1. Options? Yes they provide us with options with being able to create the UI that we like the look of, again I will repeat, Zeni can't provide enough options to appeal to every person so they let them do it themselves.
4. Basic user-friendly tools are going to help how? What tools are not user-friendly and how would they make somebody like the default UI any more?
I don't like having my hp, magi and stam all spread out across the screen, so how would that help me in the slightest?
Instead I use addons to allow me to change the bars/styles/position/sizes to how I want them.
3. No, add-ons that show you "hidden items" are not cheats, or else every single guide on the internet which SS of them are also cheats. QUICK BAN THE INTERNET BECAUSE IT SHOWED ME THE LOCATION OF A SKYSHARD!!!!
Not that one...forgot the name of it since I never had an interest in using it. It lets you check the map and see exactly where other players are located regardless if they are stealthed or not.
Not that one...forgot the name of it since I never had an interest in using it. It lets you check the map and see exactly where other players are located regardless if they are stealthed or not.
It has a big impact on strategy. You can see players on the map even if they are stealthed and you can easily see where groups are headed even if no friendly players are near them. It's practically cheating.
I don't want to be rude....but, you aren't going to convince anyone that there exists some magical addon that allows you to cheat, unless you provide some proof.
Not that one...forgot the name of it since I never had an interest in using it. It lets you check the map and see exactly where other players are located regardless if they are stealthed or not.
It has a big impact on strategy. You can see players on the map even if they are stealthed and you can easily see where groups are headed even if no friendly players are near them. It's practically cheating.
Blackwidow wrote: »
I'm not defending his point of view, because I do not see what he is seeing, but the term cheating is apparently a very subjective word.
I think it might be easier to determine what actual addon he feels is cheating.
Then you can decide for yourself if he has a point, from your view.
There are some addons I feel is cheating that apparently most here feel is not.
Blackwidow wrote: »
I'm not defending his point of view, because I do not see what he is seeing, but the term cheating is apparently a very subjective word.
I think it might be easier to determine what actual addon he feels is cheating.
Then you can decide for yourself if he has a point, from your view.
There are some addons I feel is cheating that apparently most here feel is not.
JessieColtub17_ESO wrote: »I am curious to know which add-ons you feel are cheating
JessieColtub17_ESO wrote: »
I am curious to know which add-ons you feel are cheating
n their view, accessing anything that is not in the base game is cheating.
-Alt-tabbing to look at a map on line=cheating
-Looking up the solution to a puzzle (he hasn't talked about this, but I'd guess from what he has posted that he'd say it was cheating as well.)
There have always been people like that in games, people who viewed game guides/walkthroughs as cheating. Of course most people do have some views on what is cheating and what isn't...i.e. is saving, attempting to perform an action & if you fail, then loading and trying again cheating? Some people say yes, some people say no.
david271749 wrote: »Please state why you voted yes or no below.
They shouldn't have to cater to the whims of every player. They should have included a UI editor like SWTOR and basta. Then there was a level playing field, and we wouldnt have to worry about people saying "there is an add on for that" when ZoS should be optimizing and fixing things. Perfect example, the guild store. Instead of fixing it, all we get is "there is an add on for that". I dont use add ons, and never will, I dont pay to have amateurs make add ons. I pay for official patches and support. And before you get offended for me saying the word amateur. They are not getting paid by ZoS, so they are amateurs.JessieColtub17_ESO wrote: »
And how much code bloat is acceptable in order to try to cater to the whims and desires of every user?
wizzerd_lg_ESO wrote: »It seems absurd to me that so many claim they shouldn't be allowed because they shouldn't be needed...
It's just not possible for any game (at this point) to be sufficiently customizable to appeal to every player's individual style and preferences. So the game will fall short of many player's desires, and addons take up a lot of that slack without requiring major overhauls of the game itself.
They shouldn't have to cater to the whims of every player. They should have included a UI editor like SWTOR and basta. Then there was a level playing field, and we wouldnt have to worry about people saying "there is an add on for that" when ZoS should be optimizing and fixing things. Perfect example, the guild store. Instead of fixing it, all we get is "there is an add on for that". I dont use add ons, and never will, I dont pay to have amateurs make add ons. I pay for official patches and support. And before you get offended for me saying the word amateur. They are not getting paid by ZoS, so they are amateurs.
The ability to mark multiple node locations on your map is not in the current game...true. But if you can tell me how it is different than taking a screenshot of the map, printing it & then marking it with a pen...please do. That "feature" is just convenience, it lets me do the same thing as I could with a printer and a pen.
The ability to do specific searches in the guild store is a feature that is not currently in the game...true. But I can look through the items myself, and find the items. That feature is just convenience, as anyone can look through a list & find things themselves.
The ability to view research times from anywhere is a feature that does not already exist in the game...true But, I can use these things called watches/clocks/timers that exist in the real world & do the exact same thing. All the addon does is let someone set up timers in the game instead of having to use a clock...so, just convenience.
There is no addon that provides you with a feature that can not be easily provided with a pen/paper, a watch, etc..
I agree, fixing the guild store should be a priority. The question is, how high?
You didn't answer my question, so I'll restate it.
Should fixing the guild store be a higher priorit than fixing quest breaking bugs? Meaning, should ZOS take programmers who are currently working on fixing quest breaking bugs and reassign them to fixing the guild store?
Oh, and any claim that fixing the guild store would take just a few hours, would be a) silly, and just show how little you know about adding/editing a program as complex as ESO & b) pointless, as I could make the same claim about fixing a single quest bug.
You admit these addons add features that are not currently in the game. Which is what I said.
I also disagree with you that these addons provide features that can be easily provided by other means. Easily is a subjective term to be sure. Especially in this case. Because I would find nothing easy about having to draw my own maps and mark the nodes myself with a pencil. I also find nothing easy about having to search through page after page in nearly a half dozen guild stores trying to find something I would like to buy.
So I agree with you that these addons provide the user with features that would not otherwise exists on the game. I disagree with you that they offer only mild conveniences that are easy to do manually. Because in my opinion, they are not. Which is precisely why these addons are popular to begin with.
I am sure it would be many hours of programming and testing. But so what. That is their job. If spending a lot of time programming is a problem for them - then they are in the wrong occupation. So that's not an excuse I'm inclined to be sympathetic to.
Now as far as your question: I would prefer that they make giving us an updated and more efficient guild store interface a top priority. This game's economy is bad enough. It doesn't need a sloppy, inefficent and bug-ridden interface to compound it even further.
Easily is a subjective term...and I said nothing about drawing your own map, I said take a screenshot of the map & print it. And looking through a list to find something is difficult to you? Time consuming sure...but difficult?
Addons are either completely cosmetic (i.e. moving health bars around the screen). Or, they save time (i.e. guild store search, not having to print out the map & mark it with a pen, etc). Cosmetic addons provide nothing other than cater to person preference. I suppose if you really tried you could make an arguement against the addons that save time, claiming that by saving time they provide some advantage by allowing the player to spend that time somewhere else...but a person with a very good memory could do the same thing, is having a good memory something that is unfair?
I mean, lets assume that ZOS comes out and decides that addons can't be used anymore, they close API, institute some warden program that identifies people who use addons & ban them. If someone can just remember where node locations are, so they never used the harvestmap addon...should they be banned from playing because of the advantage they have as well? Didn't the addon just level the playing field between the person with a really good memory, and the person without...
I completely agree, it is their job to program for many hours...the point is that right now, they ARE programming already. It isn't like they show up to work & sit around watching netflix all day and then go home. They are working on other things, implying that they are doing nothing right now & that they are using an excuse to get out of working at all, is pretty insulting.
So fixing the UI should be a top priority?
Ok, then I assume you'd be completely fine if for the next few weeks there were no bug fixes, no quest bug fixes, skills weren't fixed, classes weren't balanced, server stability wasn't fixed, botting programs weren't analysed & hopefully broken, etc? Those are all lower priority than fixing the guild store UI, right? Somehow, I think you'd be in the very very small minority on that...
Oh, and as for the economy...the economy is less than 2 months old, it's going to take awhile for the economy to settle. The claim that the economy sucks, or that there is no economy, is a claim that is made in every new MMO & after every expansion of every MMO. Give the player base time so that a good portion of the people reach max lvl, and find what is & what is not useful...the economy will settle down & be fine.
I think I've lost track what we are debating here.
I never said addons didn't save time. I said they add features that are not currently in the game. Which you agreed with.
Where we disagreed is you think it's easy to track crafting nodes manually or search the guild store page by page. I don't.
I think fixing the Guild Store interface should be a top priority. You don't. We should probably just agree to disagree about this. Because I think you're exaggerating when you act as if they could not fix anything else if they took the time to improve it.
And we disagree about this game's economy. But that belongs in another thread so in the interest of staying on topic I'll refrain from getting into that.