https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.

This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
- 1) How do you feel about the distribution of rewards during this event zone?
- 2) How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
- Easy
- Well-balanced
- Difficult
- Too difficult
- 3) Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
- 4) How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
- 5) Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
- 6) How do you like the new Patrons?
- 7) Did anything not function to your expectations?
- 8) Do you have any other general feedback?
Thank you for making these adjustments based on our feedback!
- Each district doorway within the Starlit Plaza now has an icon indicated in the map.
- Small Incandescent Pods that appear in the central arena now persist longer and are easier to see.
- Decreased the health of the Opulent Arid Varlet, Opulent Knightshade, Opulent Web Eater, and Flameshapers.
- Announcements for the appearance of essences now remain on screen for slightly longer.
I assume this just means that the damage ticks ramp up a little slower to give people a little more time to react?
- Reduced the damage of the Unmitigated Burning Essence, Unmitigated Spidersilk Essence, and Unmitigated Pitch Essence.
- I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
- Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
- I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
- It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
- It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
- what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
- as stated above, almost everything is not working. I haven't had fun time.
- please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).
In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".
Not a huge fan of the direction where it is going.
EDIT:
- Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
- any small mistake = instant kill.
- Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
- Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
- spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.
Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).
Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.
- I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
- Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
- I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
- It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
- It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
- what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
- as stated above, almost everything is not working. I haven't had fun time.
- please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).
In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".
Not a huge fan of the direction where it is going.
EDIT:
- Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
- any small mistake = instant kill.
- Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
- Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
- spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.
Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).
Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.
Thank you for bringing some sanity to this. I did finally set up a build that does somewhat decent, but of course it also uses Hexos Ward + Beam. I won't be able to bring any of my other characters to this, only my cheese beam dude.
Having two difficulties I feel is a good idea, because I get that this is taking place of dungeons and that crew needs something this year, but this is NOT dungeon difficulty, it's cracked.
Sadly I've since given up, the hardcores and the popular youtubers have spoken, we're not allowed to enjoy this content, we're not welcome.
Rkindaleft wrote: »Sorry, but you can enjoy this content fine and you're welcome, as long as you're willing to make adjustments to your build and playstyle - which you did, you found a setup that suited the content better.
If your not willing to do so, then group up, and if you're not willing to do that, then accept this content isn't designed for you and the way you play the game, and that's perfectly fine.
So much of ESO outside of Trial HM has been dumbed down to appeal to the casual crowd of the game. It makes sense, considering they're the largest portion of ESO's player base, but it's okay to have challenging content outside of Trial/Dungeon HM, and there's always a section of solo players trying to nerf down anything challenging to their level just because they refuse to play the content the way ZOS intended - ZOS intended to make the content challenging, and want the content challenging, as I've already stated in this thread.
I sometimes really don't understand this.
This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?
I sometimes really don't understand this.
This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?
Because it's timed and not in a group finder? And a trial already exists within it?
People aren't asking for the bosses or trial/dungeon to be easy. They're asking the mundane nothing enemies to be sensible so we can at least do the little lame daily missions without being terrorized endlessly by pointlessly crazy trash enemies that do nothing but gatekeep the average player from even exploring the new zone.
You can do most of the dailies solo. I don’t have a proper solo build and I found just running around/through/going invisible by the trash enemies worked just fine. Some deaths but there’s nothing to lose by dying, especially if the oasis is right by where you need to go anyway.
Negative: Factions are account-wide. I want to test all three factions and see what the true differences are. I cannot do that if it is account-wide. Also, it would be nice to be able to play different characters in different factions, like you do with your character Alliances.
The Night Market is ostensibly a group zone, so why is it so group-unfriendly? Some quests are not shareable. Quest progress is not shared with the group. Why were basic details like that overlooked for group content?
Considering this seems to be the group content we are getting in place of new dungeons, it's a little sad to not have higher difficulties and trifecta achievements. I feel that dungeons have been some of the most well crafted pieces of group content that you can always go back to, so I would hope that new dungeons would continue alongside these events, if it is within the team's capacity.
However I do agree that it's crazy we're not getting anymore dungeons, I'm surprised more people aren't raising hell about that. I would also be fine with the Night Market's difficulty if it wasn't timed. Currently, there are three gates to it.
Timed
Grindy
Difficult.
Content should never have all three in my opinion, and this does. If it wasn't timed, it can be hard so people can work up to it in their own time. But instead, the game is going to yoink it away for six months at a time or whatever (someone on here told me it comes back in the winter again.)
This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
You can do most of the dailies solo. I don’t have a proper solo build and I found just running around/through/going invisible by the trash enemies worked just fine. Some deaths but there’s nothing to lose by dying, especially if the oasis is right by where you need to go anyway.
I don't have a lot of time to test right now, and many, many excellent detailed posts have already been made which are spot on, so I'm going to highlight a few comments that I feel are important and haven't gotten enough attention, and add just one point of my own. [..]
You can do most of the dailies solo. I don’t have a proper solo build and I found just running around/through/going invisible by the trash enemies worked just fine. Some deaths but there’s nothing to lose by dying, especially if the oasis is right by where you need to go anyway.
You can't. I have tried that in Night Market on nightblade with cloaking and stealth maxed out in everything (except darkelf instead of bosmer/khajit)
Enemies there seems to have a much bigger radius of awareness, so you get spotted easily. Then, due to sheer number of them you cannot run and hide. Either way after discovery you just get wiped in 2-3 seconds.
If I nb-clock, I stay invisible, but if I got spotted - for some reason clock don't work, it dispersals just after activation.
Not to mention some of the daily POIs are in the middle or very close to enemy packs. And of course you cannot finish activating them, as the moment the MOB attacks you you get distracted.
Turtle_Bot wrote: »From my own testing (as an average player here) on the PTS, the trash packs are fine to solo and extremely easy to avoid or escape, even on one of the most "accessible" builds in the game (Pure class, no trial gear, no scribing, heavy attack + pets "OakenSorc") with the build posted a few pages back for literally anyone to copy if they want.
Enemoriana wrote: »Turtle_Bot wrote: »From my own testing (as an average player here) on the PTS, the trash packs are fine to solo and extremely easy to avoid or escape, even on one of the most "accessible" builds in the game (Pure class, no trial gear, no scribing, heavy attack + pets "OakenSorc") with the build posted a few pages back for literally anyone to copy if they want.
Don't forget that even with same build different people will have different results - and skill is not only thing that matter.
People have different physical abilities - reaction speed and ability to see what is on flashy and flickering screen (and it IS extremely flashy and flickering during most battles).
And people have different internet connection too, and no, "get better one" option doesn't always exist. You never will get perfect rotation and highest dps if in random moments your skill doesn't work from first time. How often does your HA oakensoul sorc miss HA or shields? Mine quite often since I play with vpn (and I have to play with vpn). And with Night Market mobs even small lags can be fatal.
That's ok for vet trials, trifectas and so on! Knowing your limitations, you just don't go to such content. That's not ok for lowest tier of intended for everyone time-limited content.
Making mobs easier will change nothing for those who claims "I can easily solo them with one button", but will make Night Market available for average players playing not in primetime.
Turtle_Bot wrote: »You also claim that making it easier will change nothing for skilled players, but it does change everything for those players. They lose that sense of "overcoming the challenge", or "solving the puzzle". By making the content so easy (on par with overland which is what some have been calling for), you are removing that feeling of accomplishment that skilled players get when they get challenged and still find a way to win. That is not nothing and is definitely not nothing for those players, so by calling for it to be removed, you are directly calling for those players to be excluded from the game.
Enemoriana wrote: »Turtle_Bot wrote: »You also claim that making it easier will change nothing for skilled players, but it does change everything for those players. They lose that sense of "overcoming the challenge", or "solving the puzzle". By making the content so easy (on par with overland which is what some have been calling for), you are removing that feeling of accomplishment that skilled players get when they get challenged and still find a way to win. That is not nothing and is definitely not nothing for those players, so by calling for it to be removed, you are directly calling for those players to be excluded from the game.
"Skilled players" claims mobs are easy to kill. So mobs as now it not "overcoming the challenge" already. And nobody is asking to make more challenging things like top bosses easier. They should be challenging for players with desire for hard content.
So average players can do lower part - hard-content-loving players can do top part of event.
Now there is no things average or below average player can do without crowd in area he needed (and we remember about less-than-trial-group limits, right?). Not "do only simplest things" - nothing to do at all.
Also there is no need to make them overland difficulty. Maybe I missed, of course, but didn't see anybody asking to make them so easy. Normal trial/vet dungeon difficulty will be ok. Now they are harder than at least some vet trial mobs. With much less space to act and, again, limits that on average will place less than 12 players, most of them average and below (because on live there are much more such players), to one district. Just why the hell I can solo kill mobs and survive in high-end content designed for organized 12-players group better than limited open zone mobs?
Please don't make general content so hard that it frustrates casual players. You want players to enjoy all content yet you constantly are coming up with vet level hardmode type content.
Most if your community do not do the hardest most challenging content so why do this for the minority? Newer players will be put off by the difficulty.
By peoples comments on here it sounds more lije nightmare market.
Turtle_Bot wrote: »
Because this is an MMO, not Farmville or Animal Crossing.
There's also 11+ years worth of casual content (not counting player made casual content such as housing, fashion, roleplay, etc. that is near infinite in how much there is) already in the game for players who don't want a challenge and ZOS has specifically stated they are looking to add more such content in the future.