davidafox79_ESO wrote: »A 1 hand weapon does HARDLY any damage. I wouldn't care about bash if I could hit a mob and see it's health move.
because you can´t tickle mobs to death before dying on your own?davidafox79_ESO wrote: »A 1 hand weapon does HARDLY any damage. I wouldn't care about bash if I could hit a mob and see it's health move.
Then use one of those big weapons. Or maybe two weapons!
Oh, you want to tank? Well, then tank. Why, as a tank, are you concerned with your DPS? Because that's the only thing that got changed with the Shield Bash.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »well sorry but the whole sword´n´board line is ment to make it an active ability the existance of deadly bash clearly indicates this.It's not an active skill and should never be considered as such. It's a mechanic for interrupting. Nothing more. It still does decent damage on interrupts. It should not be used as a spammable attack.
i do completly agree for every weapon line BUT 1h/s.Since it got fixed it only makes sense bashing to interrupt. That is what it was designed for and how it should be used.
once again thats only your assumption, 1h/s dmg output is so freaking low compared to other weaponlines without the shield bash ability its laughable. the whole line was balanced around shild bash beeing a vital source of its dmg - even though i do agree a dmg reduction was needed but not by the margin done.Players should use regular skills and light/heavy attacks for regular damage and the interrupt mechanic for interrupts. Any situation which results in using the interrupt mechanic (that is not an actual skill but a game mechanic-I mean for example Venom Arrow is also an interrupt for spells but it takes a slot on your bar and does not make you block everything) as your primary damage output is by definition broken.
intresting, absolutly everyone is permanently running around "blocking" spamming other attacks that actually do dmg while 1h/s it is forbidden to do so... a bit strange :PNot even factoring that you are as tanky as it gets while doing it. ALL damage skills/spells should do more damage than bashing and not the other way around. And you also should not be able to interrupt skills/spells ad infinitum. Resource management must also come into play.
Indeed but he mentioned he was VR5 or VR2..there are plenty of Dolmens he has not done yet. He can just slot the skills and tag along on a few. Getting skills to the morph point this way is very easy. If someone is VR10 and they don't already have enough learnt skills/were relying solely on bashing they can join a farming group in Bangkorai or wherever and level a few skills up in no time.
with the changes done to VR content if half of the participants at a dolmen do so you will allways wipe
sorcerers spam AoEs
lets stop this here - we can´t get a conclusion in this point as you have your assumtions of what is indicatad by what and i have mine wich are quite contradictory - so further argueing is quite futile.tankqullb16_ESO wrote: »well sorry but the whole sword´n´board line is ment to make it an active ability the existance of deadly bash clearly indicates this.It's not an active skill and should never be considered as such. It's a mechanic for interrupting. Nothing more. It still does decent damage on interrupts. It should not be used as a spammable attack.
No you have that entirely wrong. Deadly Bash does not indicate that. Do not assume things. Deadly Bash is just a passive that boosts the damage and reduces the cost so you can fit the tank role better. It is supposed to give you some synergy while you are interrupting attacks. 1H/S i a defensive skill line. It is "tank tools". It was never meant to make bashing a viable dps option. Like so many other available passives it's just a little "oomph" meant for a specific role.i do completly agree for every weapon line BUT 1h/s.Since it got fixed it only makes sense bashing to interrupt. That is what it was designed for and how it should be used.
See above.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I am actually looking forward to this, since it means that all the tanks I heal are not using all their stamina anymore to bash and get extremly amounts of dmg in between, I am finally able to fine tune my magicka usage!
This is actually hilarious. DK moaning about nerf. The class is still the most op class in the game. Try playing a nightblade for pve and pvp! Then see how you moan
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Zero_Tolerance wrote: »Yes, now they will need to learn to play or keep raging on forums and finally quit the game 'cos it's too hard. Magicka or stamina based has nothing to do with that. Doing something else than just standing in place waving a shield will require some learning. I do agree that ppl who used that don't have the capacity or will to learn at all and it'll be harsh for them, but that's a different story
Then use one of those big weapons. Or maybe two weapons!
Oh, you want to tank? Well, then tank. Why, as a tank, are you concerned with your DPS? Because that's the only thing that got changed with the Shield Bash.
I don't get this thread at all. So what if a light attack now deals more damage than a shield bash? Do you people not have at least a slight sense of realism? I know we're playing a fantasy game, but man....
Stop and think for a second. What's going to hurt more, getting cut by a sword or bashed by a shield?
Yeah... that's what I thought.
A lot of people seems to confuse shield bash vs shield bash with stacked +bash jewlery. One doesn around 280dmg a hit with stamina usage. The other can do 600 to 800. Plus you can crit with bash too. While the last part needed adjustment. For those not abusing it and using the first part its a disaster.
Then use one of those big weapons. Or maybe two weapons!
Oh, you want to tank? Well, then tank. Why, as a tank, are you concerned with your DPS? Because that's the only thing that got changed with the Shield Bash.
Remember that comment when you stand for hours and cant find tanks for your dungeons or trials because they cant level. Then I am sure someone will tell you to L2P without tanks.
penguinlaraub17_ESO wrote: »I don't get this thread at all. So what if a light attack now deals more damage than a shield bash? Do you people not have at least a slight sense of realism? I know we're playing a fantasy game, but man....
Stop and think for a second. What's going to hurt more, getting cut by a sword or bashed by a shield?
Yeah... that's what I thought.
If you want realism you would know S/B is one of the best combat forms, proven through out history. So tell me why 2h and Dual Wield are better in this game?
I don't get this thread at all. So what if a light attack now deals more damage than a shield bash? Do you people not have at least a slight sense of realism? I know we're playing a fantasy game, but man....
Stop and think for a second. What's going to hurt more, getting cut by a sword or bashed by a shield?
Yeah... that's what I thought.
Zero_Tolerance wrote: »Yes, now they will need to learn to play or keep raging on forums and finally quit the game 'cos it's too hard. Magicka or stamina based has nothing to do with that. Doing something else than just standing in place waving a shield will require some learning. I do agree that ppl who used that don't have the capacity or will to learn at all and it'll be harsh for them, but that's a different story
I would like to hear your alternative, rather than just your trolling.
And spamming the botton for crystal shards is not exactly the most challenging there is.
the problem was the glyphes increasing the dmg to rediculous amounts, no other skill could be pushed that way wich clearly was a horrible decission.
It doesnt need jewellery.
It was never intended to be spammed as fast as it could be. Or deal the damage it did. Hence the current fixes.
Hence you were all exploiting it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LOL, just LOLdavidafox79_ESO wrote: »My weapon with a 1h does little to no damage so bash was the only reasonable way I could survive soloing while questing. This nerf I died after my 2nd pull. Didn't realize you TOTALLY killed the DPS of bash. I consider this unacceptable and is a deal breaker for me. I thought this game wasn't just going to cater to PVP. WOW2.0?
Then use one of those big weapons. Or maybe two weapons!
Oh, you want to tank? Well, then tank. Why, as a tank, are you concerned with your DPS? Because that's the only thing that got changed with the Shield Bash.
Remember that comment when you stand for hours and cant find tanks for your dungeons or trials because they cant level. Then I am sure someone will tell you to L2P without tanks.
Ruddertail wrote: »Hello there. DKs are not the only tanks in the game. Nor is Sword and Shield even remotely close to being the only way to tank.