penguinlaraub17_ESO wrote: »Exactly which nerf? The one to the Deadly Bash passive? That only corrected improper contribution from +bash damage enchants.
Somehow I managed so survive today, after the patch, with my 1h/shield setup. Did it occur to you that your shield wasn't supposed to be a major source of dps? Bash is there for the interrupt... and I suppose you could use it to dump stamina... but you have other skills that are better for that.
The argument about how much damage your 1h weapon does is quite a different issue... and one I agree should be addressed.
Please tell me which DK Class skill line is Stamina base? If you don't know what you are talking about please STFU. In case you are wondering Draconic Power, Ardent Flame, and Earthen Heart are all magicka based.I think you haven't been in the game. Bash deals about 50% less damage now when you actually interrupt the target, when you simply hit the target with it it deals about 75% less damage.
"Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Deadly Bash. Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.Slightly decreased this ability’s stamina cost reduction."
They did a bit more than change the glyphs.
Spot on. Also while testing it earlier today I noticed that the stamina cost has increased and not decreased as they claim. Used to cost 4-5% to use, not its 8-10%. Besides nerfing the damage to *** on it they doubled its cost.
davidafox79_ESO wrote: »I'm still leveling my NB, he's vr5 now and doing just fine. I've used 2h as his main weapon his entire life.
The DK qq saying the Bash fix gimped them, please, learn to play. You have a long way to go, its not the game's fault, really.
I am dying to 3 mobs every time now. I never died before so I was gimped to some extent right?
Templar tank here. VR4, bash was doing 225-240 dmg with Ransack. OP?
People seem to think that bash didn't need to do damage since it's an interrupt. But this game has very few active abilities so they need to bake crowd control with damage dealing abilities and interrupts and so on.
Also, I don't see anything wrong in seeing the shield as the damage source. In other games, by having a shield you trade damage for survivability, but the shield here brings nothing to the table. It's less armour than a glove, what is its point if not to do some damage?
tankqullb16_ESO wrote: »well DK AP numbers are highly inflated by the fact that they combined 90% of the formerly uncapped AOEs in this one class and thus making them much stronger than anyone else in AvA. if the meta is´nt changed heavily the next campain phase will see 80-90% sorcs within the top 100 broken up by a few healing templars, dedicated solo NBs and a handfull of DKs.Btw.. Sorc as a class do not have alot of AOE, especially not good AOE.
Top players in my campaign are not sorcs... The player who has 2 million more points than the second place is a DK. Granted, those extra points are due to him farming points as emperor.
This is unacceptable; there's no reason beating someone to death with a shield should be less efficient than heavy attacks with actual weapons. Shield bash should definitely hit both faster and harder than a heavy attack with an actual weapon.
Now if we could just dual-wield shields then Zenimax would be on to something.
penguinlaraub17_ESO wrote: »Exactly which nerf? The one to the Deadly Bash passive? That only corrected improper contribution from +bash damage enchants.
Somehow I managed so survive today, after the patch, with my 1h/shield setup. Did it occur to you that your shield wasn't supposed to be a major source of dps? Bash is there for the interrupt... and I suppose you could use it to dump stamina... but you have other skills that are better for that.
The argument about how much damage your 1h weapon does is quite a different issue... and one I agree should be addressed.
Please tell me which DK Class skill line is Stamina base? If you don't know what you are talking about please STFU. In case you are wondering Draconic Power, Ardent Flame, and Earthen Heart are all magicka based.I think you haven't been in the game. Bash deals about 50% less damage now when you actually interrupt the target, when you simply hit the target with it it deals about 75% less damage.
"Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Deadly Bash. Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.Slightly decreased this ability’s stamina cost reduction."
They did a bit more than change the glyphs.
Spot on. Also while testing it earlier today I noticed that the stamina cost has increased and not decreased as they claim. Used to cost 4-5% to use, not its 8-10%. Besides nerfing the damage to *** on it they doubled its cost.
penguinlaraub17_ESO wrote: »RianaTheBosmer wrote: »They balance for PvP. All MMOs do it the same way. Those of us who only PvE will always take the hit.
Yea, but nerfin tank DK's to the ground, can't speak for other classes, is just making sure your player base that rolled tank moved on to the next MMO, and there is one just around the corner, 9 days away to be exact.
Not in veteran zones. Killing mobs before they kill you is really the only viable way to level. You're not going to "out tank" a pack of veteran mobs and slowly whittle them down.you're a tank, you're hard as hell to kill
Maverick827 wrote: »Killing mobs before they kill you is really the only viable way to level.
See thats the real problem - I am not surprised everyone ignored this. I am not sure if halving stamina is the solution but melee is just bad.Real problem is that melee is really bad, bash spam made melee good. 2h is a joke, dual wield is somewhat better but still terrible.
Simple fix would probably be to just half stamina costs of melee styles, because right now using them is a suicide. Crap damage for a large cost
MrBeatDown wrote: »They have basically removed All sword and board tanks from the game. None of us are going to stay. We don't have time for them to fix the OBVIOUS mistake they made by nerfing bash. At the rate they move with fixes for the game, you will probably have to wait for another content patch to be released before they fix the class they just removed from the game. I cant believe they actually nerfed Interrupt Bash. So foolish.
You know what I meant.Maverick827 wrote: »Killing mobs before they kill you is really the only viable way to level.
You shouldn't tell the secret tactics to everyone here.
Second, you built your char around a broken ability and didn't expect it to get changed? Seriously?
Second, you built your char around a broken ability and didn't expect it to get changed? Seriously?
U are so funny, when i paid a subscription there was no information that this game is in beta state, also there was no info that bash is broken. I paid for finished product so why should i expect that they will change rules after 2 months by nerf for bash dmg -70%?
Your argument is rlly idiotic. At game begining i lost my stuff coz of bank bug, you should to say "you put your items to the broken bank system and didnt expect that u will lost your ***?"
Seriously? are u so limited to use so stupid arguments?
davidafox79_ESO wrote: »Is it just me or does it pis$ you off when people insinuate you don't know how to play. This is my 2nd mmo wow being the other. I know how to play games but my real life doesn't allow me to research on a leisure activity such as a video game. I'm not a moron but yeah I got used to something I was enjoying and now I die way too much to make this game fun. Again I'm not hard core and those of you who live on monsters and cheetos and live with mommy and daddy who say I didn't learn how to play don't realize I have 1 hour a day to play normally so this game was my cross eyed and drooling get my mind off of life Avenue. Thanks to everyone who is helping me with advice.
Yup, hits slower and vs VR2 mobs its 88/111sir_vasb16_ESO wrote: »Passive is broken.. Does 85 damage againts VR1 mobs.. Bash is slow... Broken and useless...
tankqullb16_ESO wrote: »well sorry but the whole sword´n´board line is ment to make it an active ability the existance of deadly bash clearly indicates this.It's not an active skill and should never be considered as such. It's a mechanic for interrupting. Nothing more. It still does decent damage on interrupts. It should not be used as a spammable attack.i do completly agree for every weapon line BUT 1h/s.Since it got fixed it only makes sense bashing to interrupt. That is what it was designed for and how it should be used.once again thats only your assumption, 1h/s dmg output is so freaking low compared to other weaponlines without the shield bash ability its laughable. the whole line was balanced around shild bash beeing a vital source of its dmg - even though i do agree a dmg reduction was needed but not by the margin done.Players should use regular skills and light/heavy attacks for regular damage and the interrupt mechanic for interrupts. Any situation which results in using the interrupt mechanic (that is not an actual skill but a game mechanic-I mean for example Venom Arrow is also an interrupt for spells but it takes a slot on your bar and does not make you block everything) as your primary damage output is by definition broken.intresting, absolutly everyone is permanently running around "blocking" spamming other attacks that actually do dmg while 1h/s it is forbidden to do so... a bit strange :PNot even factoring that you are as tanky as it gets while doing it. ALL damage skills/spells should do more damage than bashing and not the other way around. And you also should not be able to interrupt skills/spells ad infinitum. Resource management must also come into play.Indeed but he mentioned he was VR5 or VR2..there are plenty of Dolmens he has not done yet. He can just slot the skills and tag along on a few. Getting skills to the morph point this way is very easy. If someone is VR10 and they don't already have enough learnt skills/were relying solely on bashing they can join a farming group in Bangkorai or wherever and level a few skills up in no time.
with the changes done to VR content if half of the participants at a dolmen do so you will allways wipe
davidafox79_ESO wrote: »Is it just me or does it pis$ you off when people insinuate you don't know how to play. This is my 2nd mmo wow being the other. I know how to play games but my real life doesn't allow me to research on a leisure activity such as a video game. I'm not a moron but yeah I got used to something I was enjoying and now I die way too much to make this game fun. Again I'm not hard core and those of you who live on monsters and cheetos and live with mommy and daddy who say I didn't learn how to play don't realize I have 1 hour a day to play normally so this game was my cross eyed and drooling get my mind off of life Avenue. Thanks to everyone who is helping me with advice.
Your posts are funny to read. Thanks for the comedic relief from the work day. Enjoy the long weekend and hope you find out how to do something other than bash mobs continuously in front of you. It was never intended to be a form of DPS.
tankqullb16_ESO wrote: »well sorry but the whole sword´n´board line is ment to make it an active ability the existance of deadly bash clearly indicates this.It's not an active skill and should never be considered as such. It's a mechanic for interrupting. Nothing more. It still does decent damage on interrupts. It should not be used as a spammable attack.i do completly agree for every weapon line BUT 1h/s.Since it got fixed it only makes sense bashing to interrupt. That is what it was designed for and how it should be used.once again thats only your assumption, 1h/s dmg output is so freaking low compared to other weaponlines without the shield bash ability its laughable. the whole line was balanced around shild bash beeing a vital source of its dmg - even though i do agree a dmg reduction was needed but not by the margin done.Players should use regular skills and light/heavy attacks for regular damage and the interrupt mechanic for interrupts. Any situation which results in using the interrupt mechanic (that is not an actual skill but a game mechanic-I mean for example Venom Arrow is also an interrupt for spells but it takes a slot on your bar and does not make you block everything) as your primary damage output is by definition broken.intresting, absolutly everyone is permanently running around "blocking" spamming other attacks that actually do dmg while 1h/s it is forbidden to do so... a bit strange :PNot even factoring that you are as tanky as it gets while doing it. ALL damage skills/spells should do more damage than bashing and not the other way around. And you also should not be able to interrupt skills/spells ad infinitum. Resource management must also come into play.Indeed but he mentioned he was VR5 or VR2..there are plenty of Dolmens he has not done yet. He can just slot the skills and tag along on a few. Getting skills to the morph point this way is very easy. If someone is VR10 and they don't already have enough learnt skills/were relying solely on bashing they can join a farming group in Bangkorai or wherever and level a few skills up in no time.
with the changes done to VR content if half of the participants at a dolmen do so you will allways wipe
U can t really think that it was working like intended, it was just stupid, i was a bash abuser too cause it was 10 times better than dw abilities. With critic bonus around 30 % and all glyph jewellry i could bash for 450-500 dmg, more than any dw abilities that required a slot. What do u think should be more deadly in real life a shield or a sword?
be ready to get dissapointed in every mmo you will play if you don't accept the fact that broken/op things will (usually) be fixed sooner or later.
Second, you built your char around a broken ability and didn't expect it to get changed? Seriously?
U are so funny, when i paid a subscription there was no information that this game is in beta state, also there was no info that bash is broken. I paid for finished product so why should i expect that they will change rules after 2 months by nerf for bash dmg -70%?
Your argument is rlly idiotic. At game begining i lost my stuff coz of bank bug, you should to say "you put your items to the broken bank system and didnt expect that u will lost your ***?"
Seriously? are u so limited to use so stupid arguments?
When you paid for the subscription you also accepted Eula and terms of use which means Zeni can change and do whatever they want with the game.
Also be ready to get dissapointed in every mmo you will play if you don't accept the fact that broken/op things will (usually) be fixed sooner or later.
penguinlaraub17_ESO wrote: »Second, you built your char around a broken ability and didn't expect it to get changed? Seriously?
U are so funny, when i paid a subscription there was no information that this game is in beta state, also there was no info that bash is broken. I paid for finished product so why should i expect that they will change rules after 2 months by nerf for bash dmg -70%?
Your argument is rlly idiotic. At game begining i lost my stuff coz of bank bug, you should to say "you put your items to the broken bank system and didnt expect that u will lost your ***?"
Seriously? are u so limited to use so stupid arguments?
When you paid for the subscription you also accepted Eula and terms of use which means Zeni can change and do whatever they want with the game.
Also be ready to get dissapointed in every mmo you will play if you don't accept the fact that broken/op things will (usually) be fixed sooner or later.
We also paid for a "finished" product. Not a buggy ass game that feels like its still in the beta stage with how obvious some of these bugs are.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.