That just shows off how wrong vr5+ content is right now, was all fine before 1.1.stevenpotter321b14_ESO wrote: »
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
El_Penetrator wrote: »Preassuming that you know what a meta build is, I think it's safe to say that following a meta build is not "play the game how you want to play it".
Well argumented feedback is not whining.
nerevarine1138 wrote: »nerevarine1138 wrote: »It's a very slight change. All I've noticed is that I'm having to use more tactics on normal fights. Bosses don't seem to have been changed much.
Double the hitpoints is a "slight" change?
I'm not VR10, so I can't speak to any of the changes that they're seeing (at least going by some reports in threads here). However, at VR5, I am not seeing enemies with double HP. I am seeing, at most, a 10-20% increase.
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
Here's the pic, http://i57.tinypic.com/2njfuc6.jpg
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
Here's the pic, http://i57.tinypic.com/2njfuc6.jpg
SteveCampsOut wrote: »Now that I finally have my VR 2.5 Sorcerer in Deshaan, I can unequivocally say their HP has not been doubled nor do they hit harder than yesterday!
Did a fast test on the EU server, VR1 no difficulty change on normal mob.
adamrussell52_ESO wrote: »Funny thing is that the cyrodiil mobs went from vt1 to vt5 and Im not sure they really got harder at all.
CrashBlack wrote: »Please stop the whining! So they made stuff more difficult... Perfect, an easy game is a boring game.
They did nothing to you specifically, this hits everyone as hard as you. Maybe you are not meant to be VR10 if you can't handle it. Why should every build be viable?
Be exceptional in the way you execute your build. Being special because you are running a funny build concept shouldn't be your aim.
Adapting to harder difficulty by changing how you play is where true sense of accomplishment should be. Remember the games you played 15 years ago? There were no handholding, and "balance" did not mean that you were on equal footing with every other class. You have your niche and your role and if you're unhappy about it please don't cry about it.
I understand your point. Please tell me how to adapt to being 1 shot killed with 2400+ health and wearing purple quality armor.
Here's the pic, http://i57.tinypic.com/2njfuc6.jpg
That's a blockable attack with clear particle effects telling you to block it.
Did a fast test on the EU server, VR1 no difficulty change on normal mob.
Conflicting reports from others, one VR8 player said estimated 1.5 times more health. One VR4 did not notice anything, might be from VR6 and up.
Also mixed up with shield bash nerfs who make game harder for players who depend on it.
Did a fast test on the EU server, VR1 no difficulty change on normal mob.
Conflicting reports from others, one VR8 player said estimated 1.5 times more health. One VR4 did not notice anything, might be from VR6 and up.
Also mixed up with shield bash nerfs who make game harder for players who depend on it.