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Inventory is unmanageable

  • Blackwidow
    Blackwidow
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    xaraan wrote: »

    I'm mostly fine with how the bank works now tbh. I craft every profession and have two mules (one simply holding extra stacks of stuff already in bank).

    Amazing.
    Edited by Blackwidow on June 2, 2014 1:48AM
  • Blackwidow
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    lasma799 wrote: »
    Most of the posters agree that storage is a problem. The ones that don't have their own personal guild bank or are lying through their teeth.

    That' not completely true.

    Some are not smart enough to know that having mules is a problem with the banking system.
  • Marcusstratus
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    - marcusstratus's wife speaking -

    You know what. I love this game, but this evening when I finished one quest and had to stop and once again hurry back to the bank I feel I have suddenly hit a wall. I don't want to play anymore. This is ridiculous. I want to craft, I want to do alchemy, I want to cook, I want to explore and quest! But if I pick up materials as I'm playing and doing quests, I find I constantly have no space. The majority of the game becomes a constant juggle of inventory and bank runs - this is not playing. I spend so much time looking in my bag to see what I can destroy in order to pick up this more needed material, or which quest reward has the same trait as another thing I've already got so I only need to save one of them for research, and all the logging in and out to pass stuff to a bank toon, or check if I actually do have what I need or not. It's totally killing the game for me. I can't play. I feel like all I ever do is sort stuff. I posted here earlier, but I hadn't yet reached the point of disgust and boredom I am now at. Something MUST be done.

    -edit- Okay yeah... this sucks. This morning while my husband was playing, he left the bank after emptying what he could into it, collected a few materials on the way to this one quest, and after killing the boss had to go through his inventory to destroy some provisioning supplies in order to loot him and in that time the boss respawned and he had to fight him all over again and nearly died. Then when he returned to the quest giver to complete the quest he was unable to because his inventory was full and he had to stand there and sort through the provisioning supplies once more. And this is nothing new, he and I constantly have to stop and destroy stuff to pick up something else, or waste time in the loot menu selecting what to take every time when it would be much quicker to just take all and then sort it out when you're not in the middle of battle/quests. The time it takes to pause and sift through loot before picking it up slows things down, the time it takes to pause and get rid of less important items when you want to complete a quest slows things down (and most of the time I end up just trashing the quest reward item anyways), the time it takes to run back to the bank in between every quest or dungeon slows things down. The lack of bag space deters advancement in the actual game.

    And in response to the 'hoarder' accusations, we both try not to pick up stuff we're not going to use, but there isn't enough space in one's bag or in the bank even with several upgrades to keep even just one stack for each type of material we have a use for. Our bank only has materials in it, and we don't carry alternate sets of armor or souvenirs with us, everything we carry around is stuff we pick up between bank visits to use in crafting, and we only have a couple materials that have more than a single stack.
    Edited by Marcusstratus on June 20, 2014 9:40PM
  • Hilgara
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    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.
  • Lodestar
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    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    ZOS knows people will level alts. There are 3 factions of which will draw people in to play. And NO, waiting until playing veteran level is not the same, or an acceptable alternative just so we can get around this banking system.

    As is having to make characters, and personal guild banks, just to get around this.
  • Blackwidow
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    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    So, you don't think each character should be able to do one craft?

    If you really believe that, then I strongly disagree with your point of view.
  • jimfopao2
    jimfopao2
    I would be happier if each toon had their own bank space which was separate from the shared bank space.
    Only having shared bank space is very odd.

    All the OP's points are valid for me and some good solutions there.
  • badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.

    8 characters, some of differing factions, all sharing the same bank space does not fit in reality.

    Not having more space to store things in the world does not fit in reality.

    Spending 70,000 gold for 10 bank spaces does fit in reality.

    Somehow, you think using 4 mules to hold your stuff fits in reality.

    Again, if you started with more bank space, you would not have a complaint, but you come here anyway and argue to not have more space.
    I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.

    Yes.

    Yes, you are.
    badmojo wrote: »
    Yeah, nobody clicked 'disagree' so it must be unanimous.

    Show me a thread with more than 73 argees on it.

    I think you play dumb on purpose.

    I probably would have complained if there was more inventory space from the start. How dare you assume what I would or wouldn't do.

    The reason I pointed out the "nobody clicked disagree" was to remind you guys that there is no disagree button. You're looking at a thread that was viewed over 6thousand times, and acting like 73 agrees means I'm the only one who disagrees.

    Do you expect people to post in this thread if they disagree? I'm a bit of a glutton for punishment in forum debates, I'll keep coming back for more just to see the messed up crap that comes out of your mind.

    Look at my posts for example, all I've ever done in this thread is share my honest opinion and explained the reasons that have led me to those conclusions/opinions. Then, I get people like you trying to find faults in my reasoning, and trying to discredit me in any way possible, all because you disagree with me.

    I've posted over ten times, each time having to defend myself. If there were people out there who disagree with this thread, I can't blame them in the slightest for not posting in here. At the end of the day, what you guys think doesn't mean anything to me(or them), why bother subjecting yourself to the verbal abuse for having an unconventional opinion?

    Yes, I'm a selfish gamer, I play for my own enjoyment. Yes, I play dumb in discussions like these with people like you, because I can't be bothered taking the time to form lengthy constructive posts bringing up many points, only to have you focus on one stupid little thing and ignore the rest.

    Like how you're focusing on my usage of the term "realistic" and trying to point out all the way in which this video game breaks realism. When the realism was just me expanding on exactly why I prefer games that require some inventory management.

    Basically I said "I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion." and then you take that to mean I think everything in ESO is realistic. See the fault in your argument there? See the reason I don't bother responding to you in a constructive manner? You want me to not act dumb when talking to you, don't come back at me with such dumb(and off-topic) arguments all the time.
    [DC/NA]
  • Evandus
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    Just curious as I don't have time to read 14 pages on this topic. Has anyone suggested to Zeni the concept of storage bags?

    One for Provisioning/Enchanting mats would reduce up to 80% of inventory and storage woes for my characters. Just wondering if it's been discussed?
  • badmojo
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    Epona222 wrote: »
    Yajnho wrote: »
    I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.

    I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.

    How is sharing my opinion in a thread on the topic hurting your at all?

    Am I supposed to censor my honest opinion, because it might conflict with your desires for changes in this game?

    I respect everyones right to dislike the inventory system in this game, and their right to demand for it to be changed to suit them. The least you guys could do is respect my right to feel differently.

    What is mind boggling is how people can get SOOOO upset over my opinion.
    [DC/NA]
  • babylon
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    Evandus wrote: »
    Just curious as I don't have time to read 14 pages on this topic. Has anyone suggested to Zeni the concept of storage bags?

    One for Provisioning/Enchanting mats would reduce up to 80% of inventory and storage woes for my characters. Just wondering if it's been discussed?
    Yep, storage bags for crafting mats and storage bags for social items (pets/costumes/fishing bait/trophies/etc) has been discussed many times, and ZOS has not ventured into any thread, instead they seem happy to let the guys run around as above saying how we all need to l2p.

    My personal opinion is ZOS has a database problem (for example look at the bank bug where people's banks went poof just after launch), and just don't want to cough up the coin to upgrade anything for this game.
    Edited by babylon on June 3, 2014 12:36AM
  • Chrysolis
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    Evandus wrote: »
    Just curious as I don't have time to read 14 pages on this topic. Has anyone suggested to Zeni the concept of storage bags?

    One for Provisioning/Enchanting mats would reduce up to 80% of inventory and storage woes for my characters. Just wondering if it's been discussed?

    Somebody has brought up the idea of bag storage in reference to Enchanting before, I believe. However I'm not really sure what the difference is between this idea and having a crafting materials tab in bank storage.

    I would assume that it basically accomplishes the same thing except with a physical "bag" component, which I'm not too sure about simply because ESO doesn't really revolve around physical storage containers and likely wouldn't want to start there. If you feel like elaborating on the concept then, by all means, I still visit this thread to see if any ideas should be added to the main post.
  • Blackwidow
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    badmojo wrote: »
    I probably would have complained if there was more inventory space from the start. How dare you assume what I would or wouldn't do.

    ROFLMAO! :D

    First, that has never happened in the history of MMOs.

    Second, why did you not complain so far? Let me guess, ZOS got just the right amount of bank space.

    If you had more bank spaces, you would have been here throwing a fit the bank was too big? I just can't take you seriously.

    LOL!!!!

    Have a nice day. :)

  • TRIP233
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    I don't have a problem with the Inventory or with my bank space. I can manage the items I want to keep with the items I know I'm going to break down, research or sell. I also know which food items to focus one with my character. It's not like I have to collect everything and hoard it.
  • badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    I probably would have complained if there was more inventory space from the start. How dare you assume what I would or wouldn't do.

    ROFLMAO! :D

    First, that has never happened in the history of MMOs.

    Second, why did you not complain so far? Let me guess, ZOS got just the right amount of bank space.

    If you had more bank spaces, you would have been here throwing a fit the bank was too big? I just can't take you seriously.

    LOL!!!!

    Have a nice day. :)

    Yeah, 2000 word essay in response to you, and you respond dismissively to the first sentence and ignore the rest. Nice chatting with you, bro.
    [DC/NA]
  • Chrysolis
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    It's weird that I tried to steer this topic back to its origins and keep the content constructive - and as a result the post was flagged and removed. Whatever issues may be the priority for ZOS, I would think that isn't it. That's all I have to say for now.
  • DeLindsay
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    I'm not against having more inventory space but the way ZoS has it now works just fine. I mean seriously other than (1-2) 42K mounts and a slew of ultra expensive Epic Provision recipes what else do you have to throw gold at currently. You get 240 Account bank slots total and up to 169 personal, per 8 characters. That's a CRAP TON of inventory spaces. Sure it takes some investment of not only in game gold but time, but why shouldn't it. This is an MMO, not a standard TES game and everything is usually planned to last years for MMO's.

    Besides you have FAAAAAAR less inventory space in a regular TES game, unless you want to spend 2 hours walking at the speed of smell back to town with your 5000 encumbered weight worth or random crap you've looted the past hour.
  • babylon
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    DeLindsay wrote: »
    what else do you have to throw gold at currently.

    I don't have gold to throw.

  • zhevon
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    babylon wrote: »
    My personal opinion is ZOS has a database problem (for example look at the bank bug where people's banks went poof just after launch), and just don't want to cough up the coin to upgrade anything for this game.
    Might be right. Plus within recent memory there have been scattered reports of this happening again.

    The other sign of odd DB behavior is sometimes the guild bank will never load and the only way to proceed is exciting the menu and re-entering.

  • timedilation
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    The OP is awesome.

    Collectively, I've spent an ENORMOUS portion of my time simply managing inventory. All 7 of my ALTS are mules as well!

    In other MMOs I've played, a comfortable 300-500 bank slots were available to use. In ESO, the amount of bank slots we start with is simply RIDICULOUS. The cost to expand bank slots to a decent size is RIDICULOUS. And the stack size limit of 100 is RIDICULOUS.

    Sorry, but it's almost as if the person in charge thought- "what's the best way to make the player spend less time actually PLAYING the game?"

    Please do something about this ZOS!
    Edited by timedilation on June 4, 2014 12:23AM
  • Blackwidow
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    The OP is awesome.

    Collectively, I've spent an ENORMOUS portion of my time simply managing inventory. All 7 of my ALTS are mules as well!

    In other MMOs I've played, a comfortable 300-500 bank slots were available to use. In ESO, the amount of bank slots we start with is simply RIDICULOUS. The cost to expand bank slots to a decent size is RIDICULOUS. And the stack size limit of 100 is RIDICULOUS.

    Sorry, but it's almost as if the person in charge thought- "what's the best way to make the player spend less time actually PLAYING the game?"

    Please do something about this ZOS!

    I think it was more like, "we better set this up for free to play now, so we can sell bank slots when we switch over".

    Have you noticed, even with the massive outcry for bank fixes, ZOS has never said a word?
  • Soloeus
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    Chrysolis wrote: »
    Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.

    I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.

    I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    • Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    • Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
    • Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    • Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    • Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    • Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
    • Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.

    Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.

    For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.

    For my inventory setup, see here:
    Chrysolis wrote: »

    EDIT: This post is addressing a legitimate concern in a constructive way; please take the endless flaming and trolling to the hundreds of other threads that do not offer feedback with the intent of improving the game.

    EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.

    Or make wiser choices about the items you keep instead of just hoarding absolutely everything. How many stacks of Jute do you really need?

    Within; Without.
  • Blackwidow
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    Soloeus wrote: »
    Or make wiser choices about the items you keep instead of just hoarding absolutely everything. How many stacks of Jute do you really need?

    Are you implying more bank space would upset you?

    Really?
  • Laerania_ESO
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    Epona222 wrote: »
    Yajnho wrote: »
    I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.

    I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.
    Some people can't just grow up and admit that they are extremely wrong. They are more interested in winning a forum battle than benefit the game they play.

    @Chrysolis Awesome post I agree with all you said. If there is something to add, it is about those items that can't be gotten again and people is reluctant to delete them. To solve that, those items should be bound to account.

    /edit: Explanation: when you leave the door open to get those items again on another char, people should tend to delete those items that are not using. Also being BoA, give the chance to store them on other characters.
    Edited by Laerania_ESO on June 4, 2014 1:13AM
  • DeLindsay
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    The OP is awesome.

    Collectively, I've spent an ENORMOUS portion of my time simply managing inventory. All 7 of my ALTS are mules as well!

    In other MMOs I've played, a comfortable 300-500 bank slots were available to use. In ESO, the amount of bank slots we start with is simply RIDICULOUS. The cost to expand bank slots to a decent size is RIDICULOUS. And the stack size limit of 100 is RIDICULOUS.

    Sorry, but it's almost as if the person in charge thought- "what's the best way to make the player spend less time actually PLAYING the game?"

    Please do something about this ZOS!

    I don't know of many (if any) MMO's where the default stack size is anything higher than 100. In FACT, WoW, Rift and many others the stack size on a WIDE variety of items is between 10-20, some identical items don't stack at all.

    You do not START with 300-500 bank slots in most (any) MMO's, save Eve Online where it's kind of unlimited, but at a cost. You START with usually 1 or 2 bank tabs each with 40-60 or so inventory slots. You then have to purchase (at a pretty steep cost) additional tabs. If you want an alt to have an item, you have to mail it to the alt because that alt does not have access to the bank of your main, etc. Bank tab expansion also comes with a maximum of usually 4-5 tabs, unless you spend real money to purchase additional tabs. At 5 tabs of 60 each you're talking 300 bank slots, not much more than ESO.

    Lets talk about personal space. In WoW you start with ONE bag that's what, 16 spaces? Same with Rift, same with most MMO's. You then upgrade the bag size and add further bags (with a usual 5-7 max bags) until you cannot add any more space. In Rift for example (FAR more personal space than WoW) you can have a maximum of roughly 180 personal inventory slots without spending tremendous amount of in game currency for unique gigantic bags, or out of game actual cash for 2 more bag slots and also access to unique gigantic bags. NOBODY starts with this much personal inventory space, it must be purchased over time.

    On top of all of this, WoW, Rift, and others didn't launch with all those available for purchase inventory slots they were added over the coarse of YEARS. Rift as an example had a maximum from launch of 104 personal inventory spaces, and that was only if you purchased the CE. WoW at launch had even less than that.
  • babylon
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    DeLindsay wrote: »
    I don't know of many (if any) MMO's where the default stack size is anything higher than 100.

    GW2 stack size is 250, also they have a separate crafting mats tab in the bank and you can send mats to your bank while anywhere out in the field.

  • GrafDresche
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    I would like to have an inventory system comparable to that of Guild Wars 2 - including the separate category slots for the bank. I do not see any (lore) reason for not having that. If it is a copyright issue, I am sure there are ways to alter it in a way that this should not pose a problem.

    Please change it!

    This is especially annoying since the inventory system of ALL Elder Scrolls Games were the first things almost any reviewer criticized and one of the first things taken care of by modders. Please do not be so - no offense - stubborn!!
  • Blackwidow
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    DeLindsay wrote: »
    You do not START with 300-500 bank slots in most (any) MMO's,

    WoW and EQ you start with 30-40 bank space. I can't remember which, plus a share bank between all of your characters.

    So if you had 10 characters, which a lot of players do, you would have 400ish bank space. Also, the upgeades to the other MMOs give you a whole other page of bank space. In ESO you start with 60 to share with all your alts.

    That is the difference between ESO and most other P2P MMOs.

    In ESO, if you have one character, you are sitting pretty. More space than almost any other MMO.

    However, if you play even one alt in ESO, you have less bank space than most other MMOs. Play two alts, 3, 4 and you really see a issue.

    Then the upgrade for ESO is also the worst in any P2P game as well.
    Edited by Blackwidow on June 4, 2014 1:41AM
  • Cogo
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    Blackwidow wrote: »
    DeLindsay wrote: »
    You do not START with 300-500 bank slots in most (any) MMO's,

    WoW and EQ you start with 30-40 bank space. I can't remember which, plus a share bank between all of your characters.

    So if you had 10 characters, which a lot of players do, you would have 400ish bank space. Also, the upgeades to the other MMOs give you a whole other page of bank space. In ESO you start with 60 to share with all your alts.

    That is the difference between ESO and most other P2P MMOs.

    In ESO, if you have one character, you are sitting pretty. More space than almost any other MMO.

    However, if you play even one alt in ESO, you have less bank space than most other MMOs. Play two alts, 3, 4 and you really see a issue.

    Then the upgrade for ESO is also the worst in any P2P game as well.

    I disagree. The personal bank system in ESO is fantastic. It makers you choose what to spend your gold on. Upgrades for bank, or not?

    Howcome no one is complaining that not matter where in the world you are, you can use mats when tradeskills THAT IS IN YOUR BANK? So you dont need to carry those as well?

    The bank system is one of many that makes ESO NOT like other MMOs.

    I understand that the kind of player who wants it all, wants it now and screams mamma if they dont get it....dont really like ESO, because what you do, is up to you. All the choices are your, but you cant have it all, you have to pick.

    I love it!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Blackwidow
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    Cogo wrote: »
    I disagree. The personal bank system in ESO is fantastic. It makers you choose what to spend your gold on. Upgrades for bank, or not?

    So, the upside to having a tiny bank space and making almost everyone use mules, is we get to choose where to spend gold?

    Wouldn't we have that choice anyway?
    How come no one is complaining that not matter where in the world you are, you can use mats when tradeskills THAT IS IN YOUR BANK? So you don't need to carry those as well?

    Because that is a good feature.

    BTW, this is not about the bag system. It's about the bank system.
    The bank system is one of many that makes ESO NOT like other MMOs.

    Change is not always good. Change just for the sake of change is not a good thing.

    If the change was in the right direction, I'd be all for it.
    I understand that the kind of player who wants it all, wants it now and screams mamma if they dont get it....dont really like ESO, because what you do, is up to you.

    Thanks for not being insulting. :D
    Edited by Blackwidow on June 4, 2014 2:08AM
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