madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Calculated defense is 6% and you’re at 8k minimum in dungeons already, so it far outstrips 300
Who has 8,000 w/s damage in dungeons? lol
Someone using the Templar mastery?
It’s not particularly difficult 😂
OK. What’s your crit %, crit damage, and penetration with 8,000 w/s damage in a 4-man?
madmufffin wrote: »madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Let’s not lose focus of the real problems plaguing Templar, as Class Mastery isn’t one of them…
This crusade against our skills doing damage is.
In what world are you not getting 3000 wd/sd on your builds in pve? I'm sitting at 4400 as a Khajiit standing on a rock in Rawl'kha right now. In raid that goes up to 9k+ and Plar's mastery doesn't scale at all. Major force is only sourced from an ult without perfect uptime and major brittle from a monster set without perfect uptime. Both have an opportunity cost of losing an ult/monster set and don't have perfect uptimes like the mastery does. Major heroism isn't remotely sourced in raid and flat unique 6% is absurd as well. Plar doesn't touch any of those for group benefit.
Bastion of light is not major and minor heroism, it's major assuming you stay at or around full hp. It's 2k hps near a keep in cyro if you have like 45k hp. Don't get me wrong it's the best plar mastery but let's not get carried away.
Bright harbinger sounds good on paper except plar damage skills are generally weak so it really doesn't make much difference.
The rest of the masteries are plain garbage for pvp.
Just compare conservation to guardian, like the sustain is not even close let alone the healing. Judgements brand does nothing in pvp due to the halved value.
Anyway templar needs damage for pvp not more defense.

In case my position has been lost in the derail…
Yes, this change hurts without a source elsewhere.
Not everyone plays in a group, and not everyone will be playing in a group with a Dragonknight.
AdonisJorge wrote: »Agree, Templar needs buffs, if ZOS hold their promisses they could use Templar masteries to buff the classs
AdonisJorge wrote: »Agree, Templar needs buffs, if ZOS hold their promisses they could use Templar masteries to buff the classs
Personally I'd rather see a better replacement for the lost passive than something added to class masteries that I'd have to choose (and in doing so, sacrifice something else for).
Bastion of light is not major and minor heroism, it's major assuming you stay at or around full hp. It's 2k hps near a keep in cyro if you have like 45k hp. Don't get me wrong it's the best plar mastery but let's not get carried away.
Bright harbinger sounds good on paper except plar damage skills are generally weak so it really doesn't make much difference.
The rest of the masteries are plain garbage for pvp.
Just compare conservation to guardian, like the sustain is not even close let alone the healing. Judgements brand does nothing in pvp due to the halved value.
Anyway templar needs damage for pvp not more defense.
It ticks 2 ultimate on EVERY HoT ticking, if your Living Dark is proc’ing off of status effects and you overheal with the return, it’s 4 ultimate a second for one skill… now add Restoring Rune and Extended Ritual + Vigor... If you want to have that conversation, you can message me too.
I’ve been 1vXing Dragonknights and Wolves all patch on a Stamina Templar using Uppercut, and yeah it has been hard, you definitely need to work harder for every inch of ground because Templar as a whole has no damage… but the surviveability of those passives gives us the ability to finally go offensive, and the free 600 weapon and spell now allows us to use Wretched Vitality (unlimited sustain) where we were trapped in Draugrkin or yet another W/S set otherwise.
Bastion of light is not major and minor heroism, it's major assuming you stay at or around full hp. It's 2k hps near a keep in cyro if you have like 45k hp. Don't get me wrong it's the best plar mastery but let's not get carried away.
Bright harbinger sounds good on paper except plar damage skills are generally weak so it really doesn't make much difference.
The rest of the masteries are plain garbage for pvp.
Just compare conservation to guardian, like the sustain is not even close let alone the healing. Judgements brand does nothing in pvp due to the halved value.
Anyway templar needs damage for pvp not more defense.
It ticks 2 ultimate on EVERY HoT ticking, if your Living Dark is proc’ing off of status effects and you overheal with the return, it’s 4 ultimate a second for one skill… now add Restoring Rune and Extended Ritual + Vigor... If you want to have that conversation, you can message me too.
I’ve been 1vXing Dragonknights and Wolves all patch on a Stamina Templar using Uppercut, and yeah it has been hard, you definitely need to work harder for every inch of ground because Templar as a whole has no damage… but the surviveability of those passives gives us the ability to finally go offensive, and the free 600 weapon and spell now allows us to use Wretched Vitality (unlimited sustain) where we were trapped in Draugrkin or yet another W/S set otherwise.
I don't think you understand how bastion of light works. It gives you ultimate if you are at full health when the heal from bastion ticks or if it heals you to full or over. It does not, in any way interact with any other healing effects whatsoever.
In case my position has been lost in the derail…
Yes, this change hurts without a source elsewhere.
Not everyone plays in a group, and not everyone will be playing in a group with a Dragonknight.
This is a good point, four man dungeons for example can't take every class along. Having overlaps in the minor buffs available on classes isn't a bad thing in this scenario.
Bastion of light is not major and minor heroism, it's major assuming you stay at or around full hp. It's 2k hps near a keep in cyro if you have like 45k hp. Don't get me wrong it's the best plar mastery but let's not get carried away.
Bright harbinger sounds good on paper except plar damage skills are generally weak so it really doesn't make much difference.
The rest of the masteries are plain garbage for pvp.
Just compare conservation to guardian, like the sustain is not even close let alone the healing. Judgements brand does nothing in pvp due to the halved value.
Anyway templar needs damage for pvp not more defense.
It ticks 2 ultimate on EVERY HoT ticking, if your Living Dark is proc’ing off of status effects and you overheal with the return, it’s 4 ultimate a second for one skill… now add Restoring Rune and Extended Ritual + Vigor... If you want to have that conversation, you can message me too.
I’ve been 1vXing Dragonknights and Wolves all patch on a Stamina Templar using Uppercut, and yeah it has been hard, you definitely need to work harder for every inch of ground because Templar as a whole has no damage… but the surviveability of those passives gives us the ability to finally go offensive, and the free 600 weapon and spell now allows us to use Wretched Vitality (unlimited sustain) where we were trapped in Draugrkin or yet another W/S set otherwise.
I don't think you understand how bastion of light works. It gives you ultimate if you are at full health when the heal from bastion ticks or if it heals you to full or over. It does not, in any way interact with any other healing effects whatsoever.
Go try it.
Bastion of light is not major and minor heroism, it's major assuming you stay at or around full hp. It's 2k hps near a keep in cyro if you have like 45k hp. Don't get me wrong it's the best plar mastery but let's not get carried away.
Bright harbinger sounds good on paper except plar damage skills are generally weak so it really doesn't make much difference.
The rest of the masteries are plain garbage for pvp.
Just compare conservation to guardian, like the sustain is not even close let alone the healing. Judgements brand does nothing in pvp due to the halved value.
Anyway templar needs damage for pvp not more defense.
It ticks 2 ultimate on EVERY HoT ticking, if your Living Dark is proc’ing off of status effects and you overheal with the return, it’s 4 ultimate a second for one skill… now add Restoring Rune and Extended Ritual + Vigor... If you want to have that conversation, you can message me too.
I’ve been 1vXing Dragonknights and Wolves all patch on a Stamina Templar using Uppercut, and yeah it has been hard, you definitely need to work harder for every inch of ground because Templar as a whole has no damage… but the surviveability of those passives gives us the ability to finally go offensive, and the free 600 weapon and spell now allows us to use Wretched Vitality (unlimited sustain) where we were trapped in Draugrkin or yet another W/S set otherwise.
I don't think you understand how bastion of light works. It gives you ultimate if you are at full health when the heal from bastion ticks or if it heals you to full or over. It does not, in any way interact with any other healing effects whatsoever.
Go try it.
I have been using it since it dropped on pts months ago, and I can read the description which clearly describes its functionality.
madmufffin wrote: »Militan1404 wrote: »madmufffin wrote: »madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
Maybe for pvp. Plar isn't close to several classes for pve atm.
They are just as bad in pvp as in pve, him calling Templars class mastery borderline has to be the biggest exaggeration ever.
I wanted to call cap since I've not seen a single plar in Cyrodil since I've been back in pvp, but am not informed enough to back that stance lol
With all of this said, without having your pocket DK available to give you back the buff you traditionally had, this ranges from a 500-900 spell damage nerf.
I hope Templaris getting a balance buff elsewhere in the kit in the future PTS weeks…
Nemesis7884 wrote: »
Unfortunately it is a quite large one for solo play
As the title said, please reconsider this change. There are a variety of other simple options which wouldn’t effectively kill the class (other than larping) for end game until the (now highly delayed) class refresh.
Effectively, there will now be zero reason for a raid group to bring a Templar. No one is pining over a way to add a minor amount of damage reduction for the group in 2026.
Simple fix: Templar retains Brutality, DK gets Armor passive. Templar has an entire class mastery dedicated to enhancing the Minor Prophecy proc for the group (Bright Harbinger). Now it makes absolutely no sense, other than the decade-long quest to make every change a nerf to Templar and a buff to DK
Another option is to just change the buff to something useful and creative. For instance, a unique +dmg done buff while in Templar’s Sacred Ground
There actually isn’t a need to remove minor brutality from one or the other class (DK/Plar).
You could very easily have both classes continue to source it. If applied by BOTH, activate a new and different buff for group. Encourages group diversity and makes achieving these buffs easier in smaller groups.