JessieColtub17_ESO wrote: »
And no, if an add-on/UI Mod breaks, it is up to the person who created it to fix it. ZeniMax didn't write the code, ZeniMax isn't responsible for the code.
Tannakaobi wrote: »
This is a Myth, I played WoW for the better part of Six years, I was a tank, a healer and DPS. I ran PVP I ran dungeons. A did a little raiding. Not once was I asked if I had X add-on to continue in a group. Not once.
You were just lucky.
Nearly every raid I participated in demanded that I have certain addons downloaded or I wasn't allowed to participate. I even had friends kicked from groups because of it. I assure you it's no myth.
ttwinklerub17_ESO wrote: »the problem with Add-ins - is lack of control
1. hacking/backdoors/cheating
2. virus and monitoring by other users
3. bugs and un-intended effects on zenimax's already working code - nerfing working stuff
what id rather see is some system that no add-ins are allowed in unless the go thru Quality control by zenimax
that means submission and testing and then getting some form of approval checksum/key that unless it has one that corresponds with that app and code ...it cannot be installed
I would like to see zenimax offer the add-ins on their website and have a small fee for each one that goes back to the original developer
this would spring up mini developers writing game code add-ins that would benefit iutside developers and zenimax - because there is profit for developers (or at leastbreak even status) and zeni gets more people writing apps and possible content in the future
alphawolph wrote: »
My guild in wow requires add-ons to raid. I wouldn't have it any other way.
That was my point. They have a tendency to become required and players who do not have these addons are ostracized because of it.
We disagree about that being a good thing.
The verdict is in, 81% say YES to addons. End of discussion. Move onto another game 18%'ers.
They have to be fine with addons otherwise they should have given a crap about the ui.alphawolph wrote: »Add-ons are not going any where Zen is running a featured add-on blog I think they are fine with them.
alphawolph wrote: »
I know we disagree on this but I thought i would help you make your point.
Add-ons are not going any where Zen is running a featured add-on blog I think they are fine with them.
Good post and pretty much echoes how I feel about this.
WoW definitely left me paranoid about addons... possibly even a little traumatized. I would loath to see that kind of environment make its way into ESO.
JessieColtub17_ESO wrote: »
TESO isn't WoW.
Blizzard exposed that information in their API's. ZeniMax does not.
And yes, hopefully ZeniMax learned from the screw-up that was/is WoW and learned what NOT to do when it comes to Add-Ons.
And so far, they have been spot on with what they are and are not allowing.
But your fear of what "another game" did should not translate to what this game does.
As I said, TESO is not WoW.
That's part of the reason games should not rely on them for important features. They cannot be trusted, and often times provide the user with flawed codes that lead to bugs and system lag. And Zenimax has no responsibility to fix them.
JessieColtub17_ESO wrote: »None of which impart any kind of "feature" that does not already exist in the game.
That's part of the reason games should not rely on them for important features. They cannot be trusted, and often times provide the user with flawed codes that lead to bugs and system lag. And Zenimax has no responsibility to fix them.
Arsenic_Touch wrote: »
Mods alter the game in ways that were not intended.
Addons unlock API functions that are already present in the game.
There's a huge difference, they are not the same.
JessieColtub17_ESO wrote: »snip
JessieColtub17_ESO wrote: »
TESO doesn't rely on them for important features, other than, as I mentioned in previous posts, GSS, that I am aware of.
You can chose to trust, or not trust them, that is your choice.
Thanks for the respectful post. And no apology is necessary.
Part of the problem is the broad context of this thread's opening. The poll doesn't distinguish which addons specifically it is referring too. It also implicates those which give players advantages. So that is likely the reason these types of addons are referred in this debate.
When I say the word advantage I mean to say the addon gives the player some benefit they would not otherwise have. I didn't mean it in a derogatory way. And if you view my initial post where I used this word - it was actually an attempt on my part to be less provocative in respects to the word cheating, which I felt was too controversial.
Let me clarify my position for you:
Addons that are purely cosmetic in nature, such as different skins for your interface or menu adjustments I have no problem with. They offer advantages in terms of personalization but nothing significant.
Addons that provide UI enhancements, such as the ability to more precisely search the guild store or mark multiple locations on the map I can live with. But I do feel these types of addons give significant advantages to the players who use them in terms of convenience and quality of life options. So I would prefer mechanics like these be implemented into the official game and not relied upon by outside sources
Addons that allow the player to be more effective in battle, such as spell detections/warning systems/instant targeting/complex macros etc. I strongly oppose. These sorts of addons do significantly disadvantage other players who do not use them. They also lead to gameplay imbalances, especially in regards to PvP.
This is why generally I am opposed to allowing addons.
Now if ESO is able to keep their impact to a minimal I may soften my position on this. But I am very skeptical that's going to happen - and I fully expect addons to eventually start dominating this game. I could be wrong. We'll see.
Apologies for the lengthy reply. But I felt your post was worthy of a detailed response
ttwinklerub17_ESO wrote: »the problem with Add-ins - is lack of control
1. hacking/backdoors/cheating
2. virus and monitoring by other users
3. bugs and un-intended effects on zenimax's already working code - nerfing working stuff
what id rather see is some system that no add-ins are allowed in unless the go thru Quality control by zenimax
that means submission and testing and then getting some form of approval checksum/key that unless it has one that corresponds with that app and code ...it cannot be installed
I would like to see zenimax offer the add-ins on their website and have a small fee for each one that goes back to the original developer
this would spring up mini developers writing game code add-ins that would benefit iutside developers and zenimax - because there is profit for developers (or at leastbreak even status) and zeni gets more people writing apps and possible content in the future
1. hacking/backdoors/cheating
2. virus and monitoring by other users
JessieColtub17_ESO wrote: »But your fear of what "another game" did should not translate to what this game does.
As I said, TESO is not WoW.
ttwinklerub17_ESO wrote: »then I would further you to read online on how the bot makers are using the ESO API and are posting about it
I won't bother posting you the two sites that talk about it
ttwinklerub17_ESO wrote: »then I would further you to read online on how the bot makers are using the ESO API and are posting about it
I won't bother posting you the two sites that talk about it