if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.
Blackwidow wrote: »I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.
8 characters, some of differing factions, all sharing the same bank space does not fit in reality.
Not having more space to store things in the world does not fit in reality.
Spending 70,000 gold for 10 bank spaces does fit in reality.
Somehow, you think using 4 mules to hold your stuff fits in reality.
Again, if you started with more bank space, you would not have a complaint, but you come here anyway and argue to not have more space.I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.
Yes.
Yes, you are.Yeah, nobody clicked 'disagree' so it must be unanimous.
Show me a thread with more than 73 argees on it.
I think you play dumb on purpose.
I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.
I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.
Yep, storage bags for crafting mats and storage bags for social items (pets/costumes/fishing bait/trophies/etc) has been discussed many times, and ZOS has not ventured into any thread, instead they seem happy to let the guys run around as above saying how we all need to l2p.Just curious as I don't have time to read 14 pages on this topic. Has anyone suggested to Zeni the concept of storage bags?
One for Provisioning/Enchanting mats would reduce up to 80% of inventory and storage woes for my characters. Just wondering if it's been discussed?
Just curious as I don't have time to read 14 pages on this topic. Has anyone suggested to Zeni the concept of storage bags?
One for Provisioning/Enchanting mats would reduce up to 80% of inventory and storage woes for my characters. Just wondering if it's been discussed?
I probably would have complained if there was more inventory space from the start. How dare you assume what I would or wouldn't do.
Blackwidow wrote: »I probably would have complained if there was more inventory space from the start. How dare you assume what I would or wouldn't do.
ROFLMAO!
First, that has never happened in the history of MMOs.
Second, why did you not complain so far? Let me guess, ZOS got just the right amount of bank space.
If you had more bank spaces, you would have been here throwing a fit the bank was too big? I just can't take you seriously.
LOL!!!!
Have a nice day.
Might be right. Plus within recent memory there have been scattered reports of this happening again.My personal opinion is ZOS has a database problem (for example look at the bank bug where people's banks went poof just after launch), and just don't want to cough up the coin to upgrade anything for this game.
timedilation wrote: »The OP is awesome.
Collectively, I've spent an ENORMOUS portion of my time simply managing inventory. All 7 of my ALTS are mules as well!
In other MMOs I've played, a comfortable 300-500 bank slots were available to use. In ESO, the amount of bank slots we start with is simply RIDICULOUS. The cost to expand bank slots to a decent size is RIDICULOUS. And the stack size limit of 100 is RIDICULOUS.
Sorry, but it's almost as if the person in charge thought- "what's the best way to make the player spend less time actually PLAYING the game?"
Please do something about this ZOS!
Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
- Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
- Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
- Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
- Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
- Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
- Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
- Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
- Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.
For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.
For my inventory setup, see here:
EDIT: This post is addressing a legitimate concern in a constructive way; please take the endless flaming and trolling to the hundreds of other threads that do not offer feedback with the intent of improving the game.
EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.
Some people can't just grow up and admit that they are extremely wrong. They are more interested in winning a forum battle than benefit the game they play.I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.
I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.
timedilation wrote: »The OP is awesome.
Collectively, I've spent an ENORMOUS portion of my time simply managing inventory. All 7 of my ALTS are mules as well!
In other MMOs I've played, a comfortable 300-500 bank slots were available to use. In ESO, the amount of bank slots we start with is simply RIDICULOUS. The cost to expand bank slots to a decent size is RIDICULOUS. And the stack size limit of 100 is RIDICULOUS.
Sorry, but it's almost as if the person in charge thought- "what's the best way to make the player spend less time actually PLAYING the game?"
Please do something about this ZOS!
You do not START with 300-500 bank slots in most (any) MMO's,
Blackwidow wrote: »You do not START with 300-500 bank slots in most (any) MMO's,
WoW and EQ you start with 30-40 bank space. I can't remember which, plus a share bank between all of your characters.
So if you had 10 characters, which a lot of players do, you would have 400ish bank space. Also, the upgeades to the other MMOs give you a whole other page of bank space. In ESO you start with 60 to share with all your alts.
That is the difference between ESO and most other P2P MMOs.
In ESO, if you have one character, you are sitting pretty. More space than almost any other MMO.
However, if you play even one alt in ESO, you have less bank space than most other MMOs. Play two alts, 3, 4 and you really see a issue.
Then the upgrade for ESO is also the worst in any P2P game as well.
I disagree. The personal bank system in ESO is fantastic. It makers you choose what to spend your gold on. Upgrades for bank, or not?
How come no one is complaining that not matter where in the world you are, you can use mats when tradeskills THAT IS IN YOUR BANK? So you don't need to carry those as well?
The bank system is one of many that makes ESO NOT like other MMOs.
I understand that the kind of player who wants it all, wants it now and screams mamma if they dont get it....dont really like ESO, because what you do, is up to you.