Should add-ons be allowed?

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
  • magic_is_might
    magic_is_might
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    Yes. They're part of what makes this game great.
    Ciarán wrote: »

    Can you link that information here? Since you have already found this information online, it only makes sense that to support this claim you provide links, rather than force people to search for it (and potentially find nothing.) If I sound snarky, then I do apologize, but I am genuinely curious on this topic, and preliminary google searches have not yielded any results.

    Yeah, if you're going to claim these things. The burden of proof falls on the person claiming them.
    Sienna Nightsky | Aldmeri Dominion | Nightblade Woodelf
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    Addons are written with Lua, some bot software scripts is also written with lua. Because, you know, Lua is a widely used scripting language. I think this is what confuses some of the clueless people. This does not mean that one lua script can do the same things in one scripting engine as it can in another because it works completely different in a botting program compared to ESOs implementation.

    Furthermore, addons are not even loaded until you enter the gameworld with a character.

    AND since addons are in no way executables, and run in a sandbox enviroment it is simply impossible to in any way get hacked or get a virus from using an addon.
    Edited by Blackwolfe5 on May 23, 2014 4:42PM
  • MrBeatDown
    MrBeatDown
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    No. They give players too many advantages/disadvantages.
    NO, this is the top reason why this game has bots. Its because you allow 3rd party programs to be used with this game. It is Op and needs to be nerfed.
  • ttwinklerub17_ESO
    No. They give players too many advantages/disadvantages.
    try reading Ownedcore or ESOMinion

    if the API wasn't open in the first place it would be much tougher to hack

    If it was me I would be shutting these sites down as fast as I can

  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    Clueless people are clueless.
  • Dayv
    Dayv
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    Yes. They're part of what makes this game great.
    I vote yes. I really struggled with VR content until I had some addons. Particulary timers. You can get through early levels in first-person with a minimal HUD. This is fine, you shouldn't have to learn everything at once, but the later game is really about situational awareness and resource management and you need all the tools you can get for that. Of course, you could agree with me on that, but argue that ZOS should be providing those tools, but I'm happy to use addons, some are extremely professional, an I'm very grateful to the people who have made them. It's also a great way for gaming to evolve, people can try experimental things that may seem to leftfield for the main developer to try.
  • magic_is_might
    magic_is_might
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    Yes. They're part of what makes this game great.
    try reading Ownedcore or ESOMinion

    if the API wasn't open in the first place it would be much tougher to hack

    If it was me I would be shutting these sites down as fast as I can

    Those are not addons. All I see are 3rd party apps that are modifying Minion software. And forcing it to use their own Lua scripts.

    Again, this would happen if addons were not allowed.
    Edited by magic_is_might on May 23, 2014 4:50PM
    Sienna Nightsky | Aldmeri Dominion | Nightblade Woodelf
  • roflcopter
    roflcopter
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    Yeah addons should be allowed, but heavily monitored by Zen on what info can be pulled / displayed as they are doing. I don't think it should be an open API party to us developers.

    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • Ciarán
    Ciarán
    Soul Shriven
    Yes. They're part of what makes this game great.
    try reading Ownedcore or ESOMinion

    if the API wasn't open in the first place it would be much tougher to hack

    If it was me I would be shutting these sites down as fast as I can

    Is it really that difficult for you to find and link the specific posts which you are trying to reference? Or do you really not care to prove your point? I do not have the time to sit down and read every single thread in those forums, nor do I particularly want to. That said, I really do not want to just dismiss your statement for lacking supporting evidence, but you are not making that easy.
  • magic_is_might
    magic_is_might
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    Yes. They're part of what makes this game great.
    Ciarán wrote: »

    Is it really that difficult for you to find and link the specific posts which you are trying to reference? Or do you really not care to prove your point? I do not have the time to sit down and read every single thread in those forums, nor do I particularly want to. That said, I really do not want to just dismiss your statement for lacking supporting evidence, but you are not making that easy.

    Because none of the threads there are actual addons. They're mods that require changing code/scripts.
    Sienna Nightsky | Aldmeri Dominion | Nightblade Woodelf
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    Third party software with a Lua scripting engine running on top of ESO that can among other things simulate keystrokes. Completely zero reliance on the ESO addon API. Get this in your thick skulls.

    Swtor has bots, gw2 has bots. Yet no addons.
  • magic_is_might
    magic_is_might
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    Yes. They're part of what makes this game great.
    Third party software with a Lua scripting engine running on top of ESO that can among other things simulate keystrokes. Completely zero reliance on the ESO addon API. Get this in your thick skulls.

    Swtor has bots, gw2 has bots. Yet no addons.

    Once again proving that people do not know the difference between a mod and an addon. Which is like the 1st thing I said in this thread.
    Sienna Nightsky | Aldmeri Dominion | Nightblade Woodelf
  • ttwinklerub17_ESO
    No. They give players too many advantages/disadvantages.
    they use ESO API
    and some of their own API


    ie..
    MAIN FEATURES:
    Full access to the ESO LUA API
    Full access to the ESO LUA EVENT system
    Full access to our LUA API
    Using our awesome mesh-navigation-system with an improved mesher and the new dynamic avoidance features included -> never walk stupidly the same path like all the other bots!
    3D and 2D Radar /ESP / whatever you call it
    (For now) AssistMode, GrindMode, GatherMode etc.
    Deconstruction, Refining, AutoMail, Potions, Block/Int


    they have to use ESO API functions to some degree - at least for part of it

    they fact is they didn't close the system and put protections is was a big mistake

    Im all for add-ins - under conditions that the API is locked down (barring memory hacks- and encryption mechs/duplication checksuming for hack prevention)

    code has to go thru inspection and OK
    Edited by ttwinklerub17_ESO on May 23, 2014 4:58PM
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.

    Once again proving that people do not know the difference between a mod and an addon. Which is like the 1st thing I said in this thread.

    I know, it's like they refuse to read. I'm amazed that they found the on button on their computer.
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    Well of course they use it to a degree. But looking down the addon API would have close to zero impact to the bots. They don't have any more access to the api than we do.

    But hey, let's ban cars, because you know they can be used as getaway cars on robberies. (also, no, they do this even without a drivers license.

    Locking down the api or remove any addon capability is NOT the way to go.
  • Ciarán
    Ciarán
    Soul Shriven
    Yes. They're part of what makes this game great.
    they use ESO API
    and some of their own API


    ie..
    MAIN FEATURES:
    Full access to the ESO LUA API
    Full access to the ESO LUA EVENT system
    Full access to our LUA API
    Using our awesome mesh-navigation-system with an improved mesher and the new dynamic avoidance features included -> never walk stupidly the same path like all the other bots!
    3D and 2D Radar /ESP / whatever you call it
    (For now) AssistMode, GrindMode, GatherMode etc.
    Deconstruction, Refining, AutoMail, Potions, Block/Int


    they have to use ESO API functions to some degree - at least for part of it

    they fact is they didn't close the system and put protections is was a big mistake

    Im all for add-ins - under conditions that the API is locked down (barring memory hacks- and encryption mechs/duplication checksuming for hack prevention)

    code has to go thru inspection and OK

    I would ask you once more for a link, but I do know what exactly you are quoting. That being the features list of ESOMinion. There are multiple problems with your "proof".

    First off, ESOMinion is not a bot. It is a tool/common library to aid in the development of addons, and something to enable consumers to easily manage addons.

    Second, it allows access to the ESO LUA API. It does not state that the functions it defines, the Minion LUA API, depend upon the ESO LUA API. It may, it may not, but either way that is pure speculation and without seeing the source code one cannot say it does.

    Third, have you looked at the ESOMinion documentation? I doubt you have, otherwise you would know that any of the functions which would enable someone to create a bot are either private and not allowed at all (movement, attack, etc) or disallowed during battle (targeting, use item, etc). If those functions were available and allowed all of the time, then I would have to agree with you, but they are not.

    None of this supports your original claim. What you have linked is not a bot, is not intended to be used to create a bot, and as far as I can tell from reading the documentation cannot be used to create a bot.
  • Talmet
    Talmet
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    Yes. They're part of what makes this game great.
    Jeremy wrote: »

    Some of the UI in this game - such as the guild store - is just atrocious. That should be a priority of there's, at least in my opinion. And relying on addons to do that for them is a mistake. Again, at least in my opinion.

    We can disagree about what their priorities should be. But I do believe an effective UI is crucial to providing a quality game. And to delegate such an important aspect over to addons is a foolish decision from my perspective.

    I agree, fixing the guild store should be a priority. The question is, how high?
    You didn't answer my question, so I'll restate it.

    Should fixing the guild store be a higher priorit than fixing quest breaking bugs? Meaning, should ZOS take programmers who are currently working on fixing quest breaking bugs and reassign them to fixing the guild store?

    Oh, and any claim that fixing the guild store would take just a few hours, would be a) silly, and just show how little you know about adding/editing a program as complex as ESO & b) pointless, as I could make the same claim about fixing a single quest bug.
  • JessieColt
    JessieColt
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    Yes. They're part of what makes this game great.
    Jeremy wrote: »

    Well what is important and what isn't is subjective. But at least we can agree there is at least one feature of importance they rely on addons for. So that alone is enough that should at least give my argument fair consideration. So let's concentrate on that.

    You are right when you say I can choose to trust them or not. The problem happens when I am disadvantaged on the game because I choose not to trust them. Which I already am to some extent - because I have to manually search through dozens of guild store pages to find what I am looking for while others who do trust them have a much easier time browsing.

    This effect was compounded a million times over in other games such as WoW where I could not even participate in raids without certain addons. So it nearly forces you to trust these addons. There really wasn't much of a choice in the matter.

    Now I am aware this game hasn't reached that point. And addons have not - as of yet - dominated this game and forced players to use them. But I am worried it will happen. And my past experiences with games that did allow addons proves to me it's a very reasonable concern. That is why I oppose them.

    Again, what is available and doable in TESO is not the same as the other games. Comparing apples and oranges does not improve your position. :)

    You are not disadvantaged by not using Add-ons in TESO. You are not forced to use add-ons in the game.

    It is disheartening to me though, to think that fear of what may happen some number of years in the future, appears to cause you stress about the fact that add-ons are available today, and what they are capable of doing, today, which comes no where close to what you fear.

    It would be like saying you will never leave your house again because there was a car accident 10 years ago that hurt someone you knew in college/high school/your town, and you think all cars should be eliminated to prevent you from ever getting into a car accident in the future.
  • Talmet
    Talmet
    ✭✭✭
    Yes. They're part of what makes this game great.
    Jeremy wrote: »

    But they do.

    The ability to mark multiple node locations on your map is a feature that does not already exist in the game. The ability to do specific searches in the guild store is a feature that does not exist in the game (to be fair you did mention this). The ability to view research times from anywhere is a feature that does not already exist in the game etc. I'll stop here to be brief.

    Many many addons supply features that do not already exist in the game.

    The ability to mark multiple node locations on your map is not in the current game...true. But if you can tell me how it is different than taking a screenshot of the map, printing it & then marking it with a pen...please do. That "feature" is just convenience, it lets me do the same thing as I could with a printer and a pen.

    The ability to do specific searches in the guild store is a feature that is not currently in the game...true. But I can look through the items myself, and find the items. That feature is just convenience, as anyone can look through a list & find things themselves.

    The ability to view research times from anywhere is a feature that does not already exist in the game...true But, I can use these things called watches/clocks/timers that exist in the real world & do the exact same thing. All the addon does is let someone set up timers in the game instead of having to use a clock...so, just convenience.

    There is no addon that provides you with a feature that can not be easily provided with a pen/paper, a watch, etc..
  • JessieColt
    JessieColt
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    Yes. They're part of what makes this game great.
    Ciarán wrote: »

    Can you link that information here? Since you have already found this information online, it only makes sense that to support this claim you provide links, rather than force people to search for it (and potentially find nothing.) If I sound snarky, then I do apologize, but I am genuinely curious on this topic, and preliminary google searches have not yielded any results.

    The ESO API provides information for the bots (the same information that the Add-Ons have access to regarding timers, node locations, etc.), but it is not how the bots actually work. Removing access to the API (shutting down add-ons) would not in any way eliminate bots in the system, it would only serve to force the bot creators to pull that information manually or get it uploaded to their own servers by their users. Which would not, in any way, stop or slow them down, and would only serve to cut off convenience of the information by non botting users.

    http://forums.elderscrollsonline.com/discussion/77517/bots-the-technical-reasons-behind-them/p1

    Battlefield 4 does not permit user mods, and they repeatedly say they will not in the future support or allow user mods in BF4. However, BF 4 has cheaters and game hacks.

    Preventing add-ons/ui mods in BF 4 has done nothing to stem the flow of the tide regarding hacks and cheating.

    This is because hacks and cheats and bots are not created and run through the API that serves the add-ons/UI mods, even if they do pull and use the same information that is available through the API.
    Edited by JessieColt on May 23, 2014 6:01PM
  • EliteZ
    EliteZ
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    Yes. They're part of what makes this game great.
    Blackwidow wrote: »

    Well, atleast you start off polite.

    Yes, they are called options.

    No.

    What they are supposed to do is give basic user friendly tools. This game lacks that in a major way.

    Wrong.

    Showing where hidden items are in the world is a cheat.

    If you did not have your head so far up your butt, you would know I am not against addons.

    Sorry, but you are an idiot.

    1. Options? Yes they provide us with options with being able to create the UI that we like the look of, again I will repeat, Zeni can't provide enough options to appeal to every person so they let them do it themselves.

    2. Basic user-friendly tools are going to help how? What tools are not user-friendly and how would they make somebody like the default UI any more? I don't like having my hp, magi and stam all spread out across the screen, so how would that help me in the slightest? Instead I use addons to allow me to change the bars/styles/position/sizes to how I want them.

    3. No, add-ons that show you "hidden items" are not cheats, or else every single guide on the internet which SS of them are also cheats. QUICK BAN THE INTERNET BECAUSE IT SHOWED ME THE LOCATION OF A SKYSHARD!!!!
  • JessieColt
    JessieColt
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    Yes. They're part of what makes this game great.
    MrBeatDown wrote: »
    NO, this is the top reason why this game has bots. Its because you allow 3rd party programs to be used with this game. It is Op and needs to be nerfed.

    It is not. Bots are not run through the ESO API. They use information from the API, but that information is not, and never has been, required to run the bot.
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    Ciarán wrote: »

    I would ask you once more for a link, but I do know what exactly you are quoting. That being the features list of ESOMinion. There are multiple problems with your "proof".

    First off, ESOMinion is not a bot. It is a tool/common library to aid in the development of addons, and something to enable consumers to easily manage addons.

    Second, it allows access to the ESO LUA API. It does not state that the functions it defines, the Minion LUA API, depend upon the ESO LUA API. It may, it may not, but either way that is pure speculation and without seeing the source code one cannot say it does.

    Third, have you looked at the ESOMinion documentation? I doubt you have, otherwise you would know that any of the functions which would enable someone to create a bot are either private and not allowed at all (movement, attack, etc) or disallowed during battle (targeting, use item, etc). If those functions were available and allowed all of the time, then I would have to agree with you, but they are not.

    None of this supports your original claim. What you have linked is not a bot, is not intended to be used to create a bot, and as far as I can tell from reading the documentation cannot be used to create a bot.

    Actually, mmoui's addon manager, minion.. is completely different than esominion. Esominion is indeed bot software. (why are we even talking about specific names. Posting this info is basically free advertising for the people who make these botting programs)

    But that's beside the point. They have no more access to the addon api than what addon developers have.
    Edited by Blackwolfe5 on May 23, 2014 6:15PM
  • magic_is_might
    magic_is_might
    ✭✭✭
    Yes. They're part of what makes this game great.
    I'm really not sure what's so difficult to grasp. And again, 15 pages and not one of them can provide a legitimate reason against addons.

    Here are the "reasons" I've seen. And none of then hold water and/or are based out of misinformation

    1. "Cheating" by being able to see Skyshard/lorebook/chest/whatever location - not really cheating. More convenience as this info is readily available online.

    2. Bots - not possible with actual addons. Only with the use of 3rd party software, aka mods. Botting will happen with or without addons/API.

    3. Having a more efficient UI is unfair to other players - because being able to navigate my menus better than vanilla interface somehow gives me an edge over someone else.

    4. Access to info on screen others might not have - like combat text that shows outgoing damage, etc. This is info we should already be privy to. Or we already have access to. It has zero effect on actual gameplay as it does not modify information. Because seeing information is somehow cheating or unfair?

    Okay, what are some legit "cheats" that addons enable? I can tell you that there are none.
    Edited by magic_is_might on May 23, 2014 6:19PM
    Sienna Nightsky | Aldmeri Dominion | Nightblade Woodelf
  • JessieColt
    JessieColt
    ✭✭✭✭
    Yes. They're part of what makes this game great.
    they use ESO API
    and some of their own API


    ie..
    MAIN FEATURES:
    Full access to the ESO LUA API
    Full access to the ESO LUA EVENT system
    Full access to our LUA API
    Using our awesome mesh-navigation-system with an improved mesher and the new dynamic avoidance features included -> never walk stupidly the same path like all the other bots!
    3D and 2D Radar /ESP / whatever you call it
    (For now) AssistMode, GrindMode, GatherMode etc.
    Deconstruction, Refining, AutoMail, Potions, Block/Int


    they have to use ESO API functions to some degree - at least for part of it

    they fact is they didn't close the system and put protections is was a big mistake

    Im all for add-ins - under conditions that the API is locked down (barring memory hacks- and encryption mechs/duplication checksuming for hack prevention)

    code has to go thru inspection and OK

    No, they use their own LUA, and run it with the ESO LUA.

    The only thing the API does is pull information regarding nodes, timers, etc. The exact same information that Add-ons use to show us a mini-map, research timers, and record nodes on the map.

    Removing access to the API will do NOTHING to stop the bots because the bots do not run through the API. The API provides information only.

    The bots can run without access to that information. The bots can, and would, gather their own information in logs and then use that information in the same way they use the information from the API (since it is exactly the same information).

    The bots either get the information from their own users, or they get it from the API. It makes no difference where they get it from.

    Blocking the information by disabling the API and preventing add-ons would have NO affect on the Bots, except maybe to make their code base larger because they would now need to log their own information instead of pulling it from the API.

    AND.. they have been around long enough now that they have a nice full database of information already, so blocking the API would maybe, MAYBE slow the bots down by about 1 hour while the new code was added to their own LUA.
  • skarvika
    skarvika
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    While certain UI things such as health percentage indicators, pvp kill counters, minimaps, etc are fine, I do know there is also an addon that shows where enemy players are in Cyrodiil. This kind of addon should be disallowed.
    QQing is a full time job
  • Blackwolfe5
    Blackwolfe5
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    Yes. They're part of what makes this game great.
    skarvika wrote: »
    While certain UI things such as health percentage indicators, pvp kill counters, minimaps, etc are fine, I do know there is also an addon that shows where enemy players are in Cyrodiil. This kind of addon should be disallowed.

    There is? In what way?

    This one?
    http://www.esoui.com/downloads/info319-CyrodiilAlert.html
    Edited by Blackwolfe5 on May 23, 2014 7:19PM
  • JessieColt
    JessieColt
    ✭✭✭✭
    Yes. They're part of what makes this game great.
    skarvika wrote: »
    While certain UI things such as health percentage indicators, pvp kill counters, minimaps, etc are fine, I do know there is also an addon that shows where enemy players are in Cyrodiil. This kind of addon should be disallowed.

    Okay, but you can also get most of that information by looking at the map, or by being in voice chat with your friend who is in another alliance but on the same pvp server.

    Just knowing where someone, or a group of people, might be, doesn't have much of an affect on the outcome of the battle if you have no clue how to PvP.

  • Ciarán
    Ciarán
    Soul Shriven
    Yes. They're part of what makes this game great.

    Actually, mmoui's addon manager, minion.. is completely different than esominion. Esominion is indeed bot software. (why are we even talking about specific names. Posting this info is basically free advertising for the people who make these botting programs)

    But that's beside the point. They have no more access to the addon api than what addon developers have.

    Yeah. I went back and looked more into it, and I discovered my mistake. I'm familiar with Minion, but not ESOMinion. I assumed they were the same due to the very similar names, which was my mistake. Futhermore, I'd like to amend my post to specify the API documentation I was looking at was the API provided by Zenimax. It was not very clear when I was looking into it previously that the API documentation was in fact Zenimaxs and not someone elses.
  • skarvika
    skarvika
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    There is? In what way?

    This one?
    http://www.esoui.com/downloads/info319-CyrodiilAlert.html
    Not that one...forgot the name of it since I never had an interest in using it. It lets you check the map and see exactly where other players are located regardless if they are stealthed or not.

    Okay, but you can also get most of that information by looking at the map, or by being in voice chat with your friend who is in another alliance but on the same pvp server.

    Just knowing where someone, or a group of people, might be, doesn't have much of an affect on the outcome of the battle if you have no clue how to PvP.
    It has a big impact on strategy. You can see players on the map even if they are stealthed and you can easily see where groups are headed even if no friendly players are near them. It's practically cheating.
    QQing is a full time job
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