nerevarine1138 wrote: »It's a very slight change. All I've noticed is that I'm having to use more tactics on normal fights. Bosses don't seem to have been changed much.
Double the hitpoints is a "slight" change?
Seems kind of random to me. I just did a vr10 delve, and the boss seemed pretty normal, but the trash was more difficult. Two of the trash mobs seemed much harder to deal with than the boss.
This can't be intended. Seems like a pretty large change to just slip in.
Maybe ZOS can shed some light? @ZOS_JessicaFolsom
ShedsHisTail wrote: »
Someone explain again the purpose of a play-test server? I think I might be missing some hidden meaning.
Also, please never again listen to the person who said "Ya know...the horse hooves need to be louder**!" Ever. On anything.
**It's Settings>Audio>"Effects Volume" slider
Rosanna_Foxfire wrote: »I will say this, I love how some folks are overreacting over something that's clearly an unintentional bug.
Rosanna_Foxfire wrote: »I will say this, I love how some folks are overreacting over something that's clearly an unintentional bug.
LonePirate wrote: »For the love of Talos! Why in the world were VR mobs buffed? This change is absurd.
I bet one of the PTS players, probably at VR 10 already, asked for the VR mobs to be buffed just to prevent other players from reaching that level. I bet this was another one of those "I've got mine but you can't have yours" type of situations.
Would anyone at ZOS care to explain why the VR mobs were made more difficult? This is a subscription cancellation event for a lot of people who found the VR content to be too difficult before the patch and this buff to mobs.
Paging @ZOS_JessicaFolsom and @ZOS_GinaBruno here.