wolfie1.0. wrote: »To be fair, we all got a free house, the option to unlock dyes and styles, as well as collect new Helms and shoulders.
BardokRedSnow wrote: »imagine how hard people would go in the NM if the reward was 8000 seals or something lol.
wolfie1.0. wrote: »To be fair, we all got a free house, the option to unlock dyes and styles, as well as collect new Helms and shoulders.
And next time I need none of those things. Neither will a lot of other players. So we'll go in, grind out our 10,000 rep in about 2 weeks if solo, 1 week if grouped and then leave because there is no reason to stay.
The NM was really well done. I think it needs some tweaks and slight tuning, but on the whole it was great - BUT - it only works as a zone if people go there.
SeaGtGruff wrote: »until they fixed the problem that was preventing the faceted enemies from spawning, and suddenly there were faceted enemies everywhere you looked.
Yes, they are.tomofhyrule wrote: »Are people really surprised?

I choose Ruckus, spent 6 weeks in NM, amassed 23k+ favor and only got the helm/shoulder in the end reward.
Others only snatched the house and got all the banners!
Fair? Not at all!
And nothing at all for the 13k+ favor above those 10k ??
I've learnt my lesson.
Reginald_leBlem wrote: »The mail is literally just a small bonus. The actual rewards are the patterns, furnishings, time spent engaging with with content, and of course, the house.
Not sure why anyone expected more than a token difference between winning and losing faction rewards.
Reginald_leBlem wrote: »The mail is literally just a small bonus. The actual rewards are the patterns, furnishings, time spent engaging with with content, and of course, the house.
Not sure why anyone expected more than a token difference between winning and losing faction rewards.
Which returns to my question and point: I only have two things left to do there in the future. Get 10,000 favour for the other two factions. So what incentive do I have to go beyond that and spend every day there, helping strangers, populating the instance?
Reginald_leBlem wrote: »The mail is literally just a small bonus. The actual rewards are the patterns, furnishings, time spent engaging with with content, and of course, the house.
Not sure why anyone expected more than a token difference between winning and losing faction rewards.
Which returns to my question and point: I only have two things left to do there in the future. Get 10,000 favour for the other two factions. So what incentive do I have to go beyond that and spend every day there, helping strangers, populating the instance?
Reginald_leBlem wrote: »The mail is literally just a small bonus. The actual rewards are the patterns, furnishings, time spent engaging with with content, and of course, the house.
Not sure why anyone expected more than a token difference between winning and losing faction rewards.
Which returns to my question and point: I only have two things left to do there in the future. Get 10,000 favour for the other two factions. So what incentive do I have to go beyond that and spend every day there, helping strangers, populating the instance?
freespirit wrote: »I totally agree that the final rewards seem a bit messed up.
Many of my guildies worked really hard to get themselves able to enter the trial, purposely to get the Monster head piece.
I did literally nothing and got it anyway, that is a bit unfair in my book.
If you want to collect all three weights, you'll need to run the trial three times. With this mail, however, you'll only need to run it twice (it's curated). Given how difficult it can be to organize the trial, I think it was important for the head piece to be just a little more accessible.
Reginald_leBlem wrote: »The mail is literally just a small bonus. The actual rewards are the patterns, furnishings, time spent engaging with with content, and of course, the house.
Not sure why anyone expected more than a token difference between winning and losing faction rewards.
Which returns to my question and point: I only have two things left to do there in the future. Get 10,000 favour for the other two factions. So what incentive do I have to go beyond that and spend every day there, helping strangers, populating the instance?