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VR Difficulty change?

  • Sihnfahl
    Sihnfahl
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    Last night, testing V7 content. Armor 2k. 2.8k health.

    v8 Crocodile normal attacks were shaving ~10% of my life. Most of the ones come in pairs, so that meant ~20% of my life could disappear swiftly.

    Definitely requires a bit of a look-at.
  • Sheerin
    Sheerin
    I am also encountering a crazy increase in difficulty now, my build getting slightly nerfed coupled with the ridiculous increase in mobs difficulty rendered the game completely unplayable for me on V9.
  • LadyDestiny
    LadyDestiny
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    I think someone seriously screwed up.........again.
  • CrashBlack
    CrashBlack
    Soul Shriven
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
  • Gisgo
    Gisgo
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    Worstluck wrote: »
    I am having an easier time soloing in Craglorn than in the Rift :D

    Im still patching but thats exactly what i was planning to do.

  • Svann
    Svann
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    Funny thing is that the cyrodiil mobs went from vt1 to vt5 and Im not sure they really got harder at all.
  • DaGhostDS
    DaGhostDS
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    Worstluck wrote: »
    I am having an easier time soloing in Craglorn than in the Rift :D

    Yep, mobs have less hp, deal less damage, etc. You just gotta watch for if its a pack of 3 or a pack of 6.
    That just shows off how wrong vr5+ content is right now, was all fine before 1.1.

  • Worstluck
    Worstluck
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    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    2600 one shot by a vr7 tiger mob (not mine, taken from another thread):

    http://i57.tinypic.com/2njfuc6.jpg

    Yep. Totally working fine right.

    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Big_O
    Big_O
    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
    Here's the pic, http://i57.tinypic.com/2njfuc6.jpg
    Edited by Big_O on May 23, 2014 1:02PM
  • LadyDestiny
    LadyDestiny
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    I wouldn't care if they took the server down for the next week to fix so many problems. Just fix them, because the fixes yesterday just broke more stuff.......:(
  • Ranrach
    Ranrach
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    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    If you call well argumented critics "whining" I am wondering why you send a reply at all.
    If people here, or myself, screaming that Zenimax is bad and blablabla, I believe your opinion would be valid. Now you have nothing to add to the discussion.

    Second, if you read posts in this thread and if you would have read my post you can imagine that I have thought very well about my build. I am the player that participated in the beta and made many calculations and comparisons to come to a valid PvE tanking build. The plan with my build was going very well, up until the patch it was working excellent, just the way I had intended. After the patch NONE of my builds is working anymore.

    Third, Zenimax stated that everyone can play the game as they want to play the game. Ofcourse this doesn't count for everything, but still, it's something that should be a goal in the development of their game, their patches, the future of this entire MMO. Now it's starting to look more and more like everyone should eventually come to some sort of meta build. Preassuming that you know what a meta build is, I think it's safe to say that following a meta build is not "play the game how you want to play it".

    Well argumented feedback is not whining.
  • james_vestbergb16_ESO
    I feel as if the dmg mitigation vs dmg output is somehow out of order. As a tank blocking with a shield dont even seem to help much and speaking as a melee DK character, Iv'e tried DW abilities, 2h, 1h + shield, I dont have any "weapon" ability dishing out much more than 200dmg and I use weapons and gear thats minimum blue, and crafted to the lvl im at, atm v7. 200-300dmg just seems so low or are those normal numbers? seeing as mobs dish out up in the 1000.

    I might add, im no melee only build, but the class abilites aint much better fully ranked skills doing 75-89 dmg and ***, really?
    Edited by james_vestbergb16_ESO on May 23, 2014 1:17PM
  • Drakoleon
    Drakoleon
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    I play S/S templar V8 and BASH damage is totaly nerfed.....18 days to go and thats it for me am not gonna start building a new skill line all over again i had enough crap from this game
  • ProfDrLOL
    ProfDrLOL
    Soul Shriven
    I found the VR levels hard enough already before the patch. It's been way easier to kill enemys and mobs during leveling than in the endgame.
    Imo it's very disappointing to level up all the way just to get your ass handed by every other mob. Also there are next to zero rewards in the endgame and it takes ages to level up. That's why I eventually stopped playing my sorceress (VR 4) and started a new DK-career. The DK is way easier and imo more fun to play btw.

    This is only my pre-patch opinion. But after these changes I expect to quit the whole game after reaching veteran lvl with my DK.
  • AZRainman
    AZRainman
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    Preassuming that you know what a meta build is, I think it's safe to say that following a meta build is not "play the game how you want to play it".

    Well argumented feedback is not whining.

    Agree, but I'd say he's either a paid shill, bot operator or the typical troll that feeds on negativity...and not worth replying too.

    I have a meta build, but VR9 is now a pain in the ass. If was a masochist, I might think it's a viable way to spend my leisure time, but then again I can beat myself for free and not spend $15 a month ;)

    Time for the bondholders to get phone calls...money talks.
  • Valerien
    Valerien
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    Can we find out if VR content is broken or working as intend?

    Cause if its working as intended I'll shelve my Nightblade and roll a DK so I might survive VR1 mobs. If its broken can we get a hot fix now as by the looks of things the entire veteran game play short of the new area is unplayable.
  • Vacerias
    Vacerias
    Phaedryn wrote: »
    It's a very slight change. All I've noticed is that I'm having to use more tactics on normal fights. Bosses don't seem to have been changed much.

    Double the hitpoints is a "slight" change?

    I'm not VR10, so I can't speak to any of the changes that they're seeing (at least going by some reports in threads here). However, at VR5, I am not seeing enemies with double HP. I am seeing, at most, a 10-20% increase.

    Not only HP has been increased. Armor and Damage-Output as well by 10 to 20 %.
  • Shillen
    Shillen
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    Big_O wrote: »
    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
    Here's the pic, http://i57.tinypic.com/2njfuc6.jpg

    That's a blockable attack with clear particle effects telling you to block it.
    Please LOL my comments. I'm an aspiring comedian.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    thowing another two cents in, i believe vr is TOO difficult now. i was struggling before, now i cant get two hits in before i die.
  • tinythinker
    tinythinker
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    Big_O wrote: »
    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
    Here's the pic, http://i57.tinypic.com/2njfuc6.jpg

    You mean other than this?

    Why should every build be viable? Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    I've seen certain interpretations of the "adapt" (such as do lots of online research to making one of a limited number of OP builds) and "learn to play" (as in do it like I do/spend all your free time practicing to be a gaming master) mantras more than usual lately. Not everyone who says "adapt" or "learn to play" intends those meanings, but those that do make people defensive when they hear it. In some cases there are good reasons to suggest players learn a little more about how the game works and to not rely on a single style or loadout, and in some cases there are legitimate complaints and concerns about how changes are having negative consequences to people who already have experience with the game and who are not looking to be scolded for expressing their views.

    As anyone on such forums for more than five minutes already knows, many people don't post (either complaints or challenges to complaints) to inform and many don't read such posts/comments to understand, they just skim to respond and to keep putting up the same thing -- one size fits all style complaints, "advice", and admonitions -- which draws criticism of the criticism (of the criticism), and on and on it goes. I don't see any point in getting really involved in the "adapt"/"learn to play" arguments whichever side one is on. Rather it makes sense to me to post concerns/questions clearly and matter-of-factly with supporting information if necessary and write helpful and respectful comments to such posts. (Oh, and friendly humor is good, too!) I don't expect to see as much of that as I would like, but the bickering that goes on about this is just not worth it over a video game.

    In this particular case, I don't see why it is illegitimate to ask whether or not the spike in VR difficulty for some zones/mobs in the new update is intentional, as it is a major change to how the game has been played until now and it wasn't announced with the patch notes. No, the sky isn't falling but it did catch many players off-guard and hasn't been addressed. Asking about it and hoping for a response from Zenimax seems like a reasonable thing. Demanding answers immediately and lobbing ultimatums over the issue, less so. But whatever the outcome, enjoy your Memorial Day weekend if you are in the US. Take some time out of Tamriel and enjoy the festivities if you can.
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  • djodars
    djodars
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    I'm V5 Melee Sorcerer, full medium armor ~1,000 armor and spell resist and 2,200 health.

    Since the patch, I die 80% of the time on 3 mobs packs which never happened before. I run Boundless Armor which boosts my armor and spell resist to over 2,000 each, I have Critical Surge with 40% crit chance which normally keeps me healed through a fight no problem AND I have Elude which gives me dodge.

    Despite all that, 3 mobs packs kill me in a few seconds even though I'm interrupting their spells, not standing in abilities and blocking their heavy attack.
    Edited by djodars on May 23, 2014 2:01PM
  • Westcoast14_ESO
    Westcoast14_ESO
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    Now that I finally have my VR 2.5 Sorcerer in Deshaan, I can unequivocally say their HP has not been doubled nor do they hit harder than yesterday!

    This is what i saw looking at the normal vr1-5 mobs

    vr health dps

    vr1 2008 (80)
    vr2 2263 (87)
    vr3 2518 (100)
    vr4 2733 (112)
    vr5 3028 (120)

    The mobs dps was an average over the fight, where I did relatively normal things, block, move etc, but no cc.

    This was with armor of around 1k and only using light attacks

    If there was a health increase for these mobs, it would have been fairly small, maybe 5-10% at most.
  • zaria
    zaria
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    ciannait wrote: »
    bugulu wrote: »
    Good thing I'm at work, hopefully by the time I get home, the EU servers will be up and does not have this bug.

    Nice wishful thinking, I like it. Good luck!
    Did a fast test on the EU server, VR1 no difficulty change on normal mob.
    Conflicting reports from others, one VR8 player said estimated 1.5 times more health. One VR4 did not notice anything, might be from VR6 and up.

    Also mixed up with shield bash nerfs who make game harder for players who depend on it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Enkshar
    Enkshar
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    it was hard already for certain classes now its just unplayeable. Also i find that most of my skills lag specially blazing shield, i need to spamm the skill to use it and has like a 1 second animation till use when its supppose to be instant cast.

    Every day its more like a pain in the ass than a fun experience.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Funny thing is that the cyrodiil mobs went from vt1 to vt5 and Im not sure they really got harder at all.

    They went from 1400 to 3000 hits and do a lot more damage. So yeah they changed.

    On the positive side they now give about 100 veteran points each when you kill them were they used to give nothing.
    Edited by nikolaj.lemcheb16_ESO on May 23, 2014 2:35PM
  • DieseWiese
    Playing Templar in Rift, I have no idea how to play trough this zone. Mob packs of 3 are simply impossible to kill without using potion, ultimate and a lot of heal/def skills. Dungeons for single players were also sometimes hard before, but now I have no clue how to kill 2 Dwemer Squeres at the same time, no matter which weapon I'm using.

    I was hoping for Craglorn to be a group content zone not everything in this game. My working times aren't that great to find players to play in group nor do I want to do everything with other players. Playing PvP, group dungeons, trials, Craglorn is more than enough.
    Bellum omnium contra omnes
    Thomas Hobbes loved The Alliance War
  • Big_O
    Big_O
    Shillen wrote: »
    Big_O wrote: »
    CrashBlack wrote: »
    Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.

    They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?

    Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.

    Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.

    I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
    Here's the pic, http://i57.tinypic.com/2njfuc6.jpg

    That's a blockable attack with clear particle effects telling you to block it.

    One hit for that much damage is reasonable for a tiger?
  • Jaxom
    Jaxom
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    zaria wrote: »
    ciannait wrote: »
    bugulu wrote: »
    Good thing I'm at work, hopefully by the time I get home, the EU servers will be up and does not have this bug.

    Nice wishful thinking, I like it. Good luck!
    Did a fast test on the EU server, VR1 no difficulty change on normal mob.
    Conflicting reports from others, one VR8 player said estimated 1.5 times more health. One VR4 did not notice anything, might be from VR6 and up.

    Also mixed up with shield bash nerfs who make game harder for players who depend on it.

    Yeah. Just did a "solo" boss in the rift (VR 5) and the HP was 19879 up from somewhere around 11-12k. The only way I'm able to kill 3 mobs now is by spamming Mass Hysteria and hoping I can burst the mender down before they fully heal back up. I'm sure it's a mistake (am I being naïve?)
  • niocwy
    niocwy
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    @ZOS_GinaBruno‌ can you tell us what's going on with Veteran difficulty ?
    Edited by niocwy on May 23, 2014 2:53PM
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
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    Good.
  • Westcoast14_ESO
    Westcoast14_ESO
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    zaria wrote: »
    ciannait wrote: »
    bugulu wrote: »
    Good thing I'm at work, hopefully by the time I get home, the EU servers will be up and does not have this bug.

    Nice wishful thinking, I like it. Good luck!
    Did a fast test on the EU server, VR1 no difficulty change on normal mob.
    Conflicting reports from others, one VR8 player said estimated 1.5 times more health. One VR4 did not notice anything, might be from VR6 and up.

    Also mixed up with shield bash nerfs who make game harder for players who depend on it.

    Just went and tried some 3 packs on the main I had shelved for a while (waiting for NB to get sorted a bit better). This was at VR3 vs 3 VR3 mobs (veiled heritance iirc).

    Used a relatively weak single bar single target DW build backed by Strife and Marked target (no ultimate used). Gear was mostly green with mildly underleveled purple weapons. My healing in general over the duration of the fights was higher than their damage with no substantial risk of death. With a healers added into the mix I 'd probably have to add in a cc. Then again, I abandoned this particular build a while back because it was fairly weak.

    So if there are changes, it may well have only impacted players at fairly high VR ranks. I don't remember any guild chatter about substantially increased mob difficulty in PvE. Then again, most of those players were likely in the Craiglorn zone.

    The issue could also be some characters or some gear being bugged post patch. That would explain the difference between what I'm was seeing in guild chat (which was no real mentions of difficulty increases, for 5 guilds averaging over 400 members each with over 400 overall on last night), and some of the forum post reporting fairly grim increases in mob durability and damage.
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