Can you link that information here? Since you have already found this information online, it only makes sense that to support this claim you provide links, rather than force people to search for it (and potentially find nothing.) If I sound snarky, then I do apologize, but I am genuinely curious on this topic, and preliminary google searches have not yielded any results.
ttwinklerub17_ESO wrote: »try reading Ownedcore or ESOMinion
if the API wasn't open in the first place it would be much tougher to hack
If it was me I would be shutting these sites down as fast as I can
ttwinklerub17_ESO wrote: »try reading Ownedcore or ESOMinion
if the API wasn't open in the first place it would be much tougher to hack
If it was me I would be shutting these sites down as fast as I can
Is it really that difficult for you to find and link the specific posts which you are trying to reference? Or do you really not care to prove your point? I do not have the time to sit down and read every single thread in those forums, nor do I particularly want to. That said, I really do not want to just dismiss your statement for lacking supporting evidence, but you are not making that easy.
Blackwolfe5 wrote: »Third party software with a Lua scripting engine running on top of ESO that can among other things simulate keystrokes. Completely zero reliance on the ESO addon API. Get this in your thick skulls.
Swtor has bots, gw2 has bots. Yet no addons.
magic_is_might wrote: »
Once again proving that people do not know the difference between a mod and an addon. Which is like the 1st thing I said in this thread.
ttwinklerub17_ESO wrote: »they use ESO API
and some of their own API
ie..
MAIN FEATURES:
Full access to the ESO LUA API
Full access to the ESO LUA EVENT system
Full access to our LUA API
Using our awesome mesh-navigation-system with an improved mesher and the new dynamic avoidance features included -> never walk stupidly the same path like all the other bots!
3D and 2D Radar /ESP / whatever you call it
(For now) AssistMode, GrindMode, GatherMode etc.
Deconstruction, Refining, AutoMail, Potions, Block/Int
they have to use ESO API functions to some degree - at least for part of it
they fact is they didn't close the system and put protections is was a big mistake
Im all for add-ins - under conditions that the API is locked down (barring memory hacks- and encryption mechs/duplication checksuming for hack prevention)
code has to go thru inspection and OK
Some of the UI in this game - such as the guild store - is just atrocious. That should be a priority of there's, at least in my opinion. And relying on addons to do that for them is a mistake. Again, at least in my opinion.
We can disagree about what their priorities should be. But I do believe an effective UI is crucial to providing a quality game. And to delegate such an important aspect over to addons is a foolish decision from my perspective.
Well what is important and what isn't is subjective. But at least we can agree there is at least one feature of importance they rely on addons for. So that alone is enough that should at least give my argument fair consideration. So let's concentrate on that.
You are right when you say I can choose to trust them or not. The problem happens when I am disadvantaged on the game because I choose not to trust them. Which I already am to some extent - because I have to manually search through dozens of guild store pages to find what I am looking for while others who do trust them have a much easier time browsing.
This effect was compounded a million times over in other games such as WoW where I could not even participate in raids without certain addons. So it nearly forces you to trust these addons. There really wasn't much of a choice in the matter.
Now I am aware this game hasn't reached that point. And addons have not - as of yet - dominated this game and forced players to use them. But I am worried it will happen. And my past experiences with games that did allow addons proves to me it's a very reasonable concern. That is why I oppose them.
But they do.
The ability to mark multiple node locations on your map is a feature that does not already exist in the game. The ability to do specific searches in the guild store is a feature that does not exist in the game (to be fair you did mention this). The ability to view research times from anywhere is a feature that does not already exist in the game etc. I'll stop here to be brief.
Many many addons supply features that do not already exist in the game.
Can you link that information here? Since you have already found this information online, it only makes sense that to support this claim you provide links, rather than force people to search for it (and potentially find nothing.) If I sound snarky, then I do apologize, but I am genuinely curious on this topic, and preliminary google searches have not yielded any results.
Blackwidow wrote: »
Well, atleast you start off polite.
Yes, they are called options.
No.
What they are supposed to do is give basic user friendly tools. This game lacks that in a major way.
Wrong.
Showing where hidden items are in the world is a cheat.
If you did not have your head so far up your butt, you would know I am not against addons.
Sorry, but you are an idiot.
MrBeatDown wrote: »NO, this is the top reason why this game has bots. Its because you allow 3rd party programs to be used with this game. It is Op and needs to be nerfed.
I would ask you once more for a link, but I do know what exactly you are quoting. That being the features list of ESOMinion. There are multiple problems with your "proof".
First off, ESOMinion is not a bot. It is a tool/common library to aid in the development of addons, and something to enable consumers to easily manage addons.
Second, it allows access to the ESO LUA API. It does not state that the functions it defines, the Minion LUA API, depend upon the ESO LUA API. It may, it may not, but either way that is pure speculation and without seeing the source code one cannot say it does.
Third, have you looked at the ESOMinion documentation? I doubt you have, otherwise you would know that any of the functions which would enable someone to create a bot are either private and not allowed at all (movement, attack, etc) or disallowed during battle (targeting, use item, etc). If those functions were available and allowed all of the time, then I would have to agree with you, but they are not.
None of this supports your original claim. What you have linked is not a bot, is not intended to be used to create a bot, and as far as I can tell from reading the documentation cannot be used to create a bot.
ttwinklerub17_ESO wrote: »they use ESO API
and some of their own API
ie..
MAIN FEATURES:
Full access to the ESO LUA API
Full access to the ESO LUA EVENT system
Full access to our LUA API
Using our awesome mesh-navigation-system with an improved mesher and the new dynamic avoidance features included -> never walk stupidly the same path like all the other bots!
3D and 2D Radar /ESP / whatever you call it
(For now) AssistMode, GrindMode, GatherMode etc.
Deconstruction, Refining, AutoMail, Potions, Block/Int
they have to use ESO API functions to some degree - at least for part of it
they fact is they didn't close the system and put protections is was a big mistake
Im all for add-ins - under conditions that the API is locked down (barring memory hacks- and encryption mechs/duplication checksuming for hack prevention)
code has to go thru inspection and OK
While certain UI things such as health percentage indicators, pvp kill counters, minimaps, etc are fine, I do know there is also an addon that shows where enemy players are in Cyrodiil. This kind of addon should be disallowed.
While certain UI things such as health percentage indicators, pvp kill counters, minimaps, etc are fine, I do know there is also an addon that shows where enemy players are in Cyrodiil. This kind of addon should be disallowed.
Blackwolfe5 wrote: »
Actually, mmoui's addon manager, minion.. is completely different than esominion. Esominion is indeed bot software. (why are we even talking about specific names. Posting this info is basically free advertising for the people who make these botting programs)
But that's beside the point. They have no more access to the addon api than what addon developers have.
Not that one...forgot the name of it since I never had an interest in using it. It lets you check the map and see exactly where other players are located regardless if they are stealthed or not.Blackwolfe5 wrote: »
It has a big impact on strategy. You can see players on the map even if they are stealthed and you can easily see where groups are headed even if no friendly players are near them. It's practically cheating.JessieColtub17_ESO wrote: »
Okay, but you can also get most of that information by looking at the map, or by being in voice chat with your friend who is in another alliance but on the same pvp server.
Just knowing where someone, or a group of people, might be, doesn't have much of an affect on the outcome of the battle if you have no clue how to PvP.