »kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
No does not fix the other classes but actually requires you to have the group for the group content you could previously solo. Maybe you overlooked that part, but I'm not certain of that you tell me.
kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
renaud.moyneb16_ESO wrote: »all the narrow minded non DK are happy.
Learn to look beyond you nose please.
Only the stupid destro/resto builds diserved a nerf... not the whole *** class...
an other zenistyle "fix" (that they should have forsee during beta if it was THAT monstruous...) while all the other major class issues are still rampant.
Gues I'll log a last time today only to check if they REALLY fixed Cyrodiil's lag.
Almost sure of the answer thou =(
@Luvsfuzzybunnies
Ikr? I've patiently awaited to say what I said. And oh how glorious it felt.
Strange how only the very best players in the game were DKs, isn't it?
A wise man once said "you can spray paint a turd, gold. But once the paint wears off, it's still just a turd".
monkeymystic wrote: »DKs do 15% less damage by the Standard nerf alone.
Then you have the ultimate nerf to crit that is reduced from 3 to 1, which all the DK dps builds depend on to work.
All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.
With this change the total DPS DKs do in trials is nerfed by over 30%, and even more reduced in some fights. That is a BIG nerf to their DPS, and will affect raids doing trials with dks in a large way.
And of course the DK tanks got hit hard with the magma nerf too, because someone exploited magma together with Spirit Siphon as destro/resto caster....
DKs can't be healers (nobody wants a DK healer..), DK tanks got nerfed, and DK DPS got nerfed hard.
Keep in mind that balancing is good, but don't nerf a class too much until it has no roles left to do.
Another point is how this huge dps nerf will affect trying to get the best time score in Trials after the patch.
Lastly, trying to throw personal attacks against me because I'm informing how this affects Trial Speed Runs atm does not make you sound like a better or more mature person.
magellib16_ESO wrote: »1.1.3 Patch Notes
Dragonknight
Fixed an issue that caused 80% of players to level/play Dragonknights
Sort of:-)
Sorry that Dk's got the nerfbat up their **autocensored**, would have prefer to see other classes buffed a little.
Maverick827 wrote: »I'm not the OP, so obviously not.Maverick827 wrote: »
Only the OP would say such a thing.It was...there? I have always advocated buffing classes that need it. Why do you assume otherwise?NBs and Templars have been broken since Beta, where was your sympathy or solidarity?I wouldn't say you were waiting patiently when so many of you are ejaculating over DK nerfs. That's obviously a sign of waiting impatiently.We have been kicking rocks on the edges of the ESO sandbox waiting patiently for class balance while Sorcs and DKs have been the OP FOTM for three months!In my experience, nerfs always equal over-nerfs. If this keeps up, DKs will actually be the underpowered class. When that happens, do you want them to buff DKs, or to nerf Templars?I wish Zenimax had been pro-active in resolving class balance. Unfortunately it appears class balance will occur in the negative by nerfing.
Hopefully we will all soon have a level playing field.The point was that it's not really an answer. I'm sick of people not being held accountable for their statements. So many people just come into threads, drop down unsubstantiated claims about certain things being overpowered, and then leave.Maverick827 wrote: »
Yes, that's my answer.I was a DK. I was a PvE sword/shield, full stamina DK because I wanted to play a non-magic warrior type character, and that was literally the only half-viable build for such a thing. When they nerfed shield bash, my build was incapable of soloing veteran content. I couldn't afford to respec so I re-rolled entirely. It sucked, because I essentially wasted a month of my life, but I mostly got over it.Obviously you're a DK and when your class gets balanced, sure it hurts.
Now I play a melee Sorcorer, a build that must be focused around a high crit chance for various reasons. I'm so outspoken about the DK nerfs not because I used to play one, but because it speaks to a larger problem with the philosophy that Zenimax has towards class balance that is toxic to this game. This philosophy leads them to make hasty, narrow-sighted decisions with high collateral damage, like the recent ultimate generation on critical strikes nerf, which has nerfed my not-even-on-the-overpowered-radar melee Sorcorer.
All of the overpowered things you see DKs do essentially because of non-DK things; a good 75% of it is from the Magicka Furnace set bonus. Either they weren't able to unravel the (non) mystery of these overpowered "trial-soloing" DK builds, or they were able to and nerfed DKs regardless. Either way, that's something that I don't believe is healthy for the game.If you can't see that this type of balancing is causing the suffering, then you're wasting everyone's time by posting here.The game was suffering in it's current state, if you don't see how this change benefits the whole game, then I'm just going to be wasting my time posting any further here.
Wifeaggro13 wrote: »Honestly i have no problem with A DPs nerf to the DK's. the problem is people like you have screamed for nerfs of every single class ability of the DK.
blah
blah
blah
The difference is, WA, I have plenty of patience for ZOS to fix Nightblades. I have none when it comes to DKs. The reason is simple enough...I've played both. Maybe you should try diversifying a bit. DKs were a god damn embarrassment and never should have been in the game as is. Oooo, sorry, as-was.
kirnmalidus wrote: »kirnmalidus wrote: »Wifeaggro13 wrote: »Its pretty damn sad that the game has is dissolving to a *** pile every damn change they do. the truth is most of the other classes needed to be tuned up . sure Dk needed adjustment but dissolving its CC abilites as well as the survivability, has made some encounters in VR content un do able now for the average Joe.
You realize that isn't going to get you any sympathy from Nightblades and Templars, right? That has always been the case for us. See three mobs in a group in VR content? Stealth on by.
Does causing another class to struggle fix your class though? You have company in your misery now, that's great. But wouldnt you rather not be miserable?
All I said is you aren't getting any sympathy from us here.
As many have pointed out, the ultimate/critical gain nerf hit all classes, not just DKs. With my build for a Nightblade (high crit chance->lots of crits->generate ultimate that is NBs only really effective AoE CC…) yesterday's nerf crippled an already gimped character. I may need to take a break from playing until this crap is sorted at this point.
And the DKs who know what they are doing aren't miserable from this so-called nerf of their class. This nerf did nothing to decrease the OPness of Light Armor & Staff builds, which are the really balance issue.
Shaun98ca2 wrote: »Ragnar_Lodbrok wrote: »I already see people shouting for tanks and tanks saying too bad weve been nerfed too much in zone now, as a tank I agree, weve been destroyed as a viable style.
REALLY....This sounds petty to me. How have tanks been destroyed. Reach soft cap for armor, apply a taunt, apply some survivability your a tank.
Did they take away your tank? Did they take away your soft cap? Did they take away your survivability?
People just need to learn to play the game. This mean not exploiting every single little thing you can. NOT using OP broken build. Maybe play the game the way its intended. CANT figure out how its intended try using a little common sense.
Tanks do low damage and have high survival. If you were playing any other way you were doing it wrong.
I 100% agree but they nerfed DPS and utility. waht the dk needed was a dps nerf. not utility.Until the general direction of fast trial clears steers towards a balanced setup (eg 3 spots for each class), it`s not balanced enough.
Why should any class be more favorable to fill a trial spot than others?
Monkey, you said your trials bring in 1-2 NB but 3-4 DK. That`s not balanced.
As a DK, i rarely wear heavy armor now coz i am more effective with light armor. I would love to see them nerf light armor (which will have the undesired effect of nerfing Templars and Sorcerors who rely on light armor)