VinnyGambini wrote: »This has been already discussed in different thread:
https://forums.elderscrollsonline.com/en/discussion/693924/sorcs-now-gets-a-unique-source-of-penetration-buff-to-their-group-instead-of-minor-prophecy#latest
Zos ignored the discussion and did like initially planned. Classic Zos ignoring players.
madmufffin wrote: »
madmufffin wrote: »
Agree, but it would have to be now. Not after the class remains in the dustbin until it gets reworked in 2 years
madmufffin wrote: »
Complained about this during PTR but I guess it didn't matter.
Waiting on that one person to be contrarian to tell me how amazing Armor is.
madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
madmufffin wrote: »madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
Maybe for pvp. Plar isn't close to several classes for pve atm.
Militan1404 wrote: »madmufffin wrote: »madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
Maybe for pvp. Plar isn't close to several classes for pve atm.
They are just as bad in pvp as in pve, him calling Templars class mastery borderline has to be the biggest exaggeration ever.
madmufffin wrote: »Militan1404 wrote: »madmufffin wrote: »madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
Maybe for pvp. Plar isn't close to several classes for pve atm.
They are just as bad in pvp as in pve, him calling Templars class mastery borderline has to be the biggest exaggeration ever.
I wanted to call cap since I've not seen a single plar in Cyrodil since I've been back in pvp, but am not informed enough to back that stance lol
tsaescishoeshiner wrote: »It could be a unique cost reduction or ult cost reduction, unique recovery, unique max stam/magicka/health, unique damage done.
Armor is not useful for many groups, and I don't think it helps optimized tanks who already hit their target armor goal. It's helpful for PvP for sure.
madmufffin wrote: »
Templar’s Class Mastery passives are ridiculous when used properly, borderline the best out of all of them, excluding one for Sorcerer.
https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgLhttps://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Those are invaluable to a Templar. You stay alive from HoTs, your ultimate is dirt cheap, and you need to stack damage because your skills do NO damage. lol
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Calculated defense is 6% and you’re at 8k minimum in dungeons already, so it far outstrips 300
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Calculated defense is 6% and you’re at 8k minimum in dungeons already, so it far outstrips 300
Who has 8,000 w/s damage in dungeons? lol
Someone using the Templar mastery?
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Calculated defense is 6% and you’re at 8k minimum in dungeons already, so it far outstrips 300
Who has 8,000 w/s damage in dungeons? lol
Someone using the Templar mastery?
It’s not particularly difficult 😂
madmufffin wrote: »https://youtu.be/KVjaONAxw1Y?is=utr5vwju0tImbDgL
That’s more than enough damage for me. ^
Light’s Harbinger also gives your whole group 300 w/s, there isn’t a Class Mastery close to that for support; on top of that, the shielding mastery works great for dungeon + arena trifectas, as it covers all sustain and protection you would need on a damage dealer with the added benefit of an occasional 10 ultimate just for stepping in an AoE.
And yeah; I was referring to PvP. You have a free 2,000 HPS + better ultimate generation than both Minor & Major Heroism combined + 600 weapon/spell damage on demand.
Where Templar is weakest right now, is undoubtably PvP, but that has nothing to do with the Masteries, and everything to do with the fact that each staple that made up Templar has been nerfed repeatedly since Update 35.
This change from Damage to Armor is yet another example of this happening in real time.
There's class masteries that give your whole group major heroism or major force, apply major brittle, or give a flat 6% more wd/sd which are all quite a bit stronger than plar's 300 wd/sd in a group pve environment.
For what environment? Those are all named buffs that can be sourced elsewhere, except the 6% more w/s dmg which is significantly weaker than 300 for your group.
You would need 10% for 3,000 to equal 300.
Most PvE builds do not reach 4,000 w/s, and even if they somehow did, 6% of 4,000 is 240 not 300.
Let’s not lose focus of the real problems plaguing Templar, as Class Mastery isn’t one of them…
This crusade against our skills doing damage is.