Forget melee damage. Go light armour and cost reduction jewelry and spam stuff to death with AoE, while holding block. Burn strong single targets with stacked DoTs. Light armour1h\s+Dragon Blood offers more survivability than heavy+1h\s+dragon blood, as well as more damage.davidafox79_ESO wrote: »My weapon with a 1h does little to no damage so bash was the only reasonable way I could survive soloing while questing. This nerf I died after my 2nd pull. Didn't realize you TOTALLY killed the DPS of bash. I consider this unacceptable and is a deal breaker for me. I thought this game wasn't just going to cater to PVP. WOW2.0?
Zero_Tolerance wrote: »Haha, the best thing about this update is the /nerdrage of bashnoobs. So horrible, now they have to learn to play.
penguinlaraub17_ESO wrote: »
So a 75% Damage nerf was needed? Or double the stamina cost? Yes the cost went up, not down as stated in the patch notes, go test it. Even when used as an interrupt it does around 50% less damage than before.
zinoviy22b14_ESO wrote: »NB tank here... my stam is used for more then just bash..
I'm just amazed that people cried nerf over bash, a single target ability, when there's people running around in light armor and a staff taking down groups of 6+ V11 mobs in Craglorn. On my NB I'm having difficulty now taking down a group of two V10s and prior to the patch I could handle 3 max, and I never stacked bash buffs either.
I could change I suppose, and jump on the staff bandwagon, put I chose sword and shield in beta because I liked the aesthetic and it was viable. It's not now and I'm discouraged from playing. I can no longer play *my* way.
They should have compensated for the lost DPS in another ability in the sword and shield line.
No longer having fun.
it has no sense doing high dmg , better than some slotted skills while blocking 360 and stunning over and over untill u have stamina.
ChingChong wrote: »davidafox79_ESO wrote: »It's not an I win button. While doing PVE you can't take on more than 2 mobs without dying no matter what skills you use in VR5 zone.
Moderator Edit: Removed for Flaming
penguinlaraub17_ESO wrote: »RianaTheBosmer wrote: »They balance for PvP. All MMOs do it the same way. Those of us who only PvE will always take the hit.
Yea, but nerfin tank DK's to the ground, can't speak for other classes, is just making sure your player base that rolled tank moved on to the next MMO, and there is one just around the corner, 9 days away to be exact.
Do you seriously believe that being able to take almost no damage and dish out more damage to a mob than any other available skill at the same time, while not even slotting a skill was fine? What reason would anyone have to use ANY other weapon choice if it was left like that?
only when doing the first time, without the hughe bonus xp the xp gained to skills by killing those mobs is relativly useless.@davidafox79_ESO I suggest you hit a couple of dolmens/world bosses. That will easily level up any skill you want to compliment your build with.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »well there is a slight difference in bringing a skill down to dmg values of skills costing comparable amounts of stamina and not values below a light attack wich makes the ability entirly useless.
so im absolutly on your side balance is needed but nerfing the sh!t out of it shouldn´t be the way to go...
only when doing the first time, without the hughe bonus xp the xp gained to skills by killing those mobs is relativly useless.@davidafox79_ESO I suggest you hit a couple of dolmens/world bosses. That will easily level up any skill you want to compliment your build with.
well sorry but the whole sword´n´board line is ment to make it an active ability the existance of deadly bash clearly indicates this.It's not an active skill and should never be considered as such. It's a mechanic for interrupting. Nothing more. It still does decent damage on interrupts. It should not be used as a spammable attack.
i do completly agree for every weapon line BUT 1h/s.Since it got fixed it only makes sense bashing to interrupt. That is what it was designed for and how it should be used.
once again thats only your assumption, 1h/s dmg output is so freaking low compared to other weaponlines without the shield bash ability its laughable. the whole line was balanced around shild bash beeing a vital source of its dmg - even though i do agree a dmg reduction was needed but not by the margin done.Players should use regular skills and light/heavy attacks for regular damage and the interrupt mechanic for interrupts. Any situation which results in using the interrupt mechanic (that is not an actual skill but a game mechanic-I mean for example Venom Arrow is also an interrupt for spells but it takes a slot on your bar and does not make you block everything) as your primary damage output is by definition broken.
intresting, absolutly everyone is permanently running around "blocking" spamming other attacks that actually do dmg while 1h/s it is forbidden to do so... a bit strange :PNot even factoring that you are as tanky as it gets while doing it. ALL damage skills/spells should do more damage than bashing and not the other way around. And you also should not be able to interrupt skills/spells ad infinitum. Resource management must also come into play.
Indeed but he mentioned he was VR5 or VR2..there are plenty of Dolmens he has not done yet. He can just slot the skills and tag along on a few. Getting skills to the morph point this way is very easy. If someone is VR10 and they don't already have enough learnt skills/were relying solely on bashing they can join a farming group in Bangkorai or wherever and level a few skills up in no time.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well actually there is only 1 viable magicka only based templar build and that does not do more then 400 dps^^ on the other hand the stamina based build or the hybrid based builds are hitting 700 xD It may be true for a dk, because your passives synergyze well with Destro staff but not fo all classes^^The real problem was never bash, it just made many people deviate from the real problem. Any magicka line can easily hit 600-800 DPS on its own, only 1 melee line, 1H/S, and only through bashing, could go that high. Problem is that with bashing damage lowered as well, its simply "Use Magicka/Staff or GTFO", sadly, its "Elder Magicka Online" rather than anything else, I could play a decent Stamina build, even without bashing (with DW) as a DK... in Heavy Armor... so now I need to pay 25k for respeccing my skills and stats, go full light and staff because frankly, I'm massively screwed by a spiky 7m shaft that apparently belongs to Zenimax.
well it is easy get rid of the dmg glyphs entirly (its the only ability that can be pushed that way if i´m not wrong) and reduce its dmg to be comparable to to the dmg of other abilitys using comparable amounts of resources. -> bash fixed currently its horribly overnerfed especially with the rubbish melee attack GCD implemented with 1.1.2 in mindI agree that having played around with the sword & board myself for a bit in pve, it is extremely weak. However, also being an avid pvper, I can confirm that bash was a huge problem. A Godzilla sized one. It was turning a lot of my guildies away from pvp entirely.
I'm kind of stumped for ideas how we could make the 1h & shield playstyle more effective in pve without being too op or "cheap" in pvp. This is clearly something that requires more thought though; I see this current nerf as temporary.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Zero_Tolerance wrote: »Haha, the best thing about this update is the /nerdrage of bashnoobs. So horrible, now they have to learn to play.
Jumping to the magicka based bandwagon is not "l2p". Its simply the flavour of the month.