BXR_Lonestar wrote: »Then everyone would be a warden in PVP to abuse Charm, and in PVE, everyone except support would be an arcanist beamer...
And have little to no build variety at all?
Erickson9610 wrote: »BXR_Lonestar wrote: »Then everyone would be a warden in PVP to abuse Charm, and in PVE, everyone except support would be an arcanist beamer...And have little to no build variety at all?
A Class Change Token wouldn't cause there to be a lack of build variety. It's pretty much just the same as having multiple characters already ready to go and swapping between them.
We don't see people using Race Change Tokens to optimize their builds between runs, so we shouldn't expect people to constantly use Class Change Tokens that way, either. People will make separate characters for each concrete setup, so they don't need to keep spending Crowns — this Class Change Token is really only there for those of us who regret our initial choice of Class, especially because of how much has and is currently changing about them.
Erickson9610 wrote: »BXR_Lonestar wrote: »Then everyone would be a warden in PVP to abuse Charm, and in PVE, everyone except support would be an arcanist beamer...And have little to no build variety at all?
A Class Change Token wouldn't cause there to be a lack of build variety. It's pretty much just the same as having multiple characters already ready to go and swapping between them.
We don't see people using Race Change Tokens to optimize their builds between runs, so we shouldn't expect people to constantly use Class Change Tokens that way, either. People will make separate characters for each concrete setup, so they don't need to keep spending Crowns — this Class Change Token is really only there for those of us who regret our initial choice of Class, especially because of how much has and is currently changing about them.
CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
If you're with people who are telling you how to play, you're with the wrong people. I hate this sentiment when people throw around the gatekeeping word when it involves others "forcing" people into playing a certain way. It's a victim mentality. You're the only one gatekeeping yourself by not searching for those who care to play the game similar to how you like to play the game. Everyone can play the game how they like, whether people have requirements or not. Be your own solution as others will not be the solution for you.
CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
<snip>
I don't want to make an alt because I like having all the quests done on my main, and not spread out over random alts.
BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
I also want to mostly play just a few characters.
But mostly my main, who sadly is a Necro and I have disliked paying him since they removed Magika Blastbones. I don't like disease/poison aesthetics, so for me that skill is just GONE and replaced by a more annoying skill. At this point I have subclassed and don't use any Necro skill lines at all.
It would be nice to just swap classes entirely if the balance team makes decisions that make huge changes to classes, like they will for every class in the next two years.
I don't want to make an alt because I like having all the quests done on my main, and not spread out over random alts.
BretonMage wrote: »BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
Well, yes, I'm quite attached to my one character.
Surely there are others who might want to change the class of a particular character for whom the revamped class no longer fits. Options are always good, and if it's priced in a way to discourage abuse, I don't see any drawbacks.
BXR_Lonestar wrote: »BretonMage wrote: »BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
Well, yes, I'm quite attached to my one character.
Surely there are others who might want to change the class of a particular character for whom the revamped class no longer fits. Options are always good, and if it's priced in a way to discourage abuse, I don't see any drawbacks.
And that was my point. I said earlier, I'd be fine with a class change token for 3500 or 5000 crowns, but my impression from the OP was that you could just swap classes willy nilly using the subclassing machinery, which is an entirely different argument IMO.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
I also want to mostly play just a few characters.
But mostly my main, who sadly is a Necro and I have disliked paying him since they removed Magika Blastbones. I don't like disease/poison aesthetics, so for me that skill is just GONE and replaced by a more annoying skill. At this point I have subclassed and don't use any Necro skill lines at all.
It would be nice to just swap classes entirely if the balance team makes decisions that make huge changes to classes, like they will for every class in the next two years.
I don't want to make an alt because I like having all the quests done on my main, and not spread out over random alts.
I prefer to have all my quests done on one character, so that is what I do. I don't need a 100K DPS machine to get through story questlines. Just throw on Seargants + Macabre's Vintage + Oakensoul and you have enough firepower to complete any/all story content.
You can make alt characters that are more optimized for different roles.
At this point in the game, I'd support the concept of a class change, via the Crown store, at a cost, with a long cooldown (like monthly). I don't think it should be related to subclassing in any way.
Because of the way the poll is worded, I can't respond to it, because I don't think it should be about classes mastered, my answer isn't no or yes, but I'm not advocating for an additional criteria so much as a different one.
<snip>
NikoSquared wrote: »At this point in the game, I'd support the concept of a class change, via the Crown store, at a cost, with a long cooldown (like monthly). I don't think it should be related to subclassing in any way.
Because of the way the poll is worded, I can't respond to it, because I don't think it should be about classes mastered, my answer isn't no or yes, but I'm not advocating for an additional criteria so much as a different one.
<snip>
The reason I worded the poll this way is because it just… makes sense as a requirement. If you’ve already “mastered” a class (meaning skill lines maxed), it means you either leveled all of its skill lines through subclassing, or have another character of that class with them maxed out.
If you’ve already done either those, then why limit the ability for the Character to swap between said classes freely?
Uh, a lot of people have very specifically said they only play one character because they want to. Plus everyone always brings up "oh but leveling is so fast and easy!" and completely ignore all the OTHER pain points people have brought up time and again. It ISN'T leveling people have issues with, it's getting all the Skyshards again, maxing Bank and Inventory slots again, getting Mount Training done again, unlocking and maxing various Skill lines like Mages, Undaunted, and Psijic again, and so on and so forth.BXR_Lonestar wrote: »BretonMage wrote: »CatalinaWineMixer2 wrote: »No. It will get abused. Or even worse exploited. Certain classes should not be insanely ahead of others and now its doubly bad because Subclassing has added the problem of this happening to skill lines as well. Once all the refreshes are done and the biggest offenders like Herald of the Tome and Assassination are broken up, some of this may go away. I don't believe they can blance the Subclassing mess, but here is to hoping.
People must not be severely penalized by what class or race their characters are. It detracts from the game. If you like High Elves AND Nightblades, you shouldn't suffer or be made to be forced into something you dont want to play. Telling someone they have to be a Necro Argonian when they dont like Necro or Argonian is not only gatekeeping, it's flat out exclusion for people who care about their characters.
Right, forcing people to remain in underperforming classes isn't fair. And therefore classes should be well-balanced. The class change token isn't about that though, it's about letting people play the way they want. Classes are being overhauled right now, who's to say you will still enjoy playing the class you chose 10 years ago?
Besides, as others have mentioned, it won't be abused if you have to pay for the token. And I think it's fair to expect players to pay for a class change token.
This is the reason why they give us so many character slots to begin with (8 in total) and why they have made it so easy to powerlevel alt characters by giving you access to your existing champion points and piling on XP scrolls on you. Seriously, what else do you want? Do you ONLY want to play one character?
NikoSquared wrote: »At this point in the game, I'd support the concept of a class change, via the Crown store, at a cost, with a long cooldown (like monthly). I don't think it should be related to subclassing in any way.
Because of the way the poll is worded, I can't respond to it, because I don't think it should be about classes mastered, my answer isn't no or yes, but I'm not advocating for an additional criteria so much as a different one.
<snip>
The reason I worded the poll this way is because it just… makes sense as a requirement. If you’ve already “mastered” a class (meaning skill lines maxed), it means you either leveled all of its skill lines through subclassing, or have another character of that class with them maxed out.
If you’ve already done either those, then why limit the ability for the Character to swap between said classes freely?
Well, I partially explained in my previous answer why I personally wouldn't be a fan of that mechanic.
The class identity debate is, unfortunately, one where there isn't really a great compromise for both sides to meet in the middle, so likely we'll just have to agree to disagree, and ZOS will ultimately make the decision based on where they want to take the game. People who enjoy distinct class identities, and people who like to play multiple characters, often enjoy class restrictions and like the idea that selecting your class is not a frivolous choice. It is often the basis for building out multiple characters, for people who enjoy combat challenges and those who enjoy RPG. I'm more in the former camp than the latter, but either way, this is why I personally would be OK with a periodic class change but not one that can happen freely, without a long cooldown.
Now, people who are against frequent class changes could, of course, just choose not to swap classes, while those who want it could use the feature, and that is often the argument used for "compromise." "Just don't use it and let everyone else have their fun." What's rarely understood is how once a major feature gets into the culture and the game world, it changes the overall feel of the game for everyone, permanently. You can try not to use it, and ignore it, but eventually the game just won't be the same. If you're on a competitive team, there's pressure to be the best you can be and adapt for your role. Even if you have, say, a super flexible raid leader who understands your philosophy, you still have to fight the conflict within yourself about staying true to one thing you enjoy (separate classes) vs. another thing you enjoy (being a good teammate). When a new class comes out, less and less of the community will create a new character. You can still do it, but there's less people to do it with. While I know this is already largely diluted/broken, for the sake of trying to make a point bear with me here... in PvP, you might pride yourself on working to counter a challenging opponent based on what you know about the limitations of their class. If they can now go back to base and change their class every 15 minutes, the "fun" of that challenge is ruined for you even if you, yourself, choose not to dynamically change your class frequently. Once the feature is out, slowly but surely across the game world and the community, classes will become less meaningful until you as a player can no longer really 'pretend' that consequence-less class change isn't a thing. That's just not where I personally would prefer ESO to go, based on how I play and enjoy MMOs.
Because this is an MMO, "just don't use it" only really applies in certain kinds of scenarios... and they are rarer than you'd think. As an obvious example, many people are tired of seeing beams everywhere, and/or had some legitimate health issues with the visuals of the arcanist. You can choose not to run an arc yourself, and you can choose not to beam, but they are still everywhere for you to see. As another example, many people don't like companions. Yes, you can choose not to unlock them. But, you see them everywhere. There are quests you can't finish if you ignore them. There are achievements you can't get if you ignore them. They featured heavily in the new Heart's Day holiday. One can choose to ignore companions, but the game world was changed irrevocably once they are introduced, and if you are a person who truly hates the idea of them, your irritation with ESO is going to be triggered every time you run across one.
All of this to say... this idea makes sense to you. But that doesn't mean it will feel right to everyone. And, that's OK. At this point, I may be in the minority with my opinion on this topic, as a lot of people who enjoyed alts quit the game with the introduction of AwA. But I'm still here, and this particular idea would make things a little less fun for me, and I also think it wouldn't be a good idea for the long term health of the game. I did my best to explain why, not to change your mind, but simply to answer your question about why anyone would want to limit character class swapping. It's mostly a philosophical discussion as I don't think it's technically feasible based on what the devs have said to date, but who knows? I'm not a dev and I could be wrong!
Now, people who are against frequent class changes could, of course, just choose not to swap classes, while those who want it could use the feature, and that is often the argument used for "compromise." "Just don't use it and let everyone else have their fun." What's rarely understood is how once a major feature gets into the culture and the game world, it changes the overall feel of the game for everyone, permanently. You can try not to use it, and ignore it, but eventually the game just won't be the same. If you're on a competitive team, there's pressure to be the best you can be and adapt for your role. Even if you have, say, a super flexible raid leader who understands your philosophy, you still have to fight the conflict within yourself about staying true to one thing you enjoy (separate classes) vs. another thing you enjoy (being a good teammate).
Yes, high-level endgamers (trial HMs and above) are going to have to minmax because the HMs are balanced around the high level. But the problem is that there is the canyon between "my group has a 50% success rate on standard vets" and "my group churns out Godslayers every other week" that we currently have - that entire middle section of training for HMs barely exists at present, and update after update has been consistently driving them off (see U33, U35, U46). As such, anyone who has the skill to get into HMs can't get into groups because those groups are pushing the highest of the high-level content with the sweatiest strats... and that precludes some amount of "I want to do HMs, but I want to bring my main who I like playing."Min maxers are going to min max regardless, people who want to do it for rp reasons or other reasons are not more or less valid than others. If groups try to gatekeep and pressure you into rerolling when you don't want to you can walk away and find groups that are more accepting. I've done it for years. I found groups that like playing with me and don't mind that I don't want to min max or change my characters' races or classes or subclass if I don't want to or what have you. Most people won't be playing in groups where it matters anyway, even if you want achievements like tris, you can get them with a lot of wiggle room.